diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/PlayerPed.cpp | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index bbdf57ed..37a0b191 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -680,7 +680,7 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) spentAmmoCheck: if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_eWeaponFire != WEAPON_FIRE_MELEE - /*&& (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN) */) { + && (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN)) { if (GetWeapon()->m_nAmmoTotal <= 0) { if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER @@ -1019,8 +1019,8 @@ CPlayerPed::ProcessAnimGroups(void) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETLEFT; else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || - GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER - /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/ ) + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) groupToSet = ASSOCGRP_CHAINSAWLEFT; else groupToSet = ASSOCGRP_PLAYERLEFT; @@ -1028,8 +1028,8 @@ CPlayerPed::ProcessAnimGroups(void) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETRIGHT; else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || - GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER - /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/) + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) groupToSet = ASSOCGRP_CHAINSAWRIGHT; else groupToSet = ASSOCGRP_PLAYERRIGHT; @@ -1038,8 +1038,8 @@ CPlayerPed::ProcessAnimGroups(void) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETBACK; else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || - GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER - /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/) + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) groupToSet = ASSOCGRP_CHAINSAWBACK; else groupToSet = ASSOCGRP_PLAYERBACK; @@ -1052,16 +1052,15 @@ CPlayerPed::ProcessAnimGroups(void) || GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE) groupToSet = ASSOCGRP_PLAYERBBBAT; else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || - GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER - /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/) + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) groupToSet = ASSOCGRP_PLAYERCHAINSAW; else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI - // I hope this was inlined... - /* - && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON*/ && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9 + // I hope this is a inlined function... + && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9 && GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5 && GetWeapon()->m_eWeaponType != WEAPONTYPE_GOLFCLUB && GetWeapon()->m_eWeaponType != WEAPONTYPE_KATANA - /* && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA */) { + && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA) { if (!GetWeapon()->IsType2Handed()) { groupToSet = ASSOCGRP_PLAYER; } else { @@ -1093,7 +1092,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M4 || GetWeapon()->m_eWeaponType == WEAPONTYPE_RUGER) { - if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget) { + if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) { // TODO(Miami): Cam SetStoredState(); m_nPedState = PED_SNIPER_MODE; #ifdef FREE_CAM @@ -1240,7 +1239,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #else else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) { #endif - if (padUsed->TargetJustDown()) + if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) // TODO(Miami): Cam FindWeaponLockOnTarget(); } } else if (m_pPointGunAt) { |