diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/CivilianPed.cpp | 3 | ||||
-rw-r--r-- | src/peds/CopPed.cpp | 2 | ||||
-rw-r--r-- | src/peds/EmergencyPed.cpp | 2 | ||||
-rw-r--r-- | src/peds/Gangs.cpp | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 181 | ||||
-rw-r--r-- | src/peds/PedAI.cpp | 81 | ||||
-rw-r--r-- | src/peds/PedAttractor.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedChat.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedFight.cpp | 36 | ||||
-rw-r--r-- | src/peds/PedIK.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedPlacement.cpp | 1 | ||||
-rw-r--r-- | src/peds/PedRoutes.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedType.cpp | 2 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 41 | ||||
-rw-r--r-- | src/peds/Population.cpp | 2 |
15 files changed, 2 insertions, 359 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 079024f6..f3511366 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -18,8 +18,6 @@ #include <float.h> #endif -// --MIAMI: file done - CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) { SetModelIndex(mi); @@ -420,7 +418,6 @@ CCivilianPed::ProcessControl(void) Avoid(); } -// --MIAMI: Done bool CPed::RunToReportCrime(eCrimeType crimeToReport) { diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 3b777394..9d22c98c 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -20,8 +20,6 @@ #include "Ropes.h" #include "Stinger.h" -// --MIAMI: file done except TODOs - CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP) { m_nCopType = copType; diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 2eabfe04..62b70d7d 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -9,8 +9,6 @@ #include "CarCtrl.h" #include "Accident.h" -// --MIAMI: file done - CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type) { switch (type){ diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp index 38e37430..2d6d1137 100644 --- a/src/peds/Gangs.cpp +++ b/src/peds/Gangs.cpp @@ -6,8 +6,6 @@ #include "Streaming.h" #include "Weapon.h" -// --MIAMI: file done - CGangInfo CGangs::Gang[NUM_GANGS]; bool CGangs::GangAttackWithCops[NUM_GANGS]; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 53fca844..22b03cce 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -39,8 +39,6 @@ #include "CutsceneShadow.h" #include "Clock.h" -// --MIAMI: file done - CPed *gapTempPedList[50]; uint16 gnNumTempPedList; @@ -61,7 +59,6 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete(( float gfTommyFatness = 1.0f; -// --MIAMI: Done CPed::CPed(uint32 pedType) : m_pedIK(this) { #ifdef USE_CUTSCENE_SHADOW_FOR_PED @@ -370,7 +367,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_lastComment = UINT32_MAX; } -// --MIAMI: Done CPed::~CPed(void) { #ifdef USE_CUTSCENE_SHADOW_FOR_PED @@ -407,7 +403,6 @@ CPed::~CPed(void) DMAudio.DestroyEntity(m_audioEntityId); } -// --MIAMI: Done void CPed::Initialise(void) { @@ -418,7 +413,6 @@ CPed::Initialise(void) debug("CPed ready\n"); } -// --MIAMI: Done void CPed::SetModelIndex(uint32 mi) { @@ -450,21 +444,18 @@ CPed::SetModelIndex(uint32 mi) #endif } -// --MIAMI: Done void CPed::SetPedStats(ePedStats pedStat) { m_pedStats = CPedStats::ms_apPedStats[pedStat]; } -// --MIAMI: Done void CPed::DeleteRwObject() { CEntity::DeleteRwObject(); } -// --MIAMI: Done void CPed::BuildPedLists(void) { @@ -540,7 +531,6 @@ CPed::BuildPedLists(void) } } -// --MIAMI: Done bool CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock) { @@ -562,7 +552,6 @@ CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock) colpoint, ent, true, false, false, shootablesDoBlock, false, false, false, shootablesDoBlock); } -// --MIAMI: Done // Some kind of binary sort void CPed::SortPeds(CPed **list, int min, int max) @@ -600,14 +589,12 @@ CPed::SortPeds(CPed **list, int min, int max) SortPeds(list, right, max); } -// --MIAMI: Done void CPed::SetMoveState(eMoveState state) { m_nMoveState = state; } -// --MIAMI: Done void CPed::SetMoveAnim(void) { @@ -721,7 +708,6 @@ CPed::SetMoveAnim(void) } } -// --MIAMI: Done void CPed::StopNonPartialAnims(void) { @@ -733,7 +719,6 @@ CPed::StopNonPartialAnims(void) } } -// --MIAMI: Done void CPed::RestartNonPartialAnims(void) { @@ -745,7 +730,6 @@ CPed::RestartNonPartialAnims(void) } } -// --MIAMI: Done void CPed::SetStoredState(void) { @@ -764,7 +748,6 @@ CPed::SetStoredState(void) } } -// --MIAMI: Done void CPed::RestorePreviousState(void) { @@ -815,7 +798,6 @@ CPed::RestorePreviousState(void) } } -// --MIAMI: Done uint32 CPed::ScanForThreats(void) { @@ -976,7 +958,6 @@ CPed::ScanForThreats(void) } } -// --MIAMI: Done void CPed::ScanForDelayedResponseThreats(void) { @@ -996,7 +977,6 @@ CPed::ScanForDelayedResponseThreats(void) m_threatCheckTimer = 0; } -// --MIAMI: Done void CPed::CheckThreatValidity(void) { @@ -1012,7 +992,6 @@ CPed::CheckThreatValidity(void) m_threatFlags = 0; } -// --MIAMI: Done bool CPed::CanUseTorsoWhenLooking(void) { @@ -1023,7 +1002,6 @@ CPed::CanUseTorsoWhenLooking(void) return false; } -// --MIAMI: Done void CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious) { @@ -1040,7 +1018,6 @@ CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious) } } -// --MIAMI: Done void CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious) { @@ -1058,7 +1035,6 @@ CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious) } } -// --MIAMI: Done void CPed::ClearLookFlag(void) { if (bIsLooking) { @@ -1080,7 +1056,6 @@ CPed::ClearLookFlag(void) { } } -// --MIAMI: Done void CPed::MoveHeadToLook(void) { @@ -1159,7 +1134,6 @@ CPed::MoveHeadToLook(void) } } -// --MIAMI: Done void CPed::RestoreHeadPosition(void) { @@ -1173,7 +1147,6 @@ CPed::RestoreHeadPosition(void) } } -// --MIAMI: Done void CPed::SetAimFlag(float angle) { @@ -1193,7 +1166,6 @@ CPed::SetAimFlag(float angle) m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; } -// --MIAMI: Done void CPed::SetAimFlag(CEntity *to) { @@ -1210,7 +1182,6 @@ CPed::SetAimFlag(CEntity *to) m_lookTimer = 0; } -// --MIAMI: Done void CPed::ClearAimFlag(void) { @@ -1225,7 +1196,6 @@ CPed::ClearAimFlag(void) ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f; } -// --MIAMI: Done void CPed::AimGun(void) { @@ -1258,7 +1228,6 @@ CPed::AimGun(void) } } -// --MIAMI: Done void CPed::RestoreGunPosition(void) { @@ -1273,14 +1242,12 @@ CPed::RestoreGunPosition(void) } } -// --MIAMI: Done bool CPed::CanWeRunAndFireWithWeapon(void) { return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM); } -// --MIAMI: Done void CPed::ScanForInterestingStuff(void) { @@ -1374,7 +1341,6 @@ CPed::ScanForInterestingStuff(void) } } -// --MIAMI: Done bool CPed::WillChat(CPed *stranger) { @@ -1400,7 +1366,6 @@ CPed::WillChat(CPed *stranger) return true; } -// --MIAMI: Done void CPed::CalculateNewVelocity(void) { @@ -1492,7 +1457,6 @@ CPed::CalculateNewVelocity(void) } } -// --MIAMI: Done float CPed::WorkOutHeadingForMovingFirstPerson(float offset) { @@ -1516,7 +1480,6 @@ CPed::WorkOutHeadingForMovingFirstPerson(float offset) return CGeneral::LimitRadianAngle(offset + angle); } -// --MIAMI: Done void CPed::UpdatePosition(void) { @@ -1584,7 +1547,6 @@ CPed::UpdatePosition(void) m_vecMoveSpeed.y += velocityChange.y; } -// --MIAMI: Done void CPed::CalculateNewOrientation(void) { @@ -1594,7 +1556,6 @@ CPed::CalculateNewOrientation(void) SetHeading(m_fRotationCur); } -// --MIAMI: Done void CPed::ClearAll(void) { @@ -1618,7 +1579,6 @@ CPed::ClearAll(void) m_pCollidingEntity = nil; } -// --MIAMI: Done void CPed::ProcessBuoyancy(void) { @@ -1737,7 +1697,6 @@ CPed::ProcessBuoyancy(void) bTouchingWater = false; } -// --MIAMI: Done? void CPed::ProcessControl(void) { @@ -2878,7 +2837,6 @@ CPed::ProcessControl(void) ServiceTalking(); } -// --MIAMI: Done int32 CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) { @@ -3084,7 +3042,6 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) return ourCollidedSpheres; } -// --MIAMI: Done static void particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times) { @@ -3098,7 +3055,6 @@ particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times) } } -// --MIAMI: Done static void particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) { @@ -3125,7 +3081,6 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) } } -// --MIAMI: Done void CPed::PlayFootSteps(void) { @@ -3384,7 +3339,6 @@ CPed::PlayFootSteps(void) } } -// --MIAMI: Done // Actually GetLocalDirectionTo(Turn/Look) int CPed::GetLocalDirection(const CVector2D &posOffset) @@ -3400,14 +3354,12 @@ CPed::GetLocalDirection(const CVector2D &posOffset) return direction; } -// --MIAMI: Done bool CPed::SetDirectionToWalkAroundVehicle(CVehicle* veh) { return SetFollowPath(m_vecSeekPos, 0.0f, m_nMoveState, veh, m_pedInObjective, m_nMoveState == PEDMOVE_WALK ? 2000 : 250); } -// --MIAMI: Done void CPed::SetDirectionToWalkAroundObject(CEntity *obj) { @@ -3860,7 +3812,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 280.0f * dist * checkIntervalInTime; } -// --MIAMI: Done bool CPed::IsPedInControl(void) { @@ -3869,14 +3820,12 @@ CPed::IsPedInControl(void) && m_fHealth > 0.0f; } -// --MIAMI: Done bool CPed::IsPedShootable(void) { return m_nPedState <= PED_STATES_NO_ST; } -// --MIAMI: Done bool CPed::UseGroundColModel(void) { @@ -3886,7 +3835,6 @@ CPed::UseGroundColModel(void) m_nPedState == PED_DEAD; } -// --MIAMI: Done bool CPed::CanPedReturnToState(void) { @@ -3894,14 +3842,12 @@ CPed::CanPedReturnToState(void) m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY; } -// --MIAMI: Done bool CPed::CanSetPedState(void) { return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR; } -// --MIAMI: Done bool CPed::CanStrafeOrMouseControl(void) { @@ -3913,7 +3859,6 @@ CPed::CanStrafeOrMouseControl(void) m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP || m_nPedState == PED_ANSWER_MOBILE; } -// --MIAMI: Done void CPed::PedSetPreviousStateCB(CAnimBlendAssociation* assoc, void* arg) { @@ -3922,7 +3867,6 @@ CPed::PedSetPreviousStateCB(CAnimBlendAssociation* assoc, void* arg) ped->m_pVehicleAnim = nil; } -// --MIAMI: Done void CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -3958,7 +3902,6 @@ CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg) ped->bGetUpAnimStarted = false; } -// --MIAMI: Done void CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -3971,7 +3914,6 @@ CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg) ped->RestorePreviousState(); } -// --MIAMI: Done void CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -3982,7 +3924,6 @@ CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg) // nothing */ } -// --MIAMI: Done void CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -4163,7 +4104,6 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bHeldHostageInCar = false; } -// --MIAMI: Done void CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) { @@ -4240,7 +4180,6 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) ped->bVehExitWillBeInstant = false; } -// --MIAMI: Done void CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -4499,7 +4438,6 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bChangedSeat = true; } -// --MIAMI: Done bool CPed::CanBeDeleted(void) { @@ -4518,7 +4456,6 @@ CPed::CanBeDeleted(void) } } -//--MIAMI: done bool CPed::CanBeDeletedEvenInVehicle(void) { @@ -4534,7 +4471,6 @@ CPed::CanBeDeletedEvenInVehicle(void) } } -// --MIAMI: Done void CPed::AddWeaponModel(int id) { @@ -4562,7 +4498,6 @@ RemoveAllModelCB(RwObject *object, void *data) return object; } -// --MIAMI: Done void CPed::RemoveWeaponModel(int modelId) { @@ -4590,7 +4525,6 @@ CPed::RemoveWeaponModel(int modelId) m_wepModelID = -1; } -// --MIAMI: Done void CPed::RequestDelayedWeapon() { @@ -4610,7 +4544,6 @@ CPed::RequestDelayedWeapon() } } -// --MIAMI: Done void CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo) { @@ -4632,7 +4565,6 @@ CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo) } } -// --MIAMI: Done int32 CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused) { @@ -4669,14 +4601,12 @@ CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused) return slot; } -// --MIAMI: Done int CPed::GetWeaponSlot(eWeaponType weaponType) { return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; } -// --MIAMI: Done void CPed::SetCurrentWeapon(int slot) { @@ -4699,14 +4629,12 @@ CPed::SetCurrentWeapon(int slot) } } -// --MIAMI: Done void CPed::SetCurrentWeapon(eWeaponType weaponType) { SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot); } -// --MIAMI: Done void CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo) { @@ -4727,7 +4655,6 @@ CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo) GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; } -// --MIAMI: Done void CPed::SetAmmo(eWeaponType weaponType, uint32 ammo) { @@ -4752,7 +4679,6 @@ CPed::SetAmmo(eWeaponType weaponType, uint32 ammo) GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; } -// --MIAMI: Done void CPed::ClearWeapons(void) { @@ -4763,7 +4689,6 @@ CPed::ClearWeapons(void) SetCurrentWeapon(WEAPONTYPE_UNARMED); } -// --MIAMI: Done void CPed::RemoveWeaponWhenEnteringVehicle(void) { @@ -4776,14 +4701,13 @@ CPed::RemoveWeaponWhenEnteringVehicle(void) RemoveWeaponModel(ourWeapon->m_nModelId); } } -// --MIAMI: Done, but enumarate weapon slots void CPed::ReplaceWeaponWhenExitingVehicle(void) { eWeaponType weaponType = GetWeapon()->m_eWeaponType; // If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car. - if (IsPlayer() && GetWeaponSlot(weaponType) == 5) { + if (IsPlayer() && GetWeaponSlot(weaponType) == WEAPONSLOT_SUBMACHINEGUN) { if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { SetCurrentWeapon(m_storedWeapon); m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; @@ -4793,7 +4717,6 @@ CPed::ReplaceWeaponWhenExitingVehicle(void) } } -// --MIAMI: Done void CPed::PreRender(void) { @@ -5028,7 +4951,6 @@ CPed::PreRender(void) CVector vecTestTemp(-1.0f, -1.0f, -1.0f); -// --MIAMI: Done void CPed::Render(void) { @@ -5078,7 +5000,6 @@ CPed::Render(void) } } -// --MIAMI: Done void CPed::CheckAroundForPossibleCollisions(void) { @@ -5111,7 +5032,6 @@ CPed::CheckAroundForPossibleCollisions(void) } } -// --MIAMI: Done void CPed::SetIdle(void) { @@ -5128,7 +5048,6 @@ CPed::SetIdle(void) } } -// --MIAMI: Done void CPed::Idle(void) { @@ -5156,14 +5075,12 @@ CPed::Idle(void) m_moved = CVector2D(0.0f, 0.0f); } -// --MIAMI: Done void CPed::ClearPause(void) { RestorePreviousState(); } -// --MIAMI: Done void CPed::Pause(void) { @@ -5172,7 +5089,6 @@ CPed::Pause(void) ClearPause(); } -// --MIAMI: Done void CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) { @@ -5238,14 +5154,12 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) bFallenDown = true; } -// --MIAMI: Done void CPed::ClearFall(void) { SetGetUp(); } -// --MIAMI: Done void CPed::Fall(void) { @@ -5304,7 +5218,6 @@ CPed::Fall(void) } } -// --MIAMI: Done bool CPed::CheckIfInTheAir(void) { @@ -5326,7 +5239,6 @@ CPed::CheckIfInTheAir(void) return !foundGround; } -// --MIAMI: Done void CPed::SetInTheAir(void) { @@ -5345,7 +5257,6 @@ CPed::SetInTheAir(void) } -// --MIAMI: Done void CPed::InTheAir(void) { @@ -5369,7 +5280,6 @@ CPed::InTheAir(void) } } -// --MIAMI: Done void CPed::SetLanding(void) { @@ -5405,7 +5315,6 @@ CPed::SetLanding(void) bIsLanding = true; } -// --MIAMI: Done void CPed::SetGetUp(void) { @@ -5476,7 +5385,6 @@ CPed::SetGetUp(void) } } -// --MIAMI: Done void CPed::Mug(void) { @@ -5498,7 +5406,6 @@ CPed::Mug(void) } } -// --MIAMI: Done // Unused void CPed::SetLook(float direction) @@ -5510,7 +5417,6 @@ CPed::SetLook(float direction) } } -// --MIAMI: Done void CPed::SetLook(CEntity* to) { @@ -5521,7 +5427,6 @@ CPed::SetLook(CEntity* to) } } -// --MIAMI: Done void CPed::SetLookTimer(int time) { @@ -5530,7 +5435,6 @@ CPed::SetLookTimer(int time) } } -// --MIAMI: Done void CPed::SetAttackTimer(uint32 time) { @@ -5538,7 +5442,6 @@ CPed::SetAttackTimer(uint32 time) m_attackTimer = Max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time; } -// --MIAMI: Done void CPed::SetShootTimer(uint32 time) { @@ -5547,7 +5450,6 @@ CPed::SetShootTimer(uint32 time) } } -// --MIAMI: Done void CPed::ClearLook(void) { @@ -5555,14 +5457,12 @@ CPed::ClearLook(void) ClearLookFlag(); } -// --MIAMI: Done void CPed::Look(void) { TurnBody(); } -// --MIAMI: Done bool CPed::TurnBody(void) { @@ -5596,7 +5496,6 @@ CPed::TurnBody(void) return turnDone; } -// --MIAMI: Done void CPed::SetSeek(CVector pos, float distanceToCountDone) { @@ -5615,7 +5514,6 @@ CPed::SetSeek(CVector pos, float distanceToCountDone) m_distanceToCountSeekDone = distanceToCountDone; m_vecSeekPos = pos; } -// --MIAMI: Done void CPed::SetSeek(CEntity *seeking, float distanceToCountDone) { @@ -5638,7 +5536,6 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone) SetMoveState(PEDMOVE_STILL); } -// --MIAMI: Done void CPed::ClearSeek(void) { @@ -5646,7 +5543,6 @@ CPed::ClearSeek(void) bRunningToPhone = false; } -// --MIAMI: Done bool CPed::Seek(void) { @@ -5819,7 +5715,6 @@ CPed::Seek(void) return true; } -// --MIAMI: Done void CPed::SetFlee(CVector2D const &from, int time) { @@ -5849,7 +5744,6 @@ CPed::SetFlee(CVector2D const &from, int time) } } -// --MIAMI: Done void CPed::SetFlee(CEntity *fleeFrom, int time) { @@ -5880,7 +5774,6 @@ CPed::SetFlee(CEntity *fleeFrom, int time) } } -// --MIAMI: Done void CPed::ClearFlee(void) { @@ -5890,7 +5783,6 @@ CPed::ClearFlee(void) m_fleeTimer = 0; } -// --MIAMI: Done void CPed::Flee(void) { @@ -6078,7 +5970,6 @@ CPed::WanderRange(void) } } -// --MIAMI: Done bool CPed::SetWanderPath(int8 pathStateDest) { @@ -6127,7 +6018,6 @@ CPed::SetWanderPath(int8 pathStateDest) } } -// --MIAMI: Done void CPed::WanderPath(void) { @@ -6235,7 +6125,6 @@ CPed::WanderPath(void) Say(SOUND_PED_WAIT_DOUBLEBACK); } } -// --MIAMI: Done void CPed::Avoid(void) { @@ -6284,7 +6173,6 @@ CPed::Avoid(void) } } -// --MIAMI: Done CVector* CPed::SeekFollowingPath(void) { @@ -6306,7 +6194,6 @@ CPed::SeekFollowingPath(void) return &vecNextPathNode; } -// --MIAMI: Done bool CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkAroundEnt, CEntity* targetEnt, int time) { @@ -6359,7 +6246,6 @@ CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkA return SetFollowPathStatic(); } -// --MIAMI: Done bool CPed::SetFollowPathStatic(void) { @@ -6428,7 +6314,6 @@ CPed::SetFollowPathStatic(void) return true; } -// --MIAMI: Done bool CPed::SetFollowPathDynamic(void) { @@ -6812,7 +6697,6 @@ CPed::SetFollowPathDynamic(void) } } -// --MIAMI: Done void CPed::ClearFollowPath() { @@ -6823,7 +6707,6 @@ CPed::ClearFollowPath() m_nCurPathNodeId = 0; } -// --MIAMI: Done void CPed::FollowPath(void) { @@ -6854,7 +6737,6 @@ CPed::FollowPath(void) } } -// --MIAMI: Done void CPed::SetEvasiveStep(CEntity *reason, uint8 animType) { @@ -6930,7 +6812,6 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) } } -// --MIAMI: Done void CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) { @@ -7050,7 +6931,6 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) } } -// --MIAMI: Done void CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -7088,7 +6968,6 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) } } -// --MIAMI: Done void CPed::SetDie(AnimationId animId, float delta, float speed) { @@ -7152,7 +7031,6 @@ CPed::SetDie(AnimationId animId, float delta, float speed) } } -// --MIAMI: Done void CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -7162,7 +7040,6 @@ CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bIsPedDieAnimPlaying = false; } -// --MIAMI: Done void CPed::SetDead(void) { @@ -7195,14 +7072,12 @@ CPed::SetDead(void) CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000); } -// --MIAMI: Done void CPed::Die(void) { // UNUSED: This is a perfectly empty function. } -// --MIAMI: Done void CPed::SetChat(CEntity *chatWith, uint32 time) { @@ -7219,7 +7094,6 @@ CPed::SetChat(CEntity *chatWith, uint32 time) m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; } -// --MIAMI: Done void CPed::Chat(void) { @@ -7275,7 +7149,6 @@ CPed::Chat(void) } } -// --MIAMI: Done void CPed::ClearChat(void) { @@ -7294,7 +7167,6 @@ CPed::ClearChat(void) } } -// --MIAMI: Done bool CPed::FacePhone(void) { @@ -7343,7 +7215,6 @@ CPed::FacePhone(void) #endif } -// --MIAMI: Done bool CPed::MakePhonecall(void) { @@ -7356,7 +7227,6 @@ CPed::MakePhonecall(void) return true; } -// --MIAMI: Done void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg) { @@ -7365,7 +7235,6 @@ StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg) CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 4.0f); } -// --MIAMI: Done void FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg) { @@ -7378,7 +7247,6 @@ FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg) ped->m_lookTimer = 0; } -// --MIAMI: Done void CPed::SetAnswerMobile(void) { @@ -7395,7 +7263,6 @@ CPed::SetAnswerMobile(void) } } -// --MIAMI: Done void CPed::ClearAnswerMobile(void) { @@ -7415,7 +7282,6 @@ CPed::ClearAnswerMobile(void) } } -// --MIAMI: Done void CPed::AnswerMobile(void) { @@ -7448,7 +7314,6 @@ CPed::AnswerMobile(void) } } -// --MIAMI: Done void CPed::Teleport(CVector pos) { @@ -7462,7 +7327,6 @@ CPed::Teleport(CVector pos) CWorld::Add(this); } -// --MIAMI: Done void CPed::SetSeekCar(CVehicle *car, uint32 doorNode) { @@ -7486,7 +7350,6 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) } -// --MIAMI: Done void CPed::SeekCar(void) { @@ -7669,7 +7532,6 @@ CPed::SeekCar(void) } } -// --MIAMI: Done bool CPed::CheckForExplosions(CVector2D &area) { @@ -7714,7 +7576,6 @@ CPed::CheckForExplosions(CVector2D &area) return false; } -// --MIAMI: Done CPed * CPed::CheckForGunShots(void) { @@ -7730,7 +7591,6 @@ CPed::CheckForGunShots(void) return nil; } -// --MIAMI: Done CPed * CPed::CheckForDeadPeds(void) { @@ -7746,7 +7606,6 @@ CPed::CheckForDeadPeds(void) return nil; } -// --MIAMI: Done bool CPed::IsPlayer(void) const { @@ -7759,14 +7618,12 @@ CPed::IsPlayer(void) const #endif } -// --MIAMI: Done bool CPed::IsGangMember(void) const { return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9; } -// --MIAMI: Done bool IsPedPointerValid(CPed* pPed) { @@ -7777,7 +7634,6 @@ IsPedPointerValid(CPed* pPed) return pPed->m_entryInfoList.first || pPed == FindPlayerPed(); } -// --MIAMI: Done bool IsPedPointerValid_NotInWorld(CPed* pPed) { @@ -7793,7 +7649,6 @@ IsPedPointerValid_NotInWorld(CPed* pPed) return true; } -// --MIAMI: Done bool CPed::IsPointerValid(void) { @@ -7807,7 +7662,6 @@ CPed::IsPointerValid(void) return false; } -// --MIAMI: Done void CPed::SetPedPositionInCar(void) { @@ -7900,7 +7754,6 @@ CPed::SetPedPositionInCar(void) GetMatrix() = newMat; } -// --MIAMI: Done void CPed::LookForSexyPeds(void) { @@ -7926,7 +7779,6 @@ CPed::LookForSexyPeds(void) m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000; } -// --MIAMI: Done void CPed::LookForSexyCars(void) { @@ -7956,7 +7808,6 @@ CPed::LookForSexyCars(void) } } -// --MIAMI: Done bool CPed::LookForInterestingNodes(void) { @@ -8098,7 +7949,6 @@ CPed::LookForInterestingNodes(void) return true; } -// --MIAMI: Done void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount) { @@ -8135,7 +7985,6 @@ PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 firs } } -// --MIAMI: Done void CPed::ClearWaitState(void) { @@ -8239,7 +8088,6 @@ CPed::ClearWaitState(void) m_nWaitState = WAITSTATE_FALSE; } -// --MIAMI: Done void CPed::SetWaitState(eWaitState state, void *time) { @@ -8459,7 +8307,6 @@ CPed::SetWaitState(eWaitState state, void *time) m_nWaitState = state; } -// --MIAMI: Done void CPed::Wait(void) { @@ -8903,7 +8750,6 @@ CPed::Wait(void) RestoreHeadingRate(); } -// --MIAMI: Done void CPed::DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg) { @@ -8922,7 +8768,6 @@ CPed::DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg) ped->Wait(); } -// --MIAMI: Done void CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -8933,21 +8778,18 @@ CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg) ped->Wait(); } -// --MIAMI: Done void CPed::RestoreHeadingRate(void) { m_headingRate = m_pedStats->m_headingChangeRate; } -// --MIAMI: Done void CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) { ((CPed*)arg)->RestoreHeadingRate(); } -// --MIAMI: Done void CPed::FlagToDestroyWhenNextProcessed(void) { @@ -8971,7 +8813,6 @@ CPed::FlagToDestroyWhenNextProcessed(void) m_pVehicleAnim = nil; } -// --MIAMI: Done void CPed::SetSolicit(uint32 time) { @@ -8997,7 +8838,6 @@ CPed::SetSolicit(uint32 time) } } -// --MIAMI: Done void CPed::Solicit(void) { @@ -9043,7 +8883,6 @@ CPed::Solicit(void) } } -// --MIAMI: Done void CPed::SetBuyIceCream(void) { @@ -9056,7 +8895,6 @@ CPed::SetBuyIceCream(void) SetPedState(PED_BUY_ICECREAM); } -// --MIAMI: Done void CPed::BuyIceCream(void) { @@ -9075,7 +8913,6 @@ CPed::BuyIceCream(void) } } -// --MIAMI: Done bool CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) { @@ -9209,7 +9046,6 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) return true; } -// --MIAMI: Done void CPed::SetLeader(CEntity *leader) { @@ -9221,7 +9057,6 @@ CPed::SetLeader(CEntity *leader) } } -// --MIAMI: Done bool CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal) { @@ -9254,7 +9089,6 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal) return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false); } -// --MIAMI: Done void CPed::SetJump(void) { @@ -9269,7 +9103,6 @@ CPed::SetJump(void) } } -// --MIAMI: Done void CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -9379,7 +9212,6 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) } } -// --MIAMI: Done void CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -9391,7 +9223,6 @@ CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg) animAssoc->blendDelta = -1000.0f; } -// --MIAMI: Done void CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -9408,7 +9239,6 @@ CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bIsLanding = false; } -// --MIAMI: Done bool CPed::CanPedDriveOff(void) { @@ -9424,7 +9254,6 @@ CPed::CanPedDriveOff(void) } return true; } -// --MIAMI: Done void CPed::SetRadioStation(void) { @@ -9445,7 +9274,6 @@ CPed::SetRadioStation(void) } } -// --MIAMI: Done void CPed::WarpPedIntoCar(CVehicle *car) { @@ -9513,14 +9341,12 @@ CPed::WarpPedIntoCar(CVehicle *car) bChangedSeat = true; } -// --MIAMI: Done bool CPed::HasAttractor(void) { return m_attractor != nil; } -// --MIAMI: Done void CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid) { @@ -9541,7 +9367,6 @@ CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float head m_positionInQueue = qid; } -// --MIAMI: Done void CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eWeaponType weapon) { @@ -9589,7 +9414,6 @@ CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eW PositionAttachedPed(); } -// --MIAMI: Done void CPed::DettachPedFromEntity(void) { @@ -9613,7 +9437,6 @@ CPed::DettachPedFromEntity(void) } } -// --MIAMI: Done void CPed::PositionAttachedPed() { @@ -9665,7 +9488,6 @@ CPed::PositionAttachedPed() } } -// --MIAMI: Done void CPed::Undress(const char* name) { @@ -9681,7 +9503,6 @@ CPed::Undress(const char* name) CWorld::Remove(this); } -// --MIAMI: Done void CPed::Dress(void) { diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 04e6f596..a0769b9c 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -30,8 +30,6 @@ #include "GameLogic.h" #include "Streaming.h" -//--MIAMI: file done - CVector vecPedCarDoorAnimOffset; CVector vecPedCarDoorLoAnimOffset; CVector vecPedVanRearDoorAnimOffset; @@ -44,7 +42,6 @@ CVector vecPedHarleyBikeJumpRhsAnimOffset; CVector vecPedDirtBikeJumpRhsAnimOffset; CVector vecPedBikeKickAnimOffset; -// --MIAMI: Done void CPed::SetObjectiveTimer(int time) { @@ -55,7 +52,6 @@ CPed::SetObjectiveTimer(int time) } } -// --MIAMI: Done void CPed::SetStoredObjective(void) { @@ -90,7 +86,6 @@ CPed::SetStoredObjective(void) } } -// --MIAMI: Done void CPed::ForceStoredObjective(eObjective objective) { @@ -124,7 +119,6 @@ CPed::ForceStoredObjective(eObjective objective) } } -// --MIAMI: Done bool CPed::IsTemporaryObjective(eObjective objective) { @@ -133,7 +127,6 @@ CPed::IsTemporaryObjective(eObjective objective) objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj) { @@ -180,7 +173,6 @@ CPed::SetObjective(eObjective newObj) } } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj, void *entity) { @@ -370,7 +362,6 @@ CPed::SetObjective(eObjective newObj, void *entity) } } -// --MIAMI: Done // Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode // IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call... void @@ -403,7 +394,6 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType) } } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj, CVector dest) { @@ -543,7 +533,6 @@ CPed::SetObjective(eObjective newObj, CVector dest) } } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) { @@ -560,7 +549,6 @@ CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) } } -// --MIAMI: Done void CPed::ClearObjective(void) { @@ -586,7 +574,6 @@ CPed::ClearObjective(void) } } -// --MIAMI: Done void CPed::ClearLeader(void) { @@ -606,7 +593,6 @@ CPed::ClearLeader(void) } } -// --MIAMI: Done void CPed::UpdateFromLeader(void) { @@ -765,7 +751,6 @@ CPed::UpdateFromLeader(void) } } -// --MIAMI: Done void CPed::RestorePreviousObjective(void) { @@ -788,7 +773,6 @@ CPed::RestorePreviousObjective(void) bObjectiveCompleted = false; } -// --MIAMI: Done void CPed::ProcessObjective(void) { @@ -2060,7 +2044,6 @@ CPed::ProcessObjective(void) } } -// --MIAMI: Done void CPed::SetFollowRoute(int16 currentPoint, int16 routeType) { @@ -2073,7 +2056,6 @@ CPed::SetFollowRoute(int16 currentPoint, int16 routeType) m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute()); } -// --MIAMI: Done int CPed::GetNextPointOnRoute(void) { @@ -2101,7 +2083,6 @@ CPed::GetNextPointOnRoute(void) return nextPoint; } -// --MIAMI: Done bool CPed::HaveReachedNextPointOnRoute(float distToCountReached) { @@ -2112,7 +2093,6 @@ CPed::HaveReachedNextPointOnRoute(float distToCountReached) return false; } -// --MIAMI: Done bool CPed::CanSeeEntity(CEntity *entity, float threshold) { @@ -2138,7 +2118,6 @@ CPed::CanSeeEntity(CEntity *entity, float threshold) return neededTurn < threshold || TWOPI - threshold < neededTurn; } -// --MIAMI: Done // Only used while deciding which gun ped should switch to, if no ammo left. bool CPed::SelectGunIfArmed(void) @@ -2159,7 +2138,6 @@ CPed::SelectGunIfArmed(void) SetCurrentWeapon(WEAPONTYPE_UNARMED); return false; } -// --MIAMI: Done void CPed::ReactToPointGun(CEntity *entWithGun) { @@ -2244,7 +2222,6 @@ CPed::ReactToPointGun(CEntity *entWithGun) } } -// --MIAMI: Done void CPed::ReactToAttack(CEntity *attacker) { @@ -2317,7 +2294,6 @@ CPed::ReactToAttack(CEntity *attacker) } } -// --MIAMI: Done void CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -2562,7 +2538,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } } -// --MIAMI: Done void CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -2782,7 +2757,6 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) return; } -// --MIAMI: Done void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -2868,7 +2842,6 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) } } -// --MIAMI: Done void CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -3018,7 +2991,6 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } } -// --MIAMI: Done void CPed::PedShuffle(void) { @@ -3034,7 +3006,6 @@ CPed::PedShuffle(void) } } -// --MIAMI: Done void CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -3101,7 +3072,6 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) } } -// --MIAMI: Done void CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg) { @@ -3113,7 +3083,6 @@ CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg) } } -// --MIAMI: Done void CPed::SetFormation(eFormation type) { @@ -3137,7 +3106,6 @@ CPed::SetFormation(eFormation type) m_pedFormation = type; } -// --MIAMI: Done CVector CPed::GetFormationPosition(void) { @@ -3186,7 +3154,6 @@ CPed::GetFormationPosition(void) return m_pedInObjective->GetMatrix() * formationOffset; } -// --MIAMI: Done void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -3326,7 +3293,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) return; } -// --MIAMI: Done void CPed::LineUpPedWithCar(PedLineUpPhase phase) { @@ -3663,7 +3629,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } -// --MIAMI: Done void CPed::SetCarJack(CVehicle* car) { @@ -3746,7 +3711,6 @@ CPed::SetCarJack(CVehicle* car) SetCarJack_AllClear(car, m_vehDoor, doorFlag); } -// --MIAMI: Done void CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) { @@ -3789,7 +3753,6 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) } } -// --MIAMI: Done void CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) { @@ -3838,7 +3801,6 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); } -// --MIAMI: Done void CPed::BeingDraggedFromCar(void) { @@ -3904,7 +3866,6 @@ CPed::BeingDraggedFromCar(void) } } -// --MIAMI: Done void CPed::SetEnterCar(CVehicle *car, uint32 unused) { @@ -3981,7 +3942,6 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) } } -// --MIAMI: Done void CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) { @@ -4034,7 +3994,6 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) } } -// --MIAMI: Done void CPed::EnterCar(void) { @@ -4078,7 +4037,6 @@ CPed::EnterCar(void) } } -// --MIAMI: Done void CPed::QuitEnteringCar(void) { @@ -4127,7 +4085,6 @@ CPed::QuitEnteringCar(void) } } -// --MIAMI: Done void CPed::SetExitBoat(CVehicle *boat) { @@ -4185,7 +4142,6 @@ CPed::SetExitBoat(CVehicle *boat) m_vecMoveSpeed = boat->m_vecMoveSpeed; } -// --MIAMI: Done // wantedDoorNode = 0 means that func. will determine it void CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) @@ -4570,7 +4526,6 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } } -// --MIAMI: Done void CPed::ExitCar(void) { @@ -4642,7 +4597,6 @@ CPed::ExitCar(void) } } -// --MIAMI: Done CVector CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component) { @@ -4655,7 +4609,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component) return vehDoorPos; } -// --MIAMI: Done void CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) { @@ -4724,7 +4677,6 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) } } -// --MIAMI: Done bool CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) { @@ -4808,7 +4760,6 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) return canEnter; } -// --MIAMI: Done void CPed::GoToNearestDoor(CVehicle *veh) { @@ -4818,7 +4769,6 @@ CPed::GoToNearestDoor(CVehicle *veh) SetMoveState(PEDMOVE_RUN); } -// --MIAMI: Done // Unused void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg) { @@ -4832,7 +4782,6 @@ void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg) pPed->SetPosition(position); } -// --MIAMI: Done void CPed::SetAnimOffsetForEnterOrExitVehicle(void) { @@ -4994,7 +4943,6 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) CAnimManager::RemoveAnimBlockRef(bikedBlock); } -// --MIAMI: Done void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -5083,7 +5031,6 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->m_nLastPedState = PED_WANDER_PATH; } -// --MIAMI: Done void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -5180,7 +5127,6 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->SetGetUp(); } -// --MIAMI: Done uint8 CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) { @@ -5198,7 +5144,6 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) return 1; } -// --MIAMI: Done uint8 CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) { @@ -5257,7 +5202,6 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) return 1; } -// --MIAMI: Done :D void CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -5407,7 +5351,6 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg) } #endif -// --MIAMI: Done void CPed::RegisterThreatWithGangPeds(CEntity *attacker) { @@ -5471,7 +5414,6 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker) } } -// --MIAMI: Done // Some helper function which doesn't exist in og game. inline void SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3) @@ -5501,7 +5443,6 @@ SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVecto } } -// --MIAMI: Done bool CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords) { @@ -5542,7 +5483,6 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords) return false; } -// --MIAMI: Done bool CPed::DuckAndCover(void) { @@ -5731,7 +5671,6 @@ CPed::DuckAndCover(void) return false; } -// --MIAMI: Done CVector CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset) { @@ -5779,7 +5718,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset) return veh->GetPosition() + doorPos; } -// --MIAMI: Done CVector CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult) { @@ -5865,7 +5803,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP } } -// --MIAMI: Done, but what is this parameter for? +// TODO: what is this parameter for? void CPed::SetDuck(uint32 time, bool sth) { @@ -5891,7 +5829,6 @@ CPed::SetDuck(uint32 time, bool sth) } } -// --MIAMI: Done void CPed::Duck(void) { @@ -5918,7 +5855,6 @@ CPed::Duck(void) } } -// --MIAMI: Done void CPed::ClearDuck(bool clearTimer) { @@ -5941,7 +5877,6 @@ CPed::ClearDuck(bool clearTimer) } } -// --MIAMI: Done void CPed::InformMyGangOfAttack(CEntity *attacker) { @@ -5976,7 +5911,6 @@ CPed::InformMyGangOfAttack(CEntity *attacker) } } -// --MIAMI: Done void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -5999,7 +5933,6 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg) veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK); } -// --MIAMI: Done void CPed::SetSeekBoatPosition(CVehicle *boat) { @@ -6015,7 +5948,6 @@ CPed::SetSeekBoatPosition(CVehicle *boat) SetPedState(PED_SEEK_IN_BOAT); } -// --MIAMI: Done void CPed::SeekBoatPosition(void) { @@ -6037,7 +5969,6 @@ CPed::SeekBoatPosition(void) RestorePreviousState(); } -// --MIAMI: Done bool CPed::IsRoomToBeCarJacked(void) { @@ -6061,7 +5992,6 @@ CPed::IsRoomToBeCarJacked(void) return false; } -// --MIAMI: Done void CPed::AddInCarAnims(CVehicle* car, bool isDriver) { @@ -6096,7 +6026,6 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver) StopNonPartialAnims(); } -// --MIAMI: Done void CPed::RemoveDrivebyAnims() { @@ -6124,7 +6053,6 @@ CPed::RemoveDrivebyAnims() animAssoc->blendDelta = -1000.0f; } -// --MIAMI: Done void CPed::RemoveInCarAnims(void) { @@ -6137,7 +6065,6 @@ CPed::RemoveInCarAnims(void) } } -// --MIAMI: Done bool CPed::PositionPedOutOfCollision(void) { @@ -6276,7 +6203,6 @@ CPed::PositionPedOutOfCollision(void) return true; } -// --MIAMI: Done // "Any" means he shouldn't have to be in vehicle. bool CPed::PositionAnyPedOutOfCollision(void) @@ -6332,7 +6258,6 @@ CPed::PositionAnyPedOutOfCollision(void) return true; } -// --MIAMI: Done bool CPed::WarpPedToNearLeaderOffScreen(void) { @@ -6366,7 +6291,6 @@ CPed::WarpPedToNearLeaderOffScreen(void) return teleported; } -// --MIAMI: Done bool CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) { @@ -6400,7 +6324,6 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) return teleported; } -// --MIAMI: Done int32 CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget) { @@ -6675,7 +6598,6 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith return ATTACK_IN_PROGRESS; } -// --MIAMI: Done int32 CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget) { @@ -6930,7 +6852,6 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith } } -// --MIAMI: Done bool CPed::CanBeDamagedByThisGangMember(CPed* who) { diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp index eeb65398..22e0e779 100644 --- a/src/peds/PedAttractor.cpp +++ b/src/peds/PedAttractor.cpp @@ -13,8 +13,6 @@ const int gcMaxSizeOfPizzaQueue = 5; const int gcMaxSizeOfShelterQueue = 5; const int gcMaxSizeOfIceCreamQueue = 1; -//--MIAMI: file done - std::vector<CVector> CPedShelterAttractor::ms_displacements; CPedAttractorManager* GetPedAttractorManager() diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp index 470b7eeb..ec6719c6 100644 --- a/src/peds/PedChat.cpp +++ b/src/peds/PedChat.cpp @@ -4,8 +4,6 @@ #include "General.h" #include "Ped.h" -// --MIAMI: file done - // Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL) PedAudioData CommentWaitTime[56] = { { 500, 800, 500, 2 }, diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index e0ffa82e..e8fee649 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -26,8 +26,6 @@ #include "Glass.h" #include "SpecialFX.h" -//--MIAMI: file done - uint16 nPlayerInComboMove; RpClump* flyingClumpTemp; @@ -159,7 +157,6 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround) return stateToReturn; } -// --MIAMI: Done void CPed::SetPointGunAt(CEntity *to) { @@ -202,7 +199,6 @@ CPed::SetPointGunAt(CEntity *to) Say(SOUND_PED_ATTACK); } -// --MIAMI: Done void CPed::PointGunAt(void) { @@ -230,7 +226,6 @@ CPed::PointGunAt(void) } } -// --MIAMI: Done void CPed::ClearPointGunAt(void) { @@ -257,7 +252,6 @@ CPed::ClearPointGunAt(void) } } -// --MIAMI: Done void CPed::SetAttack(CEntity *victim) { @@ -440,7 +434,6 @@ CPed::SetAttack(CEntity *victim) SetLookTimer(100); } -// --MIAMI: Done void CPed::ClearAttack(void) { @@ -461,7 +454,6 @@ CPed::ClearAttack(void) } } -// --MIAMI: Done void CPed::ClearAttackByRemovingAnim(void) { @@ -497,7 +489,6 @@ CPed::ClearAttackByRemovingAnim(void) } } -// --MIAMI: Done void CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) { @@ -577,7 +568,6 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) } } -// --MIAMI: Done void CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg) { @@ -611,7 +601,6 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg) } } -// --MIAMI: Done uint8 CPed::CheckForPointBlankPeds(CPed *pedToVerify) { @@ -655,7 +644,6 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify) return NO_POINT_BLANK_PED; } -// --MIAMI: Done except commented things void CPed::Attack(void) { @@ -1043,7 +1031,6 @@ CPed::Attack(void) bIsAttacking = attackShouldContinue; } -// --MIAMI: Done void CPed::StartFightAttack(uint8 buttonPressure) { @@ -1136,7 +1123,6 @@ CPed::StartFightAttack(uint8 buttonPressure) nPlayerInComboMove = 0; } -// --MIAMI: Done void CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) { @@ -1380,7 +1366,6 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } } -// --MIAMI: Done void CPed::Fight(void) { @@ -1608,7 +1593,6 @@ CPed::Fight(void) } } -// --MIAMI: Done int32 CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon) { @@ -1695,7 +1679,6 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon) return FIGHTMOVE_SHUFFLE_F; } -// --MIAMI: Done int32 CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon) { @@ -1936,7 +1919,6 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon) return choosenMove; } -// --MIAMI: Done void CPed::EndFight(uint8 endType) { @@ -1971,7 +1953,6 @@ CPed::EndFight(uint8 endType) m_nWaitTimer = 0; } -// --MIAMI: Done void CPed::PlayHitSound(CPed *hitTo) { @@ -2047,7 +2028,6 @@ CPed::PlayHitSound(CPed *hitTo) DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | ENTITY_TYPE_PED); } -// --MIAMI: Done bool CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon) { @@ -2144,7 +2124,6 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon) return false; } -// --MIAMI: Done void CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece) { @@ -2294,7 +2273,6 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece) } } -// --MIAMI: Done void CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -2306,7 +2284,6 @@ CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg) } } -// --MIAMI: Done void CPed::LoadFightData(void) { @@ -2394,7 +2371,6 @@ CPed::LoadFightData(void) } } -// --MIAMI: Done void CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCountDone, uint16 time, float angle) { @@ -2417,7 +2393,6 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount } -// --MIAMI: Done void CPed::InvestigateEvent(void) { @@ -2623,7 +2598,6 @@ CPed::InvestigateEvent(void) } } -// --MIAMI: Done void CPed::ClearInvestigateEvent(void) { @@ -2649,7 +2623,6 @@ CPed::ClearInvestigateEvent(void) SetMoveState(PEDMOVE_WALK); } -// --MIAMI: Done bool CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPieceTypes pedPiece, uint8 direction) { @@ -3221,7 +3194,6 @@ RecurseFrameChildrenToCloneCB(RwFrame *frame, void *data) return newFrame; } -// --MIAMI: Done void CPed::RemoveBodyPart(PedNode nodeId, int8 direction) { @@ -3252,7 +3224,6 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction) } } -// --MIAMI: Done CObject* CPed::SpawnFlyingComponent(int pedNode, int8 direction) { @@ -3260,7 +3231,6 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction) return nil; } -// --MIAMI: Done // III leftover and unused void CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) @@ -3303,14 +3273,12 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) } } -// --MIAMI: Done bool CPed::IsPedHeadAbovePos(float zOffset) { return zOffset + GetPosition().z < GetNodePosition(PED_HEAD).z; } -// --MIAMI: Done bool CPed::PlacePedOnDryLand(void) { @@ -3362,7 +3330,6 @@ CPed::PlacePedOnDryLand(void) return true; } -// --MIAMI: Done void CPed::CollideWithPed(CPed *collideWith) { @@ -3629,7 +3596,6 @@ CPed::CollideWithPed(CPed *collideWith) } } -// --MIAMI: Done void CPed::KillPedWithCar(CVehicle *car, float impulse) { @@ -3867,7 +3833,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) } } -// --MIAMI: Done void CPed::DriveVehicle(void) { @@ -4175,7 +4140,6 @@ CPed::DriveVehicle(void) } } -// --MIAMI: Done void CPed::RemoveWeaponAnims(int unused, float animDelta) { diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 2925667a..475e04f1 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -7,8 +7,6 @@ #include "General.h" #include "RwHelper.h" -//--MIAMI: file done - LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(8.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(8.0f) }; LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index 8012650a..840d33fc 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -4,7 +4,6 @@ #include "PedPlacement.h" #include "World.h" -// --MIAMI: Done bool CPedPlacement::FindZCoorForPed(CVector* pos) { diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp index 2de90eae..3ff080e6 100644 --- a/src/peds/PedRoutes.cpp +++ b/src/peds/PedRoutes.cpp @@ -3,8 +3,6 @@ #include "main.h" #include "PedRoutes.h" -// --MIAMI: file done - CRouteNode gaRoutes[NUMPEDROUTES]; void diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp index bc6395b0..bacb1a78 100644 --- a/src/peds/PedType.cpp +++ b/src/peds/PedType.cpp @@ -4,8 +4,6 @@ #include "FileMgr.h" #include "PedType.h" -// --MIAMI: file done - CPedType *CPedType::ms_apPedType[NUM_PEDTYPES]; CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS]; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index b66c1854..fd0bf643 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -51,7 +51,6 @@ CPlayerPed::~CPlayerPed() delete m_pWanted; } -// --MIAMI: Done CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) { m_fMoveSpeed = 0.0f; @@ -100,7 +99,6 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles"); } -// --MIAMI: Done void CPlayerPed::ClearWeaponTarget() { @@ -112,21 +110,18 @@ CPlayerPed::ClearWeaponTarget() ClearPointGunAt(); } -// --MIAMI: Done void CPlayerPed::SetWantedLevel(int32 level) { m_pWanted->SetWantedLevel(level); } -// --MIAMI: Done void CPlayerPed::SetWantedLevelNoDrop(int32 level) { m_pWanted->SetWantedLevelNoDrop(level); } -// --MIAMI: Done void CPlayerPed::MakeObjectTargettable(int32 handle) { @@ -138,7 +133,6 @@ CPlayerPed::MakeObjectTargettable(int32 handle) } } -// --MIAMI: Done // I don't know the actual purpose of parameter void CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) @@ -152,7 +146,6 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) } } -// --MIAMI: Done void CPlayerPed::ClearAdrenaline(void) { @@ -162,7 +155,6 @@ CPlayerPed::ClearAdrenaline(void) } } -// --MIAMI: Done CPlayerInfo * CPlayerPed::GetPlayerInfoForThisPlayerPed() { @@ -172,7 +164,6 @@ CPlayerPed::GetPlayerInfoForThisPlayerPed() return nil; } -// --MIAMI: Done void CPlayerPed::SetupPlayerPed(int32 index) { @@ -193,21 +184,18 @@ CPlayerPed::SetupPlayerPed(int32 index) #endif } -// --MIAMI: Done void CPlayerPed::DeactivatePlayerPed(int32 index) { CWorld::Remove(CWorld::Players[index].m_pPed); } -// --MIAMI: Done void CPlayerPed::ReactivatePlayerPed(int32 index) { CWorld::Add(CWorld::Players[index].m_pPed); } -// --MIAMI: Done void CPlayerPed::UseSprintEnergy(void) { @@ -224,7 +212,6 @@ CPlayerPed::UseSprintEnergy(void) } } -// --MIAMI: Done void CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon) { @@ -249,7 +236,6 @@ CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon) TheCamera.ClearPlayerWeaponMode(); } -// --MIAMI: Done void CPlayerPed::MakeChangesForNewWeapon(int32 slot) { @@ -257,7 +243,6 @@ CPlayerPed::MakeChangesForNewWeapon(int32 slot) MakeChangesForNewWeapon(m_weapons[slot].m_eWeaponType); } -// --MIAMI: Done void CPlayerPed::ReApplyMoveAnims(void) { @@ -277,7 +262,6 @@ CPlayerPed::ReApplyMoveAnims(void) } } -// --MIAMI: Done void CPlayerPed::SetInitialState(void) { @@ -324,7 +308,6 @@ CPlayerPed::SetInitialState(void) m_attachWepAmmo = 0; } -// --MIAMI: Done void CPlayerPed::SetRealMoveAnim(void) { @@ -568,7 +551,6 @@ CPlayerPed::SetRealMoveAnim(void) } } -// --MIAMI: Done void CPlayerPed::RestoreSprintEnergy(float restoreSpeed) { @@ -576,7 +558,6 @@ CPlayerPed::RestoreSprintEnergy(float restoreSpeed) m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f; } -// --MIAMI: Done float CPlayerPed::DoWeaponSmoothSpray(void) { @@ -626,7 +607,6 @@ CPlayerPed::DoWeaponSmoothSpray(void) return -1.0f; } -// --MIAMI: Done void CPlayerPed::DoStuffToGoOnFire(void) { @@ -634,7 +614,6 @@ CPlayerPed::DoStuffToGoOnFire(void) TheCamera.ClearPlayerWeaponMode(); } -// --MIAMI: Done bool CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed) { @@ -646,7 +625,6 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed) return false; } -// --MIAMI: Done // Cancels landing anim while running & jumping? I think void CPlayerPed::RunningLand(CPad *padUsed) @@ -665,7 +643,6 @@ CPlayerPed::RunningLand(CPad *padUsed) } } -// --MIAMI: Done bool CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect) { @@ -688,7 +665,6 @@ CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect) return suspect->m_nPedState == PED_ABSEIL; } -// --MIAMI: Done void CPlayerPed::PlayerControlSniper(CPad *padUsed) { @@ -725,7 +701,6 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed) GetWeapon()->Update(m_audioEntityId, nil); } -// --MIAMI: Done // I think R* also used goto in here. void CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) @@ -816,7 +791,6 @@ switchDetectDone: } } -// --MIAMI: Done void CPlayerPed::PlayerControlM16(CPad *padUsed) { @@ -853,7 +827,6 @@ CPlayerPed::PlayerControlM16(CPad *padUsed) GetWeapon()->Update(m_audioEntityId, nil); } -// --MIAMI: Done void CPlayerPed::PlayerControlFighter(CPad *padUsed) { @@ -879,7 +852,6 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed) } } -// --MIAMI: Done void CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) { @@ -940,7 +912,6 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) #endif } -// --MIAMI: Done void CPlayerPed::KeepAreaAroundPlayerClear(void) { @@ -990,7 +961,6 @@ CPlayerPed::KeepAreaAroundPlayerClear(void) } } -// --MIAMI: Done void CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft, bool priority) { @@ -1017,7 +987,6 @@ CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, } } -// --MIAMI: Done void CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority) { @@ -1072,7 +1041,6 @@ CPlayerPed::RotatePlayerToTrackTarget(void) } } -// --MIAMI: Done bool CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) { @@ -1115,7 +1083,6 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) return true; } -// --MIAMI: Done bool CPlayerPed::FindWeaponLockOnTarget(void) { @@ -1167,7 +1134,6 @@ CPlayerPed::FindWeaponLockOnTarget(void) return true; } -// --MIAMI: Done void CPlayerPed::ProcessAnimGroups(void) { @@ -1476,7 +1442,6 @@ CPlayerPed::MovementDisabledBecauseOfTargeting(void) return m_pPointGunAt && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM); } -// --MIAMI: Done void CPlayerPed::PlayerControlZelda(CPad *padUsed) { @@ -1952,7 +1917,6 @@ CPlayerPed::ProcessControl(void) UpdateRpHAnim(); } -// --MIAMI: Done bool CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty) { @@ -2036,7 +2000,6 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed) } } -// --MIAMI: Done void CPlayerPed::SetNearbyPedsToInteractWithPlayer(void) { @@ -2071,7 +2034,6 @@ CPlayerPed::SetNearbyPedsToInteractWithPlayer(void) } } -// --MIAMI: Done void CPlayerPed::UpdateMeleeAttackers(void) { @@ -2114,7 +2076,6 @@ CPlayerPed::UpdateMeleeAttackers(void) && m_pMeleeList[4] == this && m_pMeleeList[5] == this; } -// --MIAMI: Done void CPlayerPed::RemovePedFromMeleeList(CPed *ped) { @@ -2127,7 +2088,6 @@ CPlayerPed::RemovePedFromMeleeList(CPed *ped) ped->m_attackTimer = 0; } -// --MIAMI: Done void CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist) { @@ -2160,7 +2120,6 @@ CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist) } } -// --MIAMI: Done int32 CPlayerPed::FindMeleeAttackPoint(CPed *victim, CVector &dist, uint32 &endOfAttackOut) { diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index b1943358..5603e2c6 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -29,8 +29,6 @@ #include "Clock.h" #include "WaterLevel.h" -// --MIAMI: File done - #define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) #define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. #define OFFSCREEN_CREATION_MULT 0.5f |