diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 11 | ||||
-rw-r--r-- | src/peds/Ped.h | 8 |
2 files changed, 10 insertions, 9 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 5f010b20..5ca9a030 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -500,7 +500,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_ped_flagG4 = false; bStartWanderPathOnFoot = false; m_ped_flagG10 = false; - m_ped_flagG20 = false; + bBusJacked = false; m_ped_flagG40 = false; bFadeOut = false; @@ -509,7 +509,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_ped_flagH4 = false; bClearObjective = false; m_ped_flagH10 = false; - m_ped_flagH20 = false; + bCollidedWithMyVehicle = false; m_ped_flagH40 = false; m_ped_flagH80 = false; @@ -8872,7 +8872,7 @@ CPed::ProcessControl(void) if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding) SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); - m_ped_flagH20 = false; + bCollidedWithMyVehicle = false; CEntity *collidingEnt = m_pDamageEntity; if (!bUsesCollision || m_fDamageImpulse <= 0.0f || m_nPedState == PED_DIE || !collidingEnt) { @@ -9100,7 +9100,7 @@ CPed::ProcessControl(void) float collidingVehSpeedSqr = collidingVeh->m_vecMoveSpeed.MagnitudeSqr(); if (collidingVeh == m_pMyVehicle) - m_ped_flagH20 = true; + bCollidedWithMyVehicle = true; if (collidingVehSpeedSqr <= 1.0f / 400.0f) { if (!IsPedInControl() @@ -10219,7 +10219,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) veh->bIsHandbrakeOn = true; veh->m_status = STATUS_PLAYER_DISABLED; } - driver->m_ped_flagG20 = true; + driver->bBusJacked = true; veh->m_veh_flagC10 = false; PedSetInCarCB(nil, ped); if (ped->m_nPedType == PEDTYPE_COP @@ -10456,6 +10456,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_ped_flagE80 || ped->m_ped_flagG40) { + // POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa? if (!veh->IsDoorMissing(door)) ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); } else { diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 2808824f..2a745436 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -304,7 +304,7 @@ public: uint8 bIsDucking : 1; uint8 bGetUpAnimStarted : 1; uint8 bDoBloodyFootprints : 1; - uint8 m_ped_flagE80 : 1; + uint8 m_ped_flagE80 : 1; // bDontDragMeOutCar? bStayInCarOnJack? uint8 bWanderPathAfterExitingCar : 1; uint8 m_ped_flagF2 : 1; @@ -320,8 +320,8 @@ public: uint8 m_ped_flagG4 : 1; uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found uint8 m_ped_flagG10 : 1; - uint8 m_ped_flagG20 : 1; - uint8 m_ped_flagG40 : 1; + uint8 bBusJacked : 1; + uint8 m_ped_flagG40 : 1; // had to exit car due to someone jacked it from RF door uint8 bFadeOut : 1; uint8 m_ped_flagH1 : 1; @@ -329,7 +329,7 @@ public: uint8 m_ped_flagH4 : 1; uint8 bClearObjective : 1; uint8 m_ped_flagH10 : 1; - uint8 m_ped_flagH20 : 1; // set if our own vehicle damaged us. I don't know how is that possible + uint8 bCollidedWithMyVehicle : 1; uint8 m_ped_flagH40 : 1; uint8 m_ped_flagH80 : 1; |