diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.h | 35 | ||||
-rw-r--r-- | src/peds/PedAI.cpp | 4 | ||||
-rw-r--r-- | src/peds/PedFight.cpp | 124 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 3 |
4 files changed, 106 insertions, 60 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 6c0d9987..a126fed6 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -100,9 +100,31 @@ enum PedFightMoves { FIGHTMOVE_NULL, // Attacker - FIGHTMOVE_STDPUNCH, +// FIGHTMOVE_STDPUNCH, FIGHTMOVE_IDLE, FIGHTMOVE_SHUFFLE_F, + // Combos + FIGHTMOVE_COMBO_A1, + FIGHTMOVE_COMBO_A2, + FIGHTMOVE_COMBO_A3, + FIGHTMOVE_COMBO_B1, + FIGHTMOVE_COMBO_B2, + FIGHTMOVE_COMBO_B3, + // Melee + FIGHTMOVE_MELEE1, + FIGHTMOVE_MELEE2, + FIGHTMOVE_MELEE3, + // Special + FIGHTMOVE_GROUNDKICK, + // Opponent + FIGHTMOVE_HITFRONT, + FIGHTMOVE_HITBACK, + FIGHTMOVE_HITRIGHT, + FIGHTMOVE_HITLEFT, + FIGHTMOVE_HITONFLOOR, + FIGHTMOVE_HITBEHIND, + FIGHTMOVE_IDLE2NORM, +/* FIGHTMOVE_KNEE, FIGHTMOVE_PUNCHHOOK, FIGHTMOVE_PUNCHJAB, @@ -134,7 +156,16 @@ enum PedFightMoves FIGHTMOVE_MELEE2, FIGHTMOVE_MELEE3, FIGHTMOVE_IDLE2NORM, - NUM_FIGHTMOVES +*/ + + NUM_FIGHTMOVES, + + // LCS replacements for the old names: + // NB: this may be totally bogus, i just need it to compile + FIGHTMOVE_PUNCH = FIGHTMOVE_COMBO_A2, + FIGHTMOVE_FWDRIGHT = FIGHTMOVE_COMBO_B1, + FIGHTMOVE_LONGKICK = FIGHTMOVE_COMBO_B2, + FIGHTMOVE_ROUNDHOUSE = FIGHTMOVE_COMBO_B3, }; enum ePedPieceTypes diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 16e6c8e2..de82524d 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -4914,8 +4914,8 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) vecPedVanRearDoorAnimOffset = lastFrame->translation; } } - // I think this is leftover and ANIM_TRAIN_GETOUT - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_IDLE_STANCE3)->hierarchy; + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index eaa2aa3d..0f83cdd1 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -33,6 +33,7 @@ RpClump* flyingClumpTemp; FightMove tFightMoves[NUM_FIGHTMOVES] = { +/* { NUM_STD_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, { ANIM_PUNCH_R, 0.2f, 8.f/30.f, 0.0f, 0.3f, 1.0f, HITLEVEL_HIGH, 1, 0 }, { ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, @@ -65,6 +66,7 @@ FightMove tFightMoves[NUM_FIGHTMOVES] = { ANIM_WEAPON_CROUCHFIRE, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, { ANIM_WEAPON_SPECIAL, 4.f / 30.f, 7.f / 30.f, 10.f / 30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, { ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 } +*/ }; static PedOnGroundState @@ -1115,10 +1117,7 @@ CPed::StartFightAttack(uint8 buttonPressure) break; } } else { - if (m_curFightMove == FIGHTMOVE_BACKKICK) - animAssoc->speed = 1.15f; - else - animAssoc->speed = 0.8f; + animAssoc->speed = 0.8f; } if (IsPlayer()) animAssoc->SetCurrentTime(0.08f); @@ -1227,12 +1226,14 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) default: if (hitLevel == HITLEVEL_LOW) { hitAnim = ANIM_KO_SHOT_STOM; +/* LCS: removed } else if (CGeneral::GetRandomNumber() & 1) { fall = false; hitAnim = ANIM_HIT_WALK; } else if (CGeneral::GetRandomNumber() & 1) { fall = false; hitAnim = ANIM_HIT_HEAD; +*/ } else { hitAnim = ANIM_KO_SHOT_FACE; } @@ -1267,7 +1268,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) Say(SOUND_PED_DEFEND); return; } - m_curFightMove = FIGHTMOVE_HITBODY; + m_curFightMove = FIGHTMOVE_HITFRONT; // LCS break; case HITLEVEL_HIGH: switch (direction) { @@ -1281,10 +1282,12 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) m_curFightMove = FIGHTMOVE_HITRIGHT; break; default: - if (unk <= 5) - m_curFightMove = FIGHTMOVE_HITHEAD; - else - m_curFightMove = FIGHTMOVE_HITBIGSTEP; + // LCS: removed + //if (unk <= 5) + // m_curFightMove = FIGHTMOVE_HITHEAD; + //else + // m_curFightMove = FIGHTMOVE_HITBIGSTEP; + m_curFightMove = FIGHTMOVE_HITFRONT; break; } break; @@ -1300,10 +1303,12 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) m_curFightMove = FIGHTMOVE_HITRIGHT; break; default: - if (unk <= 5) - m_curFightMove = FIGHTMOVE_HITCHEST; - else - m_curFightMove = FIGHTMOVE_HITBIGSTEP; + // LCS: removed + //if (unk <= 5) + // m_curFightMove = FIGHTMOVE_HITCHEST; + //else + // m_curFightMove = FIGHTMOVE_HITBIGSTEP; + m_curFightMove = FIGHTMOVE_HITFRONT; break; } break; @@ -1457,30 +1462,30 @@ CPed::Fight(void) CVector touchingNodePos(0.0f, 0.0f, 0.0f); switch (m_curFightMove) { - case FIGHTMOVE_KNEE: - TransformToNode(touchingNodePos, PED_LOWERLEGR); - break; - case FIGHTMOVE_PUNCHHOOK: - case FIGHTMOVE_PUNCHJAB: - TransformToNode(touchingNodePos, PED_HANDL); - break; + // case FIGHTMOVE_KNEE: + // TransformToNode(touchingNodePos, PED_LOWERLEGR); + // break; + // case FIGHTMOVE_PUNCHHOOK: + // case FIGHTMOVE_PUNCHJAB: + // TransformToNode(touchingNodePos, PED_HANDL); + // break; case FIGHTMOVE_LONGKICK: case FIGHTMOVE_ROUNDHOUSE: - case FIGHTMOVE_FWDLEFT: - case FIGHTMOVE_BACKRIGHT: + // case FIGHTMOVE_FWDLEFT: + // case FIGHTMOVE_BACKRIGHT: case FIGHTMOVE_GROUNDKICK: TransformToNode(touchingNodePos, PED_FOOTR); break; case FIGHTMOVE_FWDRIGHT: TransformToNode(touchingNodePos, PED_HEAD); break; - case FIGHTMOVE_BACKKICK: - case FIGHTMOVE_BACKFLIP: - TransformToNode(touchingNodePos, PED_FOOTL); - break; - case FIGHTMOVE_BACKLEFT: - TransformToNode(touchingNodePos, PED_UPPERARML); - break; + // case FIGHTMOVE_BACKKICK: + // case FIGHTMOVE_BACKFLIP: + // TransformToNode(touchingNodePos, PED_FOOTL); + // break; + // case FIGHTMOVE_BACKLEFT: + // TransformToNode(touchingNodePos, PED_UPPERARML); + // break; default: TransformToNode(touchingNodePos, PED_HANDR); break; @@ -1532,10 +1537,7 @@ CPed::Fight(void) tFightMoves[m_curFightMove].animId, 8.0f); if (weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE || m_curFightMove < FIGHTMOVE_MELEE1) { - if (m_curFightMove == FIGHTMOVE_BACKKICK) - animAssoc->speed = 1.15f; - else - animAssoc->speed = 0.8f; + animAssoc->speed = 0.8f; } else { switch (GetWeapon()->m_eWeaponType) { case WEAPONTYPE_SCREWDRIVER: @@ -1676,8 +1678,9 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon) return FIGHTMOVE_IDLE; } } - if (dist < 0.95f && canKneeHead) - return FIGHTMOVE_KNEE; + // LCS: removed + //if (dist < 0.95f && canKneeHead) + // return FIGHTMOVE_KNEE; if (dist < 1.4f) return FIGHTMOVE_PUNCH; if (dist < 2.f && canKick) { @@ -1796,9 +1799,11 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon) switch (dir) { case 0: // forward if (fightWithWeapon) { - if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) { - choosenMove = FIGHTMOVE_KNEE; - } else { + // LCS: removed + //if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) { + // choosenMove = FIGHTMOVE_KNEE; + //} else + { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CLEAVER) { if (distToVictim < 0.85f * weaponInfo->m_fRange) choosenMove = FIGHTMOVE_MELEE1; @@ -1821,18 +1826,20 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon) } } } - } else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) { - choosenMove = FIGHTMOVE_KNEE; + // LCS: removed + //} else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) { + // choosenMove = FIGHTMOVE_KNEE; } else if (distToVictim < 1.4f) { - if (m_curFightMove == FIGHTMOVE_PUNCHJAB) { + // LCS: removed + /*if (m_curFightMove == FIGHTMOVE_PUNCHJAB) { choosenMove = FIGHTMOVE_PUNCH; - } else if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) { - if (randVal == 2) + } else*/ if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) { + //if (randVal == 2) choosenMove = FIGHTMOVE_PUNCH; - else - choosenMove = FIGHTMOVE_PUNCHJAB; + //else + // choosenMove = FIGHTMOVE_PUNCHJAB; } else { choosenMove = FIGHTMOVE_LONGKICK; } @@ -1840,6 +1847,7 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon) choosenMove = FIGHTMOVE_LONGKICK; } break; +/* LCS: removed case 1: choosenMove = FIGHTMOVE_FWDLEFT; break; @@ -1852,6 +1860,7 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon) case 4: choosenMove = FIGHTMOVE_BACKRIGHT; break; +*/ default: choosenMove = FIGHTMOVE_FWDRIGHT; break; @@ -1917,20 +1926,22 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon) #else switch (CGeneral::GetRandomNumberInRange(0,3)) { #endif - case 0: - choosenMove = FIGHTMOVE_PUNCHJAB; - break; + // LCS: hack hack + // case 0: + // choosenMove = FIGHTMOVE_PUNCHJAB; + // break; + default: case 1: choosenMove = FIGHTMOVE_PUNCH; break; case 2: choosenMove = FIGHTMOVE_LONGKICK; break; - case 3: - choosenMove = FIGHTMOVE_KNEE; - break; - default: - break; + // case 3: + // choosenMove = FIGHTMOVE_KNEE; + // break; + // default: + // break; } } return choosenMove; @@ -1975,6 +1986,7 @@ CPed::EndFight(uint8 endType) void CPed::PlayHitSound(CPed *hitTo) { +#if 0 // LCS: temporarily removed // That was very complicated to reverse for me... // First index is our fight move ID (from 1 to 17, total 17), second is the one of we fight with (from 18 to 27, total 10). enum { @@ -2045,6 +2057,7 @@ CPed::PlayHitSound(CPed *hitTo) if (soundId != NO_SND) DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | ENTITY_TYPE_PED); +#endif } // --MIAMI: Done @@ -2178,8 +2191,9 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece) bool brassKnucklePunch = false; if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) { - if (m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT || - m_curFightMove == FIGHTMOVE_STDPUNCH || m_curFightMove == FIGHTMOVE_PUNCH) { + // LCS: removed + if (/*m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT || + m_curFightMove == FIGHTMOVE_STDPUNCH ||*/ m_curFightMove == FIGHTMOVE_PUNCH) { brassKnucklePunch = true; damageMult *= 1.5f; } diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index f07d1ac7..350b527a 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1172,7 +1172,8 @@ void CPlayerPed::ProcessAnimGroups(void) { AssocGroupId groupToSet; -#ifdef PC_PLAYER_CONTROLS +//#ifdef PC_PLAYER_CONTROLS +#if 0 // chainsaw anims missing in LCS if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f)) && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && CanStrafeOrMouseControl()) { |