diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 4 | ||||
-rw-r--r-- | src/peds/PedFight.cpp | 18 |
2 files changed, 15 insertions, 7 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 0c8e0416..acf219b4 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -4712,9 +4712,7 @@ CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused) GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; } else { if (HasWeaponSlot(slot)) { - - // TODO(Miami): Make an enum for that - if (slot == 4 || slot == 5 || slot == 6) + if (CWeaponInfo::IsWeaponSlotAmmoMergeable(slot)) ammo += GetWeapon(slot).m_nAmmoTotal; RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon(slot).m_eWeaponType)->m_nModelId); diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index 43ef9b3d..4d4850e7 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -24,6 +24,7 @@ #include "World.h" #include "Bike.h" #include "Glass.h" +#include "SpecialFX.h" //--MIAMI: file done except TODOs @@ -952,7 +953,18 @@ CPed::Attack(void) } } - // TODO(Miami): CSpecialFX::AddWeaponStreak + if (IsPlayer()) { + eWeaponType weaponType = GetWeapon()->m_eWeaponType; + if (weaponType == WEAPONTYPE_BASEBALLBAT || weaponType == WEAPONTYPE_GOLFCLUB || weaponType == WEAPONTYPE_KATANA) { + float loopEndWithDelay = animLoopEnd; + if (loopEndWithDelay >= 98.0f) + loopEndWithDelay = (14.0f / 30.0f) + delayBetweenAnimAndFire; + if (weaponAnimAssoc->flags & ASSOC_RUNNING) { + if (weaponAnimAssoc->currentTime >= animLoopStart && weaponAnimAssoc->currentTime <= loopEndWithDelay) + CSpecialFX::AddWeaponStreak(weaponType); + } + } + } // Anim breakout on running if (IsPlayer()) { @@ -1447,9 +1459,7 @@ CPed::Fight(void) if (tFightMoves[m_curFightMove].startFireTime - streakDelay < currentAssoc->currentTime && streakDelay + tFightMoves[m_curFightMove].endFireTime > currentAssoc->currentTime) { - - // TODO(Miami): AddWeaponStreak - // CSpecialFX::AddWeaponStreak(v2->m_weapons[(char)v2->m_currentWeapon].nWeaponId); + CSpecialFX::AddWeaponStreak(GetWeapon()->m_eWeaponType); } } } |