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-rw-r--r--src/peds/Population.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 75c454b6..cf3a195c 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -40,8 +40,8 @@ bool CPopulation::ms_bGivePedsWeapons;
int32 CPopulation::m_AllRandomPedsThisType = -1;
float CPopulation::PedDensityMultiplier = 1.0f;
uint32 CPopulation::ms_nTotalMissionPeds;
-int32 CPopulation::MaxNumberOfPedsInUse = 25;
-int32 CPopulation::MaxNumberOfPedsInUseInterior = 40;
+int32 CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS;
+int32 CPopulation::MaxNumberOfPedsInUseInterior = DEFAULT_MAX_NUMBER_OF_PEDS_INTERIOR;
uint32 CPopulation::ms_nNumCivMale;
uint32 CPopulation::ms_nNumCivFemale;
uint32 CPopulation::ms_nNumCop;
@@ -1095,6 +1095,7 @@ CPopulation::ManagePopulation(void)
}
float dist = (ped->GetPosition() - playerPos).Magnitude2D();
+
bool pedIsFarAway = false;
if (ped->IsGangMember())