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-rw-r--r--src/peds/Population.cpp68
1 files changed, 44 insertions, 24 deletions
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 0119b475..f0e41231 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -911,10 +911,9 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
void
CPopulation::ConvertAllObjectsToDummyObjects()
{
- int poolSize = CPools::GetObjectPool()->GetSize();
- for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
-
- CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex);
+ uint32 i = CPools::GetObjectPool()->GetSize();
+ while(i--) {
+ CObject *obj = CPools::GetObjectPool()->GetSlot(i);
if (obj) {
if (obj->CanBeDeleted())
ConvertToDummyObject(obj);
@@ -980,27 +979,30 @@ CPopulation::TestSafeForRealObject(CDummyObject *dummy)
{
CPtrNode *ptrNode;
CColModel *dummyCol = dummy->GetColModel();
- float colRadius = dummy->GetBoundRadius();
- CVector colCentre = dummy->GetBoundCentre();
- int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - colRadius);
+ float radius = dummyCol->boundingSphere.radius;
+ int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - radius);
if (minX < 0) minX = 0;
- int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - colRadius);
+ int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - radius);
if (minY < 0) minY = 0;
- int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + colRadius);
+ int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + radius);
#ifdef FIX_BUGS
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
#else
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
#endif
- int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + colRadius);
+ int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + radius);
#ifdef FIX_BUGS
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
#else
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
#endif
+ float colRadius = dummy->GetBoundRadius();
+ CVUVECTOR colCentre;
+ dummy->GetBoundCentre(colCentre);
+
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
for (int curY = minY; curY <= maxY; curY++) {
@@ -1405,7 +1407,7 @@ CPopulation::PlaceGangMembersInFormation(ePedType pedType, int pedAmount, CVecto
CPed *createdPeds[5];
if (!TheCamera.IsSphereVisible(coors, 3.0f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
- if (CPedPlacement::IsPositionClearForPed(coors, 3.0f, -1, 0)) {
+ if (CPedPlacement::IsPositionClearForPed(coors, 3.0f, -1, nil)) {
bool leaderFoundGround;
float leaderGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &leaderFoundGround) + 1.0f;
if (leaderFoundGround) {
@@ -1485,11 +1487,14 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
if (!TheCamera.IsSphereVisible(coors, circleR) ||
MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
- if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) {
+ if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, nil)) {
int pedIdx = 0;
CVector leaderPos;
+#ifdef FIX_BUGS
+ bool createLeader = true;
+#endif
- for (int i = 0; i < pedAmount; i++) {
+ for (int i = 0; i < pedAmount; i++) {
float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR;
float xOffset = randomR * Cos(angleMult * circleSector);
@@ -1498,8 +1503,10 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f;
if (foundGround) {
CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ);
-
- if (i == 0)
+#ifndef FIX_BUGS
+ const bool createLeader = i == 0;
+#endif
+ if (createLeader)
leaderPos = finalPos;
int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
@@ -1522,11 +1529,11 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
}
}
}
- bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
+ bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
- bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
+ bool notTooHighFromLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) >= 1.0f);
- if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) {
+ if (!foundObstacle && memberCanSeeLeader && notTooHighFromLeader) {
CPed* newPed = AddPed(pedType, gangModel, finalPos);
if (newPed) {
createdPeds[pedIdx++] = newPed;
@@ -1539,6 +1546,9 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
newPed->bCanAttackPlayerWithCops = true;
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
+#ifdef FIX_BUGS
+ createLeader = false;
+#endif
}
// No.
#ifndef FIX_BUGS
@@ -1586,7 +1596,7 @@ CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, i
return;
if (!TheCamera.IsSphereVisible(coors, 1.5f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
- if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, 0)) {
+ if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, nil)) {
bool manFoundGround;
float manGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &manFoundGround) + 1.0f;
if (manFoundGround) {
@@ -1668,9 +1678,12 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
if (!TheCamera.IsSphereVisible(coors, circleR) ||
MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
- if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) {
+ if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, nil)) {
int pedIdx = 0;
CVector leaderPos;
+#ifdef FIX_BUGS
+ bool createLeader = true;
+#endif
for (int i = 0; i < pedAmount; i++) {
float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
@@ -1682,11 +1695,15 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
if (foundGround) {
CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ);
- if (i == 0)
+#ifndef FIX_BUGS
+ const bool createLeader = i == 0;
+#endif
+ if (createLeader)
leaderPos = finalPos;
int pedModel = ChooseCivilianOccupation(group);
CPedModelInfo *pedModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(pedModel);
+
if (pedModelInfo->GetRwObject()) {
CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil };
CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(pedModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
@@ -1706,11 +1723,11 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
}
}
}
- bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
+ bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
- bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
+ bool notTooHighFromLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) >= 1.0f);
- if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) {
+ if (!foundObstacle && memberCanSeeLeader && notTooHighFromLeader) {
CPed *newPed = AddPed(pedModelInfo->m_pedType, pedModel, finalPos);
if (newPed) {
createdPeds[pedIdx++] = newPed;
@@ -1721,6 +1738,9 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
newPed->m_fRotationCur = angle;
newPed->m_fearFlags = 0;
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
+#ifdef FIX_BUGS
+ createLeader = false;
+#endif
}
// No.
#ifndef FIX_BUGS