diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/PlayerPed.cpp | 165 |
1 files changed, 61 insertions, 104 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index fa865aec..8a6adbeb 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -47,8 +47,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_nSelectedWepSlot = WEAPONTYPE_UNARMED; m_nSpeedTimer = 0; m_bSpeedTimerFlag = false; - m_pPointGunAt = nil; - m_nPedState = PED_IDLE; + SetWeaponLockOnTarget(nil); + SetPedState(PED_IDLE); #ifndef FIX_BUGS m_fCurrentStamina = m_fMaxStamina = 150.0f; #endif @@ -73,7 +73,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) void CPlayerPed::ClearWeaponTarget() { if (m_nPedType == PEDTYPE_PLAYER1) { - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); TheCamera.ClearPlayerWeaponMode(); CWeaponEffects::ClearCrossHair(); } @@ -113,14 +113,10 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) { if (m_pedStats->m_temper < 52) { m_pedStats->m_temper++; - } else { - if (annoyedByPassingEntity) { - if (m_pedStats->m_temper < 55) { - m_pedStats->m_temper++; - } else { - m_pedStats->m_temper = 46; - } - } + } else if (annoyedByPassingEntity && m_pedStats->m_temper < 55) { + m_pedStats->m_temper++; + } else if (annoyedByPassingEntity) { + m_pedStats->m_temper = 46; } } @@ -215,7 +211,7 @@ CPlayerPed::ReApplyMoveAnims(void) for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) { CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]); if (curMoveAssoc) { - if (strcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) { + if (CGeneral::faststrcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name)) { CAnimBlendAssociation *newMoveAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, moveAnims[i]); newMoveAssoc->blendDelta = curMoveAssoc->blendDelta; newMoveAssoc->blendAmount = curMoveAssoc->blendAmount; @@ -248,7 +244,7 @@ CPlayerPed::SetInitialState(void) if (m_pFire) m_pFire->Extinguish(); RpAnimBlendClumpRemoveAllAssociations(GetClump()); - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); SetMoveState(PEDMOVE_STILL); m_nLastPedState = PED_NONE; m_animGroup = ASSOCGRP_PLAYER; @@ -288,7 +284,7 @@ CPlayerPed::SetRealMoveAnim(void) if (!curIdleAssoc) curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); - if ((!curRunStopAssoc || !(curRunStopAssoc->IsRunning())) && (!curRunStopRAssoc || !(curRunStopRAssoc->IsRunning()))) { + if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) { if (curRunStopAssoc && curRunStopAssoc->blendDelta >= 0.0f || curRunStopRAssoc && curRunStopRAssoc->blendDelta >= 0.0f) { if (curRunStopAssoc) { @@ -340,8 +336,8 @@ CPlayerPed::SetRealMoveAnim(void) CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); } } - m_nMoveState = PEDMOVE_STILL; + } else { if (curIdleAssoc) { if (curWalkStartAssoc) { @@ -394,6 +390,7 @@ CPlayerPed::SetRealMoveAnim(void) } if (curSprintAssoc && (m_nMoveState != PEDMOVE_SPRINT || m_fMoveSpeed < 0.4f)) { + // Stop sprinting in various conditions if (curSprintAssoc->blendAmount == 0.0f) { curSprintAssoc->blendDelta = -1000.0f; curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -417,8 +414,8 @@ CPlayerPed::SetRealMoveAnim(void) curRunAssoc->flags &= ~ASSOC_RUNNING; curRunAssoc->blendAmount = 0.0f; curRunAssoc->blendDelta = 0.0f; - } else if (curSprintAssoc->blendDelta >= 0.0f) { + } else if (curSprintAssoc->blendDelta >= 0.0f) { // Stop sprinting when tired curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; curSprintAssoc->blendDelta = -1.0f; @@ -428,7 +425,9 @@ CPlayerPed::SetRealMoveAnim(void) curSprintAssoc->blendDelta = -8.0f; curRunAssoc->blendDelta = 8.0f; } + } else if (curWalkStartAssoc) { + // Walk start and walk/run shouldn't run at the same time curWalkAssoc->flags &= ~ASSOC_RUNNING; curRunAssoc->flags &= ~ASSOC_RUNNING; curWalkAssoc->blendAmount = 0.0f; @@ -436,11 +435,13 @@ CPlayerPed::SetRealMoveAnim(void) } else if (m_nMoveState == PEDMOVE_SPRINT) { if (curSprintAssoc) { + // We have anim, do it if (curSprintAssoc->blendDelta < 0.0f) { curSprintAssoc->blendDelta = 2.0f; curRunAssoc->blendDelta = -2.0f; } } else { + // Transition between run-sprint curWalkAssoc->blendAmount = 0.0f; curRunAssoc->blendAmount = 1.0f; curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f); @@ -703,14 +704,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) float padMove = CVector2D(leftRight, upDown).Magnitude(); float padMoveInGameUnit = padMove / PAD_MOVE_TO_GAME_WORLD_MOVE; if (padMoveInGameUnit > 0.0f) { -#ifdef FREE_CAM - if (!CCamera::bFreeCam) - m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); - else - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation; -#else m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); -#endif m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); } else { m_fMoveSpeed = 0.0f; @@ -718,8 +712,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { - if (bUsesCollision && !bHitSteepSlope && - (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) + if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O @@ -730,8 +723,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) m_fMoveSpeed = 0.0f; } } - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) - && padUsed->GetSprint()) { + if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) { m_nMoveState = PEDMOVE_SPRINT; } if (m_nPedState != PED_FIGHT) @@ -856,10 +848,9 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) { CEntity *nextTarget = nil; float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange; - // nextTarget = nil; + // nextTarget = nil; // duplicate float lastCloseness = -10000.0f; - // unused - // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); + // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); // unused CVector distVec = previousTarget->GetPosition() - GetPosition(); float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y); @@ -884,9 +875,7 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) if (!nextTarget) return false; - m_pPointGunAt = nextTarget; - if (nextTarget) - nextTarget->RegisterReference((CEntity**)&m_pPointGunAt); + SetWeaponLockOnTarget(nextTarget); SetPointGunAt(nextTarget); return true; } @@ -900,14 +889,14 @@ CPlayerPed::FindWeaponLockOnTarget(void) if (m_pPointGunAt) { CVector distVec = m_pPointGunAt->GetPosition() - GetPosition(); if (distVec.Magnitude2D() > weaponRange) { - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); return false; } else { return true; } } - // nextTarget = nil; + // nextTarget = nil; // duplicate float lastCloseness = -10000.0f; float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) { @@ -931,9 +920,7 @@ CPlayerPed::FindWeaponLockOnTarget(void) if (!nextTarget) return false; - m_pPointGunAt = nextTarget; - if (nextTarget) - nextTarget->RegisterReference((CEntity**)&m_pPointGunAt); + SetWeaponLockOnTarget(nextTarget); SetPointGunAt(nextTarget); return true; } @@ -1002,7 +989,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { if (padUsed->TargetJustDown()) { SetStoredState(); - m_nPedState = PED_SNIPER_MODE; + SetPedState(PED_SNIPER_MODE); #ifdef FREE_CAM if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) { m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation); @@ -1105,7 +1092,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2; } } - } else if (weaponInfo->m_bCanAimWithArm) + } else if (weaponInfo->m_bCanAimWithArm && m_nPedState != PED_ATTACK) ClearPointGunAt(); } } @@ -1159,7 +1146,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #else CVector markPos; if (m_pPointGunAt->IsPed()) { - ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID); + ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(markPos, PED_MID); } else { markPos = m_pPointGunAt->GetPosition(); } @@ -1212,8 +1199,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { - if (bUsesCollision && !bHitSteepSlope && - (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) + if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O @@ -1225,8 +1211,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) } } - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) - && padUsed->GetSprint()) { + if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) { m_nMoveState = PEDMOVE_SPRINT; } if (m_nPedState != PED_FIGHT) @@ -1291,25 +1276,26 @@ CPlayerPed::ProcessControl(void) if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) { if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR); - if (!rollDoorAssoc) { - rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW); - } - - // These comparisons are wrong, they return uint16 - if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || padUsed - && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f - || padUsed->GetBrake() != 0.0f)) { + if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW))) { if (rollDoorAssoc) m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); + } else { - m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; - if (m_pMyVehicle->bLowVehicle) - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW); - else - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR); + // These comparisons are wrong, they return uint16 + if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) { + if (rollDoorAssoc) + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); - rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + } else { + m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; + if (m_pMyVehicle->bLowVehicle) + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW); + else + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR); + + rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + } } } return; @@ -1338,12 +1324,18 @@ CPlayerPed::ProcessControl(void) case PED_FIGHT: case PED_AIM_GUN: if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) { - if (TheCamera.Cams[0].Using3rdPersonMouseCam()) { + if (TheCamera.Cams[0].Using3rdPersonMouseCam() +#ifdef FREE_CAM + && !CCamera::bFreeCam +#endif + ) { if (padUsed) PlayerControl1stPersonRunAround(padUsed); + } else if (m_nPedState == PED_FIGHT) { if (padUsed) PlayerControlFighter(padUsed); + } else if (padUsed) { PlayerControlZelda(padUsed); } @@ -1351,41 +1343,6 @@ CPlayerPed::ProcessControl(void) if (IsPedInControl() && padUsed) ProcessPlayerWeapon(padUsed); break; - case PED_LOOK_ENTITY: - case PED_LOOK_HEADING: - case PED_WANDER_RANGE: - case PED_WANDER_PATH: - case PED_PURSUE: - case PED_FOLLOW_PATH: - case PED_ROCKET_MODE: - case PED_DUMMY: - case PED_PAUSE: - case PED_FACE_PHONE: - case PED_MAKE_CALL: - case PED_CHAT: - case PED_MUG: - case PED_AI_CONTROL: - case PED_FOLLOW_ROUTE: - case PED_CPR: - case PED_SOLICIT: - case PED_BUY_ICECREAM: - case PED_INVESTIGATE: - case PED_STEP_AWAY: - case PED_ON_FIRE: - case PED_UNKNOWN: - case PED_STATES_NO_AI: - case PED_STAGGER: - case PED_DIVE_AWAY: - case PED_STATES_NO_ST: - case PED_ARREST_PLAYER: - case PED_DRIVING: - case PED_PASSENGER: - case PED_TAXI_PASSENGER: - case PED_OPEN_DOOR: - case PED_DIE: - case PED_DEAD: - case PED_HANDS_UP: - break; case PED_SEEK_ENTITY: m_vecSeekPos = m_pSeekTarget->GetPosition(); @@ -1415,6 +1372,7 @@ CPlayerPed::ProcessControl(void) if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { if (padUsed) PlayerControlM16(padUsed); + } else if (padUsed) { PlayerControlSniper(padUsed); } @@ -1464,6 +1422,8 @@ CPlayerPed::ProcessControl(void) if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim) BeingDraggedFromCar(); break; + default: + break; } if (padUsed && IsPedShootable()) { ProcessWeaponSwitch(padUsed); @@ -1477,20 +1437,17 @@ CPlayerPed::ProcessControl(void) m_lookTimer = 0; float camAngle = CGeneral::LimitRadianAngle(TheCamera.Cams[TheCamera.ActiveCam].Front.Heading()); float angleBetweenPlayerAndCam = Abs(camAngle - m_fRotationCur); - if (m_nPedState != PED_ATTACK - && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { + if (m_nPedState != PED_ATTACK && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { if (angleBetweenPlayerAndCam > DEGTORAD(150.0f) && angleBetweenPlayerAndCam < DEGTORAD(210.0f)) { float rightTurnAngle = CGeneral::LimitRadianAngle(m_fRotationCur - DEGTORAD(150.0f)); float leftTurnAngle = CGeneral::LimitRadianAngle(DEGTORAD(150.0f) + m_fRotationCur); - if (m_fLookDirection != 999999.0f) { - if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection)) - camAngle = rightTurnAngle; - else - camAngle = leftTurnAngle; - } else { + if (m_fLookDirection == 999999.0f) camAngle = rightTurnAngle; - } + else if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection)) + camAngle = rightTurnAngle; + else + camAngle = leftTurnAngle; } SetLookFlag(camAngle, true); SetLookTimer(CTimer::GetTimeStepInMilliseconds() * 5.0f); |