diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 59 |
1 files changed, 39 insertions, 20 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 56e527c5..63d8e598 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -153,34 +153,34 @@ enum eWaitState { enum eObjective : uint32 { OBJECTIVE_NONE, - OBJECTIVE_IDLE, - OBJECTIVE_FLEE_TILL_SAFE, + OBJECTIVE_WAIT_ON_FOOT, + OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE, OBJECTIVE_GUARD_SPOT, OBJECTIVE_GUARD_AREA, // not implemented OBJECTIVE_WAIT_IN_CAR, - OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT, + OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT, OBJECTIVE_KILL_CHAR_ON_FOOT, OBJECTIVE_KILL_CHAR_ANY_MEANS, OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, OBJECTIVE_GOTO_CHAR_ON_FOOT, - OBJECTIVE_FOLLOW_PED_IN_FORMATION, - OBJECTIVE_LEAVE_VEHICLE, + OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, + OBJECTIVE_LEAVE_CAR, OBJECTIVE_ENTER_CAR_AS_PASSENGER, OBJECTIVE_ENTER_CAR_AS_DRIVER, - OBJECTIVE_FOLLOW_CAR_IN_CAR, // seems not implemented so far - OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE, // not implemented - OBJECTIVE_DESTROY_OBJ, // not implemented + OBJECTIVE_FOLLOW_CAR_IN_CAR, // not implemented + OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE, // not implemented + OBJECTIVE_DESTROY_OBJECT, // not implemented OBJECTIVE_DESTROY_CAR, OBJECTIVE_GOTO_AREA_ANY_MEANS, OBJECTIVE_GOTO_AREA_ON_FOOT, OBJECTIVE_RUN_TO_AREA, - OBJECTIVE_23, // not implemented - OBJECTIVE_24, // not implemented - OBJECTIVE_FIGHT_CHAR, + OBJECTIVE_GOTO_AREA_IN_CAR, // not implemented + OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, // not implemented + OBJECTIVE_GUARD_ATTACK, OBJECTIVE_SET_LEADER, OBJECTIVE_FOLLOW_ROUTE, - OBJECTIVE_SOLICIT, + OBJECTIVE_SOLICIT_VEHICLE, OBJECTIVE_HAIL_TAXI, OBJECTIVE_CATCH_TRAIN, OBJECTIVE_BUY_ICE_CREAM, @@ -231,7 +231,7 @@ enum PedState PED_PURSUE, PED_FOLLOW_PATH, PED_SNIPER_MODE, - PED_ROCKET_ODE, + PED_ROCKET_MODE, PED_DUMMY, PED_PAUSE, PED_ATTACK, @@ -385,9 +385,8 @@ public: #ifdef PED_SKIN uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this #endif - // our own flags - uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator - uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle + uint32 m_ped_flagI40 : 1; + uint32 m_ped_flagI80 : 1; // originally unused, KANGAROO_CHEAT define makes use of this as cheat toggle uint8 CharCreatedBy; eObjective m_objective; @@ -454,6 +453,10 @@ public: float m_distanceToCountSeekDone; bool bRunningToPhone; int16 m_phoneId; +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + bool m_facePhoneStart; + CEntity *m_victimOfPlayerCrime; +#endif eCrimeType m_crimeToReportOnPhone; uint32 m_phoneTalkTimer; CAccident *m_lastAccident; @@ -468,7 +471,7 @@ public: CEntity *m_pCollidingEntity; uint8 m_stateUnused; uint32 m_timerUnused; - CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused + class CRange2D *m_wanderRangeBounds; CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS]; eWeaponType m_storedWeapon; uint8 m_currentWeapon; // eWeaponType @@ -477,7 +480,7 @@ public: uint8 m_wepAccuracy; CEntity *m_pPointGunAt; CVector m_vecHitLastPos; - uint32 m_lastFightMove; + uint32 m_curFightMove; uint8 m_fightButtonPressure; FightState m_fightState; bool m_takeAStepAfterAttack; @@ -588,6 +591,9 @@ public: bool MakePhonecall(void); bool FacePhone(void); CPed *CheckForDeadPeds(void); +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + int32 CheckForPlayerCrimes(CPed *victim = nil); +#endif bool CheckForExplosions(CVector2D &area); CPed *CheckForGunShots(void); PointBlankNecessity CheckForPointBlankPeds(CPed*); @@ -796,6 +802,7 @@ public: bool Dying(void) { return m_nPedState == PED_DIE; } bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } + bool OnGroundOrGettingUp(void) { return OnGround() || m_nPedState == PED_GETUP; } bool Driving(void) { return m_nPedState == PED_DRIVING; } bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. @@ -872,15 +879,27 @@ public: static bool bPedCheat3; static CVector2D ms_vec2DFleePosition; -#ifdef TOGGLEABLE_BETA_FEATURES +#ifdef DEBUGMENU static bool bPopHeadsOnHeadshot; - static bool bMakePedsRunToPhonesToReportCrimes; #endif #ifndef MASTER // Mobile things + void DebugDrawPedDestination(CPed *, int, int); + void DebugDrawPedDesiredHeading(CPed *, int, int); + void DebugDrawCollisionRadius(float, float, float, float, int); + void DebugDrawVisionRange(CVector, float); + void DebugDrawVisionSimple(CVector, float); + void DebugDrawLook(); + void DebugDrawPedPsyche(); + void DebugDrawDebugLines(); + static void SwitchDebugDisplay(void); + static int GetDebugDisplay(void); + + void DebugDrawLookAtPoints(); void DebugRenderOnePedText(void); + void DebugRenderClosePedText(); #endif #ifdef PED_SKIN |