diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 681fc033..6338b889 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -469,14 +469,14 @@ public: //uint32 b157_8 //uint32 b157_10 //uint32 b157_20 - //uint32 b157_40 + uint32 b157_40 : 1; uint32 bIgnoreThreatsBehindObjects : 1; uint32 bNeverEverTargetThisPed : 1; uint32 bCrouchWhenScared : 1; uint32 bKnockedOffBike : 1; //uint32 b158_8 - //uint32 b158_10 + uint32 b158_10 : 1; uint32 bBoughtIceCream : 1; //uint32 b158_40 //uint32 b158_80 @@ -654,14 +654,14 @@ public: void AimGun(void); void KillPedWithCar(CVehicle *veh, float impulse); void Say(uint16 audio); - void SetLookFlag(CEntity *target, bool keepTryingToLook); - void SetLookFlag(float direction, bool keepTryingToLook); + void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false); + void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false); void SetLookTimer(int time); void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f); void SetDead(void); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void RemoveBodyPart(PedNode nodeId, int8 direction); - bool OurPedCanSeeThisOne(CEntity *target); + bool OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock = false); void Avoid(void); void Attack(void); void ClearAimFlag(void); @@ -842,6 +842,7 @@ public: void PedShuffle(); void DriveVehicle(); void PositionAttachedPed(); + bool CanUseTorsoWhenLooking(); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); |