diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 4f159210..a19dc9f0 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -13,11 +13,14 @@ #include "DMAudio.h" #include "EventList.h" +#define FEET_OFFSET 1.04f +#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f + struct CPathNode; class CAccident; class CObject; -struct CPedAudioData +struct PedAudioData { int m_nFixedDelayTime; int m_nOverrideFixedDelayTime; @@ -81,7 +84,7 @@ struct FightMove }; static_assert(sizeof(FightMove) == 0x18, "FightMove: error"); -// TO-DO: This is eFightState on mobile. +// TODO: This is eFightState on mobile. enum PedFightMoves { FIGHTMOVE_NULL, @@ -359,7 +362,7 @@ public: uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found uint8 bOnBoat : 1; // not just driver, may be just standing uint8 bBusJacked : 1; - uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door + uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door and when arrested by police uint8 bFadeOut : 1; uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision @@ -496,7 +499,7 @@ public: uint32 m_objectiveTimer; uint32 m_duckTimer; uint32 m_duckAndCoverTimer; - int32 m_bloodyFootprintCount; + uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision uint8 m_panicCounter; bool m_deadBleeding; int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't @@ -791,10 +794,13 @@ public: CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } + PedState GetPedState(void) { return m_nPedState; } void SetPedState(PedState state) { m_nPedState = state; } bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. + bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; } + void ReplaceWeaponWhenExitingVehicle(void); void RemoveWeaponWhenEnteringVehicle(void); bool IsNotInWreckedVehicle(); @@ -827,7 +833,6 @@ public: static bool &bPedCheat2; static bool &bPedCheat3; static CVector2D ms_vec2DFleePosition; - static CPedAudioData (&CommentWaitTime)[38]; #ifdef TOGGLEABLE_BETA_FEATURES static bool bPopHeadsOnHeadshot; |