diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 55 |
1 files changed, 54 insertions, 1 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 7637a907..107ad1a2 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -216,6 +216,56 @@ enum eWaitState { WAITSTATE_GROUND_ATTACK, WAITSTATE_LANCESITTING, WAITSTATE_PLAYANIM_HANDSUP_SIMPLE, + WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE, + WAITSTATE_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP, + WAITSTATE_CS_MISC_IDLE_LOOK, + WAITSTATE_CS_MISC_IDLE_NO, + WAITSTATE_CS_MISC_IDLE_YES, + WAITSTATE_CS_MISC_IDLE_CHAT2, + WAITSTATE_CS_MISC_IDLE_COUGH, + WAITSTATE_CS_MISC_IDLE_GIGGLE_FEMALE, + WAITSTATE_CS_MISC_IDLE_TOUGH_CHAT, + WAITSTATE_CS_MISC_IDLE_CELL_TALK, + WAITSTATE_DONH2_CAMERA, + WAITSTATE_DONH3_HAPPY, + WAITSTATE_JDT2_ANXIOUS_TALK, + WAITSTATE_JDT2_SHRUG, + WAITSTATE_JDT4_DILDO_TALK, + WAITSTATE_JDT5_CALM_DOWN, + WAITSTATE_JDT5_POINT, + WAITSTATE_JDT6_PICKUP, + WAITSTATE_MAR1_SKIRT, + WAITSTATE_MAR2_CELL_ANSWER, + WAITSTATE_MAR2_CELL_END, + WAITSTATE_MAR2_CELL_TALK, + WAITSTATE_MAR2_FOOT_TAP, + WAITSTATE_MAR3_HOOCHY, + WAITSTATE_MAR3_NOTE_IDLE, + WAITSTATE_MAR3_NOTE_PICKUP, + WAITSTATE_SAL1_BIREFCASE_DOWN, + WAITSTATE_SAL2_IDLE_SEATED, + WAITSTATE_SAL2_SEAT_TO_STAND, + WAITSTATE_SAL3_SEATED_TALK, + WAITSTATE_SAL3_SEATED_IDLE, + WAITSTATE_SAL4_DUST_DOWN, + WAITSTATE_SAL4_GIRL_RUN, + WAITSTATE_SAL6_ANGRY_SEATED, + WAITSTATE_SAL6_IDLE_SEATED, + WAITSTATE_SAL7_LOOKOUT, + WAITSTATE_VIC2_POINT_ANGRY, + WAITSTATE_VIC3_WAFT, + WAITSTATE_VIC3_PICKUP_ROLL, + WAITSTATE_VIC4_CARRY_BOX, + WAITSTATE_VIC4_CELL_LOOK, + WAITSTATE_VIC4_CRATE_IDLE, + WAITSTATE_VIC6_CELL_ANGRY, + WAITSTATE_TOURIST3, + WAITSTATE_TOURIST2, + WAITSTATE_TOURIST1, + WAITSTATE_MAC2_PLEAD, + WAITSTATE_JDT6_KNOCK, + WAITSTATE_SAL3_SIT_DOWN, + WAITSTATE_VIC7_PROD_WITH_FOOT }; enum eObjective { @@ -826,7 +876,7 @@ public: void SetEvasiveDive(CPhysical*, uint8); void SetAttack(CEntity*); void StartFightAttack(uint8); - void SetWaitState(eWaitState, void*); + void SetWaitState(eWaitState, void*, bool repeat = false); bool FightStrike(CVector&, bool); void FightHitPed(CPed*, CVector&, CVector&, int16); int32 ChooseAttackPlayer(uint8, bool); @@ -1225,6 +1275,9 @@ public: static bool bPedCheat3; static CVector2D ms_vec2DFleePosition; + static void LoadNonStandardPedAnim(eWaitState waitState); + static void UnloadNonStandardPedAnim(eWaitState waitState); + #ifndef MASTER // Mobile things void DebugDrawPedDestination(CPed *, int, int); |