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-rw-r--r--src/peds/Ped.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 0d7ff972..d4f338e8 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -9,6 +9,7 @@
#include "Physical.h"
#include "Weapon.h"
#include "WeaponInfo.h"
+#include "AnimationId.h"
#define FEET_OFFSET 1.04f
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
@@ -251,7 +252,8 @@ enum {
enum PedLineUpPhase {
LINE_UP_TO_CAR_START,
LINE_UP_TO_CAR_END,
- LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door
+ LINE_UP_TO_CAR_2, // Buggy. Used for cops arresting you from passenger door
+ LINE_UP_TO_CAR_FALL
};
enum PedOnGroundState {
@@ -655,7 +657,7 @@ public:
void SetLookFlag(CEntity *target, bool keepTryingToLook);
void SetLookFlag(float direction, bool keepTryingToLook);
void SetLookTimer(int time);
- void SetDie(AnimationId anim, float arg1, float arg2);
+ void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 direction);