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-rw-r--r--src/peds/Ped.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 752973bc..03dcebff 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -458,7 +458,7 @@ public:
uint32 bTurnedAroundOnAttractor : 1;
uint32 bHasAlreadyUsedAttractor : 1;
- uint32 b155_2 : 1;
+ uint32 bHasAlreadyStoleACar : 1;
uint32 bCarPassenger : 1;
uint32 bFleeWhenStanding : 1;
uint32 bGotUpOfMyOwnAccord : 1;
@@ -468,7 +468,7 @@ public:
uint32 bIsDrowning : 1;
uint32 bDrownsInWater : 1;
- uint32 b156_4 : 1;
+ uint32 bWaitForLeaderToComeCloser : 1;
uint32 bHeldHostageInCar : 1;
uint32 bIsPlayerFriend : 1;
uint32 bHeadStuckInCollision : 1;
@@ -809,7 +809,6 @@ public:
void GetNearestDoor(CVehicle*, CVector&);
bool GetNearestPassengerDoor(CVehicle*, CVector&);
int GetNextPointOnRoute(void);
- uint8 GetPedRadioCategory(uint32);
int GetWeaponSlot(eWeaponType);
bool CanWeRunAndFireWithWeapon(void);
void GoToNearestDoor(CVehicle*);
@@ -966,6 +965,8 @@ public:
void Dress(void);
int32 KillCharOnFootMelee(CVector&, CVector&, CVector&);
int32 KillCharOnFootArmed(CVector&, CVector&, CVector&);
+ void SetLook(CEntity* to);
+ void SetLook(float direction);
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }