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-rw-r--r--src/peds/Ped.cpp75
1 files changed, 74 insertions, 1 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f5123b39..8be58d66 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -9447,8 +9447,10 @@ CPed::SetRadioStation(void)
// --MIAMI: Done
void
-CPed::WarpPedIntoCar(CVehicle *car)
+CPed::WarpPedIntoCar(CVehicle *car) // LCS TODO: remove passenger logic
{
+ if (GetPedState() == PED_FACE_PHONE)
+ QuitEnteringCar();
bInVehicle = true;
m_pMyVehicle = car;
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
@@ -9513,6 +9515,77 @@ CPed::WarpPedIntoCar(CVehicle *car)
bChangedSeat = true;
}
+void
+CPed::WarpPedIntoCarAsPassenger(CVehicle* pVehicle, int32 position)
+{
+ if (GetPedState() == PED_FACE_PHONE)
+ QuitEnteringCar();
+ bInVehicle = true;
+ m_pMyVehicle = pVehicle;
+ m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle);
+ m_carInObjective = pVehicle;
+ m_carInObjective->RegisterReference((CEntity**)&m_carInObjective);
+ SetPedState(PED_DRIVING); // TODO: this is PED_PASSENGER, but it needs to have some logic applied first
+ bUsesCollision = false;
+ bIsInTheAir = false;
+ bVehExitWillBeInstant = true;
+ if (pVehicle->IsBike() && !pVehicle->pPassengers[0]) {
+ pVehicle->pPassengers[0] = this;
+ pVehicle->pPassengers[0]->RegisterReference((CEntity**)&pVehicle->pPassengers[0]);
+ }
+ if (position >= 0) {
+ if (!pVehicle->pPassengers[position]) {
+ pVehicle->pPassengers[position] = this;
+ pVehicle->pPassengers[position]->RegisterReference((CEntity**)&pVehicle->pPassengers[position]);
+ }
+ }
+ else {
+ for (int i = 0; i < 4; i++) {
+ if (!pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i] = this;
+ pVehicle->pPassengers[i]->RegisterReference((CEntity**)&pVehicle->pPassengers[i]);
+ break;
+ }
+ }
+ }
+
+ if (IsPlayer()) {
+ pVehicle->SetStatus(STATUS_PLAYER);
+ AudioManager.PlayerJustGotInCar();
+ CCarCtrl::RegisterVehicleOfInterest(pVehicle);
+ }
+ else {
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ }
+
+ CWorld::Remove(this);
+ SetPosition(pVehicle->GetPosition());
+ CWorld::Add(this);
+
+ if (pVehicle->bIsAmbulanceOnDuty) {
+ pVehicle->bIsAmbulanceOnDuty = false;
+ --CCarCtrl::NumAmbulancesOnDuty;
+ }
+ if (pVehicle->bIsFireTruckOnDuty) {
+ pVehicle->bIsFireTruckOnDuty = false;
+ --CCarCtrl::NumFiretrucksOnDuty;
+ }
+ if (!pVehicle->bEngineOn) {
+ pVehicle->bEngineOn = true;
+ DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
+ }
+
+ RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
+
+ AddInCarAnims(pVehicle, pVehicle->pDriver == this);
+ RemoveWeaponWhenEnteringVehicle();
+
+ if (pVehicle->bIsBus)
+ bRenderPedInCar = false;
+
+ bChangedSeat = true;
+}
+
// --MIAMI: Done
bool
CPed::HasAttractor(void)