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-rw-r--r--src/peds/Ped.cpp1620
1 files changed, 1562 insertions, 58 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index d4452006..94b45cd6 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -42,6 +42,8 @@
#include "CarCtrl.h"
#include "Garages.h"
#include "WaterLevel.h"
+#include "CarAI.h"
+#include "Zones.h"
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
@@ -54,7 +56,6 @@ WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
WRAPPER void CPed::SetDirectionToWalkAroundObject(CEntity*) { EAXJMP(0x4CCEB0); }
WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
-WRAPPER void CPed::ProcessObjective(void) { EAXJMP(0x4D94E0); }
WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); }
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
@@ -62,8 +63,11 @@ WRAPPER void CPed::WanderRange(void) { EAXJMP(0x4D26C0); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
WRAPPER void CPed::SeekBoatPosition(void) { EAXJMP(0x4E4C70); }
-
-#define VC_PED_PORTS
+WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
+WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
+WRAPPER void CPed::SetEnterCar(CVehicle*, uint32) { EAXJMP(0x4E0920); }
+WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
+WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@@ -82,6 +86,7 @@ uint16 nPlayerInComboMove;
FightMove (&tFightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
+uint16 &CPed::nEnterCarRangeMultiplier = *(uint16*)0x5F8C94;
CVector vecPedCarDoorAnimOffset;
CVector vecPedCarDoorLoAnimOffset;
@@ -97,7 +102,7 @@ void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->N
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
-static char ObjectiveText[34][28] = {
+static char ObjectiveText[][28] = {
"No Obj",
"Wait on Foot",
"Flee on Foot Till Safe",
@@ -132,9 +137,12 @@ static char ObjectiveText[34][28] = {
"Buy IceCream",
"Steal Any Car",
"Mug Char",
+#ifdef VC_PED_PORTS
+ "Leave Car and Die"
+#endif
};
-static char StateText[57][18] = {
+static char StateText[][18] = {
"None",
"Idle",
"Look Entity",
@@ -194,7 +202,7 @@ static char StateText[57][18] = {
"Arrested",
};
-static char PersonalityTypeText[32][18] = {
+static char PersonalityTypeText[][18] = {
"Player",
"Cop",
"Medic",
@@ -229,7 +237,7 @@ static char PersonalityTypeText[32][18] = {
"Sports Fan",
};
-static char WaitStateText[21][16] = {
+static char WaitStateText[][16] = {
"No Wait",
"Traffic Lights",
"Pause CrossRoad",
@@ -299,7 +307,7 @@ CPed::DebugRenderOnePedText(void)
AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) {
- sprintf(gString, "Will stop when %.2f left to target", m_distanceToCountSeekDone);
+ sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone);
AsciiToUnicode(gString, gUString);
CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString);
}
@@ -419,7 +427,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fleeFromPosY = 0;
m_fleeTimer = 0;
m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f);
- m_seekExAngle = 0.0f;
+ m_distanceToCountSeekDoneEx = 0.0f;
m_nWaitState = WAITSTATE_FALSE;
m_nWaitTimer = 0;
m_pCollidingEntity = nil;
@@ -1477,6 +1485,13 @@ CPed::BeingDraggedFromCar(void)
}
LineUpPedWithCar(lineUpType);
+#ifdef VC_PED_PORTS
+ if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
+ if (m_pMyVehicle) {
+ m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime);
+ }
+ }
+#endif
}
void
@@ -1715,6 +1730,11 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (!bInVehicle)
seatPosMult = 1.0f;
+#ifdef VC_PED_PORTS
+ bool multExtractedFromAnim = false;
+ bool multExtractedFromAnimBus = false;
+ float zBlend;
+#endif
if (m_pVehicleAnim) {
vehAnim = m_pVehicleAnim->animId;
@@ -1723,23 +1743,42 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
case ANIM_CAR_LJACKED_RHS:
case ANIM_CAR_JACKED_LHS:
case ANIM_CAR_LJACKED_LHS:
+ case ANIM_VAN_GETIN_L:
+ case ANIM_VAN_GETIN:
+#ifdef VC_PED_PORTS
+ multExtractedFromAnim = true;
+ zBlend = max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f);
+ // fall through
+#endif
case ANIM_CAR_QJACKED:
case ANIM_CAR_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS:
case ANIM_CAR_GETOUT_RHS:
case ANIM_CAR_GETOUT_LOW_RHS:
+#ifdef VC_PED_PORTS
+ if (!multExtractedFromAnim) {
+ multExtractedFromAnim = true;
+ zBlend = max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f);
+ }
+ // fall through
+#endif
case ANIM_CAR_CRAWLOUT_RHS:
case ANIM_CAR_CRAWLOUT_RHS2:
- case ANIM_VAN_GETIN_L:
case ANIM_VAN_GETOUT_L:
- case ANIM_VAN_GETIN:
case ANIM_VAN_GETOUT:
seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength;
break;
- case ANIM_CAR_QJACK:
+ case ANIM_CAR_GETIN_RHS:
case ANIM_CAR_GETIN_LHS:
+#ifdef VC_PED_PORTS
+ if (veh && veh->IsCar() && veh->bIsBus) {
+ multExtractedFromAnimBus = true;
+ zBlend = min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f;
+ }
+ // fall through
+#endif
+ case ANIM_CAR_QJACK:
case ANIM_CAR_GETIN_LOW_LHS:
- case ANIM_CAR_GETIN_RHS:
case ANIM_CAR_GETIN_LOW_RHS:
case ANIM_DRIVE_BOAT:
seatPosMult = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength;
@@ -1804,33 +1843,48 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
if (autoZPos.z > neededPos.z) {
- currentZ = GetPosition().z;
- if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
- neededPos.z = autoZPos.z;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
- adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
+#ifdef VC_PED_PORTS
+ if (multExtractedFromAnim) {
+ neededPos.z += (autoZPos.z - neededPos.z) * zBlend;
+ } else {
+#endif
+ currentZ = GetPosition().z;
+ if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
+ neededPos.z = autoZPos.z;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
+ adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
- // Smoothly change ped position
- neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
+ // Smoothly change ped position
+ neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
+ }
+#ifdef VC_PED_PORTS
}
+#endif
} else {
// We may need to raise up the ped
if (phase == LINE_UP_TO_CAR_START) {
currentZ = GetPosition().z;
if (neededPos.z > currentZ) {
-
- if (m_pVehicleAnim &&
- (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
- || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
- adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
-
- // Smoothly change ped position
- neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
- } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
- neededPos.z = max(currentZ, autoZPos.z);
+#ifdef VC_PED_PORTS
+ if (multExtractedFromAnimBus) {
+ neededPos.z = (neededPos.z - currentZ) * zBlend + currentZ;
+ } else {
+#endif
+ if (m_pVehicleAnim &&
+ (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
+ || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
+ adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
+
+ // Smoothly change ped position
+ neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
+ } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
+ neededPos.z = max(currentZ, autoZPos.z);
+ }
+#ifdef VC_PED_PORTS
}
+#endif
}
}
}
@@ -1868,6 +1922,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
CMatrix vehDoorMat(veh->GetMatrix());
vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
+ // VC couch anims are inverted, so they're fixing it here.
GetMatrix() = vehDoorMat;
}
@@ -2401,6 +2456,9 @@ bool
CPed::IsTemporaryObjective(eObjective objective)
{
return objective == OBJECTIVE_LEAVE_VEHICLE || objective == OBJECTIVE_SET_LEADER ||
+#ifdef VC_PED_PORTS
+ objective == OBJECTIVE_LEAVE_CAR_AND_DIE ||
+#endif
objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
}
@@ -2477,7 +2535,11 @@ CPed::RestorePreviousObjective(void)
if (m_objective == OBJECTIVE_NONE)
return;
- if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
+#ifdef VC_PED_PORTS
+ && m_nPedState != PED_CARJACK
+#endif
+ )
m_pedInObjective = nil;
if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) {
@@ -2531,6 +2593,9 @@ CPed::SetObjective(eObjective newObj, void *entity)
break;
case OBJECTIVE_LEAVE_VEHICLE:
case OBJECTIVE_FLEE_CAR:
+#ifdef VC_PED_PORTS
+ case OBJECTIVE_LEAVE_CAR_AND_DIE:
+#endif
return;
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
@@ -2550,7 +2615,11 @@ CPed::SetObjective(eObjective newObj, void *entity)
break;
}
} else {
- if (newObj == OBJECTIVE_LEAVE_VEHICLE && !bInVehicle)
+ if ((newObj == OBJECTIVE_LEAVE_VEHICLE
+#ifdef VC_PED_PORTS
+ || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE
+#endif
+ ) && !bInVehicle)
return;
}
@@ -2598,6 +2667,9 @@ CPed::SetObjective(eObjective newObj, void *entity)
m_pedFormation = 1;
break;
case OBJECTIVE_LEAVE_VEHICLE:
+#ifdef VC_PED_PORTS
+ case OBJECTIVE_LEAVE_CAR_AND_DIE:
+#endif
case OBJECTIVE_FLEE_CAR:
m_carInObjective = (CVehicle*)entity;
m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
@@ -2667,8 +2739,14 @@ CPed::SetObjective(eObjective newObj)
return;
if (newObj == OBJECTIVE_NONE) {
- if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
- && IsPedInControl()) {
+ if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
+#ifdef VC_PED_PORTS
+ || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE)
+ && !IsPlayer()
+#else
+ )
+#endif
+ && !IsPedInControl()) {
bStartWanderPathOnFoot = true;
return;
@@ -2855,6 +2933,21 @@ CPed::ReactToAttack(CEntity *attacker)
return;
}
+#ifdef VC_PED_PORTS
+ if (m_nPedState == PED_DRIVING && bInVehicle && m_pMyVehicle
+ && (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING)) {
+
+ if (m_pMyVehicle->VehicleCreatedBy == RANDOM_VEHICLE
+ && (m_pMyVehicle->m_status == STATUS_SIMPLE || m_pMyVehicle->m_status == STATUS_PHYSICS)
+ && m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) {
+
+ CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
+ m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 60.0f * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity;
+ m_pMyVehicle->m_status = STATUS_PHYSICS;
+ }
+ } else
+#endif
if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) {
CPed *ourLeader = m_leader;
if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
@@ -3727,6 +3820,51 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (bInVehicle) {
if (method != WEAPONTYPE_WATER) {
+#ifdef VC_PED_PORTS
+ if (m_pMyVehicle) {
+ if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) {
+ if (m_pMyVehicle->m_status == STATUS_SIMPLE) {
+ m_pMyVehicle->m_status = STATUS_PHYSICS;
+ CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
+ }
+ m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
+ m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
+ }
+ if (m_pMyVehicle->CanPedExitCar()) {
+ SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle);
+ } else {
+ m_fHealth = 0.0f;
+ if (m_pMyVehicle && m_pMyVehicle->pDriver == this) {
+ SetRadioStation();
+ m_pMyVehicle->m_status = STATUS_ABANDONED;
+ }
+ SetDie(dieAnim, dieDelta, dieSpeed);
+ /*
+ if (damagedBy == FindPlayerPed() && damagedBy != this) {
+ // PlayerInfo stuff
+ }
+ */
+ }
+ for (int i = 0; i < 8; i++) {
+ CPed* passenger = m_pMyVehicle->pPassengers[i];
+ if (passenger && passenger != this && damagedBy)
+ passenger->ReactToAttack(damagedBy);
+ }
+
+ CPed *driverOfVeh = m_pMyVehicle->pDriver;
+ if (driverOfVeh && driverOfVeh != this && damagedBy)
+ driverOfVeh->ReactToAttack(damagedBy);
+
+ if (damagedBy == FindPlayerPed() || damagedBy && damagedBy == FindPlayerVehicle()) {
+ CDarkel::RegisterKillByPlayer(this, method, headShot);
+ m_threatEntity = FindPlayerPed();
+ } else {
+ CDarkel::RegisterKillNotByPlayer(this, method);
+ }
+ }
+#endif
m_fHealth = 1.0f;
return false;
}
@@ -3741,6 +3879,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
SetDie(dieAnim, dieDelta, dieSpeed);
if (damagedBy == player || damagedBy && damagedBy == FindPlayerVehicle()) {
+
+ // There are PlayerInfo stuff here in VC
CDarkel::RegisterKillByPlayer(this, method, headShot);
m_threatEntity = player;
} else {
@@ -3893,9 +4033,16 @@ CPed::ClearObjective(void)
if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
if (m_pMyVehicle->pDriver != this) {
- bWanderPathAfterExitingCar = true;
+#ifdef VC_PED_PORTS
+ if(!IsPlayer())
+#endif
+ bWanderPathAfterExitingCar = true;
+
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
}
+#ifdef VC_PED_PORTS
+ m_nLastPedState = PED_NONE;
+#endif
} else {
SetIdle();
SetMoveState(PEDMOVE_STILL);
@@ -4934,7 +5081,7 @@ CPed::SetWaitState(eWaitState state, void *time)
break;
case WAITSTATE_CROSS_ROAD:
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 1000;
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 3000.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
break;
case WAITSTATE_CROSS_ROAD_LOOK:
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 8.0f);
@@ -4953,7 +5100,7 @@ CPed::SetWaitState(eWaitState state, void *time)
case WAITSTATE_DOUBLEBACK:
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500;
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 3000.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
break;
case WAITSTATE_HITWALL:
m_headingRate = 2.0f;
@@ -4972,14 +5119,14 @@ CPed::SetWaitState(eWaitState state, void *time)
case WAITSTATE_TURN180:
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TURN_180, 3000.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TURN_180, 4.0f);
animAssoc->SetFinishCallback(FinishedWaitCB, this);
animAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
break;
case WAITSTATE_SURPRISE:
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 3000.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 4.0f);
animAssoc->SetFinishCallback(FinishedWaitCB, this);
break;
case WAITSTATE_STUCK:
@@ -4987,7 +5134,7 @@ CPed::SetWaitState(eWaitState state, void *time)
SetMoveAnim();
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 3000.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
@@ -5000,7 +5147,7 @@ CPed::SetWaitState(eWaitState state, void *time)
SetMoveAnim();
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 3000.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
break;
case WAITSTATE_PLAYANIM_COWER:
waitAnim = ANIM_HANDSCOWER;
@@ -5016,7 +5163,7 @@ CPed::SetWaitState(eWaitState state, void *time)
else
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 3000.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 4.0f);
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
break;
case WAITSTATE_PLAYANIM_DUCK:
@@ -5032,7 +5179,7 @@ CPed::SetWaitState(eWaitState state, void *time)
else
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 3000.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 4.0f);
animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
@@ -5042,7 +5189,7 @@ CPed::SetWaitState(eWaitState state, void *time)
SetMoveAnim();
m_headingRate = 0.0f;
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500;
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 3000.0f);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
break;
default:
m_nWaitState = WAITSTATE_FALSE;
@@ -5658,21 +5805,22 @@ uint8
CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
{
RwMatrix mat;
+ uint8 retVal = 2;
CPedIK::GetWorldMatrix(GetNodeFrame(PED_HEAD), &mat);
float headZ = RwMatrixGetPos(&mat)->z;
if (m_nPedState == PED_FALL)
- return 1;
+ retVal = 1;
float colZ = colPoint.point.z;
if (colZ < headZ)
- return 1;
+ retVal = 1;
if (headZ + 0.2f <= colZ)
- return 0;
+ retVal = 0;
- return 2;
+ return retVal;
}
bool
@@ -6523,7 +6671,11 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
if (obstacle) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+#ifndef VC_PED_PORTS
CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f);
+#else
+ CAnimBlendAssociation* handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 8.0f);
+#endif
handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped);
ped->bIsLanding = true;
@@ -6542,12 +6694,20 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
- if (ped->IsPlayer())
+ if (ped->IsPlayer()
+#ifdef VC_PED_PORTS
+ || ped->m_pedInObjective && ped->m_pedInObjective->IsPlayer()
+#endif
+ )
ped->ApplyMoveForce(0.0f, 0.0f, 8.5f);
else
ped->ApplyMoveForce(0.0f, 0.0f, 4.5f);
- if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D()) {
+ if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D()
+#ifdef VC_PED_PORTS
+ || ped->m_pCurrentPhysSurface
+#endif
+ ) {
if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur);
@@ -6557,6 +6717,12 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(ped->m_fRotationCur);
ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(ped->m_fRotationCur);
}
+#ifdef VC_PED_PORTS
+ if (ped->m_pCurrentPhysSurface) {
+ ped->m_vecMoveSpeed.x += ((CPhysical*)ped->m_pCurrentPhysSurface)->m_vecMoveSpeed.x;
+ ped->m_vecMoveSpeed.y += ((CPhysical*)ped->m_pCurrentPhysSurface)->m_vecMoveSpeed.y;
+ }
+#endif
}
ped->bIsStanding = false;
@@ -6650,7 +6816,7 @@ CPed::Wait(void)
}
break;
- case WAITSTATE_LOOK_PED:
+ case WAITSTATE_CROSS_ROAD_LOOK:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
m_nWaitState = WAITSTATE_FALSE;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
@@ -6807,7 +6973,9 @@ CPed::Wait(void)
if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) {
if (GetWeapon()->IsTypeMelee()) {
-
+#ifdef VC_PED_PORTS
+ if(m_pedStats->m_flags & STAT_GUN_PANIC) {
+#endif
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget);
if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) {
@@ -6821,6 +6989,12 @@ CPed::Wait(void)
ProcessObjective();
SetMoveState(PEDMOVE_WALK);
}
+#ifdef VC_PED_PORTS
+ } else {
+ SetObjective(OBJECTIVE_NONE);
+ SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
+ }
+#endif
} else {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_pLookTarget);
SetObjectiveTimer(20000);
@@ -6867,6 +7041,19 @@ CPed::Wait(void)
}
m_nWaitState = WAITSTATE_FALSE;
}
+#ifdef VC_PED_PORTS
+ else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) {
+ if (m_pedInObjective) {
+ if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
+
+ // VC also calls CleanUpOldReference here for old LookTarget.
+ m_pLookTarget = m_pedInObjective;
+ m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+ TurnBody();
+ }
+ }
+ }
+#endif
break;
case WAITSTATE_FINISH_FLEE:
@@ -7095,7 +7282,7 @@ CPed::Flee(void)
if (dirDiff > 2 && dirDiff < 6) {
realLastNode = nil;
m_pLastPathNode = m_pNextPathNode;
- m_pNextPathNode = 0;
+ m_pNextPathNode = nil;
}
}
@@ -8230,7 +8417,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
Say(SOUND_PED_DEFEND);
}
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined VC_PED_PORTS
// Killing gang members with car wasn't triggering a fight, until now... Taken from VC.
if (IsGangMember()) {
CPed *driver = car->pDriver;
@@ -10115,7 +10302,11 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
} else if (ped->m_vehEnterType == CAR_DOOR_RF
&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
(veh->pDriver != nil &&
- (veh->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE || !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {
+ (veh->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE
+#ifdef VC_PED_PORTS
+ && veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE
+#endif
+ || !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
veh->m_veh_flagC10 = false;
@@ -10348,7 +10539,11 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
void
CPed::SetJump(void)
{
- if (!bInVehicle && (m_nSurfaceTouched != SURFACE_STONE || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
+ if (!bInVehicle &&
+#ifdef VC_PED_PORTS
+ m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
+#endif
+ (m_nSurfaceTouched != SURFACE_STONE || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
SetStoredState();
m_nPedState = PED_JUMP;
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
@@ -10632,6 +10827,14 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
PedSetOutCarCB(nil, ped);
return;
}
+#ifdef VC_PED_PORTS
+ CVector posForZ = ped->GetPosition();
+ CPedPlacement::FindZCoorForPed(&posForZ);
+ if (ped->GetPosition().z - 0.5f > posForZ.z) {
+ PedSetOutCarCB(nil, ped);
+ return;
+ }
+#endif
veh->m_nStaticFrames = 0;
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
@@ -10706,6 +10909,11 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
}
+#ifdef VC_PED_PORTS
+ if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE)
+ closeDoor = false;
+#endif
+
if (!closeDoor) {
if (!veh->IsDoorMissing(door) && !veh->bIsBus) {
((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
@@ -11310,11 +11518,17 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_actionX = 0.0f;
ped->m_actionY = 0.0f;
ped->m_ped_flagI4 = false;
- if (veh && veh->IsCar())
+ if (veh && veh->IsBoat())
ped->ApplyMoveSpeed();
if (ped->m_objective == OBJECTIVE_LEAVE_VEHICLE)
ped->RestorePreviousObjective();
+#ifdef VC_PED_PORTS
+ else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
+ ped->m_fHealth = 0.0f;
+ ped->SetDie(ANIM_FLOOR_HIT, 4.0f, 0.5f);
+ }
+#endif
ped->bInVehicle = false;
if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
@@ -11373,6 +11587,12 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
}
}
+#ifdef VC_PED_PORTS
+ else {
+ ped->m_nPedState = PED_IDLE;
+ }
+#endif
+
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
@@ -11846,6 +12066,1289 @@ CPed::Render(void)
}
}
+void
+CPed::ProcessObjective(void)
+{
+ if (bClearObjective && (IsPedInControl() || m_nPedState == PED_DRIVING)) {
+ ClearObjective();
+ bClearObjective = false;
+ }
+ UpdateFromLeader();
+
+ CVector carOrOurPos;
+ CVector targetCarOrHisPos;
+ CVector distWithTarget;
+
+ if (m_objective != OBJECTIVE_NONE && (IsPedInControl() || m_nPedState == PED_DRIVING)) {
+ if (bInVehicle) {
+ if (!m_pMyVehicle) {
+ bInVehicle = false;
+ return;
+ }
+ carOrOurPos = m_pMyVehicle->GetPosition();
+ } else {
+ carOrOurPos = GetPosition();
+ }
+
+ if (m_pedInObjective) {
+ if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR && m_pedInObjective->m_pMyVehicle) {
+ targetCarOrHisPos = m_pedInObjective->m_pMyVehicle->GetPosition();
+ } else {
+ targetCarOrHisPos = m_pedInObjective->GetPosition();
+ }
+ distWithTarget = targetCarOrHisPos - carOrOurPos;
+ } else if (m_carInObjective) {
+ targetCarOrHisPos = m_carInObjective->GetPosition();
+ distWithTarget = targetCarOrHisPos - carOrOurPos;
+ }
+
+ switch (m_objective) {
+ case OBJECTIVE_NONE:
+ case OBJECTIVE_GUARD_AREA:
+ case OBJECTIVE_FOLLOW_CAR_IN_CAR:
+ case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
+ case OBJECTIVE_DESTROY_OBJ:
+ case OBJECTIVE_23:
+ case OBJECTIVE_24:
+ case OBJECTIVE_SET_LEADER:
+ break;
+ case OBJECTIVE_IDLE:
+ SetIdle();
+ m_objective = OBJECTIVE_NONE;
+ SetMoveState(PEDMOVE_STILL);
+ break;
+ case OBJECTIVE_FLEE_TILL_SAFE:
+ if (bInVehicle && m_pMyVehicle) {
+ SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ bFleeAfterExitingCar = true;
+ } else if (m_nPedState != PED_FLEE_POS) {
+ SetFlee(GetPosition(), 10000);
+ bUsePedNodeSeek = true;
+ m_pNextPathNode = nil;
+ }
+ break;
+ case OBJECTIVE_GUARD_SPOT:
+ {
+ distWithTarget = m_vecSeekPosEx - GetPosition();
+ if (m_pedInObjective) {
+ SetLookFlag(m_pedInObjective, true);
+ m_pLookTarget = m_pedInObjective;
+ m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+ TurnBody();
+ }
+ float distWithTargetSc = distWithTarget.Magnitude();
+ if (2.0f * m_distanceToCountSeekDoneEx >= distWithTargetSc) {
+ if (m_pedInObjective) {
+ if (distWithTargetSc <= m_distanceToCountSeekDoneEx)
+ SetIdle();
+ else
+ SetSeek(m_vecSeekPosEx, m_distanceToCountSeekDoneEx);
+ } else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
+ int threatType = ScanForThreats();
+ SetLookTimer(CGeneral::GetRandomNumberInRange(500, 1500));
+
+ // Second condition is pointless and isn't there in Mobile.
+ if (threatType == 0x100000 || (threatType == 0x800000 && m_threatEntity) || m_threatEntity) {
+ if (m_threatEntity->IsPed())
+ SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
+ }
+ }
+ } else {
+ SetSeek(m_vecSeekPosEx, m_distanceToCountSeekDoneEx);
+ }
+ break;
+ }
+ case OBJECTIVE_WAIT_IN_CAR:
+ m_nPedState = PED_DRIVING;
+ break;
+ case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
+ m_nPedState = PED_DRIVING;
+ break;
+ case OBJECTIVE_KILL_CHAR_ANY_MEANS:
+ {
+ if (m_pedInObjective) {
+ if (m_pedInObjective->IsPlayer() && CharCreatedBy != MISSION_CHAR
+ && m_nPedType != PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops
+ && !bKindaStayInSamePlace) {
+
+ SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ break;
+ }
+ if (bInVehicle && m_pMyVehicle) {
+ if (distWithTarget.Magnitude() >= 20.0f
+ || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() >= 0.0004f) {
+ if (m_pMyVehicle->pDriver == this
+ && !m_pMyVehicle->m_nGettingInFlags) {
+ m_pMyVehicle->m_status = STATUS_PHYSICS;
+ m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
+ if (m_nPedType == PEDTYPE_COP) {
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (60.0f * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity);
+ m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
+ } else {
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 60.0f * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity * 0.8f;
+ m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
+ }
+ m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ }
+ } else {
+ bool targetHasVeh = m_pedInObjective->bInVehicle;
+ if (!targetHasVeh
+ || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar()) {
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ }
+ }
+ break;
+ }
+ if (distWithTarget.Magnitude() > 30.0f && !bKindaStayInSamePlace) {
+ if (m_pMyVehicle) {
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
+ } else {
+ float closestVehDist = 60.0f;
+ int16 lastVehicle;
+ CEntity* vehicles[8];
+ CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ CVehicle *foundVeh = nil;
+ for(int i = 0; i < lastVehicle; i++) {
+ CVehicle *nearVeh = (CVehicle*)vehicles[i];
+ /*
+ Not used.
+ CVector vehSpeed = nearVeh->GetSpeed();
+ CVector ourSpeed = GetSpeed();
+ */
+ CVector vehDistVec = nearVeh->GetPosition() - GetPosition();
+ if (vehDistVec.Magnitude() < closestVehDist && m_pedInObjective->m_pMyVehicle != nearVeh
+ && nearVeh->CanPedOpenLocks(this)) {
+
+ foundVeh = nearVeh;
+ closestVehDist = vehDistVec.Magnitude();
+ }
+ }
+ m_pMyVehicle = foundVeh;
+ if (m_pMyVehicle) {
+ m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
+ } else if (!GetIsOnScreen()) {
+ CVector ourPos = GetPosition();
+ int closestNode = ThePaths.FindNodeClosestToCoors(ourPos, PATH_CAR, 20.0f);
+ if (closestNode >= 0) {
+ int16 colliding;
+ CWorld::FindObjectsKindaColliding(
+ ThePaths.m_pathNodes[closestNode].pos, 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
+ if (!colliding) {
+ CZoneInfo zoneInfo;
+ int chosenCarClass;
+ CTheZones::GetZoneInfoForTimeOfDay(&ourPos, &zoneInfo);
+ int chosenModel = CCarCtrl::ChooseModel(&zoneInfo, &ourPos, &chosenCarClass);
+ CAutomobile *newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE);
+ if (newVeh) {
+ newVeh->GetPosition() = ThePaths.m_pathNodes[closestNode].pos;
+ newVeh->GetPosition().z += 4.0f;
+ newVeh->SetHeading(DEGTORAD(200.0f));
+ newVeh->m_status = STATUS_ABANDONED;
+ newVeh->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(newVeh);
+ m_pMyVehicle = newVeh;
+ if (m_pMyVehicle) {
+ m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
+ }
+ }
+ }
+ }
+ }
+ }
+ break;
+ }
+ } else {
+ ClearLookFlag();
+ m_ped_flagD40 = true;
+ }
+ }
+ case OBJECTIVE_KILL_CHAR_ON_FOOT:
+ {
+ bool killPlayerInNoPoliceZone = false;
+ if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && bInVehicle && m_pMyVehicle) {
+ SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ break;
+ }
+
+ if (!m_pedInObjective || m_pedInObjective->DyingOrDead()) {
+ ClearLookFlag();
+ m_ped_flagD40 = true;
+ SetMoveAnim();
+ break;
+ }
+ if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice())
+ killPlayerInNoPoliceZone = true;
+
+ if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) {
+ if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee() && !GetWeapon()->IsTypeMelee())
+ bNotAllowedToDuck = true;
+ } else {
+ if (!m_pedInObjective->bInVehicle) {
+ if (m_pedInObjective->GetWeapon()->IsTypeMelee() || GetWeapon()->IsTypeMelee()) {
+ bNotAllowedToDuck = false;
+ bCrouchWhenShooting = false;
+ } else if (DuckAndCover()) {
+ break;
+ }
+ } else {
+ bNotAllowedToDuck = false;
+ bCrouchWhenShooting = false;
+ }
+ }
+ if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) {
+ SetMoveState(PEDMOVE_STILL);
+ break;
+ }
+ if (m_pedInObjective->IsPlayer()) {
+ CPlayerPed *player = FindPlayerPed();
+ if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops
+ || player->m_pWanted->m_bIgnoredByEveryone
+ || m_pedInObjective->bIsInWater
+ || m_pedInObjective->m_nPedState == PED_ARRESTED) {
+
+ if (m_nPedState != PED_ARREST_PLAYER)
+ SetIdle();
+
+ break;
+ }
+ }
+ CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ float wepRange = wepInfo->m_fRange;
+ float wepRangeAdjusted;
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
+ wepRangeAdjusted = wepRange / 3.0f;
+ } else {
+ if (m_nPedState == PED_FIGHT) {
+ if (!IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK))
+ wepRange = 2.0f;
+ } else {
+ wepRange = 1.3f;
+ }
+ wepRangeAdjusted = wepRange;
+ }
+ if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && wepRangeAdjusted < 2.5f) {
+ wepRangeAdjusted = 2.5f;
+ }
+ if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
+ && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) {
+ SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ break;
+ }
+ if (m_pedInObjective->m_fHealth <= 0.0f) {
+ m_ped_flagD40 = true;
+ bScriptObjectiveCompleted = true;
+ SetMoveAnim();
+ break;
+ }
+ float distWithTargetSc = distWithTarget.Magnitude();
+ if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+ CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle;
+ if (vehOfTarget->bIsInWater || vehOfTarget->m_status == STATUS_PLAYER_DISABLED
+ || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) {
+ SetIdle();
+ return;
+ }
+ SetLookFlag(vehOfTarget, false);
+ if (m_nPedState != PED_CARJACK) {
+ if (m_pedInObjective->m_nPedState != PED_ARRESTED) {
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds() && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE
+ && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) {
+
+ // I hope so
+ CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
+ CVector maxShotPos = vehOfTarget->GetPosition() - ourHead;
+ maxShotPos.Normalise();
+ maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
+
+ CWorld::bIncludeDeadPeds = true;
+ CColPoint foundCol;
+ CEntity *foundEnt;
+ CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
+ true, true, true, true, false, true, false);
+ CWorld::bIncludeDeadPeds = false;
+ if (foundEnt == vehOfTarget) {
+ SetAttack(vehOfTarget);
+ m_pPointGunAt = vehOfTarget;
+ if (vehOfTarget)
+ vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt);
+
+ SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
+ if (distWithTargetSc <= m_distanceToCountSeekDone) {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500));
+ SetMoveState(PEDMOVE_STILL);
+ } else {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
+ }
+ }
+ }
+ else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
+ if (vehOfTarget) {
+ if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
+ GoToNearestDoor(vehOfTarget);
+ } else {
+ m_vehEnterType = 0;
+ if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
+ m_vehEnterType = CAR_DOOR_LF;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
+ m_vehEnterType = CAR_DOOR_RF;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
+ m_vehEnterType = CAR_DOOR_LR;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
+ m_vehEnterType = CAR_DOOR_RR;
+ }
+ // Unused
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
+ SetSeekCar(vehOfTarget, m_vehEnterType);
+ SetMoveState(PEDMOVE_RUN);
+ }
+ }
+ }
+ }
+ }
+ SetMoveAnim();
+ break;
+ }
+ if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
+ SetLookFlag(m_pedInObjective, false);
+ TurnBody();
+ }
+ if (m_nPedType == PEDTYPE_COP && distWithTargetSc < 1.5f && m_pedInObjective->IsPlayer()) {
+ if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
+ || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) {
+
+ ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective);
+ return;
+ }
+ }
+ if (!bKindaStayInSamePlace && !m_ped_flagD8 && m_nPedState != PED_ATTACK && !killPlayerInNoPoliceZone) {
+ if (distWithTargetSc > wepRange
+ || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
+ || m_pedInObjective->m_nPedState == PED_ARRESTED
+ || (m_pedInObjective->m_nPedState == PED_ENTER_CAR || m_pedInObjective->m_nPedState == PED_CARJACK) && distWithTargetSc < 3.0f
+ || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective, DEGTORAD(60.0f))) {
+
+ if (m_pedInObjective->m_nPedState == PED_ENTER_CAR || m_pedInObjective->m_nPedState == PED_CARJACK)
+ wepRangeAdjusted = 2.0f;
+
+ if (bUsePedNodeSeek) {
+ CVector bestCoords(0.0f, 0.0f, 0.0f);
+ m_vecSeekPos = m_pedInObjective->GetPosition();
+
+ if (!m_pNextPathNode)
+ FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
+
+ if (m_pNextPathNode)
+ m_vecSeekPos = m_pNextPathNode->pos;
+
+ SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
+ } else {
+ SetSeek(m_pedInObjective, wepRangeAdjusted);
+ }
+ bCrouchWhenShooting = false;
+ if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) {
+ if (wepRange <= 5.0f) {
+ if (m_pedInObjective->IsPlayer()
+ && FindPlayerPed()->m_bSpeedTimerFlag
+ && (IsGangMember() || m_nPedType == PEDTYPE_COP)
+ && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) {
+ GiveWeapon(WEAPONTYPE_COLT45, 1000);
+ SetCurrentWeapon(WEAPONTYPE_COLT45);
+ }
+ } else {
+ m_ped_flagD8 = true;
+ }
+ SetMoveState(PEDMOVE_STILL);
+ SetMoveAnim();
+ break;
+ }
+ m_ped_flagD8 = false;
+ SetMoveAnim();
+ break;
+ }
+ }
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds()
+ && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+ if (bIsDucking) {
+ CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ if (duckAnim) {
+ duckAnim->blendDelta = -2.0f;
+ break;
+ }
+ bIsDucking = false;
+ } else if (wepRange <= 5.0f) {
+ SetMoveState(PEDMOVE_STILL);
+ SetAttack(m_pedInObjective);
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
+ GetPosition().x, GetPosition().y);
+ SetShootTimer(CGeneral::GetRandomNumberInRange(0.0f, 500.0f));
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(0.0f, 1500.0f));
+ m_ped_flagF40 = false;
+
+ } else {
+ CVector target;
+ CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
+ if (m_pedInObjective->IsPed())
+ m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d*)&target, PED_MID);
+ else
+ target = m_pedInObjective->GetPosition();
+
+ target -= ourHead;
+ target.Normalise();
+ target = target * wepInfo->m_fRange + ourHead;
+
+ CWorld::bIncludeDeadPeds = true;
+ CEntity *foundEnt = nil;
+ CColPoint foundCol;
+
+ CWorld::ProcessLineOfSight(
+ ourHead, target, foundCol, foundEnt,
+ true, true, true, false, true, false);
+ CWorld::bIncludeDeadPeds = 0;
+ if (foundEnt == m_pedInObjective) {
+ SetAttack(m_pedInObjective);
+ m_pPointGunAt = m_pedInObjective;
+ if (m_pedInObjective)
+ m_pedInObjective->RegisterReference((CEntity **) &m_pPointGunAt);
+
+ SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 2000.0f));
+
+ int time;
+ if (distWithTargetSc <= wepRangeAdjusted)
+ time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f);
+ else
+ time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f);
+
+ SetAttackTimer(time);
+ m_ped_flagF40 = false;
+
+ } else if (foundEnt) {
+ if (foundEnt->IsPed()) {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f));
+ m_ped_flagF40 = false;
+ } else {
+ if (foundEnt->IsObject()) {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f));
+ m_ped_flagF40 = true;
+ } else if (foundEnt->IsVehicle()) {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f));
+ m_ped_flagF40 = true;
+ } else {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f));
+ m_ped_flagF40 = true;
+ }
+ }
+
+ m_fleeFrom = foundEnt;
+ m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom);
+ SetPointGunAt(m_pedInObjective);
+ }
+ }
+ } else {
+ if (!m_pedInObjective->m_pCurrentPhysSurface)
+ m_ped_flagD8 = false;
+
+ if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
+
+ // This is weird...
+ if (bNotAllowedToDuck && bKindaStayInSamePlace) {
+ if (!bIsDucking) {
+ CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ if (!duckAnim || duckAnim->blendDelta < 0.0f) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
+ bIsDucking = true;
+ }
+ break;
+ } else {
+ CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ if (!duckAnim || duckAnim->blendDelta < 0.0f) {
+ bIsDucking = false;
+ } else {
+ break;
+ }
+ }
+ }
+ if (m_ped_flagF40) {
+ if (m_nPedType == PEDTYPE_COP) {
+ if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45
+ || m_fleeFrom && m_fleeFrom->IsObject()) {
+ wepRangeAdjusted = 6.0f;
+ } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) {
+ wepRangeAdjusted = 4.0f;
+ } else {
+ wepRangeAdjusted = 2.0f;
+ }
+ } else {
+ wepRangeAdjusted = 2.0f;
+ }
+ }
+ if (distWithTargetSc <= wepRangeAdjusted) {
+ SetMoveState(PEDMOVE_STILL);
+ bIsPointingGunAt = true;
+ if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) {
+ m_attackTimer = CTimer::GetTimeInMilliseconds();
+ SetIdle();
+ }
+ } else {
+ if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS
+ && !m_ped_flagD8 && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) {
+ Say(SOUND_PED_ATTACK);
+ SetSeek(m_pedInObjective, wepRangeAdjusted);
+ bIsRunning = true;
+ }
+ }
+ }
+ }
+
+ if (distWithTargetSc < 2.5f && wepRange > 5.0f
+ && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE) {
+
+ SetAttack(m_pedInObjective);
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds()) {
+ int time = CGeneral::GetRandomNumberInRange(500.0f, 1000.0f);
+ SetAttackTimer(time);
+ SetShootTimer(time - 500);
+ }
+ SetMoveState(PEDMOVE_STILL);
+ }
+ if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer)
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y);
+
+ SetMoveAnim();
+ break;
+ }
+ case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
+ case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
+ {
+ if (bInVehicle && m_pMyVehicle) {
+ if (m_nPedState == PED_DRIVING)
+ SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ } else if (m_nPedState != PED_FLEE_ENTITY) {
+ int time;
+ if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS)
+ time = 0;
+ else
+ time = 6000;
+
+ SetFlee(m_pedInObjective, time);
+ bUsePedNodeSeek = true;
+ m_pNextPathNode = nil;
+ }
+ break;
+ }
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ {
+ if (m_pedInObjective) {
+ float safeDistance = 2.0f;
+ if (m_pedInObjective->bInVehicle)
+ safeDistance = 3.0f;
+
+ float distWithTargetSc = distWithTarget.Magnitude();
+ if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) {
+ if (distWithTargetSc <= safeDistance) {
+ bScriptObjectiveCompleted = true;
+ if (m_nPedState != PED_ATTACK) {
+ SetIdle();
+ m_pLookTarget = m_pedInObjective;
+ m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+ TurnBody();
+ }
+ if (distWithTargetSc > 2.0f)
+ SetMoveState(m_pedInObjective->m_nMoveState);
+ else
+ SetMoveState(PEDMOVE_STILL);
+ } else {
+ SetSeek(m_pedInObjective, safeDistance);
+ if (distWithTargetSc >= 5.0f) {
+ if (m_leader && m_leader->m_nMoveState == PEDMOVE_SPRINT)
+ SetMoveState(PEDMOVE_SPRINT);
+ else
+ SetMoveState(PEDMOVE_RUN);
+ } else {
+ if (m_leader && m_leader->m_nMoveState != PEDMOVE_STILL
+ && m_leader->m_nMoveState != PEDMOVE_NONE) {
+ if (m_leader->IsPlayer()) {
+ if (distWithTargetSc >= 3.0f && FindPlayerPed()->m_fMoveSpeed >= 1.3f)
+ SetMoveState(PEDMOVE_RUN);
+ else
+ SetMoveState(PEDMOVE_WALK);
+ } else {
+ SetMoveState(m_leader->m_nMoveState);
+ }
+ } else if (distWithTargetSc <= 3.0f) {
+ SetMoveState(PEDMOVE_WALK);
+ } else {
+ SetMoveState(PEDMOVE_RUN);
+ }
+ }
+ }
+ }
+ } else {
+ SetObjective(OBJECTIVE_NONE);
+ }
+ break;
+ }
+ case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ {
+ if (m_pedInObjective) {
+ CVector posToGo = GetFormationPosition();
+ distWithTarget = posToGo - carOrOurPos;
+ SetSeek(posToGo, 1.0f);
+ if (distWithTarget.Magnitude() <= 3.0f) {
+ SetSeek(posToGo, 1.0f);
+ if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL)
+ SetMoveState(m_pedInObjective->m_nMoveState);
+ } else {
+ SetSeek(posToGo, 1.0f);
+ SetMoveState(PEDMOVE_RUN);
+ }
+ } else {
+ SetObjective(OBJECTIVE_NONE);
+ }
+ break;
+ }
+ case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
+ {
+ if (m_carInObjective) {
+ if (!bInVehicle && m_carInObjective->m_nNumPassengers >= m_carInObjective->m_nNumMaxPassengers) {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ if (IsPedInControl())
+ m_pMyVehicle = nil;
+
+ break;
+ }
+
+ if (m_prevObjective == OBJECTIVE_HAIL_TAXI && !((CAutomobile*)m_carInObjective)->bTaxiLight) {
+ RestorePreviousObjective();
+ ClearObjective();
+ SetWanderPath(CGeneral::GetRandomNumber() & 7);
+ bIsRunning = false;
+ break;
+ }
+ if (m_objectiveTimer && m_objectiveTimer < CTimer::GetTimeInMilliseconds()) {
+ if (m_nPedState != PED_CARJACK && m_nPedState != PED_ENTER_CAR) {
+ bool foundSeat = false;
+ if (m_carInObjective->pPassengers[0] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
+ if (m_carInObjective->pPassengers[1] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
+ if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
+ foundSeat = false;
+ } else {
+ m_vehEnterType = CAR_DOOR_RR;
+ foundSeat = true;
+ }
+ } else {
+ m_vehEnterType = CAR_DOOR_LR;
+ foundSeat = true;
+ }
+ } else {
+ m_vehEnterType = CAR_DOOR_RF;
+ foundSeat = true;
+ }
+ for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) {
+ if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
+ m_vehEnterType = CAR_DOOR_RF;
+ foundSeat = true;
+ }
+ }
+ if (foundSeat) {
+ GetPosition() = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType);
+ SetEnterCar(m_carInObjective, m_vehEnterType);
+ }
+ }
+ m_objectiveTimer = 0;
+ }
+ }
+ }
+ case OBJECTIVE_ENTER_CAR_AS_DRIVER:
+ {
+ if (!m_carInObjective || bInVehicle) {
+ m_ped_flagD40 = true;
+ bScriptObjectiveCompleted = true;
+ RestorePreviousState();
+ } else {
+ if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds()) {
+ SetMoveState(PEDMOVE_STILL);
+ break;
+ }
+ if (IsPedInControl()) {
+ if (m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
+ if (distWithTarget.Magnitude() < 20.0f) {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ return;
+ }
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (m_carInObjective->pDriver) {
+ if (m_carInObjective->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS && m_carInObjective->pDriver != m_pedInObjective) {
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
+ m_carInObjective->m_veh_flagC10 = false;
+ }
+ }
+ }
+ } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
+ if (m_carInObjective->pDriver) {
+ if (m_carInObjective->pDriver->m_nPedType == m_nPedType) {
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
+ m_carInObjective->m_veh_flagC10 = false;
+ }
+ }
+ }
+ if (m_carInObjective->IsUpsideDown() && m_carInObjective->m_vehType != VEHICLE_TYPE_BIKE) {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ return;
+ }
+ if (!m_carInObjective->IsBoat() || m_nPedState == PED_SEEK_IN_BOAT) {
+ if (m_nPedState != PED_SEEK_CAR)
+ SetSeekCar(m_carInObjective, 0);
+ } else {
+ SetSeekBoatPosition(m_carInObjective);
+ }
+ if (m_nMoveState == PEDMOVE_STILL && !m_ped_flagB80)
+ SetMoveState(PEDMOVE_RUN);
+
+ if (m_carInObjective && m_carInObjective->m_fHealth > 0.0f) {
+ distWithTarget = m_carInObjective->GetPosition() - GetPosition();
+ if (!bInVehicle) {
+ if (nEnterCarRangeMultiplier * 30.0f < distWithTarget.Magnitude()) {
+ if (!m_carInObjective->pDriver && !m_carInObjective->GetIsOnScreen() && !GetIsOnScreen())
+ WarpPedToNearEntityOffScreen(m_carInObjective);
+
+ if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ if (IsPedInControl())
+ m_pMyVehicle = nil;
+ } else {
+ SetIdle();
+ SetMoveState(PEDMOVE_STILL);
+ }
+ }
+ }
+ } else if (!bInVehicle) {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ if (IsPedInControl())
+ m_pMyVehicle = nil;
+ }
+ }
+ }
+ break;
+ }
+ case OBJECTIVE_DESTROY_CAR:
+ {
+ if (!m_carInObjective) {
+ ClearLookFlag();
+ m_ped_flagD40 = true;
+ break;
+ }
+ float distWithTargetSc = distWithTarget.Magnitude();
+ CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ float wepRange = wepInfo->m_fRange;
+ m_pLookTarget = m_carInObjective;
+ m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+
+ m_pSeekTarget = m_carInObjective;
+ m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
+
+ TurnBody();
+ if (m_carInObjective->m_fHealth <= 0.0f) {
+ ClearLookFlag();
+ bScriptObjectiveCompleted = true;
+ break;
+ }
+
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds() && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE
+ && distWithTargetSc < wepRange) {
+
+ // I hope so
+ CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
+ CVector maxShotPos = m_carInObjective->GetPosition() - ourHead;
+ maxShotPos.Normalise();
+ maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
+
+ CWorld::bIncludeDeadPeds = true;
+ CColPoint foundCol;
+ CEntity *foundEnt;
+ CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
+ true, true, true, true, false, true, false);
+ CWorld::bIncludeDeadPeds = false;
+ if (foundEnt == m_carInObjective) {
+ SetAttack(m_carInObjective);
+ m_pPointGunAt = m_carInObjective;
+ if (m_pPointGunAt)
+ m_pPointGunAt->RegisterReference((CEntity **) &m_pPointGunAt);
+
+ SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
+ if (distWithTargetSc > 10.0f && !bKindaStayInSamePlace) {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
+ } else {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(50, 300));
+ SetMoveState(PEDMOVE_STILL);
+ }
+ }
+ } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace) {
+
+ float safeDistance;
+ if (wepRange <= 5.0f)
+ safeDistance = 3.0f;
+ else
+ safeDistance = wepRange * 0.25f;
+
+ SetSeek(m_carInObjective, safeDistance);
+ SetMoveState(PEDMOVE_RUN);
+ }
+ SetLookFlag(m_carInObjective, false);
+ TurnBody();
+ break;
+ }
+ case OBJECTIVE_GOTO_AREA_ANY_MEANS:
+ {
+ distWithTarget = m_nextRoutePointPos - GetPosition();
+ distWithTarget.z = 0.0f;
+ if (bInVehicle && m_pMyVehicle) {
+ CCarAI::GetCarToGoToCoors(m_pMyVehicle, &m_nextRoutePointPos);
+ CCarCtrl::RegisterVehicleOfInterest(m_pMyVehicle);
+ if (distWithTarget.MagnitudeSqr() < 400.0f) {
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ CPed::ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS);
+ SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ }
+ break;
+ }
+ if (distWithTarget.Magnitude() > 30.0f) {
+ if (m_pMyVehicle) {
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ } else {
+ float closestVehDist = 3600.0f;
+ int16 lastVehicle;
+ CEntity* vehicles[8];
+ CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ CVehicle* foundVeh = nil;
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle* nearVeh = (CVehicle*)vehicles[i];
+ /*
+ Not used.
+ CVector vehSpeed = nearVeh->GetSpeed();
+ CVector ourSpeed = GetSpeed();
+ */
+ CVector vehDistVec = nearVeh->GetPosition() - GetPosition();
+ if (vehDistVec.Magnitude() < closestVehDist
+ && m_pedInObjective->m_pMyVehicle != nearVeh)
+ {
+ foundVeh = nearVeh;
+ closestVehDist = vehDistVec.Magnitude();
+ }
+ }
+ m_pMyVehicle = foundVeh;
+ if (m_pMyVehicle) {
+ m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
+ }
+ }
+ break;
+ }
+ // fall through
+ }
+ case OBJECTIVE_GOTO_AREA_ON_FOOT:
+ case OBJECTIVE_RUN_TO_AREA:
+ {
+ if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA)
+ && bInVehicle && m_pMyVehicle) {
+ SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ } else {
+ distWithTarget = m_nextRoutePointPos - GetPosition();
+ distWithTarget.z = 0.0f;
+ if (sq(m_distanceToCountSeekDone) >= distWithTarget.MagnitudeSqr()) {
+ m_ped_flagD40 = true;
+ bScriptObjectiveCompleted = true;
+ SetMoveState(PEDMOVE_STILL);
+ } else if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || m_nPedState != PED_SEEK_POS) {
+ if (bUsePedNodeSeek) {
+ CVector bestCoords(0.0f, 0.0f, 0.0f);
+ m_vecSeekPos = m_nextRoutePointPos;
+
+ if (!m_pNextPathNode)
+ FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
+
+ if (m_pNextPathNode)
+ m_vecSeekPos = m_pNextPathNode->pos;
+ }
+ SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
+ }
+ }
+
+ break;
+ }
+ case OBJECTIVE_FIGHT_CHAR:
+ {
+ if (m_pedInObjective) {
+ SetLookFlag(m_pedInObjective, true);
+ m_pLookTarget = m_pedInObjective;
+ m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+ m_lookTimer = m_attackTimer;
+ TurnBody();
+ float distWithTargetSc = distWithTarget.Magnitude();
+ if (distWithTargetSc >= 20.0f) {
+ RestorePreviousObjective();
+ } else if (m_attackTimer < CTimer::GetTimeInMilliseconds()) {
+ if (m_nPedState != PED_SEEK_ENTITY && distWithTargetSc >= 2.0f) {
+ SetSeek(m_pedInObjective, 1.0f);
+ } else {
+ SetAttack(m_pedInObjective);
+ SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 1500.0f));
+ }
+ SetAttackTimer(1000);
+ }
+ } else {
+ RestorePreviousObjective();
+ }
+ break;
+ }
+ case OBJECTIVE_FOLLOW_ROUTE:
+ if (HaveReachedNextPointOnRoute(1.0f)) {
+ int nextPoint = GetNextPointOnRoute();
+ m_nextRoutePointPos = CRouteNode::GetPointPosition(nextPoint);
+ } else {
+ SetSeek(m_nextRoutePointPos, 0.8f);
+ }
+ break;
+ case OBJECTIVE_SOLICIT:
+ if (m_carInObjective) {
+ if (m_objectiveTimer <= CTimer::GetTimeInMilliseconds()) {
+ if (!bInVehicle) {
+ SetObjective(OBJECTIVE_NONE);
+ SetWanderPath(CGeneral::GetRandomNumber() & 7);
+ m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ if (IsPedInControl())
+ m_pMyVehicle = nil;
+ }
+ } else {
+ if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_SOLICIT)
+ SetSeekCar(m_carInObjective, 0);
+ }
+ } else {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ if (IsPedInControl())
+ m_pMyVehicle = nil;
+ }
+ break;
+ case OBJECTIVE_HAIL_TAXI:
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ Say(SOUND_PED_TAXI_WAIT);
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TAXI, 4.0f);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ }
+ break;
+ case OBJECTIVE_CATCH_TRAIN:
+ {
+ if (m_carInObjective) {
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
+ } else {
+ CVehicle* trainToEnter = nil;
+ float closestCarDist = 15.0f;
+ CVector pos = GetPosition();
+ int16 lastVehicle;
+ CEntity* vehicles[8];
+
+ CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle* nearVeh = (CVehicle*)vehicles[i];
+ if (nearVeh->IsTrain()) {
+ CVector vehDistVec = GetPosition() - nearVeh->GetPosition();
+ float vehDist = vehDistVec.Magnitude();
+ if (vehDist < closestCarDist && m_pedInObjective->m_pMyVehicle != nearVeh)
+ {
+ trainToEnter = nearVeh;
+ closestCarDist = vehDist;
+ }
+ }
+ }
+ if (trainToEnter) {
+ m_carInObjective = trainToEnter;
+ m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
+ }
+ }
+ break;
+ }
+ case OBJECTIVE_BUY_ICE_CREAM:
+ if (m_carInObjective) {
+ if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_BUY_ICECREAM)
+ SetSeekCar(m_carInObjective, 0);
+ } else {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ if (IsPedInControl())
+ m_pMyVehicle = nil;
+ }
+ break;
+ case OBJECTIVE_STEAL_ANY_CAR:
+ {
+ if (bInVehicle) {
+ bScriptObjectiveCompleted = true;
+ RestorePreviousObjective();
+ } else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
+ CVehicle *carToSteal = nil;
+ float closestCarDist = 30.0f;
+ CVector pos = GetPosition();
+ int16 lastVehicle;
+ CEntity *vehicles[8];
+
+ CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ for(int i = 0; i < lastVehicle; i++) {
+ CVehicle *nearVeh = (CVehicle*)vehicles[i];
+ if (nearVeh->VehicleCreatedBy != MISSION_VEHICLE) {
+ if (nearVeh->m_vecMoveSpeed.Magnitude() <= 0.1f) {
+ if (nearVeh->CanPedOpenLocks(this)) {
+ CVector vehDistVec = GetPosition() - nearVeh->GetPosition();
+ float vehDist = vehDistVec.Magnitude();
+ if (vehDist < closestCarDist) {
+ carToSteal = nearVeh;
+ closestCarDist = vehDist;
+ }
+ }
+ }
+ }
+ }
+ if (carToSteal) {
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal);
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ } else {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ }
+ }
+ break;
+ }
+ case OBJECTIVE_MUG_CHAR:
+ {
+ if (m_pedInObjective) {
+ if (m_pedInObjective->IsPlayer() || m_pedInObjective->bInVehicle || m_pedInObjective->m_fHealth <= 0.0f) {
+ ClearObjective();
+ return;
+ }
+ if (m_pedInObjective->m_nMoveState > PEDMOVE_WALK) {
+ ClearObjective();
+ return;
+ }
+ if (m_pedInObjective->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && m_pedInObjective->m_pedInObjective == this) {
+ SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pedInObjective);
+ SetMoveState(PEDMOVE_SPRINT);
+ return;
+ }
+ if (m_pedInObjective->m_nPedState == PED_FLEE_ENTITY && m_fleeFrom == this
+ || m_pedInObjective->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE && m_pedInObjective->m_pedInObjective == this) {
+ ClearObjective();
+ SetFlee(m_pedInObjective, 15000);
+ bUsePedNodeSeek = true;
+ m_pNextPathNode = nil;
+ SetMoveState(PEDMOVE_WALK);
+ return;
+ }
+ float distWithTargetScSqr = distWithTarget.MagnitudeSqr();
+ if (distWithTargetScSqr <= 100.0f) {
+ if (distWithTargetScSqr <= 1.96f) {
+ CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD);
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
+ GetPosition().x, GetPosition().y);
+
+ if (reloadAssoc || !m_pedInObjective->IsPedShootable()) {
+ if (reloadAssoc &&
+ (!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) {
+ CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
+ punchAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ punchAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+ CVector2D offset(distWithTarget.x, distWithTarget.y);
+ int dir = m_pedInObjective->GetLocalDirection(offset);
+ m_pedInObjective->StartFightDefend(dir, 4, 5);
+ m_pedInObjective->ReactToAttack(this);
+ m_pedInObjective->Say(SOUND_PED_ROBBED);
+ Say(SOUND_PED_MUGGING);
+ bRichFromMugging = true;
+ ClearObjective();
+ if (m_pedInObjective->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
+ || m_pedInObjective->m_pedInObjective != this) {
+ SetFlee(m_pedInObjective, 15000);
+ bUsePedNodeSeek = true;
+ m_pNextPathNode = nil;
+ SetMoveState(PEDMOVE_WALK);
+ m_nLastPedState = PED_WANDER_PATH;
+ } else {
+ SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pedInObjective);
+ SetMoveState(PEDMOVE_SPRINT);
+ m_nLastPedState = PED_WANDER_PATH;
+ }
+ }
+ } else {
+ eWeaponType weaponType = GetWeapon()->m_eWeaponType;
+ if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT)
+ SetCurrentWeapon(WEAPONTYPE_UNARMED);
+
+ CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_AK_RELOAD, 8.0f);
+ newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+ }
+ } else {
+ SetSeek(m_pedInObjective, 1.0f);
+ CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK);
+
+ if (walkAssoc)
+ walkAssoc->speed = 1.3f;
+ }
+ } else {
+ ClearObjective();
+ SetWanderPath(CGeneral::GetRandomNumber() & 7);
+ }
+ } else {
+ ClearObjective();
+ }
+ break;
+ }
+ case OBJECTIVE_FLEE_CAR:
+ if (!bInVehicle && m_nPedState != PED_FLEE_ENTITY && m_pMyVehicle) {
+ RestorePreviousObjective();
+ SetFlee(m_pMyVehicle, 6000);
+ break;
+ }
+ // fall through
+ case OBJECTIVE_LEAVE_VEHICLE:
+ if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
+ if (bInVehicle && m_pMyVehicle) {
+ if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
+ && (m_nPedType != PEDTYPE_COP
+ || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < 0.000025f)) {
+ if (m_pMyVehicle->IsTrain())
+ SetExitTrain(m_pMyVehicle);
+ else
+ SetExitCar(m_pMyVehicle, 0);
+ }
+ } else {
+ RestorePreviousObjective();
+ }
+ }
+ break;
+#ifdef VC_PED_PORTS
+ case OBJECTIVE_LEAVE_CAR_AND_DIE:
+ {
+ if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
+ if (bInVehicle && m_pMyVehicle) {
+ if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
+ && m_nPedState != PED_EXIT_TRAIN) {
+ // VC checks for boat instead of train
+ if (m_pMyVehicle->IsTrain())
+ SetExitTrain(m_pMyVehicle);
+ else if (m_pMyVehicle->bIsBus || m_pMyVehicle->IsBoat())
+ SetExitCar(m_pMyVehicle, 0);
+ else {
+ eCarNodes doorNode = CAR_DOOR_LF;
+ if (m_pMyVehicle->pDriver != this) {
+ if (m_pMyVehicle->pPassengers[0] == this) {
+ doorNode = CAR_DOOR_RF;
+ } else if (m_pMyVehicle->pPassengers[1] == this) {
+ doorNode = CAR_DOOR_LR;
+ } else if (m_pMyVehicle->pPassengers[2] == this) {
+ doorNode = CAR_DOOR_RR;
+ }
+ }
+ SetBeingDraggedFromCar(m_pMyVehicle, doorNode, false);
+ }
+ }
+ }
+ }
+ break;
+ }
+#endif
+ }
+ if (m_ped_flagD40
+ || m_objectiveTimer != 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
+ RestorePreviousObjective();
+ if (m_objectiveTimer > CTimer::GetTimeInMilliseconds() || !m_objectiveTimer)
+ m_objectiveTimer = CTimer::GetTimeInMilliseconds() - 1;
+
+ if (CharCreatedBy != RANDOM_CHAR || bInVehicle) {
+ if (IsPedInControl())
+ RestorePreviousState();
+ } else {
+ SetWanderPath(CGeneral::GetRandomNumber() & 7);
+ }
+ ClearAimFlag();
+ ClearLookFlag();
+ }
+ }
+}
+
+void
+CPed::SetShootTimer(uint32 time)
+{
+ if (CTimer::GetTimeInMilliseconds() > m_shootTimer) {
+ m_shootTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+}
+
+void
+CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
+{
+ if (m_nPedState == PED_SEEK_CAR)
+ return;
+
+ SetStoredState();
+ m_pSeekTarget = car;
+ m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
+ m_carInObjective = car;
+ m_carInObjective->RegisterReference((CEntity**) &m_carInObjective);
+ m_pMyVehicle = car;
+ m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
+ // m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
+ m_vehEnterType = doorNode;
+ m_distanceToCountSeekDone = 0.5f;
+ m_nPedState = PED_SEEK_CAR;
+
+}
+
+void
+CPed::SetSeekBoatPosition(CVehicle *boat)
+{
+ if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver)
+ return;
+
+ SetStoredState();
+ m_carInObjective = boat;
+ m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
+ m_pMyVehicle = boat;
+ m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
+ m_distanceToCountSeekDone = 0.5f;
+ m_nPedState = PED_SEEK_IN_BOAT;
+
+}
+
+void
+CPed::SetExitTrain(CVehicle* train)
+{
+ if (m_nPedState != PED_EXIT_TRAIN && train->m_status == STATUS_TRAIN_NOT_MOVING && ((CTrain*)train)->Doors[0].IsFullyOpen()) {
+ /*
+ // Not used
+ CVector exitPos;
+ GetNearestTrainPedPosition(train, exitPos);
+ */
+ m_nPedState = PED_EXIT_TRAIN;
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
+ m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
+ bUsesCollision = false;
+ LineUpPedWithTrain();
+ }
+}
+
class CPed_ : public CPed
{
public:
@@ -12046,4 +13549,5 @@ STARTPATCHES
InjectHook(0x4E2480, &CPed::PedSetQuickDraggedOutCarPositionCB, PATCH_JUMP);
InjectHook(0x4E4F30, &CPed::PositionPedOutOfCollision, PATCH_JUMP);
InjectHook(0x4D6A00, &CPed::PossiblyFindBetterPosToSeekCar, PATCH_JUMP);
+ InjectHook(0x4D94E0, &CPed::ProcessObjective, PATCH_JUMP);
ENDPATCHES \ No newline at end of file