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-rw-r--r--src/peds/Ped.cpp315
1 files changed, 282 insertions, 33 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index cbd32cea..1cf15cb6 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -44,26 +44,23 @@
#include "WaterLevel.h"
#include "CarAI.h"
#include "Zones.h"
+#include "Cranes.h"
+#include "MusicManager.h"
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
-WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
-WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
-WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); }
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
-WRAPPER void CPed::WanderRange(void) { EAXJMP(0x4D26C0); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
-WRAPPER void CPed::SeekBoatPosition(void) { EAXJMP(0x4E4C70); }
WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
-WRAPPER void CPed::SetEnterCar(CVehicle*, uint32) { EAXJMP(0x4E0920); }
+WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
@@ -391,7 +388,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vecOffsetSeek.x = 0.0f;
m_vecOffsetSeek.y = 0.0f;
m_vecOffsetSeek.z = 0.0f;
- m_pedFormation = 0;
+ m_pedFormation = FORMATION_REAR;
m_collidingThingTimer = 0;
m_nPedStateTimer = 0;
m_actionX = 0;
@@ -440,7 +437,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_pLookTarget = nil;
m_fLookDirection = 0.0f;
m_pCurSurface = nil;
- m_targetUnused = nil;
+ m_wanderRangeBounds = nil;
m_nPathNodes = 0;
m_nCurPathNode = 0;
m_nPathState = 0;
@@ -2689,7 +2686,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
m_pedInObjective = (CPed*)entity;
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
- m_pedFormation = 1;
+ m_pedFormation = FORMATION_REAR_LEFT;
break;
case OBJECTIVE_LEAVE_VEHICLE:
#ifdef VC_PED_PORTS
@@ -6325,8 +6322,14 @@ CPed::ExitCar(void)
void
CPed::Fall(void)
{
- if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer)
+ if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer
+#ifdef VC_PED_PORTS
+ && bIsStanding
+#endif
+ )
ClearFall();
+
+ // VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III.
}
void
@@ -7612,28 +7615,28 @@ CPed::GetFormationPosition(void)
CVector formationOffset;
switch (m_pedFormation) {
- case 1:
+ case FORMATION_REAR:
formationOffset = CVector(0.0f, -1.5f, 0.0f);
break;
- case 2:
+ case FORMATION_REAR_LEFT:
formationOffset = CVector(-1.5f, -1.5f, 0.0f);
break;
- case 3:
+ case FORMATION_REAR_RIGHT:
formationOffset = CVector(1.5f, -1.5f, 0.0f);
break;
- case 4:
+ case FORMATION_FRONT_LEFT:
formationOffset = CVector(-1.5f, 1.5f, 0.0f);
break;
- case 5:
+ case FORMATION_FRONT_RIGHT:
formationOffset = CVector(1.5f, 1.5f, 0.0f);
break;
- case 6:
+ case FORMATION_LEFT:
formationOffset = CVector(-1.5f, 0.0f, 0.0f);
break;
- case 7:
+ case FORMATION_RIGHT:
formationOffset = CVector(1.5f, 0.0f, 0.0f);
break;
- case 8:
+ case FORMATION_FRONT:
formationOffset = CVector(0.0f, 1.5f, 0.0f);
break;
default:
@@ -7769,7 +7772,7 @@ CPed::GetNextPointOnRoute(void)
int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
// Route is complete
- if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
+ if (nextPoint < 0 || nextPoint > NUMPEDROUTES || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
switch (m_routeType) {
case PEDROUTE_STOP_WHEN_DONE:
@@ -7790,7 +7793,7 @@ CPed::GetNextPointOnRoute(void)
return nextPoint;
}
-// TODO: enum
+// These categories are purely random, most of ped models have no correlation. So I don't think making an enum.
uint8
CPed::GetPedRadioCategory(uint32 modelIndex)
{
@@ -10083,7 +10086,7 @@ CPed::ProcessControl(void)
if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) {
SetInTheAir();
#ifdef VC_PED_PORTS
- bKnockedUpIntoAir = true;
+ bKnockedUpIntoAir = false;
#endif
}
#ifdef VC_PED_PORTS
@@ -10416,7 +10419,9 @@ CPed::ProcessControl(void)
ServiceTalking();
if (bInVehicle && !m_pMyVehicle)
bInVehicle = false;
+#ifndef VC_PED_PORTS
m_pCurrentPhysSurface = nil;
+#endif
} else {
if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer())
|| bIsInWater || !bUsesCollision) {
@@ -13538,18 +13543,19 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
void
CPed::SetExitTrain(CVehicle* train)
{
- if (m_nPedState != PED_EXIT_TRAIN && train->m_status == STATUS_TRAIN_NOT_MOVING && ((CTrain*)train)->Doors[0].IsFullyOpen()) {
- /*
- // Not used
- CVector exitPos;
- GetNearestTrainPedPosition(train, exitPos);
- */
- m_nPedState = PED_EXIT_TRAIN;
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
- m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
- bUsesCollision = false;
- LineUpPedWithTrain();
- }
+ if (m_nPedState == PED_EXIT_TRAIN || train->m_status != STATUS_TRAIN_NOT_MOVING || !((CTrain*)train)->Doors[0].IsFullyOpen())
+ return;
+
+ /*
+ // Not used
+ CVector exitPos;
+ GetNearestTrainPedPosition(train, exitPos);
+ */
+ m_nPedState = PED_EXIT_TRAIN;
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
+ m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
+ bUsesCollision = false;
+ LineUpPedWithTrain();
}
#ifdef NEW_WALK_AROUND_ALGORITHM
@@ -14386,6 +14392,243 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
return ourCollidedSpheres;
}
+void
+CPed::SetFormation(eFormation type)
+{
+ switch (m_pedFormation) {
+ case FORMATION_REAR:
+ case FORMATION_REAR_LEFT:
+ case FORMATION_REAR_RIGHT:
+ case FORMATION_FRONT_LEFT:
+ case FORMATION_FRONT_RIGHT:
+ case FORMATION_LEFT:
+ case FORMATION_RIGHT:
+ case FORMATION_FRONT:
+ break;
+ default:
+ Error("Unknown formation type, PedAI.cpp");
+ break;
+ }
+ m_pedFormation = type;
+}
+
+void
+CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
+{
+ m_routeLastPoint = currentPoint;
+ m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint);
+ m_routePointsPassed = 0;
+ m_routeType = routeType;
+ m_routePointsBeingPassed = 1;
+ m_objective = OBJECTIVE_FOLLOW_ROUTE;
+ m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute());
+}
+
+// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway
+void
+CPed::WanderRange(void)
+{
+ bool arrived = Seek();
+ if (arrived) {
+ Idle();
+ if (((m_randomSeed % 256) + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
+
+ int xDiff = Abs(m_wanderRangeBounds[1].x - m_wanderRangeBounds[0].x);
+ int yDiff = Abs(m_wanderRangeBounds[1].y - m_wanderRangeBounds[0].y);
+
+ CVector newCoords(
+ (CGeneral::GetRandomNumber() % xDiff) + m_wanderRangeBounds[0].x,
+ (CGeneral::GetRandomNumber() % yDiff) + m_wanderRangeBounds[0].y,
+ GetPosition().z);
+
+ SetSeek(newCoords, 2.5f);
+ }
+ }
+}
+
+bool
+CPed::WillChat(CPed *stranger)
+{
+ if (m_pNextPathNode && m_pLastPathNode) {
+ if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) {
+ return false;
+ }
+ }
+ if (m_nSurfaceTouched == SURFACE_TARMAC)
+ return false;
+ if (this == stranger)
+ return false;
+ if (m_nPedType == stranger->m_nPedType)
+ return true;
+ if (m_nPedType == PEDTYPE_CRIMINAL)
+ return false;
+ if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType)
+ return false;
+ return true;
+}
+
+void
+CPed::SetEnterTrain(CVehicle *train, uint32 unused)
+{
+ if (m_nPedState == PED_ENTER_TRAIN || !((CTrain*)train)->Doors[0].IsFullyOpen())
+ return;
+
+ /*
+ // Not used
+ CVector enterPos;
+ GetNearestTrainPedPosition(train, enterPos);
+ */
+ m_fRotationCur = train->GetForward().Heading() - HALFPI;
+ m_pMyVehicle = train;
+ m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
+
+ m_nPedState = PED_ENTER_TRAIN;
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
+ m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
+ bUsesCollision = false;
+ LineUpPedWithTrain();
+ if (IsPlayer()) {
+ if (((CPlayerPed*)this)->m_bAdrenalineActive)
+ ((CPlayerPed*)this)->ClearAdrenaline();
+ }
+}
+
+void
+CPed::SetDuck(uint32 time)
+{
+ if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer)
+ return;
+
+ if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) {
+ CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
+ if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f);
+ bIsDucking = true;
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+ } else {
+ CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
+ bIsDucking = true;
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+ }
+}
+
+void
+CPed::SeekBoatPosition(void)
+{
+ if (m_carInObjective && !m_carInObjective->pDriver) {
+ CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo();
+
+ CVector enterOffset;
+ if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT)
+ enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT];
+ else
+ enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT];
+
+ enterOffset.x = 0.0f;
+ CMatrix boatMat(m_carInObjective->GetMatrix());
+ SetMoveState(PEDMOVE_WALK);
+ m_vecSeekPos = boatMat * enterOffset;
+ if (Seek()) {
+ // We arrived to the boat
+ m_vehEnterType = 0;
+ SetEnterCar(m_carInObjective, 0);
+ }
+ } else
+ RestorePreviousState();
+}
+
+void
+CPed::SetEnterCar(CVehicle *car, uint32 unused)
+{
+ if (CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
+ RestorePreviousState();
+ RestorePreviousObjective();
+ } else {
+ uint8 doorFlag;
+ eDoors door;
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_RIGHT;
+ break;
+ case CAR_DOOR_LF:
+ doorFlag = CAR_DOOR_FLAG_LF;
+ door = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ doorFlag = CAR_DOOR_FLAG_LR;
+ door = DOOR_REAR_LEFT;
+ break;
+ default:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ }
+ if (!IsPedInControl() || m_fHealth <= 0.0f
+ || doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags
+ || car->m_veh_flagC10 || m_pVehicleAnim
+ || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
+ SetMoveState(PEDMOVE_STILL);
+ else
+ SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
+ }
+}
+
+void
+CPed::SetRadioStation(void)
+{
+ uint8 radiosPerRadioCategories[10][4] = {
+ {JAH_RADIO, RISE_FM, GAME_FM, MSX_FM},
+ {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
+ {RISE_FM, GAME_FM, MSX_FM, FLASHBACK},
+ {HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM},
+ {HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK},
+ {JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK},
+ {HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK},
+ {HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK},
+ {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
+ {CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM}
+ };
+ uint8 orderInCat;
+
+ if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
+ return;
+
+ uint8 category = GetPedRadioCategory(m_modelIndex);
+ if (DMAudio.IsMP3RadioChannelAvailable()) {
+ if (CGeneral::GetRandomNumber() & 15) {
+ for (orderInCat = 0; orderInCat < 4; orderInCat++) {
+ if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
+ break;
+ }
+ } else {
+ m_pMyVehicle->m_nRadioStation = USERTRACK;
+ }
+ } else {
+ for (orderInCat = 0; orderInCat < 4; orderInCat++) {
+ if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
+ break;
+ }
+ }
+ if (orderInCat == 4) {
+ if (DMAudio.IsMP3RadioChannelAvailable()) {
+ if (CGeneral::GetRandomNumber() & 15)
+ m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
+ else
+ m_pMyVehicle->m_nRadioStation = USERTRACK;
+ } else {
+ m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
+ }
+ }
+}
+
class CPed_ : public CPed
{
public:
@@ -14589,4 +14832,10 @@ STARTPATCHES
InjectHook(0x4D6A00, &CPed::PossiblyFindBetterPosToSeekCar, PATCH_JUMP);
InjectHook(0x4D94E0, &CPed::ProcessObjective, PATCH_JUMP);
InjectHook(0x4CCEB0, &CPed::SetDirectionToWalkAroundObject, PATCH_JUMP);
+ InjectHook(0x4DF3E0, &CPed::SetFormation, PATCH_JUMP);
+ InjectHook(0x4C7340, &CPed::WillChat, PATCH_JUMP);
+ InjectHook(0x4E32D0, &CPed::SetEnterTrain, PATCH_JUMP);
+ InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP);
+ InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP);
+ InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
ENDPATCHES \ No newline at end of file