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-rw-r--r--src/peds/Ped.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 797262d4..f7578bac 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -273,7 +273,6 @@ static char WaitStateText[][16] = {
};
#ifdef TOGGLEABLE_BETA_FEATURES
-bool CPed::bUnusedFightThingOnPlayer = false;
bool CPed::bPopHeadsOnHeadshot = false;
bool CPed::bMakePedsRunToPhonesToReportCrimes = false;
#endif
@@ -1068,6 +1067,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (attackAssoc) {
switch (attackAssoc->animId) {
case ANIM_WEAPON_START_THROW:
+ // what?!
if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) {
attackAssoc->blendDelta = -1000.0f;
newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
@@ -1929,13 +1929,13 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
float limitedDest = CGeneral::LimitRadianAngle(m_fRotationDest);
float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f;
- m_vecOffsetSeek.z = 0.0f;
if (timeUntilStateChange <= 0.0f) {
m_vecOffsetSeek.x = 0.0f;
m_vecOffsetSeek.y = 0.0f;
- } else {
- neededPos -= timeUntilStateChange * m_vecOffsetSeek;
}
+ m_vecOffsetSeek.z = 0.0f;
+
+ neededPos -= timeUntilStateChange * m_vecOffsetSeek;
if (PI + m_fRotationCur < limitedDest) {
limitedDest -= 2 * PI;
@@ -4827,10 +4827,6 @@ CPed::StartFightAttack(uint8 buttonPressure)
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightState = FIGHTSTATE_NO_MOVE;
m_takeAStepAfterAttack = false;
-#ifdef TOGGLEABLE_BETA_FEATURES
- m_takeAStepAfterAttack = IsPlayer() && bUnusedFightThingOnPlayer;
-#endif
-
bIsAttacking = true;
if (IsPlayer())