diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 99 |
1 files changed, 35 insertions, 64 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index c41c1f0c..5e1911ec 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -641,7 +641,7 @@ CPed::RestorePreviousState(void) return; if (InVehicle()) { - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); m_nLastPedState = PED_NONE; } else { if (m_nLastPedState == PED_NONE) { @@ -658,7 +658,7 @@ CPed::RestorePreviousState(void) SetIdle(); break; case PED_WANDER_PATH: - m_nPedState = PED_WANDER_PATH; + SetPedState(PED_WANDER_PATH); bIsRunning = false; if (bFindNewNodeAfterStateRestore) { if (m_pNextPathNode) { @@ -672,7 +672,7 @@ CPed::RestorePreviousState(void) SetWanderPath(CGeneral::GetRandomNumber() & 7); break; default: - m_nPedState = m_nLastPedState; + SetPedState(m_nLastPedState); SetMoveState((eMoveState) m_nPrevMoveState); break; } @@ -1511,8 +1511,8 @@ CPed::ClearAll(void) if (!IsPedInControl() && m_nPedState != PED_DEAD) return; - m_nPedState = PED_NONE; - m_nMoveState = PEDMOVE_NONE; + SetPedState(PED_NONE); + SetMoveState(PEDMOVE_NONE); m_pSeekTarget = nil; m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_fleeFromPosX = 0.0f; @@ -1585,7 +1585,7 @@ CPed::ProcessBuoyancy(void) CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true); #endif m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); return; } } @@ -2692,36 +2692,6 @@ CPed::ProcessControl(void) case PED_WANDER_PATH: WanderPath(); break; - case PED_SEEK_POS: - case PED_SEEK_ENTITY: - case PED_PURSUE: - case PED_SNIPER_MODE: - case PED_ROCKET_MODE: - case PED_DUMMY: - case PED_FACE_PHONE: - case PED_MAKE_CALL: - case PED_MUG: - case PED_AI_CONTROL: - case PED_FOLLOW_ROUTE: - case PED_CPR: - case PED_SOLICIT: - case PED_BUY_ICECREAM: - case PED_STEP_AWAY: - case PED_UNKNOWN: - case PED_STATES_NO_AI: - case PED_JUMP: - case PED_STAGGER: - case PED_DIVE_AWAY: - case PED_STATES_NO_ST: - case PED_ARREST_PLAYER: - case PED_PASSENGER: - case PED_TAXI_PASSENGER: - case PED_OPEN_DOOR: - case PED_DEAD: - case PED_DRAG_FROM_CAR: - case PED_EXIT_CAR: - case PED_STEAL_CAR: - break; case PED_ENTER_CAR: case PED_CARJACK: { @@ -4467,7 +4437,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (!veh->bEngineOn) veh->bEngineOn = true; - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); ped->StopNonPartialAnims(); return; } @@ -4512,7 +4482,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { if (ped->m_nPedState == PED_CARJACK) { veh->AddPassenger(ped, 0); - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); ped->RestorePreviousObjective(); ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) { @@ -4552,7 +4522,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; veh->AutoPilot.m_nCruiseSpeed = 25; } - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) @@ -4580,7 +4550,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) break; } } - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; @@ -4967,7 +4937,7 @@ CPed::SetIdle(void) m_nLastPedState = PED_NONE; #endif - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); SetMoveState(PEDMOVE_STILL); } if (m_nWaitState == WAITSTATE_FALSE) { @@ -5055,7 +5025,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) ClearLookFlag(); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_FALL; + SetPedState(PED_FALL); CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId); if (fallAssoc) { @@ -5220,7 +5190,7 @@ CPed::SetGetUp(void) } if (m_nPedState != PED_GETUP) { SetStoredState(); - m_nPedState = PED_GETUP; + SetPedState(PED_GETUP); } CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity; @@ -5375,7 +5345,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone) if (m_nPedState != PED_SEEK_POS) SetStoredState(); - m_nPedState = PED_SEEK_POS; + SetPedState(PED_SEEK_POS); m_distanceToCountSeekDone = distanceToCountDone; m_vecSeekPos = pos; } @@ -5395,7 +5365,7 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone) if (m_nPedState != PED_SEEK_ENTITY) SetStoredState(); - m_nPedState = PED_SEEK_ENTITY; + SetPedState(PED_SEEK_ENTITY); m_distanceToCountSeekDone = distanceToCountDone; m_pSeekTarget = seeking; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); @@ -5572,7 +5542,7 @@ CPed::SetFlee(CVector2D const &from, int time) if (m_nPedState != PED_FLEE_ENTITY) { SetStoredState(); - m_nPedState = PED_FLEE_POS; + SetPedState(PED_FLEE_POS); SetMoveState(PEDMOVE_RUN); m_fleeFromPosX = from.x; m_fleeFromPosY = from.y; @@ -5601,7 +5571,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time) return; SetStoredState(); - m_nPedState = PED_FLEE_ENTITY; + SetPedState(PED_FLEE_ENTITY); bUsePedNodeSeek = true; SetMoveState(PEDMOVE_RUN); m_fleeFrom = fleeFrom; @@ -5862,7 +5832,7 @@ CPed::SetWanderPath(int8 pathStateDest) // We did it, save next path state and return true m_nPathDir = nextPathState; - m_nPedState = PED_WANDER_PATH; + SetPedState(PED_WANDER_PATH); SetMoveState(PEDMOVE_WALK); bIsRunning = false; return true; @@ -6047,7 +6017,7 @@ CPed::SetFollowPath(CVector dest) return false; SetStoredState(); - m_nPedState = PED_FOLLOW_PATH; + SetPedState(PED_FOLLOW_PATH); SetMoveState(PEDMOVE_WALK); return true; } @@ -6150,7 +6120,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_STEP_AWAY; + SetPedState(PED_STEP_AWAY); } } } @@ -6247,13 +6217,13 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) animAssoc->flags &= ~ASSOC_DELETEFADEDOUT; animAssoc->SetFinishCallback(PedEvadeCB, this); SetStoredState(); - m_nPedState = PED_STEP_AWAY; + SetPedState(PED_STEP_AWAY); } else { m_fRotationCur = angleToFace; ClearLookFlag(); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_DIVE_AWAY; + SetPedState(PED_DIVE_AWAY); animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f); animAssoc->SetFinishCallback(PedEvadeCB, this); } @@ -6291,7 +6261,7 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) if (ped->m_nPedState == PED_DIVE_AWAY) { ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1; - ped->m_nPedState = PED_FALL; + ped->SetPedState(PED_FALL); } animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -6342,7 +6312,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) QuitEnteringCar(); } - m_nPedState = PED_DIE; + SetPedState(PED_DIE); if (animId == NUM_ANIMS) { bIsPedDieAnimPlaying = false; } else { @@ -6384,7 +6354,7 @@ CPed::SetDead(void) if (m_nPedState == PED_DRIVING) bIsVisible = false; - m_nPedState = PED_DEAD; + SetPedState(PED_DEAD); m_pVehicleAnim = nil; m_pCollidingEntity = nil; @@ -6417,7 +6387,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time) if(m_nPedState != PED_CHAT) SetStoredState(); - m_nPedState = PED_CHAT; + SetPedState(PED_CHAT); SetMoveState(PEDMOVE_STILL); #if defined VC_PED_PORTS || defined FIX_BUGS m_lookTimer = 0; @@ -6658,7 +6628,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) // m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); m_vehEnterType = doorNode; m_distanceToCountSeekDone = 0.5f; - m_nPedState = PED_SEEK_CAR; + SetPedState(PED_SEEK_CAR); } @@ -7683,10 +7653,11 @@ CPed::FlagToDestroyWhenNextProcessed(void) } bInVehicle = false; m_pMyVehicle = nil; + if (CharCreatedBy == MISSION_CHAR) - m_nPedState = PED_DEAD; + SetPedState(PED_DEAD); else - m_nPedState = PED_NONE; + SetPedState(PED_NONE); m_pVehicleAnim = nil; } @@ -7710,7 +7681,7 @@ CPed::SetSolicit(uint32 time) if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f); - m_nPedState = PED_SOLICIT; + SetPedState(PED_SOLICIT); } } } @@ -7769,7 +7740,7 @@ CPed::SetBuyIceCream(void) // Simulating BuyIceCream CPed* driver = m_carInObjective->pDriver; if (driver) { - m_nPedState = PED_BUY_ICECREAM; + SetPedState(PED_BUY_ICECREAM); bFindNewNodeAfterStateRestore = true; SetObjectiveTimer(8000); SetChat(driver, 8000); @@ -7783,7 +7754,7 @@ CPed::SetBuyIceCream(void) if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000; - m_nPedState = PED_BUY_ICECREAM; + SetPedState(PED_BUY_ICECREAM); } } @@ -7985,7 +7956,7 @@ CPed::SetJump(void) #endif (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { SetStoredState(); - m_nPedState = PED_JUMP; + SetPedState(PED_JUMP); CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f); jumpAssoc->SetFinishCallback(FinishLaunchCB, this); m_fRotationDest = m_fRotationCur; @@ -8287,7 +8258,7 @@ CPed::WarpPedIntoCar(CVehicle *car) m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); m_carInObjective = car; m_carInObjective->RegisterReference((CEntity **) &m_carInObjective); - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); bUsesCollision = false; bIsInTheAir = false; bVehExitWillBeInstant = true; |