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-rw-r--r--src/peds/Ped.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 3df45145..b7623a33 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -39,8 +39,7 @@
#include "CutsceneShadow.h"
#include "Clock.h"
-// --MIAMI: file done except TODOs
-
+// --MIAMI: file done
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@@ -4559,7 +4558,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bChangedSeat = true;
}
-// --MIAMI: Done, but what is TODO_CHAR??
+// --MIAMI: Done
bool
CPed::CanBeDeleted(void)
{
@@ -4571,7 +4570,7 @@ CPed::CanBeDeleted(void)
return true;
case MISSION_CHAR:
return false;
- case TODO_CHAR:
+ case UNK_CHAR:
return false;
default:
return true;
@@ -4587,7 +4586,7 @@ CPed::CanBeDeletedEvenInVehicle(void)
return true;
case MISSION_CHAR:
return false;
- case TODO_CHAR:
+ case UNK_CHAR:
return false;
default:
return true;
@@ -5522,7 +5521,7 @@ CPed::SetGetUp(void)
if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) {
m_headingRate = 0.0f;
- // TODO(Miami): Looks like that should've been another getup anim but R* forgot it. Visit here later
+ // Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same...
if (bFleeWhenStanding && m_threatEx)
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
else