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-rw-r--r--src/peds/CopPed.cpp58
1 files changed, 35 insertions, 23 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 99e8c1ae..ae1f6c61 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -17,13 +17,14 @@
#include "Renderer.h"
#include "Camera.h"
-CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
+CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
{
m_nCopType = copType;
switch (copType) {
case COP_STREET:
SetModelIndex(MI_COP);
- GiveWeapon(WEAPONTYPE_COLT45, 1000);
+ GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true);
+ GiveDelayedWeapon(WEAPONTYPE_COLT45, 1000);
m_currentWeapon = WEAPONTYPE_UNARMED;
m_fArmour = 0.0f;
m_wepSkills = 208; /* TODO: what is this? seems unused */
@@ -31,17 +32,15 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
break;
case COP_FBI:
SetModelIndex(MI_FBI);
- GiveWeapon(WEAPONTYPE_COLT45, 1000);
- GiveWeapon(WEAPONTYPE_AK47, 1000);
- SetCurrentWeapon(WEAPONTYPE_AK47);
+ GiveDelayedWeapon(WEAPONTYPE_MP5, 1000);
+ SetCurrentWeapon(WEAPONTYPE_MP5);
m_fArmour = 100.0f;
m_wepSkills = 176; /* TODO: what is this? seems unused */
m_wepAccuracy = 76;
break;
case COP_SWAT:
SetModelIndex(MI_SWAT);
- GiveWeapon(WEAPONTYPE_COLT45, 1000);
- GiveWeapon(WEAPONTYPE_UZI, 1000);
+ GiveDelayedWeapon(WEAPONTYPE_UZI, 1000);
SetCurrentWeapon(WEAPONTYPE_UZI);
m_fArmour = 50.0f;
m_wepSkills = 32; /* TODO: what is this? seems unused */
@@ -49,15 +48,29 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
break;
case COP_ARMY:
SetModelIndex(MI_ARMY);
- GiveWeapon(WEAPONTYPE_COLT45, 1000);
- GiveWeapon(WEAPONTYPE_M16, 1000);
- GiveWeapon(WEAPONTYPE_GRENADE, 10);
- SetCurrentWeapon(WEAPONTYPE_M16);
+ GiveDelayedWeapon(WEAPONTYPE_MP5, 1000);
+ SetCurrentWeapon(WEAPONTYPE_MP5);
m_fArmour = 100.0f;
m_wepSkills = 32; /* TODO: what is this? seems unused */
m_wepAccuracy = 84;
break;
- default:
+ case COP_MIAMIVICE:
+ switch (modifier) {
+ case 0: SetModelIndex(MI_VICE1); break;
+ case 1: SetModelIndex(MI_VICE2); break;
+ case 2: SetModelIndex(MI_VICE3); break;
+ case 3: SetModelIndex(MI_VICE4); break;
+ case 4: SetModelIndex(MI_VICE5); break;
+ case 5: SetModelIndex(MI_VICE6); break;
+ case 6: SetModelIndex(MI_VICE7); break;
+ case 7: SetModelIndex(MI_VICE8); break;
+ default: assert(0); break;
+ }
+ GiveDelayedWeapon(WEAPONTYPE_UZI, 1000);
+ SetCurrentWeapon(WEAPONTYPE_UZI);
+ m_fArmour = 100.0f;
+ m_wepSkills = 176;
+ m_wepAccuracy = 76;
break;
}
m_bIsInPursuit = false;
@@ -88,7 +101,7 @@ CCopPed::SetArrestPlayer(CPed *player)
{
if (!IsPedInControl() || !player)
return;
-
+ /*
switch (m_nCopType) {
case COP_FBI:
Say(SOUND_PED_ARREST_FBI);
@@ -99,7 +112,7 @@ CCopPed::SetArrestPlayer(CPed *player)
default:
Say(SOUND_PED_ARREST_COP);
break;
- }
+ } */
if (player->EnteringCar()) {
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer)
return;
@@ -244,7 +257,7 @@ CCopPed::ArrestPlayer(void)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f);
CVector suspMidPos;
- suspect->m_pedIK.GetComponentPosition((RwV3d*)suspMidPos, PED_MID);
+ suspect->m_pedIK.GetComponentPosition(*(RwV3d *)&suspMidPos, PED_MID);
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y,
GetPosition().x, GetPosition().y);
@@ -425,8 +438,9 @@ CCopPed::CopAI(void)
#ifdef VC_PED_PORTS
float dotProd;
if (m_nRoadblockNode != -1) {
- CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]];
- dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition());
+ // TODO(MIAMI): check this, i'm only getting this compile here....
+ CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
+ dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
} else
dotProd = -1.0f;
@@ -559,9 +573,6 @@ CCopPed::CopAI(void)
void
CCopPed::ProcessControl(void)
{
- if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
- return;
-
CPed::ProcessControl();
if (bWasPostponed)
return;
@@ -578,7 +589,7 @@ CCopPed::ProcessControl(void)
ArrestPlayer();
return;
}
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
if (m_moved.Magnitude() > 0.0f)
Avoid();
@@ -594,6 +605,7 @@ CCopPed::ProcessControl(void)
if (IsPedInControl())
SetIdle();
}
+ /*
if (m_bIsInPursuit) {
if (player->m_nPedState != PED_ARRESTED && !player->DyingOrDead()) {
switch (m_nCopType) {
@@ -611,7 +623,7 @@ CCopPed::ProcessControl(void)
break;
}
}
- }
+ } */
if (IsPedInControl()) {
CopAI();
@@ -709,7 +721,7 @@ CCopPed::ProcessControl(void)
return;
bool dontShoot = false;
- if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) {
+ if (GetIsOnScreen()) {
if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) {
CEntity *foundBuilding = nil;
CColPoint foundCol;