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-rw-r--r--src/peds/CopPed.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 1affb64d..6fb858f6 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -23,7 +23,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
switch (copType) {
case COP_STREET:
SetModelIndex(MI_COP);
- // GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true); // TODO(Miami)
+ GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true);
GiveDelayedWeapon(WEAPONTYPE_COLT45, 1000);
m_currentWeapon = WEAPONTYPE_UNARMED;
m_fArmour = 0.0f;
@@ -257,7 +257,7 @@ CCopPed::ArrestPlayer(void)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f);
CVector suspMidPos;
- suspect->m_pedIK.GetComponentPosition((RwV3d*)suspMidPos, PED_MID);
+ suspect->m_pedIK.GetComponentPosition(*(RwV3d *)&suspMidPos, PED_MID);
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y,
GetPosition().x, GetPosition().y);
@@ -589,7 +589,7 @@ CCopPed::ProcessControl(void)
ArrestPlayer();
return;
}
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
if (m_moved.Magnitude() > 0.0f)
Avoid();