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-rw-r--r--src/objects/Object.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index a5896975..0107c75c 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -11,6 +11,7 @@
#include "ObjectData.h"
#include "World.h"
#include "Floater.h"
+#include "soundlist.h"
int16 CObject::nNoTempObjects;
int16 CObject::nBodyCastHealth = 1000;
@@ -220,7 +221,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
@@ -243,7 +244,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
@@ -268,7 +269,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
@@ -293,7 +294,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
break;
}
}