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-rw-r--r--src/objects/CutsceneObject.cpp65
1 files changed, 64 insertions, 1 deletions
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
index cee83848..7b4ae02b 100644
--- a/src/objects/CutsceneObject.cpp
+++ b/src/objects/CutsceneObject.cpp
@@ -1,10 +1,12 @@
#include "common.h"
#include "main.h"
+#include "RwHelper.h"
#include "Lights.h"
#include "PointLights.h"
#include "RpAnimBlend.h"
#include "AnimBlendClumpData.h"
+#include "Bones.h"
#include "Renderer.h"
#include "ModelIndices.h"
#include "Shadows.h"
@@ -19,6 +21,12 @@ CCutsceneObject::CCutsceneObject(void)
ObjectCreatedBy = CUTSCENE_OBJECT;
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
+
+#ifdef PED_SKIN
+ bRenderHead = true;
+ bRenderRightHand = true;
+ bRenderLeftHand = true;
+#endif
}
void
@@ -42,12 +50,24 @@ CCutsceneObject::ProcessControl(void)
m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep();
ApplyMoveSpeed();
+
+#ifdef PED_SKIN
+ if(IsClumpSkinned(GetClump()))
+ UpdateRpHAnim();
+#endif
+}
+
+static RpMaterial*
+MaterialSetAlpha(RpMaterial *material, void *data)
+{
+ ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data;
+ return material;
}
void
CCutsceneObject::PreRender(void)
{
- if(IsPedModel(GetModelIndex()))
+ if(IsPedModel(GetModelIndex())){
CShadows::StoreShadowForPedObject(this,
CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
@@ -55,14 +75,57 @@ CCutsceneObject::PreRender(void)
CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
+ // For some reason xbox/android limbs are transparent here...
+ RpGeometry *geometry = RpAtomicGetGeometry(GetFirstAtomic(GetClump()));
+ RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
+ RpGeometryForAllMaterials(geometry, MaterialSetAlpha, (void*)255);
+ }
}
void
CCutsceneObject::Render(void)
{
+#ifdef PED_SKIN
+ if(IsClumpSkinned(GetClump())){
+ if(bRenderLeftHand) RenderLimb(BONE_Lhand);
+ if(bRenderRightHand) RenderLimb(BONE_Rhand);
+ if(bRenderHead) RenderLimb(BONE_head);
+ }
+#endif
CObject::Render();
}
+#ifdef PED_SKIN
+void
+CCutsceneObject::RenderLimb(int32 bone)
+{
+ RpAtomic *atomic;
+ CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
+ switch(bone){
+ case BONE_head:
+ atomic = mi->getHead();
+ break;
+ case BONE_Lhand:
+ atomic = mi->getLeftHand();
+ break;
+ case BONE_Rhand:
+ atomic = mi->getRightHand();
+ break;
+ default:
+ return;
+ }
+ if(atomic){
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int idx = RpHAnimIDGetIndex(hier, bone);
+ RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwFrame *frame = RpAtomicGetFrame(atomic);
+ *RwFrameGetMatrix(frame) = *mat;
+ RwFrameUpdateObjects(frame);
+ RpAtomicRender(atomic);
+ }
+}
+#endif
+
bool
CCutsceneObject::SetupLighting(void)
{