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-rw-r--r--src/objects/CutsceneHead.cpp114
1 files changed, 86 insertions, 28 deletions
diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp
index a7722b8a..3ef257d2 100644
--- a/src/objects/CutsceneHead.cpp
+++ b/src/objects/CutsceneHead.cpp
@@ -1,10 +1,11 @@
#include "common.h"
#include <rpskin.h>
-#include "patcher.h"
+
#include "main.h"
#include "RwHelper.h"
#include "RpAnimBlend.h"
#include "AnimBlendClumpData.h"
+#include "Bones.h"
#include "Directory.h"
#include "CutsceneMgr.h"
#include "Streaming.h"
@@ -17,11 +18,23 @@ CCutsceneHead::CCutsceneHead(CObject *obj)
RpAtomic *atm;
assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP);
- m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
- atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
- if(atm){
- assert(RwObjectGetType((RwObject*)atm) == rpATOMIC);
- RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
+#ifdef PED_SKIN
+ unk1 = 0;
+ bIsSkinned = false;
+ m_parentObject = (CCutsceneObject*)obj;
+ // Hide original head
+ if(IsClumpSkinned(obj->GetClump())){
+ m_parentObject->SetRenderHead(false);
+ bIsSkinned = true;
+ }else
+#endif
+ {
+ m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
+ atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
+ if(atm){
+ assert(RwObjectGetType((RwObject*)atm) == rpATOMIC);
+ RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
+ }
}
}
@@ -48,11 +61,28 @@ CCutsceneHead::ProcessControl(void)
RpAtomic *atm;
RpHAnimHierarchy *hier;
+ // android/xbox calls is at the end
CPhysical::ProcessControl();
- m_matrix.SetRotateY(PI/2);
- m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
- UpdateRwFrame();
+#ifdef PED_SKIN
+ if(bIsSkinned){
+ UpdateRpHAnim();
+ UpdateRwFrame();
+
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
+ int idx = RpHAnimIDGetIndex(hier, BONE_head);
+ RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ if(RwV3dLength(&mat->pos) > 100.0f){
+ m_matrix.SetRotateY(PI/2);
+ m_matrix = CMatrix(mat) * m_matrix;
+ }
+ }else
+#endif
+ {
+ m_matrix.SetRotateY(PI/2);
+ m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
+ UpdateRwFrame(); // android/xbox don't call this
+ }
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
@@ -65,8 +95,25 @@ CCutsceneHead::Render(void)
{
RpAtomic *atm;
- m_matrix.SetRotateY(PI/2);
- m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
+#ifdef PED_SKIN
+ if(bIsSkinned){
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
+ RpHAnimHierarchyUpdateMatrices(hier);
+ int idx = RpHAnimIDGetIndex(hier, BONE_head);
+ RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ if(RwV3dLength(&mat->pos) > 100.0f){
+ m_matrix.SetRotateY(PI/2);
+ m_matrix = CMatrix(mat) * m_matrix;
+ }
+ RenderLimb(BONE_Lhand);
+ RenderLimb(BONE_Rhand);
+ }else
+#endif
+ {
+ m_matrix.SetRotateY(PI/2);
+ m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
+ }
+
UpdateRwFrame();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
@@ -76,6 +123,34 @@ CCutsceneHead::Render(void)
CObject::Render();
}
+#ifdef PED_SKIN
+void
+CCutsceneHead::RenderLimb(int32 bone)
+{
+ RpAtomic *atomic;
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
+ int idx = RpHAnimIDGetIndex(hier, bone);
+ RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
+ CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
+ switch(bone){
+ case BONE_Lhand:
+ atomic = mi->getLeftHand();
+ break;
+ case BONE_Rhand:
+ atomic = mi->getRightHand();
+ break;
+ default:
+ return;
+ }
+ if(atomic){
+ RwFrame *frame = RpAtomicGetFrame(atomic);
+ RwMatrixTransform(RwFrameGetMatrix(frame), &mats[idx], rwCOMBINEREPLACE);
+ RwFrameUpdateObjects(frame);
+ RpAtomicRender(atomic);
+ }
+}
+#endif
+
void
CCutsceneHead::PlayAnimation(const char *animName)
{
@@ -109,20 +184,3 @@ CCutsceneHead::PlayAnimation(const char *animName)
RwStreamClose(stream, nil);
}
}
-
-class CCutsceneHead_ : public CCutsceneHead
-{
-public:
- void CreateRwObject_(void) { CCutsceneHead::CreateRwObject(); }
- void DeleteRwObject_(void) { CCutsceneHead::DeleteRwObject(); }
- void ProcessControl_(void) { CCutsceneHead::ProcessControl(); }
- void Render_(void) { CCutsceneHead::Render(); }
-};
-
-STARTPATCHES
- InjectHook(0x4BA650, &CCutsceneHead_::CreateRwObject_, PATCH_JUMP);
- InjectHook(0x4BA690, &CCutsceneHead_::DeleteRwObject_, PATCH_JUMP);
- InjectHook(0x4BA760, &CCutsceneHead_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4BA800, &CCutsceneHead_::Render_, PATCH_JUMP);
- InjectHook(0x4BA6A0, &CCutsceneHead::PlayAnimation, PATCH_JUMP);
-ENDPATCHES