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-rw-r--r--src/math/Vector.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 5a6efcb3..5918a5d1 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -9,11 +9,6 @@ public:
#ifdef RWCORE_H
CVector(const RwV3d &v) : x(v.x), y(v.y), z(v.z) {}
- RwV3d toRwV3d(void) const {
- RwV3d vecRw = { this->x, this->y, this->z };
- return vecRw;
- }
-
operator RwV3d (void) const {
RwV3d vecRw = { this->x, this->y, this->z };
return vecRw;
@@ -22,10 +17,6 @@ public:
operator RwV3d *(void) {
return (RwV3d*)this;
}
-
- operator RwV3d &(void) {
- return *((RwV3d*)this);
- }
#endif
// (0,1,0) means no rotation. So get right vector and its atan
float Heading(void) const { return Atan2(-x, y); }