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-rw-r--r--src/math/Vector2D.h4
-rw-r--r--src/math/math.cpp13
2 files changed, 1 insertions, 16 deletions
diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h
index 0885a5d2..7bfccae6 100644
--- a/src/math/Vector2D.h
+++ b/src/math/Vector2D.h
@@ -11,9 +11,7 @@ public:
float Magnitude(void) const { return Sqrt(x*x + y*y); }
float MagnitudeSqr(void) const { return x*x + y*y; }
- void Normalise(void);
-
- void NormaliseSafe(void) {
+ void Normalise(void) {
float sq = MagnitudeSqr();
if(sq > 0.0f){
float invsqrt = RecipSqrt(sq);
diff --git a/src/math/math.cpp b/src/math/math.cpp
index eeb9d3fa..e11d048c 100644
--- a/src/math/math.cpp
+++ b/src/math/math.cpp
@@ -5,19 +5,6 @@
// TODO: move more stuff into here
void
-CVector2D::Normalise(void)
-{
- float sq = MagnitudeSqr();
- assert(sq != 0.0f); // just be safe here
- //if(sq > 0.0f){
- float invsqrt = RecipSqrt(sq);
- x *= invsqrt;
- y *= invsqrt;
- //}else
- // x = 1.0f;
-}
-
-void
CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
{
float cX = Cos(xAngle);