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-rw-r--r--src/fakerw/fake.cpp71
1 files changed, 51 insertions, 20 deletions
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index b9ff0144..f37e5813 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -294,32 +294,13 @@ RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
// TODO
void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { }
-static rw::Raster*
-ConvertTexRaster(rw::Raster *ras)
-{
- using namespace rw;
-
- if(ras->platform == rw::platform)
- return ras;
- // compatible platforms
- if(ras->platform == PLATFORM_D3D8 && rw::platform == PLATFORM_D3D9 ||
- ras->platform == PLATFORM_D3D9 && rw::platform == PLATFORM_D3D8)
- return ras;
-
- Image *img = ras->toImage();
- ras->destroy();
- img->unpalettize();
- ras = Raster::createFromImage(img);
- img->destroy();
- return ras;
-}
// hack for reading native textures
RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size)
{
*tex = Texture::streamReadNative(stream);
#ifdef LIBRW
- (*tex)->raster = ConvertTexRaster((*tex)->raster);
+ (*tex)->raster = rw::Raster::convertTexToCurrentPlatform((*tex)->raster);
#endif
return *tex != nil;
}
@@ -462,6 +443,53 @@ RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
+RwBool RwRenderStateGet(RwRenderState state, void *value)
+{
+ uint32 *uival = (uint32*)value;
+ uint32 fog;
+ switch(state){
+ case rwRENDERSTATETEXTURERASTER: *(void**)value = GetRenderStatePtr(TEXTURERASTER); return true;
+ case rwRENDERSTATETEXTUREADDRESS: *uival = GetRenderState(TEXTUREADDRESS); return true;
+ case rwRENDERSTATETEXTUREADDRESSU: *uival = GetRenderState(TEXTUREADDRESSU); return true;
+ case rwRENDERSTATETEXTUREADDRESSV: *uival = GetRenderState(TEXTUREADDRESSV); return true;
+ case rwRENDERSTATETEXTUREPERSPECTIVE: *uival = 1; return true;
+ case rwRENDERSTATEZTESTENABLE: *uival = GetRenderState(ZTESTENABLE); return true;
+ case rwRENDERSTATESHADEMODE: *uival = rwSHADEMODEGOURAUD; return true;
+ case rwRENDERSTATEZWRITEENABLE: *uival = GetRenderState(ZWRITEENABLE); return true;
+ case rwRENDERSTATETEXTUREFILTER: *uival = GetRenderState(TEXTUREFILTER); return true;
+ case rwRENDERSTATESRCBLEND: *uival = GetRenderState(SRCBLEND); return true;
+ case rwRENDERSTATEDESTBLEND: *uival = GetRenderState(DESTBLEND); return true;
+ case rwRENDERSTATEVERTEXALPHAENABLE: *uival = GetRenderState(VERTEXALPHA); return true;
+ case rwRENDERSTATEBORDERCOLOR: *uival = 0; return true;
+ case rwRENDERSTATEFOGENABLE: *uival = GetRenderState(FOGENABLE); return true;
+ case rwRENDERSTATEFOGCOLOR:
+ // have to swap R and B here
+ fog = GetRenderState(FOGCOLOR);
+ *uival = (fog>>16)&0xFF;
+ *uival |= (fog&0xFF)<<16;
+ *uival |= fog&0xFF00;
+ *uival |= fog&0xFF000000;
+ return true;
+ case rwRENDERSTATEFOGTYPE: *uival = rwFOGTYPELINEAR; return true;
+ case rwRENDERSTATEFOGDENSITY: *(float*)value = 1.0f; return true;
+ case rwRENDERSTATECULLMODE: *uival = GetRenderState(CULLMODE); return true;
+
+ // all unsupported
+ case rwRENDERSTATEFOGTABLE:
+ case rwRENDERSTATEALPHAPRIMITIVEBUFFER:
+
+ case rwRENDERSTATESTENCILENABLE:
+ case rwRENDERSTATESTENCILFAIL:
+ case rwRENDERSTATESTENCILZFAIL:
+ case rwRENDERSTATESTENCILPASS:
+ case rwRENDERSTATESTENCILFUNCTION:
+ case rwRENDERSTATESTENCILFUNCTIONREF:
+ case rwRENDERSTATESTENCILFUNCTIONMASK:
+ case rwRENDERSTATESTENCILFUNCTIONWRITEMASK:
+ default:
+ return false;
+ }
+}
RwBool RwRenderStateSet(RwRenderState state, void *value)
{
uint32 uival = (uintptr)value;
@@ -749,6 +777,9 @@ RwBool RpWorldPluginAttach(void) {
registerNativeDataPlugin();
registerAtomicRightsPlugin();
registerMaterialRightsPlugin();
+
+ // not sure if this goes here
+ rw::xbox::registerVertexFormatPlugin();
return true;
}