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-rw-r--r--src/fakerw/fake.cpp118
1 files changed, 82 insertions, 36 deletions
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index b9ff0144..2e04aed2 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -16,9 +16,14 @@ using namespace rw;
RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
-void *RwMalloc(size_t size) { return malloc(size); }
-void *RwCalloc(size_t numObj, size_t sizeObj) { return calloc(numObj, sizeObj); }
-void RwFree(void *mem) { free(mem); }
+void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); }
+void *RwCalloc(size_t numObj, size_t sizeObj) {
+ void *mem = RwMalloc(numObj*sizeObj);
+ if(mem)
+ memset(mem, 0, numObj*sizeObj);
+ return mem;
+}
+void RwFree(void *mem) { engine->memfuncs.rwfree(mem); }
//RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in);
@@ -294,32 +299,12 @@ RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
// TODO
void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { }
-static rw::Raster*
-ConvertTexRaster(rw::Raster *ras)
-{
- using namespace rw;
-
- if(ras->platform == rw::platform)
- return ras;
- // compatible platforms
- if(ras->platform == PLATFORM_D3D8 && rw::platform == PLATFORM_D3D9 ||
- ras->platform == PLATFORM_D3D9 && rw::platform == PLATFORM_D3D8)
- return ras;
-
- Image *img = ras->toImage();
- ras->destroy();
- img->unpalettize();
- ras = Raster::createFromImage(img);
- img->destroy();
- return ras;
-}
-
// hack for reading native textures
RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size)
{
*tex = Texture::streamReadNative(stream);
#ifdef LIBRW
- (*tex)->raster = ConvertTexRaster((*tex)->raster);
+ (*tex)->raster = rw::Raster::convertTexToCurrentPlatform((*tex)->raster);
#endif
return *tex != nil;
}
@@ -462,6 +447,53 @@ RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
+RwBool RwRenderStateGet(RwRenderState state, void *value)
+{
+ uint32 *uival = (uint32*)value;
+ uint32 fog;
+ switch(state){
+ case rwRENDERSTATETEXTURERASTER: *(void**)value = GetRenderStatePtr(TEXTURERASTER); return true;
+ case rwRENDERSTATETEXTUREADDRESS: *uival = GetRenderState(TEXTUREADDRESS); return true;
+ case rwRENDERSTATETEXTUREADDRESSU: *uival = GetRenderState(TEXTUREADDRESSU); return true;
+ case rwRENDERSTATETEXTUREADDRESSV: *uival = GetRenderState(TEXTUREADDRESSV); return true;
+ case rwRENDERSTATETEXTUREPERSPECTIVE: *uival = 1; return true;
+ case rwRENDERSTATEZTESTENABLE: *uival = GetRenderState(ZTESTENABLE); return true;
+ case rwRENDERSTATESHADEMODE: *uival = rwSHADEMODEGOURAUD; return true;
+ case rwRENDERSTATEZWRITEENABLE: *uival = GetRenderState(ZWRITEENABLE); return true;
+ case rwRENDERSTATETEXTUREFILTER: *uival = GetRenderState(TEXTUREFILTER); return true;
+ case rwRENDERSTATESRCBLEND: *uival = GetRenderState(SRCBLEND); return true;
+ case rwRENDERSTATEDESTBLEND: *uival = GetRenderState(DESTBLEND); return true;
+ case rwRENDERSTATEVERTEXALPHAENABLE: *uival = GetRenderState(VERTEXALPHA); return true;
+ case rwRENDERSTATEBORDERCOLOR: *uival = 0; return true;
+ case rwRENDERSTATEFOGENABLE: *uival = GetRenderState(FOGENABLE); return true;
+ case rwRENDERSTATEFOGCOLOR:
+ // have to swap R and B here
+ fog = GetRenderState(FOGCOLOR);
+ *uival = (fog>>16)&0xFF;
+ *uival |= (fog&0xFF)<<16;
+ *uival |= fog&0xFF00;
+ *uival |= fog&0xFF000000;
+ return true;
+ case rwRENDERSTATEFOGTYPE: *uival = rwFOGTYPELINEAR; return true;
+ case rwRENDERSTATEFOGDENSITY: *(float*)value = 1.0f; return true;
+ case rwRENDERSTATECULLMODE: *uival = GetRenderState(CULLMODE); return true;
+
+ // all unsupported
+ case rwRENDERSTATEFOGTABLE:
+ case rwRENDERSTATEALPHAPRIMITIVEBUFFER:
+
+ case rwRENDERSTATESTENCILENABLE:
+ case rwRENDERSTATESTENCILFAIL:
+ case rwRENDERSTATESTENCILZFAIL:
+ case rwRENDERSTATESTENCILPASS:
+ case rwRENDERSTATESTENCILFUNCTION:
+ case rwRENDERSTATESTENCILFUNCTIONREF:
+ case rwRENDERSTATESTENCILFUNCTIONMASK:
+ case rwRENDERSTATESTENCILFUNCTIONWRITEMASK:
+ default:
+ return false;
+ }
+}
RwBool RwRenderStateSet(RwRenderState state, void *value)
{
uint32 uival = (uintptr)value;
@@ -509,8 +541,27 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
}
}
+static rw::MemoryFunctions gMemfuncs;
+static void *(*real_malloc)(size_t size);
+static void *(*real_realloc)(void *mem, size_t newSize);
+static void *mallocWrap(size_t sz, uint32 hint) { if(sz == 0) return nil; return real_malloc(sz); }
+static void *reallocWrap(void *p, size_t sz, uint32 hint) { return real_realloc(p, sz); }
+
+
// WARNING: unused parameters
-RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { Engine::init(); return true; }
+RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) {
+ if(memFuncs){
+ real_malloc = memFuncs->rwmalloc;
+ real_realloc = memFuncs->rwrealloc;
+ gMemfuncs.rwmalloc = mallocWrap;
+ gMemfuncs.rwrealloc = reallocWrap;
+ gMemfuncs.rwfree = memFuncs->rwfree;
+ Engine::init(&gMemfuncs);
+ }else{
+ Engine::init(nil);
+ }
+ return true;
+}
// TODO: this is platform dependent
RwBool RwEngineOpen(RwEngineOpenParams *initParams) {
static EngineOpenParams openParams;
@@ -550,6 +601,9 @@ void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) {}
RwBool RwD3D8DeviceSupportsDXTTexture(void) { return true; }
+void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level) { Engine::setMultiSamplingLevels(level); }
+RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void) { return Engine::getMaxMultiSamplingLevels(); }
+
RpMaterial *RpMaterialCreate(void) { return Material::create(); }
RwBool RpMaterialDestroy(RpMaterial *material) { material->destroy(); return true; }
@@ -749,6 +803,9 @@ RwBool RpWorldPluginAttach(void) {
registerNativeDataPlugin();
registerAtomicRightsPlugin();
registerMaterialRightsPlugin();
+
+ // not sure if this goes here
+ rw::xbox::registerVertexFormatPlugin();
return true;
}
@@ -905,14 +962,3 @@ RtCharset *RtCharsetSetColors(RtCharset * charSet, const RwRGBA * foreGround,
RtCharset *RtCharsetGetDesc(RtCharset * charset, RtCharsetDesc * desc) { *desc = charset->desc; return charset; }
RtCharset *RtCharsetCreate(const RwRGBA * foreGround, const RwRGBA * backGround) { return Charset::create(foreGround, backGround); }
RwBool RtCharsetDestroy(RtCharset * charSet) { charSet->destroy(); return true; }
-
-
-
-// fake shit
-RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags)
-{
-#ifdef RW_GL3
- return '3LGO';
-#endif
- return flags & 0xF00;
-}