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-rw-r--r--src/extras/shaders/neoWorldVC_fs_gl3.inc27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/extras/shaders/neoWorldVC_fs_gl3.inc b/src/extras/shaders/neoWorldVC_fs_gl3.inc
deleted file mode 100644
index c861d334..00000000
--- a/src/extras/shaders/neoWorldVC_fs_gl3.inc
+++ /dev/null
@@ -1,27 +0,0 @@
-const char *neoWorldVC_frag_src =
-"uniform sampler2D tex0;\n"
-"uniform sampler2D tex1;\n"
-
-"uniform vec4 u_lightMap;\n"
-
-"in vec4 v_color;\n"
-"in vec2 v_tex0;\n"
-"in vec2 v_tex1;\n"
-"in float v_fog;\n"
-
-"out vec4 color;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
-" vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
-
-" color = t0*v_color*(1 + u_lightMap*(t1-1));\n"
-" color.a = v_color.a*t0.a*u_lightMap.a;\n"
-
-" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
-" DoAlphaTest(color.a);\n"
-"}\n"
-
-;