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-rw-r--r--src/extras/shaders/neoWorldVC_fs_gl3.inc27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/extras/shaders/neoWorldVC_fs_gl3.inc b/src/extras/shaders/neoWorldVC_fs_gl3.inc
new file mode 100644
index 00000000..c861d334
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC_fs_gl3.inc
@@ -0,0 +1,27 @@
+const char *neoWorldVC_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"uniform vec4 u_lightMap;\n"
+
+"in vec4 v_color;\n"
+"in vec2 v_tex0;\n"
+"in vec2 v_tex1;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
+
+" color = t0*v_color*(1 + u_lightMap*(t1-1));\n"
+" color.a = v_color.a*t0.a*u_lightMap.a;\n"
+
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+"}\n"
+
+;