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-rw-r--r--src/extras/shaders/neoVehicle.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/shaders/neoVehicle.vert b/src/extras/shaders/neoVehicle.vert
index f0224ddb..6985a689 100644
--- a/src/extras/shaders/neoVehicle.vert
+++ b/src/extras/shaders/neoVehicle.vert
@@ -42,7 +42,7 @@ main(void)
v_tex1 = uv2.xy*0.5 + 0.5;
float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);
v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);
- v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;
+ v_reflcolor.a = mix(b*b*b*b*b, 1.0, fresnel)*shininess;
for(int i = 0; i < 5; i++)
v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;