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-rw-r--r--src/extras/frontendoption.cpp54
1 files changed, 21 insertions, 33 deletions
diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp
index 5d388bfd..2660e75e 100644
--- a/src/extras/frontendoption.cpp
+++ b/src/extras/frontendoption.cpp
@@ -13,24 +13,9 @@ int optionCursor = -2;
int currentMenu;
bool optionOverwrite = false;
-void ChangeScreen(int screen, int option, bool fadeIn)
+void GoBack()
{
- FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
- FrontEndMenuManager.m_nCurrScreen = screen;
- FrontEndMenuManager.m_nCurrOption = option;
- if (fadeIn)
- FrontEndMenuManager.m_nMenuFadeAlpha = 0;
-}
-
-void GoBack(bool fadeIn)
-{
- int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
- aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
- int option = FrontEndMenuManager.GetPreviousPageOption();
-
- FrontEndMenuManager.ThingsToDoBeforeGoingBack();
-
- ChangeScreen(screen, option, fadeIn);
+ FrontEndMenuManager.SwitchToNewScreen(-1);
}
uint8
@@ -51,7 +36,7 @@ GetLastMenuScreen()
{
int8 page = -1;
for (int i = 0; i < MENUPAGES; i++) {
- if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage[0] == MENUPAGE_NONE)
+ if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage == MENUPAGE_NONE)
break;
++page;
@@ -68,7 +53,7 @@ int8 RegisterNewScreen(const char *name, int prevPage, ReturnPrevPageFunc return
int id = lastOgScreen + numCustomFrontendScreens;
assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
strncpy(aScreens[id].m_ScreenName, name, 8);
- aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage;
+ aScreens[id].m_PreviousPage = prevPage;
aScreens[id].returnPrevPageFunc = returnPrevPageFunc;
return id;
}
@@ -101,7 +86,7 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
optionOverwrite = overwrite;
}
-void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu, int saveSlot) {
+void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu, int saveSlot) {
int8 screenOptionOrder = RegisterNewOption();
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
@@ -118,17 +103,23 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMe
strncpy(option.m_EntryName, gxtKey, 8);
break;
}
+ option.m_X = x;
+ option.m_Y = y;
+ option.m_Align = align;
option.m_Action = action;
option.m_SaveSlot = saveSlot;
option.m_TargetMenu = targetMenu;
}
-void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveKey, bool disableIfGameLoaded)
+void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveName, bool disableIfGameLoaded)
{
int8 screenOptionOrder = RegisterNewOption();
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
option.m_Action = MENUACTION_CFO_SELECT;
+ option.m_X = x;
+ option.m_Y = y;
+ option.m_Align = align;
strncpy(option.m_EntryName, gxtKey, 8);
option.m_CFOSelect = new CCFOSelect();
option.m_CFOSelect->rightTexts = (char**)malloc(numRightTexts * sizeof(char*));
@@ -140,42 +131,39 @@ void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 n
option.m_CFOSelect->lastSavedValue = *var;
}
option.m_CFOSelect->saveCat = saveCat;
- option.m_CFOSelect->save = saveKey;
+ option.m_CFOSelect->save = saveName;
option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
option.m_CFOSelect->changeFunc = changeFunc;
option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
}
-void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveKey)
+void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveName)
{
int8 screenOptionOrder = RegisterNewOption();
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
option.m_Action = MENUACTION_CFO_DYNAMIC;
+ option.m_X = x;
+ option.m_Y = y;
+ option.m_Align = align;
strncpy(option.m_EntryName, gxtKey, 8);
option.m_CFODynamic = new CCFODynamic();
option.m_CFODynamic->drawFunc = drawFunc;
option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
option.m_CFODynamic->value = var;
option.m_CFODynamic->saveCat = saveCat;
- option.m_CFODynamic->save = saveKey;
+ option.m_CFODynamic->save = saveName;
}
-uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
- int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
+// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
+uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage, returnPrevPageFunc);
CCustomScreenLayout *screen = new CCustomScreenLayout();
aScreens[screenOrder].layout = screen;
- screen->sprite = sprite;
- screen->columnWidth = columnWidth;
- screen->headerHeight = headerHeight;
screen->lineHeight = lineHeight;
- screen->font = font;
- screen->fontScaleX = fontScaleX;
- screen->fontScaleY = fontScaleY;
- screen->alignment = alignment;
+ screen->showLeftRightHelper = showLeftRightHelper;
return screenOrder;
}