diff options
Diffstat (limited to '')
-rw-r--r-- | src/extras/custompipes_gl.cpp | 54 |
1 files changed, 16 insertions, 38 deletions
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index dbd4d7d6..5f372530 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -133,6 +133,8 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) inst++; } + setTexture(1, nil); + SetRenderState(SRCBLEND, BLENDSRCALPHA); #ifndef RW_GL_USE_VAOS @@ -146,7 +148,7 @@ CreateVehiclePipe(void) using namespace rw; using namespace rw::gl3; - if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) + if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); else{ char *fp = (char*)work_buff; @@ -158,13 +160,8 @@ CreateVehiclePipe(void) { -#ifdef RW_GLES2 -#include "gl2_shaders/neoVehicle_fs_gl2.inc" -#include "gl2_shaders/neoVehicle_vs_gl2.inc" -#else -#include "shaders/neoVehicle_fs_gl3.inc" -#include "shaders/neoVehicle_vs_gl3.inc" -#endif +#include "shaders/neoVehicle_fs_gl.inc" +#include "shaders/neoVehicle_vs_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil }; neoVehicleShader = Shader::create(vs, fs); @@ -256,6 +253,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) drawInst(header, inst); inst++; } + setTexture(1, nil); #ifndef RW_GL_USE_VAOS disableAttribPointers(header->attribDesc, header->numAttribs); #endif @@ -267,19 +265,14 @@ CreateWorldPipe(void) using namespace rw; using namespace rw::gl3; - if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) + if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n"); else ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); { -#ifdef RW_GLES2 -#include "gl2_shaders/neoWorldIII_fs_gl2.inc" -#include "gl2_shaders/default_UV2_gl2.inc" -#else -#include "shaders/neoWorldVC_fs_gl3.inc" -#include "shaders/default_UV2_gl3.inc" -#endif +#include "shaders/neoWorldVC_fs_gl.inc" +#include "shaders/default_UV2_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil }; neoWorldShader = Shader::create(vs, fs); @@ -381,13 +374,8 @@ CreateGlossPipe(void) using namespace rw::gl3; { -#ifdef RW_GLES2 -#include "gl2_shaders/neoGloss_fs_gl2.inc" -#include "gl2_shaders/neoGloss_vs_gl2.inc" -#else -#include "shaders/neoGloss_fs_gl3.inc" -#include "shaders/neoGloss_vs_gl3.inc" -#endif +#include "shaders/neoGloss_fs_gl.inc" +#include "shaders/neoGloss_vs_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil }; neoGlossShader = Shader::create(vs, fs); @@ -546,7 +534,7 @@ CreateRimLightPipes(void) { using namespace rw::gl3; - if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) + if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n"); else{ char *fp = (char*)work_buff; @@ -558,13 +546,8 @@ CreateRimLightPipes(void) } { -#ifdef RW_GLES2 -#include "gl2_shaders/simple_fs_gl2.inc" -#include "gl2_shaders/neoRimSkin_gl2.inc" -#else -#include "shaders/simple_fs_gl3.inc" -#include "shaders/neoRimSkin_gl3.inc" -#endif +#include "shaders/simple_fs_gl.inc" +#include "shaders/neoRimSkin_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimSkinShader = Shader::create(vs, fs); @@ -572,13 +555,8 @@ CreateRimLightPipes(void) } { -#ifdef RW_GLES2 -#include "gl2_shaders/simple_fs_gl2.inc" -#include "gl2_shaders/neoRim_gl2.inc" -#else -#include "shaders/simple_fs_gl3.inc" -#include "shaders/neoRim_gl3.inc" -#endif +#include "shaders/simple_fs_gl.inc" +#include "shaders/neoRim_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimShader = Shader::create(vs, fs); |