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-rw-r--r--src/extras/custompipes.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h
new file mode 100644
index 00000000..4ebe586f
--- /dev/null
+++ b/src/extras/custompipes.h
@@ -0,0 +1,133 @@
+#pragma once
+
+#ifdef EXTENDED_PIPELINES
+#ifdef LIBRW
+
+namespace CustomPipes {
+
+
+
+struct CustomMatExt
+{
+ rw::Texture *glossTex;
+ bool haveGloss;
+};
+extern rw::int32 CustomMatOffset;
+inline CustomMatExt *GetCustomMatExt(rw::Material *mat) {
+ return PLUGINOFFSET(CustomMatExt, mat, CustomMatOffset);
+}
+
+
+struct Color
+{
+ float r, g, b, a;
+ Color(void) {}
+ Color(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) {}
+};
+
+class InterpolatedValue
+{
+public:
+ virtual void Read(char *s, int line, int field) = 0;
+};
+
+class InterpolatedFloat : public InterpolatedValue
+{
+public:
+ float data[24][NUMWEATHERS];
+ float curInterpolator;
+ float curVal;
+
+ InterpolatedFloat(float init);
+ void Read(char *s, int line, int field);
+ float Get(void);
+};
+
+class InterpolatedColor : public InterpolatedValue
+{
+public:
+ Color data[24][NUMWEATHERS];
+ float curInterpolator;
+ Color curVal;
+
+ InterpolatedColor(const Color &init);
+ void Read(char *s, int line, int field);
+ Color Get(void);
+};
+
+class InterpolatedLight : public InterpolatedColor
+{
+public:
+ InterpolatedLight(const Color &init) : InterpolatedColor(init) {}
+ void Read(char *s, int line, int field);
+};
+
+char *ReadTweakValueTable(char *fp, InterpolatedValue &interp);
+
+
+
+
+
+void CustomPipeRegister(void);
+void CustomPipeRegisterGL(void);
+void CustomPipeInit(void);
+void CustomPipeShutdown(void);
+void SetTxdFindCallback(void);
+
+extern bool bRenderingEnvMap;
+extern int32 EnvMapSize;
+extern rw::Camera *EnvMapCam;
+extern rw::Texture *EnvMapTex;
+extern rw::Texture *EnvMaskTex;
+void EnvMapRender(void);
+
+enum {
+ VEHICLEPIPE_MATFX,
+ VEHICLEPIPE_NEO
+};
+extern int32 VehiclePipeSwitch;
+extern float VehicleShininess;
+extern float VehicleSpecularity;
+extern InterpolatedFloat Fresnel;
+extern InterpolatedFloat Power;
+extern InterpolatedLight DiffColor;
+extern InterpolatedLight SpecColor;
+extern rw::ObjPipeline *vehiclePipe;
+void CreateVehiclePipe(void);
+void DestroyVehiclePipe(void);
+void AttachVehiclePipe(rw::Atomic *atomic);
+void AttachVehiclePipe(rw::Clump *clump);
+
+extern float LightmapMult;
+extern InterpolatedFloat WorldLightmapBlend;
+extern rw::ObjPipeline *worldPipe;
+void CreateWorldPipe(void);
+void DestroyWorldPipe(void);
+void AttachWorldPipe(rw::Atomic *atomic);
+void AttachWorldPipe(rw::Clump *clump);
+
+extern float GlossMult;
+extern rw::ObjPipeline *glossPipe;
+void CreateGlossPipe(void);
+void DestroyGlossPipe(void);
+void AttachGlossPipe(rw::Atomic *atomic);
+void AttachGlossPipe(rw::Clump *clump);
+rw::Texture *GetGlossTex(rw::Material *mat);
+
+extern float RimlightMult;
+extern InterpolatedColor RampStart;
+extern InterpolatedColor RampEnd;
+extern InterpolatedFloat Offset;
+extern InterpolatedFloat Scale;
+extern InterpolatedFloat Scaling;
+extern rw::ObjPipeline *rimPipe;
+extern rw::ObjPipeline *rimSkinPipe;
+void CreateRimLightPipes(void);
+void DestroyRimLightPipes(void);
+void AttachRimPipe(rw::Atomic *atomic);
+void AttachRimPipe(rw::Clump *clump);
+
+}
+
+#endif
+#endif