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-rw-r--r--src/entities/Building.h3
-rw-r--r--src/entities/Dummy.h3
-rw-r--r--src/entities/Entity.cpp47
-rw-r--r--src/entities/Entity.h24
-rw-r--r--src/entities/Physical.cpp18
-rw-r--r--src/entities/Physical.h13
-rw-r--r--src/entities/Treadable.h5
7 files changed, 56 insertions, 57 deletions
diff --git a/src/entities/Building.h b/src/entities/Building.h
index 3586a8dc..29608c10 100644
--- a/src/entities/Building.h
+++ b/src/entities/Building.h
@@ -16,6 +16,3 @@ public:
virtual bool GetIsATreadable(void) { return false; }
};
-
-VALIDATE_SIZE(CBuilding, 0x64);
-
diff --git a/src/entities/Dummy.h b/src/entities/Dummy.h
index 3717a01c..7998a748 100644
--- a/src/entities/Dummy.h
+++ b/src/entities/Dummy.h
@@ -15,6 +15,3 @@ public:
static void *operator new(size_t);
static void operator delete(void*, size_t);
};
-
-VALIDATE_SIZE(CDummy, 0x68);
-
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index ec50dd30..6f8ebcb4 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -52,18 +52,17 @@ CEntity::CEntity(void)
bRenderScorched = false;
bHasBlip = false;
bIsBIGBuilding = false;
- bRenderDamaged = false;
+ bStreamBIGBuilding = false;
+ bRenderDamaged = false;
bBulletProof = false;
bFireProof = false;
bCollisionProof = false;
bMeleeProof = false;
bOnlyDamagedByPlayer = false;
bStreamingDontDelete = false;
- bZoneCulled = false;
- bZoneCulled2 = false;
-
bRemoveFromWorld = false;
+
bHasHitWall = false;
bImBeingRendered = false;
bTouchingWater = false;
@@ -71,13 +70,20 @@ CEntity::CEntity(void)
bDrawLast = false;
bNoBrightHeadLights = false;
bDoNotRender = false;
-
bDistanceFade = false;
+
+ m_flagE1 = false;
m_flagE2 = false;
+ bOffscreen = false;
+ bIsStaticWaitingForCollision = false;
+ m_flagE10 = false;
+ bUnderwater = false;
+ m_flagE40 = false;
m_scanCode = 0;
m_modelIndex = -1;
m_rwObject = nil;
+ m_area = AREA_MAIN_MAP;
m_randomSeed = CGeneral::GetRandomNumber();
m_pFirstReference = nil;
}
@@ -322,6 +328,7 @@ CEntity::UpdateRwFrame(void)
}
}
+//--MIAMI: done
void
CEntity::SetupBigBuilding(void)
{
@@ -332,14 +339,12 @@ CEntity::SetupBigBuilding(void)
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(&GetPosition());
- if(m_level == LEVEL_NONE){
- if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
- mi->SetTexDictionary("generic");
- printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName());
- }
- }
- if(mi->m_lodDistances[0] > 2000.0f)
+ if(mi->m_lodDistances[0] <= 2000.0f)
+ bStreamBIGBuilding = true;
+ if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
m_level = LEVEL_NONE;
+ else if(m_level == LEVEL_NONE)
+ printf("%s isn't in a level\n", mi->GetName());
}
CRect
@@ -923,6 +928,7 @@ CEntity::AddSteamsFromGround(CPtrList& list)
}
#ifdef COMPATIBLE_SAVES
+// TODO(MIAMI)
void
CEntity::SaveEntityFlags(uint8*& buf)
{
@@ -954,28 +960,27 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bMeleeProof) tmp |= BIT(27);
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
if (bStreamingDontDelete) tmp |= BIT(29);
- if (bZoneCulled) tmp |= BIT(30);
- if (bZoneCulled2) tmp |= BIT(31);
+ if (bRemoveFromWorld) tmp |= BIT(0);
+ if (bHasHitWall) tmp |= BIT(1);
WriteSaveBuf<uint32>(buf, tmp);
tmp = 0;
- if (bRemoveFromWorld) tmp |= BIT(0);
- if (bHasHitWall) tmp |= BIT(1);
if (bImBeingRendered) tmp |= BIT(2);
if (bTouchingWater) tmp |= BIT(3);
if (bIsSubway) tmp |= BIT(4);
if (bDrawLast) tmp |= BIT(5);
if (bNoBrightHeadLights) tmp |= BIT(6);
if (bDoNotRender) tmp |= BIT(7);
-
if (bDistanceFade) tmp |= BIT(8);
+
if (m_flagE2) tmp |= BIT(9);
WriteSaveBuf<uint32>(buf, tmp);
}
+// TODO(MIAMI)
void
CEntity::LoadEntityFlags(uint8*& buf)
{
@@ -1007,21 +1012,19 @@ CEntity::LoadEntityFlags(uint8*& buf)
bMeleeProof = !!(tmp & BIT(27));
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
bStreamingDontDelete = !!(tmp & BIT(29));
- bZoneCulled = !!(tmp & BIT(30));
- bZoneCulled2 = !!(tmp & BIT(31));
+ bRemoveFromWorld = !!(tmp & BIT(0));
+ bHasHitWall = !!(tmp & BIT(1));
tmp = ReadSaveBuf<uint32>(buf);
- bRemoveFromWorld = !!(tmp & BIT(0));
- bHasHitWall = !!(tmp & BIT(1));
bImBeingRendered = !!(tmp & BIT(2));
bTouchingWater = !!(tmp & BIT(3));
bIsSubway = !!(tmp & BIT(4));
bDrawLast = !!(tmp & BIT(5));
bNoBrightHeadLights = !!(tmp & BIT(6));
bDoNotRender = !!(tmp & BIT(7));
-
bDistanceFade = !!(tmp & BIT(8));
+
m_flagE2 = !!(tmp & BIT(9));
}
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index eca462cd..fa57519e 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -59,20 +59,19 @@ public:
uint32 bRenderScorched : 1;
uint32 bHasBlip : 1;
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
- uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
+ uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
// flagsC
+ uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
uint32 bBulletProof : 1;
uint32 bFireProof : 1;
uint32 bCollisionProof : 1;
uint32 bMeleeProof : 1;
uint32 bOnlyDamagedByPlayer : 1;
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
- uint32 bZoneCulled : 1;
- uint32 bZoneCulled2 : 1; // only treadables+10m
+ uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
// flagsD
- uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions)
uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered
uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
@@ -80,15 +79,22 @@ public:
uint32 bDrawLast : 1; // draw object last
uint32 bNoBrightHeadLights : 1;
uint32 bDoNotRender : 1;
+ uint32 bDistanceFade : 1; // Fade entity because it is far away
// flagsE
- uint32 bDistanceFade : 1; // Fade entity because it is far away
+ uint32 m_flagE1 : 1;
uint32 m_flagE2 : 1;
+ uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true
+ uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
+ uint32 m_flagE10 : 1; // probably bDontStream
+ uint32 bUnderwater : 1; // this object is underwater change drawing order
+ uint32 m_flagE40 : 1;
uint16 m_scanCode;
uint16 m_randomSeed;
int16 m_modelIndex;
- uint16 m_level; // int16
+ int8 m_level;
+ int8 m_area;
CReference *m_pFirstReference;
public:
@@ -97,7 +103,7 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
- bool IsStatic(void) { return bIsStatic; }
+ bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; }
#ifdef COMPATIBLE_SAVES
void SaveEntityFlags(uint8*& buf);
void LoadEntityFlags(uint8*& buf);
@@ -149,6 +155,8 @@ public:
bool GetIsOnScreenComplex(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
+// TODO(MIAMI):
+ bool IsEntityOccluded(void) { return false; }
int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);
@@ -172,5 +180,3 @@ public:
static void AddSteamsFromGround(CPtrList& list);
};
-
-VALIDATE_SIZE(CEntity, 0x64);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 64358cbf..22b391e8 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -218,7 +218,8 @@ CPhysical::GetBoundRect(void)
void
CPhysical::AddToMovingList(void)
{
- m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this);
+ if (!bIsStaticWaitingForCollision)
+ m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this);
}
void
@@ -263,21 +264,11 @@ CPhysical::AddCollisionRecord(CEntity *ent)
}
}
+//--MIAMI: done
void
CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
{
if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
- CTreadable *t = (CTreadable*)ent;
- if(t->m_nodeIndices[PATH_PED][0] >= 0 ||
- t->m_nodeIndices[PATH_PED][1] >= 0 ||
- t->m_nodeIndices[PATH_PED][2] >= 0 ||
- t->m_nodeIndices[PATH_PED][3] >= 0)
- m_treadable[PATH_PED] = t;
- if(t->m_nodeIndices[PATH_CAR][0] >= 0 ||
- t->m_nodeIndices[PATH_CAR][1] >= 0 ||
- t->m_nodeIndices[PATH_CAR][2] >= 0 ||
- t->m_nodeIndices[PATH_CAR][3] >= 0)
- m_treadable[PATH_CAR] = t;
}
}
@@ -1537,7 +1528,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(A->GetModelIndex() == MI_RCBANDIT)
adhesion *= 0.2f;
- else if(IsBoatModel(A->GetModelIndex())){
+// TODO(MIAMI): check this
+ else if(A->IsVehicle() && ((CVehicle*)A)->IsBoat()){
if(aColPoints[i].normal.z > 0.6f){
if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE)
adhesion *= 3.0f;
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index c84686ed..ce02e463 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -117,6 +117,17 @@ public:
void SetMoveSpeed(const CVector& speed) {
m_vecMoveSpeed = speed;
}
+ void AddToMoveSpeed(float x, float y, float z) {
+ m_vecMoveSpeed.x += x;
+ m_vecMoveSpeed.y += y;
+ m_vecMoveSpeed.z += z;
+ }
+ void AddToMoveSpeed(const CVector& addition) {
+ m_vecMoveSpeed += addition;
+ }
+ void AddToMoveSpeed(const CVector2D& addition) {
+ m_vecMoveSpeed += CVector(addition.x, addition.y, 0.0f);
+ }
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
void SetTurnSpeed(float x, float y, float z) {
m_vecTurnSpeed.x = x;
@@ -160,5 +171,3 @@ public:
bool CheckCollision(void);
bool CheckCollision_SimpleCar(void);
};
-
-VALIDATE_SIZE(CPhysical, 0x128);
diff --git a/src/entities/Treadable.h b/src/entities/Treadable.h
index c3160f47..c3ab755e 100644
--- a/src/entities/Treadable.h
+++ b/src/entities/Treadable.h
@@ -8,10 +8,5 @@ public:
static void *operator new(size_t);
static void operator delete(void*, size_t);
- int16 m_nodeIndices[2][12]; // first car, then ped
-
bool GetIsATreadable(void) { return true; }
};
-
-VALIDATE_SIZE(CTreadable, 0x94);
-