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-rw-r--r--src/entities/Ped.cpp20
-rw-r--r--src/entities/Ped.h19
-rw-r--r--src/entities/Physical.h6
-rw-r--r--src/entities/Vehicle.cpp398
-rw-r--r--src/entities/Vehicle.h185
5 files changed, 574 insertions, 54 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index e53066f7..ba0e3088 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -99,7 +99,7 @@ CPed::FlagToDestroyWhenNextProcessed(void)
}
bInVehicle = false;
m_pMyVehicle = nil;
- if (m_nCreatedBy == CREATED_BY_SCRIPT)
+ if (CharCreatedBy == MISSION_CHAR)
m_nPedState = PED_DEAD;
else
m_nPedState = PED_NONE;
@@ -278,7 +278,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_talkType = 167;
m_objective = OBJECTIVE_NONE;
m_prevObjective = OBJECTIVE_NONE;
- m_nCreatedBy = CREATED_BY_RANDOM;
+ CharCreatedBy = RANDOM_CHAR;
m_leader = nil;
m_pedInObjective = nil;
m_carInObjective = nil;
@@ -1336,13 +1336,13 @@ CPed::BeingDraggedFromCar(void)
if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) {
if (m_ped_flagF10) {
enterAnim = ANIM_CAR_QJACKED;
- } else if (m_pMyVehicle->bIsLow) {
+ } else if (m_pMyVehicle->bLowVehicle) {
enterAnim = ANIM_CAR_LJACKED_LHS;
} else {
enterAnim = ANIM_CAR_JACKED_LHS;
}
} else if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) {
- if (m_pMyVehicle->bIsLow)
+ if (m_pMyVehicle->bLowVehicle)
enterAnim = ANIM_CAR_LJACKED_RHS;
else
enterAnim = ANIM_CAR_JACKED_RHS;
@@ -1452,7 +1452,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
vehDoorOffset = offsetToOpenVanDoor;
} else {
seatOffset = veh->m_handling->fSeatOffsetDistance * seatPosMult;
- if (veh->bIsLow) {
+ if (veh->bLowVehicle) {
vehDoorOffset = offsetToOpenLowCarDoor;
} else {
vehDoorOffset = offsetToOpenRegularCarDoor;
@@ -2203,10 +2203,10 @@ CPed::CanBeDeleted(void)
if (this->bInVehicle)
return false;
- switch (m_nCreatedBy) {
- case CREATED_BY_RANDOM:
+ switch (CharCreatedBy) {
+ case RANDOM_CHAR:
return true;
- case CREATED_BY_SCRIPT:
+ case MISSION_CHAR:
return false;
default:
return true;
@@ -2502,7 +2502,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
if (newObj == OBJECTIVE_SOLICIT) {
m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
- } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_nCreatedBy == CREATED_BY_SCRIPT &&
+ } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR &&
(m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls)) {
SetObjectiveTimer(14000);
} else {
@@ -2738,7 +2738,7 @@ CPed::ReactToAttack(CEntity *attacker)
return;
}
- if (IsPedInControl() && (m_nCreatedBy != CREATED_BY_SCRIPT || bRespondsToThreats)) {
+ if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) {
CPed *ourLeader = m_leader;
if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
&& attacker->IsPed()) {
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index a774dbbe..3888c076 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -84,8 +84,8 @@ enum eVehEnter : uint16 {
};
enum {
- CREATED_BY_RANDOM = 1,
- CREATED_BY_SCRIPT
+ RANDOM_CHAR = 1,
+ MISSION_CHAR,
};
enum PedLineUpPhase {
@@ -154,15 +154,15 @@ enum PedState
PED_PASSENGER,
PED_TAXI_PASSENGER,
PED_OPEN_DOOR,
- PED_DIE = 48,
- PED_DEAD = 49,
+ PED_DIE,
+ PED_DEAD,
PED_CARJACK,
PED_DRAG_FROM_CAR,
PED_ENTER_CAR,
PED_STEAL_CAR,
PED_EXIT_CAR,
PED_HANDS_UP,
- PED_ARRESTED = 56,
+ PED_ARRESTED,
};
enum eMoveState {
@@ -181,6 +181,8 @@ public:
// 0x128
CStoredCollPoly m_collPoly;
float m_fCollisionSpeed;
+
+ // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
uint8 bIsStanding : 1;
uint8 m_ped_flagA2 : 1;
uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
@@ -201,7 +203,7 @@ public:
uint8 m_ped_flagC1 : 1;
uint8 bRespondsToThreats : 1;
- uint8 m_ped_flagC4 : 1;
+ uint8 m_ped_flagC4 : 1; // false when in bus, bRenderPedInCar?
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
uint8 m_ped_flagC20 : 1; // just left some body part?
@@ -261,8 +263,9 @@ public:
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
+
uint8 stuff10[3];
- uint8 m_nCreatedBy;
+ uint8 CharCreatedBy;
uint8 field_161;
uint8 pad_162[2];
eObjective m_objective;
@@ -537,6 +540,8 @@ public:
return 0;
}
}
+ PedState GetPedState(void) { return m_nPedState; }
+ void SetPedState(PedState state) { m_nPedState = state; }
// to make patching virtual functions possible
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index 7776da92..0f517cf3 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -109,9 +109,9 @@ public:
// Force actually means Impulse here
void ApplyMoveForce(float jx, float jy, float jz);
void ApplyMoveForce(const CVector &j) { ApplyMoveForce(j.x, j.y, j.z); }
- // v(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied
- void ApplyTurnForce(float jx, float jy, float jz, float rx, float ry, float rz);
- // v is direction of force, p is point relative to model center where force is applied
+ // j(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied
+ void ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz);
+ // j is direction of force, p is point relative to model center where force is applied
void ApplyTurnForce(const CVector &j, const CVector &p) { ApplyTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); }
void ApplyFrictionMoveForce(float jx, float jy, float jz);
void ApplyFrictionMoveForce(const CVector &j) { ApplyFrictionMoveForce(j.x, j.y, j.z); }
diff --git a/src/entities/Vehicle.cpp b/src/entities/Vehicle.cpp
index f7c4b065..25bede65 100644
--- a/src/entities/Vehicle.cpp
+++ b/src/entities/Vehicle.cpp
@@ -1,9 +1,17 @@
#include "common.h"
+#include "main.h"
#include "patcher.h"
+#include "Timer.h"
#include "Vehicle.h"
#include "Pools.h"
+#include "HandlingMgr.h"
#include "CarCtrl.h"
+#include "Population.h"
#include "ModelIndices.h"
+#include "World.h"
+#include "Lights.h"
+#include "PointLights.h"
+#include "Renderer.h"
#include "DMAudio.h"
#include "Radar.h"
@@ -40,30 +48,238 @@ CVehicle::~CVehicle()
CCarCtrl::NumAmbulancesOnDuty--;
bIsAmbulanceOnDuty = false;
}
- if (bIsFiretruckOnDuty){
+ if (bIsFireTruckOnDuty){
CCarCtrl::NumFiretrucksOnDuty--;
- bIsFiretruckOnDuty = false;
+ bIsFireTruckOnDuty = false;
}
}
+void
+CVehicle::SetModelIndex(uint32 id)
+{
+ CEntity::SetModelIndex(id);
+ m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
+ m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
+ m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
+}
+
+bool
+CVehicle::SetupLighting(void)
+{
+ ActivateDirectional();
+ SetAmbientColoursForPedsCarsAndObjects();
+
+ if(bRenderScorched){
+ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
+ }else{
+ CVector coors = GetPosition();
+ float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
+ if(!bHasBlip && lighting != 1.0f){
+ SetAmbientAndDirectionalColours(lighting);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void
+CVehicle::RemoveLighting(bool reset)
+{
+ CRenderer::RemoveVehiclePedLights(this, reset);
+}
+
+float
+CVehicle::GetHeightAboveRoad(void)
+{
+ return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
+}
+
+
bool
CVehicle::IsLawEnforcementVehicle(void)
{
- switch (m_modelIndex) {
- case MI_FBICAR:
+ switch(GetModelIndex()){
+ case MI_FBICAR:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_PREDATOR:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+CVehicle::UsesSiren(uint32 id)
+{
+ switch(id){
+ case MI_FIRETRUCK:
+ case MI_AMBULAN:
+ case MI_FBICAR:
+ case MI_MRWHOOP:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_PREDATOR:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+CVehicle::IsVehicleNormal(void)
+{
+ if(pDriver && m_nNumPassengers == 0 && m_status != STATUS_WRECKED){
+ switch(GetModelIndex())
+ case MI_FIRETRUCK:
+ case MI_AMBULAN:
+ case MI_TAXI:
case MI_POLICE:
case MI_ENFORCER:
- case MI_PREDATOR:
+ case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
- return true;
- default:
+ case MI_DODO:
+ case MI_COACH:
+ case MI_CABBIE:
+ case MI_RCBANDIT:
+ case MI_BORGNINE:
+ return false;
+ }
+ return false;
+}
+
+bool
+CVehicle::CarHasRoof(void)
+{
+ if((m_handling->Flags & HANDLING_HAS_NO_ROOF) == 0)
+ return true;
+ if(m_aExtras[0] && m_aExtras[1])
+ return false;
+ return true;
+}
+
+bool
+CVehicle::IsUpsideDown(void)
+{
+ if(GetUp().z > -0.9f)
+ return false;
+ return true;
+}
+
+bool
+CVehicle::IsOnItsSide(void)
+{
+ if(GetRight().z < 0.8f && GetRight().z > -0.8f)
+ return false;
+ return true;
+}
+
+bool
+CVehicle::CanBeDeleted(void)
+{
+ int i;
+
+ if(m_nNumGettingIn || m_nGettingOutFlags)
+ return false;
+
+ if(pDriver){
+ // This looks like it was inlined
+ if(pDriver->CharCreatedBy == MISSION_CHAR)
+ return false;
+ if(pDriver->GetPedState() != PED_DRIVING &&
+ pDriver->GetPedState() != PED_DEAD)
+ return false;
+ }
+
+ for(i = 0; i < 8; i++){
+ // Same check as above
+ if(pPassengers[i]){
+ if(pPassengers[i]->CharCreatedBy == MISSION_CHAR)
+ return false;
+ if(pPassengers[i]->GetPedState() != PED_DRIVING &&
+ pPassengers[i]->GetPedState() != PED_DEAD)
+ return false;
+ }
+ // and then again... probably because something was inlined
+ if(pPassengers[i]){
+ if(pPassengers[i]->GetPedState() != PED_DRIVING &&
+ pPassengers[i]->GetPedState() != PED_DEAD)
+ return false;
+ }
+ }
+
+ switch(VehicleCreatedBy){
+ case RANDOM_VEHICLE: return true;
+ case MISSION_VEHICLE: return false;
+ case PARKED_VEHICLE: return true;
+ case PERMANENT_VEHICLE: return false;
+ }
+ return true;
+}
+
+bool
+CVehicle::CanPedOpenLocks(CPed *ped)
+{
+ if(m_nDoorLock == CARLOCK_LOCKED ||
+ m_nDoorLock == CARLOCK_COP_CAR ||
+ m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE)
+ return false;
+ if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
+ return false;
+ return true;
+}
+
+bool
+CVehicle::CanPedEnterCar(void)
+{
+ CVector up = GetUp();
+ // can't enter when car is on side
+ if(up.z > 0.1f || up.z < -0.1f){
+ // also when car is moving too fast
+ if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
+ return false;
+ if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f))
+ return false;
+ return true;
+ }
+ return false;
+}
+
+bool
+CVehicle::CanPedExitCar(void)
+{
+ CVector up = GetUp();
+ if(up.z > 0.1f || up.z < -0.1f){
+ // can't exit when car is moving too fast
+ if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
+ return false;
+ // if car is slow enough, check turn speed
+ if(fabs(m_vecTurnSpeed.x) > 0.01f ||
+ fabs(m_vecTurnSpeed.y) > 0.01f ||
+ fabs(m_vecTurnSpeed.z) > 0.01f)
+ return false;
+ return true;
+ }else{
+ // What is this? just > replaced by >= ??
+
+ // can't exit when car is moving too fast
+ if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f)
return false;
+ // if car is slow enough, check turn speed
+ if(fabs(m_vecTurnSpeed.x) >= 0.01f ||
+ fabs(m_vecTurnSpeed.y) >= 0.01f ||
+ fabs(m_vecTurnSpeed.z) >= 0.01f)
+ return false;
+ return true;
}
}
void
-CVehicle::ChangeLawEnforcerState(bool enable)
+CVehicle::ChangeLawEnforcerState(uint8 enable)
{
if (enable) {
if (!bIsLawEnforcer) {
@@ -78,6 +294,111 @@ CVehicle::ChangeLawEnforcerState(bool enable)
}
}
+CPed*
+CVehicle::SetUpDriver(void)
+{
+ if(pDriver)
+ return pDriver;
+ if(VehicleCreatedBy != RANDOM_VEHICLE)
+ return nil;
+
+ pDriver = CPopulation::AddPedInCar(this);
+ pDriver->m_pMyVehicle = this;
+ pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
+ pDriver->bInVehicle = true;
+ pDriver->SetPedState(PED_DRIVING);
+ if(bIsBus)
+ pDriver->m_ped_flagC4 = false;
+ return pDriver;
+}
+
+CPed*
+CVehicle::SetupPassenger(int n)
+{
+ if(pPassengers[n])
+ return pPassengers[n];
+
+ pPassengers[n] = CPopulation::AddPedInCar(this);
+ pPassengers[n]->m_pMyVehicle = this;
+ pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
+ pPassengers[n]->bInVehicle = true;
+ pPassengers[n]->SetPedState(PED_DRIVING);
+ if(bIsBus)
+ pPassengers[n]->m_ped_flagC4 = false;
+ return pPassengers[n];
+}
+
+void
+CVehicle::SetDriver(CPed *driver)
+{
+ pDriver = driver;
+ pDriver->RegisterReference((CEntity**)&pDriver);
+
+ if(bFreebies && driver == FindPlayerPed()){
+ if(GetModelIndex() == MI_AMBULAN)
+ FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
+ else if(GetModelIndex() == MI_TAXI)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
+ else if(GetModelIndex() == MI_POLICE)
+ driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
+ else if(GetModelIndex() == MI_ENFORCER)
+ driver->m_fArmour = max(driver->m_fArmour, 100.0f);
+ else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
+ bFreebies = false;
+ }
+
+ ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
+ driver->GetPosition().x - GetPosition().x,
+ driver->GetPosition().y - GetPosition().y,
+ 0.0f);
+}
+
+bool
+CVehicle::AddPassenger(CPed *passenger)
+{
+ int i;
+
+ ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
+ passenger->GetPosition().x - GetPosition().x,
+ passenger->GetPosition().y - GetPosition().y,
+ 0.0f);
+
+ for(i = 0; i < m_nNumMaxPassengers; i++)
+ if(pPassengers[i] == nil){
+ pPassengers[i] = passenger;
+ m_nNumPassengers++;
+ return true;
+ }
+ return false;
+}
+
+bool
+CVehicle::AddPassenger(CPed *passenger, uint8 n)
+{
+ if(bIsBus)
+ return AddPassenger(passenger);
+
+ ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
+ passenger->GetPosition().x - GetPosition().x,
+ passenger->GetPosition().y - GetPosition().y,
+ 0.0f);
+
+ if(n < m_nNumMaxPassengers && pPassengers[n] == nil){
+ pPassengers[n] = passenger;
+ m_nNumPassengers++;
+ return true;
+ }
+ return false;
+}
+
+void
+CVehicle::RemoveDriver(void)
+{
+ m_status = STATUS_ABANDONED;
+ pDriver = nil;
+}
+
void
CVehicle::RemovePassenger(CPed *p)
{
@@ -101,19 +422,68 @@ CVehicle::RemovePassenger(CPed *p)
}
void
-CVehicle::RemoveDriver(void)
+CVehicle::ProcessCarAlarm(void)
{
- m_status = STATUS_ABANDONED;
- pDriver = nil;
+ uint32 step;
+
+ if(m_nAlarmState == 0 || m_nAlarmState == -1)
+ return;
+
+ step = CTimer::GetTimeStep()/50.0f * 1000.0f;
+ if((uint16)m_nAlarmState < step)
+ m_nAlarmState = 0;
+ else
+ m_nAlarmState -= step;
}
bool
-CVehicle::IsUpsideDown(void)
+CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
{
- return GetUp().z <= -0.9f;
+ float x, y, z;
+ // sphere relative to vehicle
+ CVector sph = CVector(sx, sy, sz) - GetPosition();
+ CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
+
+ x = DotProduct(sph, GetRight());
+ if(colmodel->boundingBox.min.x - radius > x ||
+ colmodel->boundingBox.max.x + radius < x)
+ return false;
+ y = DotProduct(sph, GetForward());
+ if(colmodel->boundingBox.min.y - radius > y ||
+ colmodel->boundingBox.max.y + radius < y)
+ return false;
+ z = DotProduct(sph, GetUp());
+ if(colmodel->boundingBox.min.z - radius > z ||
+ colmodel->boundingBox.max.z + radius < z)
+ return false;
+
+ return true;
}
STARTPATCHES
+ InjectHook(0x551170, &CVehicle::SetModelIndex_, PATCH_JUMP);
+ InjectHook(0x4A7DD0, &CVehicle::SetupLighting_, PATCH_JUMP);
+ InjectHook(0x4A7E60, &CVehicle::RemoveLighting_, PATCH_JUMP);
+ InjectHook(0x417E60, &CVehicle::GetHeightAboveRoad_, PATCH_JUMP);
+
+ InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
+ InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);
+ InjectHook(0x5527E0, &CVehicle::IsVehicleNormal, PATCH_JUMP);
+ InjectHook(0x552B70, &CVehicle::CarHasRoof, PATCH_JUMP);
+ InjectHook(0x552230, &CVehicle::IsUpsideDown, PATCH_JUMP);
+ InjectHook(0x552260, &CVehicle::IsOnItsSide, PATCH_JUMP);
+ InjectHook(0x5511B0, &CVehicle::CanBeDeleted, PATCH_JUMP);
+ InjectHook(0x5522A0, &CVehicle::CanPedOpenLocks, PATCH_JUMP);
+ InjectHook(0x5522F0, &CVehicle::CanPedEnterCar, PATCH_JUMP);
+ InjectHook(0x5523C0, &CVehicle::CanPedExitCar, PATCH_JUMP);
+ InjectHook(0x5520C0, &CVehicle::SetUpDriver, PATCH_JUMP);
+ InjectHook(0x552160, &CVehicle::SetupPassenger, PATCH_JUMP);
+ InjectHook(0x551F20, &CVehicle::SetDriver, PATCH_JUMP);
+ InjectHook(0x551D90, (bool (CVehicle::*)(CPed*))&CVehicle::AddPassenger, PATCH_JUMP);
+ InjectHook(0x551E10, (bool (CVehicle::*)(CPed*,uint8))&CVehicle::AddPassenger, PATCH_JUMP);
InjectHook(0x5520A0, &CVehicle::RemoveDriver, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+ InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP);
+ InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP);
+ InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h
index e9acaa0b..eb5275ad 100644
--- a/src/entities/Vehicle.h
+++ b/src/entities/Vehicle.h
@@ -7,7 +7,22 @@ class CPed;
class CFire;
struct tHandlingData;
-enum eCarLock : uint8 {
+enum {
+ RANDOM_VEHICLE = 1,
+ MISSION_VEHICLE = 2,
+ PARKED_VEHICLE = 3,
+ PERMANENT_VEHICLE = 4,
+};
+
+
+enum {
+ GETTING_IN_OUT_FL = 1,
+ GETTING_IN_OUT_RL = 2,
+ GETTING_IN_OUT_FR = 4,
+ GETTING_IN_OUT_RR = 8
+};
+
+enum eCarLock {
CARLOCK_NOT_USED,
CARLOCK_UNLOCKED,
CARLOCK_LOCKED,
@@ -18,6 +33,84 @@ enum eCarLock : uint8 {
CARLOCK_SKIP_SHUT_DOORS
};
+// TODO: where is this used? Is Vehicle.h the right file?
+enum eVehicleModel
+{
+ LANDSTAL,
+ IDAHO,
+ STINGER,
+ LINERUN,
+ PEREN,
+ SENTINEL,
+ PATRIOT,
+ FIRETRUK,
+ TRASH,
+ STRETCH,
+ MANANA,
+ INFERNUS,
+ BLISTA,
+ PONY,
+ MULE,
+ CHEETAH,
+ AMBULAN,
+ FBICAR,
+ MOONBEAM,
+ ESPERANT,
+ TAXI,
+ KURUMA,
+ BOBCAT,
+ MRWHOOP,
+ BFINJECT,
+ CORPSE,
+ POLICE,
+ ENFORCER,
+ SECURICA,
+ BANSHEE,
+ PREDATOR,
+ BUS,
+ RHINO,
+ BARRACKS,
+ TRAIN,
+ CHOPPER,
+ DODO,
+ COACH,
+ CABBIE,
+ STALLION,
+ RUMPO,
+ RCBANDIT,
+ BELLYUP,
+ MRWONGS,
+ MAFIA,
+ YARDIE,
+ YAKUZA,
+ DIABLOS,
+ COLUMB,
+ HOODS,
+ AIRTRAIN,
+ DEADDODO,
+ SPEEDER,
+ REEFER,
+ PANLANT,
+ FLATBED,
+ YANKEE,
+ ESCAPE,
+ BORGNINE,
+ TOYZ,
+ GHOST,
+ CAR151,
+ CAR152,
+ CAR153,
+ CAR154,
+ CAR155,
+ CAR156,
+ CAR157,
+ CAR158,
+ CAR159,
+};
+
+enum eDoors {
+};
+
class CVehicle : public CPhysical
{
public:
@@ -26,7 +119,7 @@ public:
CAutoPilot m_autoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
- uint8 m_anExtras[2];
+ uint8 m_aExtras[2];
int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
int16 m_nMissionValue;
CPed *pDriver;
@@ -42,23 +135,27 @@ public:
float m_fSteerAngle;
float m_fGasPedal;
float m_fBreakPedal;
- uint8 m_nCreatedBy; // eVehicleCreatedBy
- uint8 bIsLawEnforcer : 1;
- uint8 bIsAmbulanceOnDuty : 1;
- uint8 bIsFiretruckOnDuty : 1;
- uint8 m_veh_flagA8 : 1;
- uint8 m_veh_flagA10 : 1;
- uint8 m_veh_flagA20 : 1;
- uint8 m_veh_flagA40 : 1;
- uint8 m_veh_flagA80 : 1;
- uint8 bIsVan : 1;
- uint8 bIsBus : 1;
- uint8 bIsBig : 1;
- uint8 bIsLow : 1;
+ uint8 VehicleCreatedBy;
+
+ // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R*
+ uint8 bIsLawEnforcer: 1; // Is this guy chasing the player at the moment
+ uint8 bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident
+ uint8 bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire
+ uint8 bIsLocked: 1; // Is this guy locked by the script (cannot be removed)
+ uint8 bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars)
+ uint8 bIsHandbrakeOn: 1; // How's the handbrake doing ?
+ uint8 bLightsOn: 1; // Are the lights switched on ?
+ uint8 bFreebies: 1; // Any freebies left in this vehicle ?
+
+ uint8 bIsVan: 1; // Is this vehicle a van (doors at back of vehicle)
+ uint8 bIsBus: 1; // Is this vehicle a bus
+ uint8 bIsBig: 1; // Is this vehicle a bus
+ uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
uint8 m_veh_flagB10 : 1;
uint8 m_veh_flagB20 : 1;
uint8 m_veh_flagB40 : 1;
uint8 m_veh_flagB80 : 1;
+
uint8 m_veh_flagC1 : 1;
uint8 m_veh_flagC2 : 1;
uint8 m_veh_flagC4 : 1;
@@ -67,6 +164,7 @@ public:
uint8 m_veh_flagC20 : 1;
uint8 m_veh_flagC40 : 1;
uint8 m_veh_flagC80 : 1;
+
uint8 m_veh_flagD1 : 1;
uint8 m_veh_flagD2 : 1;
uint8 m_veh_flagD4 : 1;
@@ -75,8 +173,9 @@ public:
uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
+
int8 field_1F9;
- uint8 m_nAmmoInClip[1]; // Used to make the guns on boat do a reload (20 by default)
+ uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 field_1FB;
int8 field_1FC[4];
float m_fHealth; // 1000.0f = full health. 0 -> explode
@@ -99,6 +198,7 @@ public:
int8 field_22D;
uint8 m_nSirenOrAlarm;
int8 field_22F;
+ // TODO: this is an array
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
float m_fSteerRatio;
@@ -110,8 +210,29 @@ public:
static void operator delete(void*, int);
~CVehicle(void);
+ // from CEntity
+ void SetModelIndex(uint32 i);
+ bool SetupLighting(void);
+ void RemoveLighting(bool);
+ void FlagToDestroyWhenNextProcessed(void) {}
- void dtor(void) { this->CVehicle::~CVehicle(); }
+ virtual void ProcessControlInputs(uint8) {}
+ virtual void GetComponentWorldPosition(int32 component, CVector &pos) {}
+ virtual bool IsComponentPresent(int32 component) { return false; }
+ virtual void SetComponentRotation(int32 component, CVector rotation) {}
+ virtual void OpenDoor(int32, eDoors door, float) {}
+ virtual void ProcessOpenDoor(uint32, uint32, float) {}
+ virtual bool IsDoorReady(eDoors door) { return false; }
+ virtual bool IsDoorFullyOpen(eDoors door) { return false; }
+ virtual bool IsDoorClosed(eDoors door) { return false; }
+ virtual bool IsDoorMissing(eDoors door) { return false; }
+ virtual void RemoveRefsToVehicle(CEntity *ent) {}
+ virtual void BlowUpCar(CEntity *ent) {}
+ virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
+ virtual void BurstTyre(uint8 tyre) {}
+ virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;}
+ virtual float GetHeightAboveRoad(void);
+ virtual void PlayCarHorn(void) {}
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
@@ -119,10 +240,26 @@ public:
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
bool IsLawEnforcementVehicle(void);
- void ChangeLawEnforcerState(bool enable);
- void RemovePassenger(CPed *);
- void RemoveDriver(void);
+ void ChangeLawEnforcerState(uint8 enable);
+ bool UsesSiren(uint32 id);
+ bool IsVehicleNormal(void);
+ bool CarHasRoof(void);
bool IsUpsideDown(void);
+ bool IsOnItsSide(void);
+ bool CanBeDeleted(void);
+ bool CanPedOpenLocks(CPed *ped);
+ bool CanPedEnterCar(void);
+ bool CanPedExitCar(void);
+ // do these two actually return something?
+ CPed *SetUpDriver(void);
+ CPed *SetupPassenger(int n);
+ void SetDriver(CPed *driver);
+ bool AddPassenger(CPed *passenger);
+ bool AddPassenger(CPed *passenger, uint8 n);
+ void RemovePassenger(CPed *passenger);
+ void RemoveDriver(void);
+ void ProcessCarAlarm(void);
+ bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
static bool &bWheelsOnlyCheat;
static bool &bAllDodosCheat;
@@ -130,8 +267,16 @@ public:
static bool &bCheat4;
static bool &bCheat5;
static bool &m_bDisableMouseSteering;
+
+
+ void dtor(void) { CVehicle::~CVehicle(); }
+ void SetModelIndex_(uint32 id) { CVehicle::SetModelIndex(id); }
+ bool SetupLighting_(void) { return CVehicle::SetupLighting(); }
+ void RemoveLighting_(bool reset) { CVehicle::RemoveLighting(reset); }
+ float GetHeightAboveRoad_(void) { return CVehicle::GetHeightAboveRoad(); }
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
+static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");