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-rw-r--r--src/entities/Automobile.cpp18
-rw-r--r--src/entities/Automobile.h68
-rw-r--r--src/entities/Boat.cpp14
-rw-r--r--src/entities/Boat.h17
-rw-r--r--src/entities/CivilianPed.cpp19
-rw-r--r--src/entities/CivilianPed.h16
-rw-r--r--src/entities/CopPed.cpp14
-rw-r--r--src/entities/CopPed.h73
-rw-r--r--src/entities/CutsceneHead.cpp118
-rw-r--r--src/entities/CutsceneHead.h24
-rw-r--r--src/entities/CutsceneObject.cpp100
-rw-r--r--src/entities/CutsceneObject.h25
-rw-r--r--src/entities/DummyObject.cpp17
-rw-r--r--src/entities/DummyObject.h14
-rw-r--r--src/entities/DummyPed.h11
-rw-r--r--src/entities/EmergencyPed.cpp7
-rw-r--r--src/entities/EmergencyPed.h13
-rw-r--r--src/entities/Heli.cpp15
-rw-r--r--src/entities/Heli.h17
-rw-r--r--src/entities/Object.cpp93
-rw-r--r--src/entities/Object.h81
-rw-r--r--src/entities/Ped.cpp2949
-rw-r--r--src/entities/Ped.h577
-rw-r--r--src/entities/PedIK.cpp109
-rw-r--r--src/entities/PedIK.h40
-rw-r--r--src/entities/Physical.cpp8
-rw-r--r--src/entities/Plane.cpp19
-rw-r--r--src/entities/Plane.h18
-rw-r--r--src/entities/PlayerInfo.cpp5
-rw-r--r--src/entities/PlayerInfo.h72
-rw-r--r--src/entities/PlayerPed.cpp14
-rw-r--r--src/entities/PlayerPed.h48
-rw-r--r--src/entities/PlayerSkin.cpp5
-rw-r--r--src/entities/PlayerSkin.h7
-rw-r--r--src/entities/Projectile.cpp7
-rw-r--r--src/entities/Projectile.h11
-rw-r--r--src/entities/Train.cpp14
-rw-r--r--src/entities/Train.h26
-rw-r--r--src/entities/Vehicle.cpp489
-rw-r--r--src/entities/Vehicle.h240
40 files changed, 4 insertions, 5428 deletions
diff --git a/src/entities/Automobile.cpp b/src/entities/Automobile.cpp
deleted file mode 100644
index 54eed17a..00000000
--- a/src/entities/Automobile.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "Automobile.h"
-
-CAutomobile::CAutomobile(int mi, uint8 owner)
-{
- ctor(mi, owner);
-}
-
-WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
-
-WRAPPER void CAutomobile::SetDoorDamage(int32, uint32, bool) { EAXJMP(0x530200); }
-WRAPPER void CAutomobile::SetPanelDamage(int32, uint32, bool) { EAXJMP(0x5301A0); }
-WRAPPER void CAutomobile::SetBumperDamage(int32, uint32, bool) { EAXJMP(0x530120); }
-
-STARTPATCHES
-InjectHook(0x52D170, &CAutomobile::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/Automobile.h b/src/entities/Automobile.h
deleted file mode 100644
index b1463936..00000000
--- a/src/entities/Automobile.h
+++ /dev/null
@@ -1,68 +0,0 @@
-#pragma once
-
-#include "DamageManager.h"
-#include "Vehicle.h"
-
-struct CDoor
-{
- float m_fAngleWhenOpened;
- float m_fAngleWhenClosed;
- char field_8;
- char field_9;
- char field_10;
- char field_11;
- float m_fAngle;
- float m_fPreviousAngle;
- float m_fAngularVelocity;
- CVector m_vecVelocity;
-};
-
-class CAutomobile : public CVehicle
-{
-public:
- // 0x288
- CDamageManager Damage;
- CDoor Doors[6];
- RwFrame *m_aCarNodes[NUM_CAR_NODES];
- CColPoint m_aWheelColPoints[4];
- float m_aWheelDist[4];
- float m_aWheelDistPrev[4];
- float m_aWheelSkidThing[4];
- int field_49C;
- bool m_aWheelSkidmarkMuddy[4];
- bool m_aWheelSkidmarkBloody[4];
- float m_aWheelRotation[4];
- float m_aWheelPosition[4];
- float m_aWheelSpeed[4];
- uint8 stuff3[12];
- uint32 m_nBusDoorTimerEnd;
- uint32 m_nBusDoorTimerStart;
- float m_aSuspensionRange[4];
- float m_aSuspensionLineLength[4];
- float m_fHeightAboveRoad;
- float m_fImprovedHandling;
- uint8 stuff6[32];
- CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
- CVector m_aGroundOffset[4]; // from ground object to colpoint
- CEntity *m_pBlowUpEntity;
- float m_weaponThingA; // TODO
- float m_weaponThingB; // TODO
- float m_fCarGunLR;
- float m_fCarGunUD;
- float m_fWindScreenRotation;
- uint8 stuff4[4];
- uint8 m_nWheelsOnGround_2;
- uint8 m_nWheelsOnGround;
- uint8 m_nWheelsOnGroundPrev;
- uint8 stuff5[5];
- int32 m_aWheelState[4];
-
- CAutomobile(int, uint8);
- CAutomobile* ctor(int, uint8);
- void SetDoorDamage(int32, uint32, bool); /* TODO: eDoors */
- void SetPanelDamage(int32, uint32, bool); /* TODO: ePanels */
- void SetBumperDamage(int32, uint32, bool); /* TODO: ePanels */
- void dtor() { this->CAutomobile::~CAutomobile(); }
-};
-static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
-static_assert(offsetof(CAutomobile, m_aWheelDist) == 0x46C, "CAutomobile: error");
diff --git a/src/entities/Boat.cpp b/src/entities/Boat.cpp
deleted file mode 100644
index 076a910e..00000000
--- a/src/entities/Boat.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "Boat.h"
-
-CBoat::CBoat(int mi, uint8 owner)
-{
- ctor(mi, owner);
-}
-
-WRAPPER CBoat* CBoat::ctor(int, uint8) { EAXJMP(0x53E3E0); }
-
-STARTPATCHES
-InjectHook(0x53E790, &CBoat::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/Boat.h b/src/entities/Boat.h
deleted file mode 100644
index 6d6482a4..00000000
--- a/src/entities/Boat.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#pragma once
-
-#include "Vehicle.h"
-
-class CBoat : public CVehicle
-{
-public:
- // 0x288
- uint8 stuff1[57];
- bool m_bIsAnchored;
- uint8 stuff[450];
-
- CBoat(int, uint8);
- CBoat* ctor(int, uint8);
- void dtor() { this->CBoat::~CBoat(); };
-};
-static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
diff --git a/src/entities/CivilianPed.cpp b/src/entities/CivilianPed.cpp
deleted file mode 100644
index a4881e71..00000000
--- a/src/entities/CivilianPed.cpp
+++ /dev/null
@@ -1,19 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "CivilianPed.h"
-
-WRAPPER void CCivilianPed::ProcessControl(void) { EAXJMP(0x4BFFE0); }
-
-CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
-{
- CPed::SetModelIndex(mi);
- for (int i = 0; i < 10; i++)
- {
- m_nearPeds[i] = nil;
- }
-}
-
-STARTPATCHES
- InjectHook(0x4BFF30, &CCivilianPed::ctor, PATCH_JUMP);
- InjectHook(0x4BFFC0, &CCivilianPed::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/CivilianPed.h b/src/entities/CivilianPed.h
deleted file mode 100644
index 8d004ad7..00000000
--- a/src/entities/CivilianPed.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#pragma once
-
-#include "Ped.h"
-
-class CCivilianPed : public CPed
-{
-public:
- CCivilianPed(int, int);
- virtual ~CCivilianPed(void) { }
-
- virtual void ProcessControl(void);
-
- CCivilianPed *ctor(int pedtype, int mi) { return ::new (this) CCivilianPed(pedtype, mi); };
- void dtor(void) { this->CCivilianPed::~CCivilianPed(); }
-};
-static_assert(sizeof(CCivilianPed) == 0x53C, "CCivilianPed: error");
diff --git a/src/entities/CopPed.cpp b/src/entities/CopPed.cpp
deleted file mode 100644
index 041185ee..00000000
--- a/src/entities/CopPed.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "CopPed.h"
-
-CCopPed::~CCopPed()
-{
- ClearPursuit();
-}
-
-WRAPPER void CCopPed::ClearPursuit(void) { EAXJMP(0x4C28C0); }
-
-STARTPATCHES
- InjectHook(0x4C13E0, &CCopPed::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/CopPed.h b/src/entities/CopPed.h
deleted file mode 100644
index b938dfc2..00000000
--- a/src/entities/CopPed.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#pragma once
-#include "Ped.h"
-
-enum eCrimeType
-{
- CRIME_NONE,
- CRIME_POSSESSION_GUN,
- CRIME_HIT_PED,
- CRIME_HIT_COP,
- CRIME_SHOOT_PED,
- CRIME_SHOOT_COP,
- CRIME_STEAL_CAR,
- CRIME_RUN_REDLIGHT,
- CRIME_RECKLESS_DRIVING,
- CRIME_SPEEDING,
- CRIME_RUNOVER_PED,
- CRIME_RUNOVER_COP,
- CRIME_SHOOT_HELI,
- CRIME_PED_BURNED,
- CRIME_COP_BURNED,
- CRIME_VEHICLE_BURNED,
- CRIME_DESTROYED_CESSNA,
-};
-
-enum eCopType
-{
- COP_STREET = 0,
- COP_FBI = 1,
- COP_SWAT = 2,
- COP_ARMY = 3,
-};
-
-class CCrime
-{
-public:
- eCrimeType m_eCrimeType;
- CEntity *m_pVictim;
- int32 m_nCrimeTime;
- CVector m_vecCrimePos;
- int8 m_bReported;
- int8 m_bMultiplier;
- int8 pad_20[2];
-};
-
-class CCopPed : public CPed
-{
-public:
- int16 m_wRoadblockNode;
- int8 field_1342;
- int8 field_1343;
- float m_fDistanceToTarget;
- int8 m_bIsInPursuit;
- int8 m_bIsDisabledCop;
- int8 field_1350;
- int8 field_1351;
- int8 m_bZoneDisabledButClose;
- int8 m_bZoneDisabled;
- int8 field_1354;
- int8 field_1355;
- int32 field_1356;
- eCopType m_nCopType;
- int8 field_1364;
- int8 field_1365;
- int8 field_1366;
- int8 field_1367;
-
- ~CCopPed();
- void dtor(void) { this->CCopPed::~CCopPed(); }
-
- void ClearPursuit(void);
-};
-
-static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error");
diff --git a/src/entities/CutsceneHead.cpp b/src/entities/CutsceneHead.cpp
deleted file mode 100644
index a9c47777..00000000
--- a/src/entities/CutsceneHead.cpp
+++ /dev/null
@@ -1,118 +0,0 @@
-#include "common.h"
-#include <rpskin.h>
-#include "patcher.h"
-#include "main.h"
-#include "RwHelper.h"
-#include "RpAnimBlend.h"
-#include "AnimBlendClumpData.h"
-#include "Directory.h"
-#include "CutsceneMgr.h"
-#include "Streaming.h"
-#include "CutsceneHead.h"
-
-
-CCutsceneHead::CCutsceneHead(CObject *obj)
-{
- RpAtomic *atm;
-
- assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP);
- m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
- atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
- if(atm){
- assert(RwObjectGetType(atm) == rpATOMIC);
- RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
- }
-}
-
-void
-CCutsceneHead::CreateRwObject(void)
-{
- RpAtomic *atm;
-
- CEntity::CreateRwObject();
- assert(RwObjectGetType(m_rwObject) == rpCLUMP);
- atm = GetFirstAtomic((RpClump*)m_rwObject);
- RpSkinAtomicSetHAnimHierarchy(atm, RpHAnimFrameGetHierarchy(GetFirstChild(RpClumpGetFrame((RpClump*)m_rwObject))));
-}
-
-void
-CCutsceneHead::DeleteRwObject(void)
-{
- CEntity::DeleteRwObject();
-}
-
-void
-CCutsceneHead::ProcessControl(void)
-{
- RpAtomic *atm;
- RpHAnimHierarchy *hier;
-
- CPhysical::ProcessControl();
-
- m_matrix.SetRotateY(PI/2);
- m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
- UpdateRwFrame();
-
- assert(RwObjectGetType(m_rwObject) == rpCLUMP);
- atm = GetFirstAtomic((RpClump*)m_rwObject);
- hier = RpSkinAtomicGetHAnimHierarchy(atm);
- RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f);
-}
-
-void
-CCutsceneHead::Render(void)
-{
- RpAtomic *atm;
-
- m_matrix.SetRotateY(PI/2);
- m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
- UpdateRwFrame();
-
- assert(RwObjectGetType(m_rwObject) == rpCLUMP);
- atm = GetFirstAtomic((RpClump*)m_rwObject);
- RpHAnimHierarchyUpdateMatrices(RpSkinAtomicGetHAnimHierarchy(atm));
-
- CObject::Render();
-}
-
-void
-CCutsceneHead::PlayAnimation(const char *animName)
-{
- RpAtomic *atm;
- RpHAnimHierarchy *hier;
- RpHAnimAnimation *anim;
- uint32 offset, size;
- RwStream *stream;
-
- assert(RwObjectGetType(m_rwObject) == rpCLUMP);
- atm = GetFirstAtomic((RpClump*)m_rwObject);
- hier = RpSkinAtomicGetHAnimHierarchy(atm);
-
- sprintf(gString, "%s.anm", animName);
-
- if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){
- stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
- assert(stream);
-
- CStreaming::MakeSpaceFor(size*2048);
- CStreaming::ImGonnaUseStreamingMemory();
-
- RwStreamSkip(stream, offset*2048);
- if(RwStreamFindChunk(stream, rwID_HANIMANIMATION, nil, nil)){
- anim = RpHAnimAnimationStreamRead(stream);
- RpHAnimHierarchySetCurrentAnim(hier, anim);
- }
-
- CStreaming::IHaveUsedStreamingMemory();
-
- RwStreamClose(stream, nil);
- }
-}
-
-STARTPATCHES
- InjectHook(0x4BA650, &CCutsceneHead::CreateRwObject_, PATCH_JUMP);
- InjectHook(0x4BA690, &CCutsceneHead::DeleteRwObject_, PATCH_JUMP);
- InjectHook(0x4BA760, &CCutsceneHead::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4BA800, &CCutsceneHead::Render_, PATCH_JUMP);
- InjectHook(0x4BA6A0, &CCutsceneHead::PlayAnimation, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/entities/CutsceneHead.h b/src/entities/CutsceneHead.h
deleted file mode 100644
index de4f011f..00000000
--- a/src/entities/CutsceneHead.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include "CutsceneObject.h"
-
-class CCutsceneHead : public CCutsceneObject
-{
-public:
- RwFrame *m_pHeadNode;
-
- CCutsceneHead(CObject *obj);
-
- void CreateRwObject(void);
- void DeleteRwObject(void);
- void ProcessControl(void);
- void Render(void);
-
- void PlayAnimation(const char *animName);
-
- void CreateRwObject_(void) { CCutsceneHead::CreateRwObject(); }
- void DeleteRwObject_(void) { CCutsceneHead::DeleteRwObject(); }
- void ProcessControl_(void) { CCutsceneHead::ProcessControl(); }
- void Render_(void) { CCutsceneHead::Render(); }
-};
-static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error");
diff --git a/src/entities/CutsceneObject.cpp b/src/entities/CutsceneObject.cpp
deleted file mode 100644
index ede5be5b..00000000
--- a/src/entities/CutsceneObject.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "main.h"
-#include "Lights.h"
-#include "PointLights.h"
-#include "RpAnimBlend.h"
-#include "AnimBlendClumpData.h"
-#include "Renderer.h"
-#include "ModelIndices.h"
-#include "Shadows.h"
-#include "Timecycle.h"
-#include "CutsceneObject.h"
-
-CCutsceneObject::CCutsceneObject(void)
-{
- m_status = STATUS_SIMPLE;
- bUsesCollision = false;
- bStreamingDontDelete = true;
- ObjectCreatedBy = CUTSCENE_OBJECT;
- m_fMass = 1.0f;
- m_fTurnMass = 1.0f;
-}
-
-void
-CCutsceneObject::SetModelIndex(uint32 id)
-{
- CEntity::SetModelIndex(id);
- assert(RwObjectGetType(m_rwObject) == rpCLUMP);
- RpAnimBlendClumpInit((RpClump*)m_rwObject);
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed;
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
-}
-
-void
-CCutsceneObject::ProcessControl(void)
-{
- CPhysical::ProcessControl();
-
- if(CTimer::GetTimeStep() < 1/100.0f)
- m_vecMoveSpeed *= 100.0f;
- else
- m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep();
-
- ApplyMoveSpeed();
-}
-
-void
-CCutsceneObject::PreRender(void)
-{
- if(IsPedModel(GetModelIndex()))
- CShadows::StoreShadowForPedObject(this,
- CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue],
- CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
- CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue],
- CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
- CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue],
- CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
-}
-
-void
-CCutsceneObject::Render(void)
-{
- CObject::Render();
-}
-
-bool
-CCutsceneObject::SetupLighting(void)
-{
- ActivateDirectional();
- SetAmbientColoursForPedsCarsAndObjects();
-
- if(bRenderScorched){
- WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
- }else{
- CVector coors = GetPosition();
- float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
- if(!bHasBlip && lighting != 1.0f){
- SetAmbientAndDirectionalColours(lighting);
- return true;
- }
- }
-
- return false;
-}
-
-void
-CCutsceneObject::RemoveLighting(bool reset)
-{
- CRenderer::RemoveVehiclePedLights(this, reset);
-}
-
-STARTPATCHES
- InjectHook(0x4BA960, &CCutsceneObject::dtor, PATCH_JUMP);
- InjectHook(0x4BA980, &CCutsceneObject::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x4BA9C0, &CCutsceneObject::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4BAA40, &CCutsceneObject::PreRender_, PATCH_JUMP);
- InjectHook(0x4BAAA0, &CCutsceneObject::Render_, PATCH_JUMP);
- InjectHook(0x4A7E70, &CCutsceneObject::SetupLighting_, PATCH_JUMP);
- InjectHook(0x4A7F00, &CCutsceneObject::RemoveLighting_, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/entities/CutsceneObject.h b/src/entities/CutsceneObject.h
deleted file mode 100644
index 9360651e..00000000
--- a/src/entities/CutsceneObject.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include "Object.h"
-
-class CCutsceneObject : public CObject
-{
-public:
- CCutsceneObject(void);
-
- virtual void SetModelIndex(uint32 id);
- virtual void ProcessControl(void);
- virtual void PreRender(void);
- virtual void Render(void);
- virtual bool SetupLighting(void);
- virtual void RemoveLighting(bool reset);
-
- void dtor(void) { this->CCutsceneObject::~CCutsceneObject(); }
- void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); }
- void ProcessControl_(void) { CCutsceneObject::ProcessControl(); }
- void PreRender_(void) { CCutsceneObject::PreRender(); }
- void Render_(void) { CCutsceneObject::Render(); }
- bool SetupLighting_(void) { return CCutsceneObject::SetupLighting(); }
- void RemoveLighting_(bool reset) { CCutsceneObject::RemoveLighting(reset); }
-};
-static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");
diff --git a/src/entities/DummyObject.cpp b/src/entities/DummyObject.cpp
deleted file mode 100644
index 1e4b2ae0..00000000
--- a/src/entities/DummyObject.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "DummyObject.h"
-#include "Pools.h"
-
-CDummyObject::CDummyObject(CObject *obj)
-{
- SetModelIndexNoCreate(obj->GetModelIndex());
- if(obj->m_rwObject)
- AttachToRwObject(obj->m_rwObject);
- obj->DetachFromRwObject();
- m_level = obj->m_level;
-}
-
-STARTPATCHES
- InjectHook(0x4BAB70, &CDummyObject::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/DummyObject.h b/src/entities/DummyObject.h
deleted file mode 100644
index 10554bdd..00000000
--- a/src/entities/DummyObject.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#pragma once
-
-#include "Dummy.h"
-
-class CObject;
-
-class CDummyObject : public CDummy
-{
-public:
- CDummyObject(void) {}
- CDummyObject(CObject *obj);
- void dtor(void) { this->CDummyObject::~CDummyObject(); }
-};
-static_assert(sizeof(CDummyObject) == 0x68, "CDummyObject: error");
diff --git a/src/entities/DummyPed.h b/src/entities/DummyPed.h
deleted file mode 100644
index af633dc4..00000000
--- a/src/entities/DummyPed.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#pragma once
-
-#include "Dummy.h"
-
-// actually unused
-class CDummyPed : CDummy
-{
- int32 pedType;
- int32 unknown;
-};
-static_assert(sizeof(CDummyPed) == 0x70, "CDummyPed: error");
diff --git a/src/entities/EmergencyPed.cpp b/src/entities/EmergencyPed.cpp
deleted file mode 100644
index 7b847896..00000000
--- a/src/entities/EmergencyPed.cpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "EmergencyPed.h"
-
-STARTPATCHES
-InjectHook(0x4C2EF0, &CEmergencyPed::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/EmergencyPed.h b/src/entities/EmergencyPed.h
deleted file mode 100644
index fa07f3ee..00000000
--- a/src/entities/EmergencyPed.h
+++ /dev/null
@@ -1,13 +0,0 @@
-#pragma once
-
-#include "Ped.h"
-
-class CEmergencyPed : public CPed
-{
-public:
- // 0x53C
- uint8 stuff[24];
-
- void dtor(void) { this->CEmergencyPed::~CEmergencyPed(); }
-};
-static_assert(sizeof(CEmergencyPed) == 0x554, "CEmergencyPed: error");
diff --git a/src/entities/Heli.cpp b/src/entities/Heli.cpp
deleted file mode 100644
index 01ee5375..00000000
--- a/src/entities/Heli.cpp
+++ /dev/null
@@ -1,15 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "Heli.h"
-
-CHeli::CHeli(int mi, uint8 owner)
-{
- ctor(mi, owner);
-}
-
-WRAPPER CHeli* CHeli::ctor(int, uint8) { EAXJMP(0x547220); }
-WRAPPER void CHeli::SpecialHeliPreRender(void) { EAXJMP(0x54AE10); }
-
-STARTPATCHES
-InjectHook(0x5474A0, &CHeli::dtor, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/entities/Heli.h b/src/entities/Heli.h
deleted file mode 100644
index da7bb171..00000000
--- a/src/entities/Heli.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#pragma once
-
-#include "Vehicle.h"
-
-class CHeli : public CVehicle
-{
-public:
- // 0x288
- uint8 stuff[180];
-
- CHeli(int, uint8);
- CHeli* ctor(int, uint8);
- void dtor(void) { this->CHeli::~CHeli(); }
-
- static void SpecialHeliPreRender(void);
-};
-static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");
diff --git a/src/entities/Object.cpp b/src/entities/Object.cpp
deleted file mode 100644
index 6712d77b..00000000
--- a/src/entities/Object.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "main.h"
-#include "Lights.h"
-#include "Pools.h"
-#include "Radar.h"
-#include "Object.h"
-
-WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
-
-int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
-
-void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
-void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
-
-CObject::CObject(void)
-{
- m_type = ENTITY_TYPE_OBJECT;
- m_fUprootLimit = 0.0f;
- m_nCollisionDamageEffect = 0;
- m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
- m_bCameraToAvoidThisObject = false;
- ObjectCreatedBy = 0;
- m_nEndOfLifeTime = 0;
-// m_nRefModelIndex = -1; // duplicate
-// bUseVehicleColours = false; // duplicate
- m_colour2 = 0;
- m_colour1 = m_colour2;
- field_172 = 0;
- bIsPickup = false;
- m_obj_flag2 = false;
- m_obj_flag4 = false;
- m_obj_flag8 = false;
- m_obj_flag10 = false;
- bHasBeenDamaged = false;
- m_nRefModelIndex = -1;
- bUseVehicleColours = false;
- m_pCurSurface = nil;
- m_pCollidingEntity = nil;
-}
-
-CObject::~CObject(void)
-{
- CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
-
- if(m_nRefModelIndex != -1)
- CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
-
- if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
- nNoTempObjects--;
-}
-
-void
-CObject::Render(void)
-{
- if(m_flagD80)
- return;
-
- if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
- assert(mi->m_type == MITYPE_VEHICLE);
- mi->SetVehicleColour(m_colour1, m_colour2);
- }
-
- CEntity::Render();
-}
-
-bool
-CObject::SetupLighting(void)
-{
- DeActivateDirectional();
- SetAmbientColours();
-
- if(bRenderScorched){
- WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
- return true;
- }
- return false;
-}
-
-void
-CObject::RemoveLighting(bool reset)
-{
- if(reset)
- WorldReplaceScorchedLightsWithNormal(Scene.world);
-}
-
-WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
-
-STARTPATCHES
- InjectHook(0x4BAE00, &CObject::dtor, PATCH_JUMP);
- InjectHook(0x4BB1E0, &CObject::Render_, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/entities/Object.h b/src/entities/Object.h
deleted file mode 100644
index de4c8e05..00000000
--- a/src/entities/Object.h
+++ /dev/null
@@ -1,81 +0,0 @@
-#pragma once
-
-#include "Physical.h"
-
-enum {
- GAME_OBJECT = 1,
- MISSION_OBJECT = 2,
- TEMP_OBJECT = 3,
- CUTSCENE_OBJECT = 4,
-};
-
-enum {
- COLLRESPONSE_NONE,
- COLLRESPONSE_CHANGE_MODEL,
- COLLRESPONSE_SPLIT_MODEL,
- COLLRESPONSE_SMASH_COMPLETELY,
- COLLRESPONSE_CHANGE_THEN_SMASH,
- COLLRESPONSE_UNKNOWN5,
-
- COLLRESPONSE_SMASH_CARDBOARD_COMPLETELY = 50,
- COLLRESPONSE_SMASH_WOODENBOX_COMPLETELY = 60,
- COLLRESPONSE_SMASH_TRAFFICCONE_COMPLETELY = 70,
- COLLRESPONSE_SMASH_BARPOST_COMPLETELY = 80,
-
-};
-
-class CVehicle;
-
-class CObject : public CPhysical
-{
-public:
- CMatrix m_objectMatrix;
- float m_fUprootLimit;
- int8 ObjectCreatedBy;
- int8 bIsPickup : 1;
- int8 m_obj_flag2 : 1;
- int8 m_obj_flag4 : 1;
- int8 m_obj_flag8 : 1;
- int8 m_obj_flag10 : 1;
- int8 bHasBeenDamaged : 1;
- int8 bUseVehicleColours : 1;
- int8 m_obj_flag80 : 1;
- int8 field_172;
- int8 field_173;
- float m_fCollisionDamageMultiplier;
- uint8 m_nCollisionDamageEffect;
- uint8 m_nSpecialCollisionResponseCases;
- bool m_bCameraToAvoidThisObject;
- int8 field_17B;
- int8 field_17C;
- int8 field_17D;
- int8 field_17E;
- int8 field_17F;
- int32 m_nEndOfLifeTime;
- int16 m_nRefModelIndex;
- int8 field_186;
- int8 field_187;
- CEntity *m_pCurSurface;
- CEntity *m_pCollidingEntity;
- int8 m_colour1, m_colour2;
-
- static int16 &nNoTempObjects;
-
- static void *operator new(size_t);
- static void operator delete(void*, size_t);
-
- CObject(void);
- ~CObject(void);
-
- void Render(void);
- bool SetupLighting(void);
- void RemoveLighting(bool reset);
-
- void ObjectDamage(float amount);
-
- static void DeleteAllTempObjectInArea(CVector, float);
-
- void dtor(void) { this->CObject::~CObject(); }
- void Render_(void) { CObject::Render(); }
-};
-static_assert(sizeof(CObject) == 0x198, "CObject: error");
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
deleted file mode 100644
index 055ea3fb..00000000
--- a/src/entities/Ped.cpp
+++ /dev/null
@@ -1,2949 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "main.h"
-#include "Pools.h"
-#include "Particle.h"
-#include "Stats.h"
-#include "World.h"
-#include "DMAudio.h"
-#include "RpAnimBlend.h"
-#include "Ped.h"
-#include "PlayerPed.h"
-#include "General.h"
-#include "VisibilityPlugins.h"
-#include "AudioManager.h"
-#include "HandlingMgr.h"
-#include "Replay.h"
-#include "PedPlacement.h"
-#include "Shadows.h"
-#include "Weather.h"
-#include "CullZones.h"
-#include "Population.h"
-#include "Renderer.h"
-#include "Lights.h"
-#include "PointLights.h"
-#include "Pad.h"
-
-WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
-WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
-WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
-WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
-WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
-WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
-WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
-WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
-WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
-WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); }
-WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
-WRAPPER void CPed::Render(void) { EAXJMP(0x4D03F0); }
-WRAPPER int32 CPed::ProcessEntityCollision(CEntity*, CColPoint*) { EAXJMP(0x4CBB30); }
-WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
-WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
-WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
-WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
-
-bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
-bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
-bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
-
-uint16 &CPed::distanceMultToCountPedNear = *(uint16*)0x5F8C98;
-
-CVector &CPed::offsetToOpenRegularCarDoor = *(CVector*)0x62E030;
-CVector &CPed::offsetToOpenLowCarDoor = *(CVector*)0x62E03C;
-CVector &CPed::offsetToOpenVanDoor = *(CVector*)0x62E048;
-
-void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
-void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); }
-void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
-void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
-
-CPed::~CPed(void)
-{
- CWorld::Remove(this);
- CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
- if (bInVehicle && m_pMyVehicle){
- uint8 door_flag = GetVehEnterExitFlag(m_vehEnterType);
- if (m_pMyVehicle->pDriver == this)
- m_pMyVehicle->pDriver = nil;
- else {
- for (int i = 0; i < m_pMyVehicle->m_nNumMaxPassengers; i++) {
- if (m_pMyVehicle->pPassengers[i] == this)
- m_pMyVehicle->pPassengers[i] = nil;
- }
- }
- if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
- m_pMyVehicle->m_nGettingOutFlags &= ~door_flag;
- bInVehicle = false;
- m_pMyVehicle = nil;
- }else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){
- QuitEnteringCar();
- }
- if (m_pFire)
- m_pFire->Extinguish();
- CPopulation::UpdatePedCount(m_nPedType, true);
- DMAudio.DestroyEntity(m_audioEntityId);
-}
-
-void
-CPed::FlagToDestroyWhenNextProcessed(void)
-{
- bRemoveFromWorld = true;
- if (!bInVehicle || !m_pMyVehicle)
- return;
- if (m_pMyVehicle->pDriver == this){
- m_pMyVehicle->pDriver = nil;
- if (IsPlayer() && m_pMyVehicle->m_status != STATUS_WRECKED)
- m_pMyVehicle->m_status = STATUS_ABANDONED;
- }else{
- m_pMyVehicle->RemovePassenger(this);
- }
- bInVehicle = false;
- m_pMyVehicle = nil;
- if (CharCreatedBy == MISSION_CHAR)
- m_nPedState = PED_DEAD;
- else
- m_nPedState = PED_NONE;
- m_pVehicleAnim = nil;
-}
-
-static char ObjectiveText[34][28] = {
- "No Obj",
- "Wait on Foot",
- "Flee on Foot Till Safe",
- "Guard Spot",
- "Guard Area",
- "Wait in Car",
- "Wait in Car then Getout",
- "Kill Char on Foot",
- "Kill Char Any Means",
- "Flee Char on Foot Till Safe",
- "Flee Char on Foot Always",
- "GoTo Char on Foot",
- "Follow Char in Formation",
- "Leave Car",
- "Enter Car as Passenger",
- "Enter Car as Driver",
- "Follow Car in Car",
- "Fire at Obj from Vehicle",
- "Destroy Obj",
- "Destroy Car",
- "GoTo Area Any Means",
- "GoTo Area on Foot",
- "Run to Area",
- "GoTo Area in Car",
- "Follow Car on Foot Woffset",
- "Guard Attack",
- "Set Leader",
- "Follow Route",
- "Solicit",
- "Take Taxi",
- "Catch Train",
- "Buy IceCream",
- "Steal Any Car",
- "Mug Char",
-};
-
-static char StateText[56][18] = {
- "None", // 1
- "Idle",
- "Look Entity",
- "Look Heading",
- "Wander Range",
- "Wander Path",
- "Seek Pos",
- "Seek Entity",
- "Flee Pos",
- "Flee Entity",
- "Pursue",
- "Follow Path",
- "Sniper Mode",
- "Rocket Mode",
- "Dummy",
- "Pause",
- "Attack",
- "Fight",
- "Face Phone",
- "Make Call",
- "Chat",
- "Mug",
- "AimGun",
- "AI Control",
- "Seek Car",
- "Seek InBoat",
- "Follow Route",
- "C.P.R.",
- "Solicit",
- "Buy IceCream",
- "Investigate",
- "Step away",
- "STATES_NO_AI",
- "On Fire",
- "Jump",
- "Fall",
- "GetUp",
- "Stagger",
- "Dive away",
- "STATES_NO_ST",
- "Enter Train",
- "Exit Train",
- "Arrest Plyr",
- "Driving",
- "Passenger",
- "Taxi Passngr",
- "Open Door",
- "Die",
- "Dead",
- "CarJack",
- "Drag fm Car",
- "Enter Car",
- "Steal Car",
- "Exit Car",
- "Hands Up",
- "Arrested",
-};
-
-static char PersonalityTypeText[32][18] = {
- "Player",
- "Cop",
- "Medic",
- "Fireman",
- "Gang 1",
- "Gang 2",
- "Gang 3",
- "Gang 4",
- "Gang 5",
- "Gang 6",
- "Gang 7",
- "Street Guy",
- "Suit Guy",
- "Sensible Guy",
- "Geek Guy",
- "Old Guy",
- "Tough Guy",
- "Street Girl",
- "Suit Girl",
- "Sensible Girl",
- "Geek Girl",
- "Old Girl",
- "Tough Girl",
- "Tramp",
- "Tourist",
- "Prostitute",
- "Criminal",
- "Busker",
- "Taxi Driver",
- "Psycho",
- "Steward",
- "Sports Fan",
-};
-
-static char WaitStateText[21][16] = {
- "No Wait",
- "Traffic Lights",
- "Pause CrossRoad",
- "Look CrossRoad",
- "Look Ped",
- "Look Shop",
- "Look Accident",
- "FaceOff Gang",
- "Double Back",
- "Hit Wall",
- "Turn 180deg",
- "Surprised",
- "Ped Stuck",
- "Look About",
- "Play Duck",
- "Play Cower",
- "Play Taxi",
- "Play HandsUp",
- "Play HandsCower",
- "Play Chat",
- "Finish Flee",
-};
-
-CPed::CPed(uint32 pedType) : m_pedIK(this)
-{
- m_type = ENTITY_TYPE_PED;
- bPedPhysics = true;
- bUseCollisionRecords = true;
-
- m_vecAnimMoveDelta.x = 0.0;
- m_vecAnimMoveDelta.y = 0.0;
- m_fHealth = 100.0f;
- m_fArmour = 0.0f;
- m_nPedType = pedType;
- field_520 = 0;
- m_talkTimer = 0;
- m_talkTypeLast = 167;
- m_talkType = 167;
- m_objective = OBJECTIVE_NONE;
- m_prevObjective = OBJECTIVE_NONE;
- CharCreatedBy = RANDOM_CHAR;
- m_leader = nil;
- m_pedInObjective = nil;
- m_carInObjective = nil;
- bInVehicle = 0;
- m_pMyVehicle = nil;
- m_pVehicleAnim = nil;
- m_vecOffsetSeek.x = 0.0;
- m_vecOffsetSeek.y = 0.0;
- m_vecOffsetSeek.z = 0.0;
- m_pedFormation = 0;
- m_lastThreatTimer = 0;
- m_nPedStateTimer = 0;
- m_actionX = 0;
- m_actionY = 0;
- m_phoneTalkTimer = 0;
- m_stateUnused = 0;
- m_leaveCarTimer = 0;
- m_getUpTimer = 0;
- m_attackTimer = 0;
- m_timerUnused = 0;
- m_lookTimer = 0;
- m_standardTimer = 0;
- m_lastHitTime = 0;
- m_hitRecoverTimer = 0;
- field_4E8 = 0;
- m_moved = CVector2D(0.0f, 0.0f);
- m_fRotationCur = 0.0f;
- m_headingRate = 15.0f;
- m_fRotationDest = 0.0f;
- m_vehEnterType = VEHICLE_ENTER_FRONT_LEFT;
- m_walkAroundType = 0;
- m_pCurrentPhysSurface = nil;
- m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
- m_pSeekTarget = nil;
- m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
- m_wepSkills = 0;
- field_318 = 1.0f;
- field_31C = 0;
- m_phoneId = -1;
- m_lastAccident = 0;
- m_fleeFrom = nil;
- m_fleeFromPosX = 0;
- m_fleeFromPosY = 0;
- m_fleeTimer = 0;
- m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f);
- m_seekExAngle = 0.0f;
- m_nWaitState = WAITSTATE_FALSE;
- m_nWaitTimer = 0;
- m_pCollidingEntity = nil;
- m_nPedState = PED_IDLE;
- m_nLastPedState = PED_NONE;
- m_nMoveState = PEDMOVE_STILL;
- m_nStoredActionState = 0;
- m_pFire = nil;
- m_pPointGunAt = nil;
- m_pLookTarget = nil;
- m_fLookDirection = 0.0f;
- m_pCurSurface = nil;
- m_targetUnused = nil;
- m_nPathNodes = 0;
- m_nCurPathNode = 0;
- m_nPathState = 0;
- m_pNextPathNode = nil;
- m_pLastPathNode = nil;
- m_routeLastPoint = -1;
- m_routePoints = 0;
- m_routePos = 0;
- m_routeType = 0;
- m_bodyPartBleeding = -1;
-
- m_fMass = 70.0f;
- m_fTurnMass = 100.0f;
- m_fAirResistance = 0.4f / m_fMass;
- m_fElasticity = 0.05f;
-
- bIsStanding = false;
- m_ped_flagA2 = false;
- m_ped_flagA4 = false;
- bIsPointingGunAt = false;
- bIsLooking = false;
- m_ped_flagA20 = false;
- bIsRestoringLook = false;
- bIsAimingGun = false;
-
- bIsRestoringGun = false;
- bCanPointGunAtTarget = false;
- bIsTalking = false;
- bIsInTheAir = false;
- bIsLanding = false;
- m_ped_flagB20 = false;
- m_ped_flagB40 = false;
- m_ped_flagB80 = false;
-
- m_ped_flagC1 = false;
- bRespondsToThreats = true;
- m_ped_flagC4 = true;
- m_ped_flagC8 = false;
- m_ped_flagC10 = false;
- m_ped_flagC20 = false;
- m_ped_flagC40 = false;
- m_ped_flagC80 = false;
-
- m_ped_flagD1 = false;
- m_ped_flagD2 = false;
- m_ped_flagD4 = false;
- m_ped_flagD8 = false;
- m_ped_flagD10 = false;
- m_ped_flagD20 = false;
- m_ped_flagD40 = false;
- m_ped_flagD80 = false;
-
- m_ped_flagE1 = false;
- m_ped_flagE2 = false;
- bNotAllowedToDuck = false;
- bCrouchWhenShooting = false;
- bIsDucking = false;
- m_ped_flagE20 = false;
- bDoBloodyFootprints = false;
- m_ped_flagE80 = false;
-
- m_ped_flagF1 = false;
- m_ped_flagF2 = false;
- m_ped_flagF4 = false;
- m_ped_flagF8 = false;
- m_ped_flagF10 = false;
- m_ped_flagF20 = false;
- m_ped_flagF40 = false;
- m_ped_flagF80 = false;
-
- m_ped_flagG1 = false;
- m_ped_flagG2 = true;
- m_ped_flagG4 = false;
- m_ped_flagG8 = false;
- m_ped_flagG10 = false;
- m_ped_flagG20 = false;
- m_ped_flagG40 = false;
- m_ped_flagG80 = false;
-
- m_ped_flagH1 = false;
- m_ped_flagH2 = false;
- m_ped_flagH4 = false;
- m_ped_flagH8 = false;
- m_ped_flagH10 = false;
- m_ped_flagH20 = false;
- m_ped_flagH40 = false;
- m_ped_flagH80 = false;
-
- m_ped_flagI1 = false;
- m_ped_flagI2 = false;
- m_ped_flagI4 = false;
- bRecordedForReplay = false;
- m_ped_flagI10 = false;
-#ifdef KANGAROO_CHEAT
- m_ped_flagI80 = false;
-#endif
-
- if ((CGeneral::GetRandomNumber() & 3) == 0)
- m_ped_flagD1 = true;
-
- m_audioEntityId = DMAudio.CreateEntity(0, this);
- DMAudio.SetEntityStatus(m_audioEntityId, 1);
- m_fearFlags = CPedType::GetThreats(m_nPedType);
- m_threatEntity = nil;
- m_eventOrThread = CVector2D(0.0f, 0.0f);
- m_pEventEntity = nil;
- m_fAngleToEvent = 0.0f;
- m_numNearPeds = 0;
-
- for (int i = 0; i < 10; i++)
- {
- m_nearPeds[i] = nil;
- if (i < 8) {
- m_pPathNodesStates[i] = nil;
- }
- }
- m_maxWeaponTypeAllowed = 0;
- m_currentWeapon = 0;
- m_storedWeapon = NO_STORED_WEAPON;
-
- for(int i = 0; i < NUM_PED_WEAPONTYPES; i++)
- {
- CWeapon &weapon = GetWeapon(i);
- weapon.m_eWeaponType = WEAPONTYPE_UNARMED;
- weapon.m_eWeaponState = WEAPONSTATE_READY;
- weapon.m_nAmmoInClip = 0;
- weapon.m_nAmmoTotal = 0;
- weapon.m_nTimer = 0;
- }
-
- m_lastHitState = 0;
- GiveWeapon(WEAPONTYPE_UNARMED, 0);
- m_wepAccuracy = 60;
- m_lastWepDam = -1;
- m_collPoly.valid = false;
- m_fCollisionSpeed = 0.0f;
- m_wepModelID = -1;
- CPopulation::UpdatePedCount(m_nPedType, false);
-}
-
-uint32
-CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo)
-{
- CWeapon &weapon = GetWeapon(weaponType);
-
- if (HasWeapon(weaponType)) {
- if (weapon.m_nAmmoTotal + ammo > 99999)
- weapon.m_nAmmoTotal = 99999;
- else
- weapon.m_nAmmoTotal += ammo;
-
- weapon.Reload();
- } else {
- weapon.Initialise(weaponType, ammo);
- // TODO: It seems game uses this as both weapon count and max WeaponType we have, which is ofcourse erroneous.
- m_maxWeaponTypeAllowed++;
- }
- if (weapon.m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO)
- weapon.m_eWeaponState = WEAPONSTATE_READY;
-
- return weaponType;
-}
-
-static RwObject*
-RemoveAllModelCB(RwObject *object, void *data)
-{
- RpAtomic *atomic = (RpAtomic*)object;
- if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) {
- RpClumpRemoveAtomic(atomic->clump, atomic);
- RpAtomicDestroy(atomic);
- }
- return object;
-}
-
-static PedOnGroundState
-CheckForPedsOnGroundToAttack(CPlayerPed *player, CPed **pedOnGround)
-{
- PedOnGroundState stateToReturn;
- float angleToFace;
- CPed *currentPed = nil;
- PedState currentPedState;
- CPed *pedOnTheFloor = nil;
- CPed *deadPed = nil;
- CPed *pedBelow = nil;
- bool foundDead = false;
- bool foundOnTheFloor = false;
- bool foundBelow = false;
- float angleDiff;
- float distance;
-
- if (!CGame::nastyGame)
- return NO_PED;
-
- for (int currentPedId = 0; currentPedId < player->m_numNearPeds; currentPedId++) {
-
- currentPed = player->m_nearPeds[currentPedId];
-
- CVector posDifference = currentPed->GetPosition() - player->GetPosition();
- distance = posDifference.Magnitude();
-
- if (distance < 2.0f) {
- angleToFace = CGeneral::GetRadianAngleBetweenPoints(
- currentPed->GetPosition().x, currentPed->GetPosition().y,
- player->GetPosition().x, player->GetPosition().y);
-
- angleToFace = CGeneral::LimitRadianAngle(angleToFace);
- player->m_fRotationCur = CGeneral::LimitRadianAngle(player->m_fRotationCur);
-
- angleDiff = fabs(angleToFace - player->m_fRotationCur);
-
- if (angleDiff > PI)
- angleDiff = 2 * PI - angleDiff;
-
- currentPedState = currentPed->m_nPedState;
-
- if (currentPedState == PED_FALL || currentPedState == PED_GETUP || currentPedState == PED_DIE || currentPedState == PED_DEAD) {
- if (distance < 2.0f && angleDiff < DEGTORAD(65.0f)) {
- if (currentPedState == PED_DEAD) {
- foundDead = 1;
- if (!deadPed)
- deadPed = currentPed;
- } else if (!currentPed->IsPedHeadAbovePos(-0.6f)) {
- foundOnTheFloor = 1;
- if (!pedOnTheFloor)
- pedOnTheFloor = currentPed;
- }
- }
- } else if ((distance >= 0.8f || angleDiff >= DEGTORAD(75.0f))
- && (distance >= 1.3f || angleDiff >= DEGTORAD(55.0f))
- && (distance >= 1.7f || angleDiff >= DEGTORAD(35.0f))
- && (distance >= 2.0f || angleDiff >= DEGTORAD(30.0f))) {
-
- if (angleDiff < DEGTORAD(75.0f)) {
- foundBelow = 1;
- if (!pedBelow)
- pedBelow = currentPed;
- }
- } else {
- foundBelow = 1;
- pedBelow = currentPed;
- break;
- }
- }
- }
-
- if (foundOnTheFloor) {
- currentPed = pedOnTheFloor;
- stateToReturn = PED_ON_THE_FLOOR;
- } else if (foundDead) {
- currentPed = deadPed;
- stateToReturn = PED_DEAD_ON_THE_FLOOR;
- } else if (foundBelow) {
- currentPed = pedBelow;
- stateToReturn = PED_BELOW_PLAYER;
- } else {
- currentPed = nil;
- stateToReturn = NO_PED;
- }
-
- if (pedOnGround)
- * pedOnGround = currentPed;
-
- return stateToReturn;
-}
-
-bool
-CPed::IsPlayer(void)
-{
- return m_nPedType == PEDTYPE_PLAYER1 || m_nPedType== PEDTYPE_PLAYER2 ||
- m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4;
-}
-
-bool
-CPed::UseGroundColModel(void)
-{
- return m_nPedState == PED_FALL ||
- m_nPedState == PED_DIVE_AWAY ||
- m_nPedState == PED_DIE ||
- m_nPedState == PED_DEAD;
-}
-
-bool
-CPed::CanSetPedState(void)
-{
- return m_nPedState != PED_DIE && m_nPedState != PED_ARRESTED &&
- m_nPedState != PED_ENTER_CAR && m_nPedState != PED_DEAD && m_nPedState != PED_CARJACK && m_nPedState != PED_STEAL_CAR;
-}
-
-bool
-CPed::IsPedInControl(void)
-{
- return m_nPedState <= PED_STATES_NO_AI
- && !bIsInTheAir && !bIsLanding
- && m_fHealth > 0.0f;
-}
-
-bool
-CPed::CanStrafeOrMouseControl(void)
-{
- return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY ||
- m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP;
-}
-
-void
-CPed::AddWeaponModel(int id)
-{
- RpAtomic *atm;
-
- if (id != -1) {
- atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
- RwFrameDestroy(RpAtomicGetFrame(atm));
- RpAtomicSetFrame(atm, GetNodeFrame(PED_HANDR));
- RpClumpAddAtomic((RpClump*)m_rwObject, atm);
- m_wepModelID = id;
- }
-}
-
-void
-CPed::AimGun(void)
-{
- RwV3d pos;
- CVector vector;
-
- if (m_pSeekTarget) {
- if (m_pSeekTarget->IsPed()) {
- ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(&pos, PED_TORSO);
- vector.x = pos.x;
- vector.y = pos.y;
- vector.z = pos.z;
- } else {
- vector = *(m_pSeekTarget->GetPosition());
- }
- Say(SOUND_PED_ATTACK);
-
- bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(&vector);
- if (m_pLookTarget != m_pSeekTarget) {
- SetLookFlag(m_pSeekTarget, 1);
- }
-
- } else {
- if (IsPlayer()) {
- bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
- } else {
- bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
- }
- }
-}
-
-void
-CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
-{
- CVector pos2 = CVector(
- pos.x,
- pos.y,
- pos.z + 0.1f
- );
-
- if (!CPed::IsPlayer() || evenOnPlayer) {
- ++CStats::HeadShots;
-
- // BUG: This condition will always return true.
- if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
- CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- }
-
- m_ped_flagC20 = true;
- m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
-
- CParticle::AddParticle(PARTICLE_TEST, pos2,
- CVector(0.0f, 0.0f, 0.0f), nil, 0.2f, 0, 0, 0, 0);
-
- if (CEntity::GetIsOnScreen()) {
- for(int i=0; i < 32; i++) {
- CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
- pos2, CVector(0.0f, 0.0f, 0.03f),
- nil, 0.0f, 0, 0, 0, 0);
- }
-
- for (int i = 0; i < 16; i++) {
- CParticle::AddParticle(PARTICLE_DEBRIS2,
- pos2,
- CVector(0.0f, 0.0f, 0.01f),
- nil, 0.0f, 0, 0, 0, 0);
- }
- }
- }
-}
-
-void
-CPed::RemoveBodyPart(PedNode nodeId, int8 unk)
-{
- RwFrame *frame;
- RwV3d pos;
-
- frame = GetNodeFrame(nodeId);
- if (frame) {
- if (CGame::nastyGame) {
- if (nodeId != PED_HEAD)
- CPed::SpawnFlyingComponent(nodeId, unk);
-
- RecurseFrameChildrenVisibilityCB(frame, nil);
- pos.x = 0.0f;
- pos.y = 0.0f;
- pos.z = 0.0f;
-
- for (frame = RwFrameGetParent(frame); frame; frame = RwFrameGetParent(frame))
- RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame));
-
- if (CEntity::GetIsOnScreen()) {
- CParticle::AddParticle(PARTICLE_TEST, pos,
- CVector(0.0f, 0.0f, 0.0f),
- nil, 0.2f, 0, 0, 0, 0);
-
- for (int i = 0; i < 16; i++) {
- CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
- pos,
- CVector(0.0f, 0.0f, 0.03f),
- nil, 0.0f, 0, 0, 0, 0);
- }
- }
- m_ped_flagC20 = true;
- m_bodyPartBleeding = nodeId;
- }
- } else {
- printf("Trying to remove ped component");
- }
-}
-
-RwObject*
-CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
-{
- if (data == nil)
- RpAtomicSetFlags(object, 0);
- return object;
-}
-
-RwFrame*
-CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
-{
- RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data);
- RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, nil);
- return frame;
-}
-
-void
-CPed::SetLookFlag(CEntity *target, bool unknown)
-{
- if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
- bIsLooking = true;
- bIsRestoringLook = false;
- m_pLookTarget = target;
- m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
- m_fLookDirection = 999999.0f;
- m_lookTimer = 0;
- m_ped_flagA20 = unknown;
- if (m_nPedState != PED_DRIVING) {
- m_pedIK.m_flags &= ~CPedIK::FLAG_2;
- }
- }
-}
-
-void
-CPed::SetLookFlag(float direction, bool unknown)
-{
- if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
- bIsLooking = true;
- bIsRestoringLook = false;
- m_pLookTarget = nil;
- m_fLookDirection = direction;
- m_lookTimer = 0;
- m_ped_flagA20 = unknown;
- if (m_nPedState != PED_DRIVING) {
- m_pedIK.m_flags &= ~CPedIK::FLAG_2;
- }
- }
-}
-
-void
-CPed::SetLookTimer(int time)
-{
- if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
- m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
- }
-}
-
-bool
-CPed::OurPedCanSeeThisOne(CEntity *target)
-{
- CColPoint colpoint;
- CEntity *ent;
-
- CVector2D dist = CVector2D(target->GetPosition()) - CVector2D(this->GetPosition());
-
- // Check if target is behind ped
- if (DotProduct2D(dist, CVector2D(this->GetForward())) < 0.0f)
- return false;
-
- // Check if target is too far away
- if (dist.Magnitude() >= 40.0f)
- return false;
-
- // Check line of sight from head
- CVector headPos = this->GetPosition();
- headPos.z += 1.0f;
- return !CWorld::ProcessLineOfSight(headPos, target->GetPosition(), colpoint, ent, true, false, false, false, false, false);
-}
-
-void
-CPed::Avoid(void)
-{
- CPed *nearestPed;
-
- if(m_pedStats->m_temper > m_pedStats->m_fear && m_pedStats->m_temper > 50)
- return;
-
- if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
-
- if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) {
- nearestPed = m_nearPeds[0];
-
- if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_pedInObjective) {
-
- // Check if this ped wants to avoid the nearest one
- if (CPedType::GetAvoid(this->m_nPedType) & CPedType::GetFlag(nearestPed->m_nPedType)) {
-
- // Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
- // If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
-
- // Game converts from radians to degress and back again here, doesn't make much sense
- CVector2D forward(-sin(m_fRotationCur), cos(m_fRotationCur));
- forward.Normalise(); // this is kinda pointless
-
- // Move forward 1.25 meters
- CVector2D testPosition = CVector2D(GetPosition()) + forward*1.25f;
-
- // Get distance to ped we want to avoid
- CVector2D distToPed = CVector2D(nearestPed->GetPosition()) - testPosition;
-
- if (distToPed.Magnitude() <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) {
- m_nPedStateTimer = CTimer::GetTimeInMilliseconds()
- + 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter())
- % 1000 / 5;
-
- m_fRotationDest += DEGTORAD(45.0f);
- if (!bIsLooking) {
- CPed::SetLookFlag(nearestPed, 0);
- CPed::SetLookTimer(CGeneral::GetRandomNumberInRange(500, 800));
- }
- }
- }
- }
- }
- }
-}
-
-void
-CPed::ClearAimFlag(void)
-{
- if (bIsAimingGun) {
- bIsAimingGun = false;
- bIsRestoringGun = true;
- m_pedIK.m_flags &= ~CPedIK:: FLAG_4;
- }
-
- if (CPed::IsPlayer())
- ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0;
-}
-
-void
-CPed::ClearLookFlag(void) {
- if (bIsLooking) {
- bIsLooking = false;
- bIsRestoringLook = true;
- m_ped_flagI1 = false;
-
- m_pedIK.m_flags &= ~CPedIK::FLAG_2;
- if (CPed::IsPlayer())
- m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000;
- else
- m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
-
- if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) {
- CPed::RestorePreviousState();
- CPed::ClearLookFlag();
- }
- }
-}
-
-bool
-CPed::IsPedHeadAbovePos(float zOffset)
-{
- RwMatrix mat;
-
- CPedIK::GetWorldMatrix(GetNodeFrame(PED_HEAD), &mat);
- return zOffset + GetPosition().z < RwMatrixGetPos(&mat)->z;
-}
-
-void
-CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
-{
- CWeaponInfo *currentWeapon;
- CAnimBlendAssociation *newAnim;
- CPed *ped = (CPed*)arg;
-
- if (attackAssoc) {
- switch (attackAssoc->animId) {
- case ANIM_WEAPON_START_THROW:
- if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->field_1380) && ped->IsPlayer()) {
- attackAssoc->blendDelta = -1000.0f;
- newAnim = CAnimManager::AddAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WEAPON_THROWU);
- } else {
- attackAssoc->blendDelta = -1000.0f;
- newAnim = CAnimManager::AddAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WEAPON_THROW);
- }
-
- newAnim->SetFinishCallback(FinishedAttackCB, ped);
- return;
-
- case ANIM_FIGHT_PPUNCH:
- attackAssoc->blendDelta = -8.0f;
- attackAssoc->flags |= ASSOC_DELETEFADEDOUT;
- ped->ClearAttack();
- return;
-
- case ANIM_WEAPON_THROW:
- case ANIM_WEAPON_THROWU:
- if (ped->GetWeapon()->m_nAmmoTotal > 0) {
- currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType);
- ped->AddWeaponModel(currentWeapon->m_nModelId);
- }
- break;
- default:
- break;
- }
- }
-
- if (!ped->m_ped_flagA4)
- ped->ClearAttack();
-}
-
-void
-CPed::Attack(void)
-{
- CAnimBlendAssociation *weaponAnimAssoc;
- int32 weaponAnim;
- float animStart;
- RwFrame *frame;
- eWeaponType ourWeaponType;
- float weaponAnimTime;
- eWeaponFire ourWeaponFire;
- float animLoopEnd;
- CWeaponInfo *ourWeapon;
- bool lastReloadWasInFuture;
- AnimationId reloadAnim;
- CAnimBlendAssociation *reloadAnimAssoc;
- float delayBetweenAnimAndFire;
- CVector firePos;
-
- ourWeaponType = GetWeapon()->m_eWeaponType;
- ourWeapon = CWeaponInfo::GetWeaponInfo(ourWeaponType);
- ourWeaponFire = ourWeapon->m_eWeaponFire;
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ourWeapon->m_AnimToPlay);
- lastReloadWasInFuture = m_ped_flagA4;
- reloadAnimAssoc = nil;
- reloadAnim = NUM_ANIMS;
- delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire;
- weaponAnim = ourWeapon->m_AnimToPlay;
-
- if (weaponAnim == ANIM_WEAPON_HGUN_BODY)
- reloadAnim = ANIM_HGUN_RELOAD;
- else if (weaponAnim == ANIM_WEAPON_AK_BODY)
- reloadAnim = ANIM_AK_RELOAD;
-
- if (reloadAnim != NUM_ANIMS)
- reloadAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, reloadAnim);
-
- if (bIsDucking)
- return;
-
- if (reloadAnimAssoc) {
- if (!CPed::IsPlayer() || ((CPlayerPed*)this)->field_1380)
- ClearAttack();
-
- return;
- }
-
- // BUG: We currently don't know any situation this cond. could be true.
- if (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
- lastReloadWasInFuture = true;
-
- if (!weaponAnimAssoc) {
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ourWeapon->m_Anim2ToPlay);
- delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
-
- // Long throw granade, molotov
- if (!weaponAnimAssoc && ourWeapon->m_bThrow) {
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_WEAPON_THROWU);
- delayBetweenAnimAndFire = 0.2f;
- }
- }
- if (weaponAnimAssoc) {
- animStart = ourWeapon->m_fAnimLoopStart;
- weaponAnimTime = weaponAnimAssoc->currentTime;
- if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) {
- if (ourWeapon->m_bCanAimWithArm)
- m_pedIK.m_flags |= CPedIK::FLAG_4;
- else
- m_pedIK.m_flags &= ~CPedIK::FLAG_4;
- }
-
- if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
- if (weaponAnimAssoc->speed < 1.0f)
- weaponAnimAssoc->speed = 1.0f;
-
- } else {
- firePos = ourWeapon->m_vecFireOffset;
- if (ourWeaponType == WEAPONTYPE_BASEBALLBAT) {
- if (weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
- firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f;
-
- firePos = GetMatrix() * firePos;
- } else if (ourWeaponType != WEAPONTYPE_UNARMED) {
- if (weaponAnimAssoc->animId == ANIM_KICK_FLOOR)
- frame = GetNodeFrame(PED_FOOTR);
- else
- frame = GetNodeFrame(PED_HANDR);
-
- for (; frame; frame = RwFrameGetParent(frame))
- RwV3dTransformPoints((RwV3d*)firePos, (RwV3d*)firePos, 1, RwFrameGetMatrix(frame));
- } else {
- firePos = GetMatrix() * firePos;
- }
-
- GetWeapon()->Fire(this, &firePos);
-
- if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE) {
- RemoveWeaponModel(ourWeapon->m_nModelId);
- }
- if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) {
- SelectGunIfArmed();
- }
-
- if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) {
- // If reloading just began, start the animation
- if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS && !reloadAnimAssoc) {
- CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, reloadAnim, 8.0f);
- ClearLookFlag();
- ClearAimFlag();
- m_ped_flagA4 = false;
- bIsPointingGunAt = false;
- m_lastHitTime = CTimer::GetTimeInMilliseconds();
- return;
- }
- } else {
- if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) {
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
- } else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) {
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_PUNCH_ATTACK, 0.0f);
- }
-
- weaponAnimAssoc->speed = 0.5f;
-
- // BUG: We currently don't know any situation this cond. could be true.
- if (m_ped_flagA4 || CTimer::GetTimeInMilliseconds() < m_lastHitTime) {
- weaponAnimAssoc->callbackType = 0;
- }
- }
-
- lastReloadWasInFuture = false;
- }
-
- if (ourWeaponType == WEAPONTYPE_SHOTGUN) {
- weaponAnimTime = weaponAnimAssoc->currentTime;
- firePos = ourWeapon->m_vecFireOffset;
-
- if (weaponAnimTime > 1.0f && weaponAnimTime - weaponAnimAssoc->timeStep <= 1.0f && weaponAnimAssoc->IsRunning()) {
- for (frame = GetNodeFrame(PED_HANDR); frame; frame = RwFrameGetParent(frame))
- RwV3dTransformPoints((RwV3d*)firePos, (RwV3d*)firePos, 1, RwFrameGetMatrix(frame));
-
- CVector gunshellPos(
- firePos.x - 0.6f * GetForward().x,
- firePos.y - 0.6f * GetForward().y,
- firePos.z - 0.15f * GetUp().z
- );
-
- CVector2D gunshellRot(
- GetRight().x,
- GetRight().y
- );
-
- gunshellRot.Normalise();
- GetWeapon()->AddGunshell(this, gunshellPos, gunshellRot, 0.025f);
- }
- }
- animLoopEnd = ourWeapon->m_fAnimLoopEnd;
- if (ourWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
- animLoopEnd = 3.4f/6.0f;
-
- weaponAnimTime = weaponAnimAssoc->currentTime;
-
- // Anim loop end, either start the loop again or finish the attack
- if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeaponFire != WEAPON_FIRE_PROJECTILE) {
-
- if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animLoopEnd
- && (m_ped_flagA4 || CTimer::GetTimeInMilliseconds() < m_lastHitTime)
- && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) {
-
- weaponAnim = weaponAnimAssoc->animId;
- if (ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), nil) < PED_ON_THE_FLOOR) {
- if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_RBLOCK_CSHOOT) {
- weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart);
- } else {
- CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
- }
- } else {
- if (weaponAnim == ourWeapon->m_Anim2ToPlay)
- weaponAnimAssoc->SetCurrentTime(0.1f);
- else
- CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f);
- }
- } else {
- ClearAimFlag();
-
- // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading)
- if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= ourWeapon->m_fAnimLoopEnd) {
- switch (ourWeaponType) {
- case WEAPONTYPE_UZI:
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
- break;
- case WEAPONTYPE_AK47:
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
- break;
- case WEAPONTYPE_M16:
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f);
- break;
- default:
- break;
- }
- }
-
- // Fun fact: removing this part leds to reloading flamethrower
- if (ourWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) {
- weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT;
- weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
- weaponAnimAssoc->blendDelta = -4.0f;
- }
- }
- }
- if (weaponAnimAssoc->currentTime > delayBetweenAnimAndFire)
- lastReloadWasInFuture = false;
-
- m_ped_flagA4 = lastReloadWasInFuture;
- return;
- }
-
- if (lastReloadWasInFuture) {
- if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !CPed::IsPlayer() || ((CPlayerPed*)this)->field_1380) {
- if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), nil) < PED_ON_THE_FLOOR) {
- weaponAnimAssoc = CAnimManager::BlendAnimation((RpClump*)m_rwObject, ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
- } else {
- weaponAnimAssoc = CAnimManager::BlendAnimation((RpClump*)m_rwObject, ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f);
- }
-
- weaponAnimAssoc->SetFinishCallback(CPed::FinishedAttackCB, this);
- weaponAnimAssoc->flags |= ASSOC_RUNNING;
-
- if (weaponAnimAssoc->currentTime == weaponAnimAssoc->hierarchy->totalLength)
- weaponAnimAssoc->SetCurrentTime(0.0f);
-
- if (CPed::IsPlayer()) {
- ((CPlayerPed*)this)->field_1376 = 0.0f;
- ((CPlayerPed*)this)->field_1380 = false;
- }
- }
- }
- else
- CPed::FinishedAttackCB(nil, this);
-}
-
-void
-CPed::RemoveWeaponModel(int modelId)
-{
- // modelId is not used!! This function just removes the current weapon.
- RwFrameForAllObjects(GetNodeFrame(PED_HANDR),RemoveAllModelCB,nil);
- m_wepModelID = -1;
-}
-
-void
-CPed::SetCurrentWeapon(uint32 weaponType)
-{
- CWeaponInfo *weaponInfo;
- if (HasWeapon(weaponType)) {
- weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- RemoveWeaponModel(weaponInfo->m_nModelId);
-
- m_currentWeapon = weaponType;
-
- weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- AddWeaponModel(weaponInfo->m_nModelId);
- }
-}
-
-// Only used while deciding which gun ped should switch to, if no ammo left.
-bool
-CPed::SelectGunIfArmed(void)
-{
- for (int i = 0; i < m_maxWeaponTypeAllowed; i++) {
- if (GetWeapon(i).m_nAmmoTotal > 0) {
- eWeaponType weaponType = GetWeapon(i).m_eWeaponType;
- if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) {
- SetCurrentWeapon(i);
- return true;
- }
- }
- }
- SetCurrentWeapon(WEAPONTYPE_UNARMED);
- return false;
-}
-
-void
-CPed::Duck(void)
-{
- if (CTimer::GetTimeInMilliseconds() > m_duckTimer)
- ClearDuck();
-}
-
-void
-CPed::ClearDuck(void)
-{
- CAnimBlendAssociation *animAssoc;
-
- animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_DUCK_DOWN);
- if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_DUCK_LOW);
-
- if (animAssoc) {
-
- if (bCrouchWhenShooting) {
-
- if (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN) {
- animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_RBLOCK_CSHOOT);
- if (!animAssoc || animAssoc->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
- }
- }
- }
- } else
- bIsDucking = false;
-}
-
-void
-CPed::ClearPointGunAt(void)
-{
- CAnimBlendAssociation *animAssoc;
- CWeaponInfo *weaponInfo;
-
- ClearLookFlag();
- ClearAimFlag();
- bIsPointingGunAt = false;
- if (m_nPedState == PED_AIM_GUN) {
- RestorePreviousState();
- weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, weaponInfo->m_AnimToPlay);
- if (!animAssoc || animAssoc->blendDelta < 0.0f) {
- animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, weaponInfo->m_Anim2ToPlay);
- }
- if (animAssoc) {
- animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- animAssoc->blendDelta = -4.0;
- }
- }
-}
-
-void
-CPed::BeingDraggedFromCar(void)
-{
- CAnimBlendAssociation *animAssoc;
- AnimationId enterAnim;
- bool dontRunAnim = false;
- PedLineUpPhase lineUpType;
-
- if (!m_pVehicleAnim) {
- CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_CAR_SIT);
- if (!animAssoc) {
- animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_CAR_LSIT);
- if (!animAssoc) {
- animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_CAR_SITP);
- if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_CAR_SITPLO);
- }
- }
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
-
- if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) {
- if (m_ped_flagF10) {
- enterAnim = ANIM_CAR_QJACKED;
- } else if (m_pMyVehicle->bLowVehicle) {
- enterAnim = ANIM_CAR_LJACKED_LHS;
- } else {
- enterAnim = ANIM_CAR_JACKED_LHS;
- }
- } else if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) {
- if (m_pMyVehicle->bLowVehicle)
- enterAnim = ANIM_CAR_LJACKED_RHS;
- else
- enterAnim = ANIM_CAR_JACKED_RHS;
- } else
- dontRunAnim = true;
-
-
- if (!dontRunAnim)
- m_pVehicleAnim = CAnimManager::AddAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, enterAnim);
-
- m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this);
- lineUpType = LINE_UP_TO_CAR_START;
- } else if (m_pVehicleAnim->currentTime <= 1.4f) {
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- lineUpType = LINE_UP_TO_CAR_START;
- } else {
- lineUpType = LINE_UP_TO_CAR_2;
- }
-
- LineUpPedWithCar(lineUpType);
-}
-
-void
-CPed::RestartNonPartialAnims(void)
-{
- CAnimBlendAssociation *assoc;
-
- for (assoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
- if (!assoc->IsPartial())
- assoc->flags |= ASSOC_RUNNING;
- }
-}
-
-void
-CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
-{
- CAnimBlendAssociation *quickJackedAssoc;
- CVehicle *vehicle;
- CPed *ped = (CPed*)arg;
- eWeaponType weaponType = ped->GetWeapon()->m_eWeaponType;
-
- quickJackedAssoc = RpAnimBlendClumpGetAssociation((RpClump*) ped->m_rwObject, ANIM_CAR_QJACKED);
- if (ped->m_nPedState != PED_ARRESTED) {
- ped->m_nLastPedState = PED_NONE;
- if (dragAssoc)
- dragAssoc->blendDelta = -1000.0;
- }
- ped->RestartNonPartialAnims();
- ped->m_pVehicleAnim = nil;
- ped->m_pSeekTarget = nil;
- vehicle = ped->m_pMyVehicle;
-
- vehicle->m_nGettingOutFlags &= ~GetVehEnterExitFlag(ped->m_vehEnterType);
-
- if (vehicle->pDriver == ped) {
- vehicle->RemoveDriver();
- if (vehicle->m_nDoorLock == CARLOCK_COP_CAR)
- vehicle->m_nDoorLock = CARLOCK_UNLOCKED;
-
- if (ped->m_nPedType == PEDTYPE_COP && vehicle->IsLawEnforcementVehicle())
- vehicle->ChangeLawEnforcerState(false);
- } else {
- for (int i = 0; i < vehicle->m_nNumMaxPassengers; i++) {
- if (vehicle->pPassengers[i] == ped) {
- vehicle->pPassengers[i] = nil;
- vehicle->m_nNumPassengers--;
- }
- }
- }
-
- ped->bInVehicle = false;
- if (ped->IsPlayer())
- AudioManager.PlayerJustLeftCar();
-
- if (quickJackedAssoc) {
- dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped);
- } else {
- dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
- if (ped->CanSetPedState())
- CAnimManager::BlendAnimation((RpClump*) ped->m_rwObject, ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
- }
-
- // Only uzi can be used on cars, so previous weapon was stored
- if (ped->IsPlayer() && weaponType == WEAPONTYPE_UZI) {
- if (ped->m_storedWeapon != NO_STORED_WEAPON) {
- ped->SetCurrentWeapon(ped->m_storedWeapon);
- ped->m_storedWeapon = NO_STORED_WEAPON;
- }
- } else {
- ped->AddWeaponModel(CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId);
- }
- ped->m_nStoredActionState = 0;
- ped->m_ped_flagI4 = false;
-}
-
-void
-CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult)
-{
- CVehicleModelInfo *vehModel;
- CVector vehDoorPos;
- CVector vehDoorOffset;
- float seatOffset;
-
- vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex);
- if (veh->bIsVan && (enterType == VEHICLE_ENTER_REAR_LEFT || enterType == VEHICLE_ENTER_REAR_RIGHT)) {
- seatOffset = 0.0f;
- vehDoorOffset = offsetToOpenVanDoor;
- } else {
- seatOffset = veh->m_handling->fSeatOffsetDistance * seatPosMult;
- if (veh->bLowVehicle) {
- vehDoorOffset = offsetToOpenLowCarDoor;
- } else {
- vehDoorOffset = offsetToOpenRegularCarDoor;
- }
- }
-
- switch (enterType) {
- case VEHICLE_ENTER_FRONT_RIGHT:
- if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
- else
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
-
- vehDoorPos.x += seatOffset;
- vehDoorOffset.x = -vehDoorOffset.x;
- break;
-
- case VEHICLE_ENTER_REAR_RIGHT:
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
- vehDoorPos.x += seatOffset;
- vehDoorOffset.x = -vehDoorOffset.x;
- break;
-
- case VEHICLE_ENTER_FRONT_LEFT:
- if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
- else
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
-
- vehDoorPos.x = -(vehDoorPos.x + seatOffset);
- break;
-
- case VEHICLE_ENTER_REAR_LEFT:
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
- vehDoorPos.x = -(vehDoorPos.x + seatOffset);
- break;
-
- default:
- if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
- else
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
-
- vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
- }
- *output = vehDoorPos - vehDoorOffset;
-}
-
-// This function was mostly duplicate of GetLocalPositionToOpenCarDoor, so I've used it.
-void
-CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType)
-{
- CVector localPos;
- CVector vehDoorPos;
-
- GetLocalPositionToOpenCarDoor(&localPos, veh, enterType, 1.0f);
- vehDoorPos = Multiply3x3(veh->GetMatrix(), localPos) + veh->GetPosition();
-
-/*
- // Not used.
- CVector localVehDoorOffset;
-
- if (veh->bIsVan && (enterType == VEHICLE_ENTER_REAR_LEFT || enterType == VEHICLE_ENTER_REAR_RIGHT)) {
- localVehDoorOffset = offsetToOpenVanDoor;
- } else {
- if (veh->bIsLow) {
- localVehDoorOffset = offsetToOpenLowCarDoor;
- } else {
- localVehDoorOffset = offsetToOpenRegularCarDoor;
- }
- }
-
- vehDoorPosWithoutOffset = Multiply3x3(veh->GetMatrix(), localPos + localVehDoorOffset) + veh->GetPosition();
-*/
- *output = vehDoorPos;
-}
-
-void
-CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset)
-{
- CVector doorPos;
- CMatrix vehMat(veh->GetMatrix());
-
- GetLocalPositionToOpenCarDoor(output, veh, enterType, offset);
- doorPos = Multiply3x3(vehMat, *output);
-
- *output = *veh->GetPosition() + doorPos;
-}
-
-void
-CPed::LineUpPedWithCar(PedLineUpPhase phase)
-{
- bool vehIsUpsideDown = false;
- int vehAnim;
- float seatPosMult = 0.0f;
- float currentZ;
- float adjustedTimeStep;
-
- if (CReplay::IsPlayingBack())
- return;
-
- if (!m_ped_flagC8 && phase != LINE_UP_TO_CAR_2) {
- if (RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_CAR_SIT)) {
- SetPedPositionInCar();
- return;
- }
- if (RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_CAR_LSIT)) {
- SetPedPositionInCar();
- return;
- }
- if (RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_CAR_SITP)) {
- SetPedPositionInCar();
- return;
- }
- if (RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_CAR_SITPLO)) {
- SetPedPositionInCar();
- return;
- }
- m_ped_flagC8 = 1;
- }
- if (phase == LINE_UP_TO_CAR_START) {
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- }
- CVehicle *veh = m_pMyVehicle;
-
- // Not quite right, IsUpsideDown func. checks for <= -0.9f.
- // Since that function is also used in this file, doesn't this variable indicate upsidedownness?!
- if (veh->GetUp().z <= -0.8f)
- vehIsUpsideDown = true;
-
- if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) {
- if (vehIsUpsideDown) {
- m_fRotationDest = -PI + veh->GetForward().Heading();
- } else if (veh->bIsBus) {
- m_fRotationDest = 0.5 * PI + veh->GetForward().Heading();
- } else {
- m_fRotationDest = veh->GetForward().Heading();
- }
- } else if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) {
- if (vehIsUpsideDown) {
- m_fRotationDest = veh->GetForward().Heading();
- } else if (veh->bIsBus) {
- m_fRotationDest = -0.5 * PI + veh->GetForward().Heading();
- } else {
- m_fRotationDest = veh->GetForward().Heading();
- }
- }
-
- if (!bInVehicle)
- seatPosMult = 1.0f;
-
- if (m_pVehicleAnim) {
- vehAnim = m_pVehicleAnim->animId;
-
- switch (vehAnim) {
- case ANIM_CAR_JACKED_RHS:
- case ANIM_CAR_LJACKED_RHS:
- case ANIM_CAR_JACKED_LHS:
- case ANIM_CAR_LJACKED_LHS:
- case ANIM_CAR_QJACKED:
- case ANIM_CAR_GETOUT_LHS:
- case ANIM_CAR_GETOUT_LOW_LHS:
- case ANIM_CAR_GETOUT_RHS:
- case ANIM_CAR_GETOUT_LOW_RHS:
- case ANIM_CAR_CRAWLOUT_RHS:
- case ANIM_CAR_CRAWLOUT_RHS2:
- case ANIM_VAN_GETIN_L:
- case ANIM_VAN_GETOUT_L:
- case ANIM_VAN_GETIN:
- case ANIM_VAN_GETOUT:
- seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength;
- break;
- case ANIM_CAR_QJACK:
- case ANIM_CAR_GETIN_LHS:
- case ANIM_CAR_GETIN_LOW_LHS:
- case ANIM_CAR_GETIN_RHS:
- case ANIM_CAR_GETIN_LOW_RHS:
- case ANIM_DRIVE_BOAT:
- seatPosMult = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength;
- break;
- case ANIM_CAR_CLOSEDOOR_LHS:
- case ANIM_CAR_CLOSEDOOR_LOW_LHS:
- case ANIM_CAR_CLOSEDOOR_RHS:
- case ANIM_CAR_CLOSEDOOR_LOW_RHS:
- case ANIM_CAR_SHUFFLE_RHS:
- case ANIM_CAR_LSHUFFLE_RHS:
- seatPosMult = 0.0f;
- break;
- case ANIM_CAR_CLOSE_LHS:
- case ANIM_CAR_CLOSE_RHS:
- case ANIM_COACH_OPEN_L:
- case ANIM_COACH_OPEN_R:
- case ANIM_COACH_IN_L:
- case ANIM_COACH_IN_R:
- case ANIM_COACH_OUT_L:
- seatPosMult = 1.0f;
- break;
- default:
- break;
- }
- }
-
- CVector neededPos;
-
- if (phase == LINE_UP_TO_CAR_2) {
- neededPos = *GetPosition();
- } else {
- GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult);
- }
-
- CVector autoZPos = neededPos;
-
- if (veh->bIsInWater) {
- if (veh->m_vehType == VEHICLE_TYPE_BOAT && veh->IsUpsideDown())
- autoZPos.z += 1.0f;
- } else {
- CPedPlacement::FindZCoorForPed(&autoZPos);
- }
-
- if (phase == LINE_UP_TO_CAR_END || phase == LINE_UP_TO_CAR_2) {
- neededPos.z = GetPosition().z;
-
- // Getting out
- if (!veh->bIsBus || (veh->bIsBus && vehIsUpsideDown)) {
- float pedZSpeedOnExit = m_vecMoveSpeed.z - 0.008f * CTimer::GetTimeStep();
-
- // If we're not in ground at next step, apply animation
- if (neededPos.z + pedZSpeedOnExit >= autoZPos.z) {
- m_vecMoveSpeed.z = pedZSpeedOnExit;
- ApplyMoveSpeed();
- // Removing below line breaks the animation
- neededPos.z = GetPosition().z;
- } else {
- neededPos.z = autoZPos.z;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- }
- }
- }
-
- if (autoZPos.z > neededPos.z) {
- currentZ = GetPosition().z;
- if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
- neededPos.z = autoZPos.z;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
- adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
-
- // Smoothly change ped position
- neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
- }
- } else {
- // We may need to raise up the ped
- if (phase == LINE_UP_TO_CAR_START) {
- currentZ = GetPosition().z;
-
- if (neededPos.z > currentZ) {
-
- if (m_pVehicleAnim &&
- (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
- || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
- adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
-
- // Smoothly change ped position
- neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
- } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
- neededPos.z = max(currentZ, autoZPos.z);
- }
- }
- }
- }
-
- bool stillGettingInOut = false;
- if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
- stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || m_ped_flagG10;
-
- if (!stillGettingInOut) {
- m_fRotationCur = m_fRotationDest;
- } else {
- float limitedAngle = CGeneral::LimitRadianAngle(m_fRotationDest);
- float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f;
-
- m_vecOffsetSeek.z = 0.0;
- if (timeUntilStateChange <= 0.0f) {
- m_vecOffsetSeek.x = 0.0;
- m_vecOffsetSeek.y = 0.0;
- } else {
- neededPos -= timeUntilStateChange * m_vecOffsetSeek;
- }
-
- if (limitedAngle > PI + m_fRotationCur) {
- limitedAngle -= 2 * PI;
- } else if (limitedAngle < m_fRotationCur - PI) {
- limitedAngle += 2 * PI;
- }
- m_fRotationCur -= (m_fRotationCur - limitedAngle) * (1.0f - timeUntilStateChange);
- }
-
- if (seatPosMult > 0.2f || vehIsUpsideDown) {
- GetPosition() = neededPos;
-
- GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur);
-
- // It will be all 0 after rotate.
- GetPosition() = neededPos;
- } else {
- CVector output;
- CMatrix vehDoorMat(veh->GetMatrix());
-
- GetLocalPositionToOpenCarDoor(&output, veh, m_vehEnterType, 0.0f);
- *vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, output);
- GetMatrix() = vehDoorMat;
- }
-
-}
-
-static void
-particleProduceFootDust(CPed *ped, CVector *pos, float size, int times)
-{
- switch (ped->m_nLastCollType)
- {
- case 1: // somewhere hard
- case 3: // soft dirt
- case 5: // pavement
- case 18:// sand
- for (int i = 0; i < times; ++i) {
- CVector adjustedPos = *pos;
- adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
- adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
- CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0);
- }
- break;
- default:
- break;
- }
-}
-
-static void
-particleProduceFootSplash(CPed *ped, CVector *pos, float size, int times)
-{
- for (int i = 0; i < times; i++) {
- CVector adjustedPos = *pos;
- adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
- adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
-
- CVector direction = ped->GetForward() * -0.05f;
- CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumberInRange(0, 1), 200);
- }
-}
-
-void
-CPed::PlayFootSteps(void)
-{
- if (bDoBloodyFootprints) {
- if (m_bloodyFootprintCount > 0 && m_bloodyFootprintCount < 300) {
- m_bloodyFootprintCount--;
-
- if (m_bloodyFootprintCount == 0)
- bDoBloodyFootprints = false;
- }
- }
-
- if (!bIsStanding)
- return;
-
- CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject);
- CAnimBlendAssociation *walkRunAssoc = nil;
- float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f;
-
- for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
- if (assoc->flags & ASSOC_FLAG80) {
- walkRunAssoc = assoc;
- walkRunAssocBlend += assoc->blendAmount;
- } else if ((assoc->flags & ASSOC_FLAG200) == 0) {
- idleAssocBlend += assoc->blendAmount;
- }
- }
-
- if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) {
- float stepStart = 1 / 15.0f;
- float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart;
- float currentTime = walkRunAssoc->currentTime;
- int stepPart = 0;
-
- if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart)
- stepPart = 1;
- else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd)
- stepPart = 2;
-
- if (stepPart != 0) {
- DMAudio.PlayOneShot(m_audioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f);
- CVector footPos(0.0f, 0.0f, 0.0f);
-
- for (RwFrame *frame = GetNodeFrame(stepPart == 1 ? PED_FOOTL : PED_FOOTR); frame; frame = RwFrameGetParent(frame))
- RwV3dTransformPoints(footPos, footPos, 1, RwFrameGetMatrix(frame));
-
- CVector forward = GetForward();
-
- footPos.z -= 0.1f;
- footPos += 0.2f * forward;
-
- if (bDoBloodyFootprints) {
- CVector2D top(forward * 0.26f);
- CVector2D right(GetRight() * 0.14f);
-
- CShadows::AddPermanentShadow(1, gpBloodPoolTex, &footPos,
- top.x, top.y,
- right.x, right.y,
- 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
-
- if (m_bloodyFootprintCount <= 20) {
- m_bloodyFootprintCount = 0;
- bDoBloodyFootprints = false;
- } else {
- m_bloodyFootprintCount -= 20;
- }
- }
- if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
- if(IsPlayer())
- particleProduceFootDust(this, &footPos, 0.0f, 4);
- } else if(stepPart == 2) {
- particleProduceFootSplash(this, &footPos, 0.15f, 4);
- }
- }
- }
-
- if (m_nLastCollType == 19) { // Water
- float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
- if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
- float particleSize = pedSpeed * 2.0f;
-
- if (particleSize < 0.25f)
- particleSize = 0.25f;
-
- if (particleSize > 0.75f)
- particleSize = 0.75f;
-
- CVector particlePos = GetPosition() + GetForward() * 0.3f;
- particlePos.z -= 1.2f;
-
- CVector particleDir = m_vecMoveSpeed * 0.75f;
-
- particleDir.z = CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos, particleDir, nil, 0.8f * particleSize, CRGBA(155,155,185,128), 0, 0, 0, 0);
-
- particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f);
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, CRGBA(255,255,255,255), 0, 0, 0, 0);
- }
- }
-}
-
-bool
-CPed::IsPointerValid(void)
-{
- int8 pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8;
- if (pedIndex < 0 || pedIndex >= NUMPEDS)
- return false;
-
- if (m_entryInfoList.first || FindPlayerPed() == this)
- return true;
-
- return false;
-}
-
-// Some kind of binary sort
-void
-CPed::SortPeds(CPed **list, int min, int max)
-{
- if (min >= max)
- return;
-
- CVector leftDiff, rightDiff;
- CVector middleDiff = GetPosition() - list[(max + min) / 2]->GetPosition();
- float middleDist = middleDiff.Magnitude();
-
- int left = max;
- int right;
- for(right = min; right <= left; ){
- // Those 1.0s are to make sure loop always run for first time.
- for (float rightDist = middleDist-1.0f; middleDist > rightDist; right++) {
- rightDiff = GetPosition() - list[right]->GetPosition();
- rightDist = rightDiff.Magnitude();
- }
- right--;
-
- for (float leftDist = middleDist+1.0f; middleDist < leftDist; left--) {
- leftDiff = GetPosition() - list[left]->GetPosition();
- leftDist = leftDiff.Magnitude();
- }
- left++;
-
- if (right <= left) {
- CPed *ped = list[right];
- list[right] = list[left];
- list[left] = ped;
- right++;
- left--;
- }
- }
- SortPeds(list, min, left);
- SortPeds(list, right, max);
-}
-
-void
-CPed::BuildPedLists(void)
-{
- static CPed *unsortedNearPeds[10];
- uint16 nextNearPedSlot = 0;
-
- if ((CTimer::GetFrameCounter() + m_randomSeed) & 15) {
-
- for(int i = 0; i < 10; ) {
- if (m_nearPeds[i]) {
- if (m_nearPeds[i]->IsPointerValid()) {
- float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
- if (distSqr < 900.0f) {
- i++;
- continue;
- }
- }
-
- // If we arrive here, the ped we're checking isn't "near", so we should remove it.
- for (int j = i; j < 9; j++) {
- m_nearPeds[j] = m_nearPeds[j + 1];
- m_nearPeds[j + 1] = nil;
- }
- // Above loop won't work when it's 9, so we need to empty slot 9.
- m_nearPeds[9] = nil;
- m_numNearPeds--;
- } else
- i++;
- }
- } else {
- CVector centre = CEntity::GetBoundCentre();
- CRect rect(
- (centre.x - 20.0f) * 0.025f + 50.0f,
- (centre.y - 20.0f) * 0.025f + 50.0f,
- (centre.x + 20.0f) * 0.025f + 50.0f,
- (centre.y + 20.0f) * 0.025f + 50.0f);
-
- for(int y = rect.top; y <= rect.bottom; y++) {
- for(int x = rect.left; x <= rect.right; x++) {
- for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next) {
- CPed *ped = (CPed*)pedPtrNode->item;
- if (ped != this && !ped->bInVehicle) {
- float dist = (ped->GetPosition() - GetPosition()).Magnitude2D();
- if (distanceMultToCountPedNear * 30.0f > dist)
- {
- unsortedNearPeds[nextNearPedSlot] = ped;
- nextNearPedSlot++;
- }
- }
- }
- }
- }
- unsortedNearPeds[nextNearPedSlot] = nil;
- SortPeds(unsortedNearPeds, 0, nextNearPedSlot - 1);
- for (m_numNearPeds = 0; m_numNearPeds < 10; m_numNearPeds++) {
- CPed *ped = unsortedNearPeds[m_numNearPeds];
- if (!ped)
- break;
-
- m_nearPeds[m_numNearPeds] = ped;
- }
- for (int pedToClear = m_numNearPeds; pedToClear < 10; pedToClear++)
- m_nearPeds[pedToClear] = nil;
- }
-}
-
-void
-CPed::SetPedStats(ePedStats pedStat)
-{
- m_pedStats = CPedStats::ms_apPedStats[pedStat];
-}
-
-void
-CPed::SetModelIndex(uint32 mi)
-{
- CEntity::SetModelIndex(mi);
- RpAnimBlendClumpInit((RpClump*) m_rwObject);
- RpAnimBlendClumpFillFrameArray((RpClump*) m_rwObject, m_pFrames);
- CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
- SetPedStats((ePedStats) modelInfo->m_pedStatType);
- m_headingRate = m_pedStats->m_headingChangeRate;
- m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
- CAnimManager::AddAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE);
-
- // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
-}
-
-void
-CPed::RemoveLighting(bool reset)
-{
- CRenderer::RemoveVehiclePedLights(this, reset);
-}
-
-bool
-CPed::SetupLighting(void)
-{
- ActivateDirectional();
- SetAmbientColoursForPedsCarsAndObjects();
- if (bRenderScorched) {
- WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
- } else {
- // Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0.
- float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition());
- if (!bHasBlip && lightMult != 1.0f) {
- SetAmbientAndDirectionalColours(lightMult);
- return true;
- }
- }
- return false;
-}
-
-void
-CPed::Teleport(CVector pos)
-{
- CWorld::Remove(this);
- GetPosition() = pos;
- bIsStanding = false;
- m_nPedStateTimer = 0;
- m_actionX = 0.0f;
- m_actionY = 0.0f;
- m_pDamageEntity = nil;
- CWorld::Add(this);
-}
-
-void
-CPed::CalculateNewOrientation(void)
-{
- if (CReplay::IsPlayingBack() || !IsPedInControl())
- return;
-
- CVector pos = *GetPosition();
-
- GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur);
-
- // Because SetRotate makes pos. all 0
- GetPosition() = pos;
-}
-
-float
-CPed::WorkOutHeadingForMovingFirstPerson(float offset)
-{
- if (!IsPlayer())
- return 0.0f;
-
- CPad *pad0 = CPad::GetPad(0);
- float leftRight = pad0->GetPedWalkLeftRight();
- float upDown = pad0->GetPedWalkUpDown();
- float &angle = ((CPlayerPed*)this)->m_fWalkAngle;
-
- if (upDown != 0.0f) {
- angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown);
- } else {
- if (leftRight < 0.0f)
- angle = 0.5 * PI;
- else if (leftRight > 0.0f)
- angle = -0.5 * PI;
- }
-
- return CGeneral::LimitRadianAngle(offset + angle);
-}
-
-void
-CPed::CalculateNewVelocity(void)
-{
- if (IsPedInControl()) {
- float headAmount = DEGTORAD(m_headingRate) * CTimer::GetTimeStep();
- m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
- float limitedRotDest = CGeneral::LimitRadianAngle(m_fRotationDest);
-
- if (m_fRotationCur - PI > limitedRotDest) {
- limitedRotDest += 2 * PI;
- } else if(PI + m_fRotationCur < limitedRotDest) {
- limitedRotDest -= 2 * PI;
- }
-
- if (IsPlayer() && m_nPedState == PED_ATTACK)
- headAmount /= 4.0f;
-
- float neededTurn = limitedRotDest - m_fRotationCur;
- if (neededTurn <= headAmount) {
- if (neededTurn > (-headAmount))
- m_fRotationCur += neededTurn;
- else
- m_fRotationCur -= headAmount;
- } else {
- m_fRotationCur += headAmount;
- }
- }
-
- CVector2D forward(sin(m_fRotationCur), cos(m_fRotationCur));
-
- m_moved.x = CrossProduct2D(m_vecAnimMoveDelta, forward); // (m_vecAnimMoveDelta.x * cos(m_fRotationCur)) + -sin(m_fRotationCur) * m_vecAnimMoveDelta.y;
- m_moved.y = DotProduct2D(m_vecAnimMoveDelta, forward); // m_vecAnimMoveDelta.y* cos(m_fRotationCur) + (m_vecAnimMoveDelta.x * sin(m_fRotationCur));
-
- if (CTimer::GetTimeStep() >= 0.01f) {
- m_moved = m_moved * (1 / CTimer::GetTimeStep());
- } else {
- m_moved = m_moved * (1 / 100.0f);
- }
-
- if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam())
- || FindPlayerPed() != this || !CanStrafeOrMouseControl())
- return;
-
- float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur);
- float pedSpeed = m_moved.Magnitude();
- float localWalkAngle = CGeneral::LimitRadianAngle(walkAngle - m_fRotationCur);
-
- if (localWalkAngle < -0.5 * PI) {
- localWalkAngle += PI;
- } else if (localWalkAngle > 0.5 * PI) {
- localWalkAngle -= PI;
- }
-
- // Interestingly this part is responsible for diagonal walking.
- if (localWalkAngle > -DEGTORAD(50.0f) && localWalkAngle < DEGTORAD(50.0f)) {
- TheCamera.Cams[TheCamera.ActiveCam].m_fPlayerVelocity = pedSpeed;
- m_moved = CVector2D(-sin(walkAngle), cos(walkAngle)) * pedSpeed;
- }
-
- CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_STANCE);
- CAnimBlendAssociation* fightAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_FIGHT_IDLE);
-
- if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) {
- LimbOrientation newUpperLegs;
- newUpperLegs.phi = localWalkAngle;
-
- if (newUpperLegs.phi < -DEGTORAD(100.0f)) {
- newUpperLegs.phi += PI;
- } else if (newUpperLegs.phi > DEGTORAD(100.0f)) {
- newUpperLegs.phi -= PI;
- }
-
- if (newUpperLegs.phi > -DEGTORAD(50.0f) && newUpperLegs.phi < DEGTORAD(50.0f)) {
- newUpperLegs.theta = 0.0f;
- m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false);
- m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false);
- }
- }
-}
-
-bool
-CPed::CanBeDeleted(void)
-{
- if (this->bInVehicle)
- return false;
-
- switch (CharCreatedBy) {
- case RANDOM_CHAR:
- return true;
- case MISSION_CHAR:
- return false;
- default:
- return true;
- }
-}
-
-bool
-CPed::CanPedDriveOff(void)
-{
- if (m_nPedState != PED_DRIVING || m_lookTimer > CTimer::GetTimeInMilliseconds())
- return false;
-
- for (int i = 0; i < m_numNearPeds; i++) {
- CPed *ped = m_nearPeds[i];
- if (ped->m_nPedType == m_nPedType && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && ped->m_carInObjective == m_carInObjective) {
- m_lookTimer = CTimer::GetTimeInMilliseconds() + 1000;
- return false;
- }
- }
- return true;
-}
-
-// I couldn't find where it is used.
-bool
-CPed::CanPedJumpThis(int32 unused)
-{
- CVector2D forward(-sin(m_fRotationCur), cos(m_fRotationCur));
- CVector pos = GetPosition();
- // wat?
- CVector forwardPos(
- forward.x + pos.x,
- forward.y + pos.y,
- pos.z);
- return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false);
-}
-
-bool
-CPed::CanPedReturnToState(void)
-{
- return m_nPedState <= PED_STATES_NO_AI && m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK &&
- m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY;
-}
-
-bool
-CPed::CanSeeEntity(CEntity *entity, float threshold)
-{
- float neededAngle = CGeneral::GetRadianAngleBetweenPoints(
- entity->GetPosition().x,
- entity->GetPosition().x,
- GetPosition().x,
- GetPosition().y);
-
- if (neededAngle < 0.0f)
- neededAngle += 2 * PI;
- else if (neededAngle > 2 * PI)
- neededAngle -= 2 * PI;
-
- float ourAngle = m_fRotationCur;
- if (ourAngle < 0.0f)
- ourAngle += 2 * PI;
- else if (ourAngle > 2 * PI)
- ourAngle -= 2 * PI;
-
- float neededTurn = fabs(neededAngle - ourAngle);
-
- return neededTurn < threshold || 2 * PI - threshold < neededTurn;
-}
-
-bool
-CPed::IsTemporaryObjective(eObjective objective)
-{
- return objective == OBJECTIVE_LEAVE_VEHICLE || objective == OBJECTIVE_SET_LEADER ||
- objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
-}
-
-void
-CPed::SetMoveState(eMoveState state)
-{
- m_nMoveState = state;
-}
-
-void
-CPed::SetObjectiveTimer(int time)
-{
- if (time == 0) {
- m_objectiveTimer = 0;
- } else if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
- m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
- }
-}
-
-void
-CPed::ForceStoredObjective(eObjective objective)
-{
- if (objective != OBJECTIVE_ENTER_CAR_AS_DRIVER && objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- m_prevObjective = m_objective;
- return;
- }
-
- switch (m_objective)
- {
- case OBJECTIVE_FLEE_TILL_SAFE:
- case OBJECTIVE_KILL_CHAR_ON_FOOT:
- case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
- case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
- case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
- case OBJECTIVE_ENTER_CAR_AS_DRIVER:
- case OBJECTIVE_GOTO_AREA_ON_FOOT:
- case OBJECTIVE_RUN_TO_AREA:
- return;
- default:
- m_prevObjective = m_objective;
- }
-}
-
-void
-CPed::SetStoredObjective(void)
-{
- if (m_objective == m_prevObjective)
- return;
-
- switch (m_objective)
- {
- case OBJECTIVE_FLEE_TILL_SAFE:
- case OBJECTIVE_KILL_CHAR_ON_FOOT:
- case OBJECTIVE_KILL_CHAR_ANY_MEANS:
- case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
- case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
- case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
- case OBJECTIVE_LEAVE_VEHICLE:
- case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
- case OBJECTIVE_ENTER_CAR_AS_DRIVER:
- case OBJECTIVE_GOTO_AREA_ON_FOOT:
- case OBJECTIVE_RUN_TO_AREA:
- return;
- default:
- m_prevObjective = m_objective;
- }
-}
-
-void
-CPed::RestorePreviousObjective(void)
-{
- if (m_objective == OBJECTIVE_NONE)
- return;
-
- if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
- m_pedInObjective = nil;
-
- if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) {
- m_objective = OBJECTIVE_NONE;
- if (m_pMyVehicle)
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
-
- } else {
- m_objective = m_prevObjective;
- m_prevObjective = OBJECTIVE_NONE;
- }
- m_ped_flagD40 = false;
-}
-
-void
-CPed::SetLeader(CEntity *leader)
-{
- m_leader = (CPed*)leader;
-
- if(m_leader)
- m_leader->RegisterReference((CEntity **)&m_leader);
-}
-
-void
-CPed::SetObjective(eObjective newObj, void *entity)
-{
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
- return;
-
- if (m_prevObjective == newObj) {
- // Why?
- if (m_prevObjective != OBJECTIVE_NONE)
- return;
- }
-
- if (entity == this)
- return;
-
- SetObjectiveTimer(0);
- if (m_objective == newObj) {
- switch (newObj) {
- case OBJECTIVE_KILL_CHAR_ON_FOOT:
- case OBJECTIVE_KILL_CHAR_ANY_MEANS:
- case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
- case OBJECTIVE_GOTO_AREA_ANY_MEANS:
- case OBJECTIVE_FIGHT_CHAR:
- if (m_pedInObjective == entity)
- return;
-
- break;
- case OBJECTIVE_LEAVE_VEHICLE:
- case OBJECTIVE_FLEE_CAR:
- return;
- case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
- case OBJECTIVE_ENTER_CAR_AS_DRIVER:
- case OBJECTIVE_DESTROY_CAR:
- case OBJECTIVE_SOLICIT:
- case OBJECTIVE_BUY_ICE_CREAM:
- if (m_carInObjective == entity)
- return;
-
- break;
- case OBJECTIVE_SET_LEADER:
- if (m_leader == entity)
- return;
-
- break;
- default:
- break;
- }
- } else {
- if (newObj == OBJECTIVE_LEAVE_VEHICLE && !bInVehicle)
- return;
- }
-
- m_ped_flagD40 = false;
- if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) {
- if (m_objective != newObj) {
- if (IsTemporaryObjective(newObj))
- ForceStoredObjective(newObj);
- else
- SetStoredObjective();
- }
- m_objective = newObj;
- } else {
- m_prevObjective = newObj;
- }
-
- switch (newObj) {
- case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
-
- // In this special case, entity parameter isn't CEntity, but int.
- SetObjectiveTimer((int)entity);
- return;
- case OBJECTIVE_KILL_CHAR_ON_FOOT:
- case OBJECTIVE_KILL_CHAR_ANY_MEANS:
- case OBJECTIVE_MUG_CHAR:
- m_pLastPathNode = nil;
- m_ped_flagD20 = false;
- m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
- m_pedInObjective = (CPed*)entity;
- m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
- m_pLookTarget = (CEntity*)entity;
- m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
- return;
- case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
- case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
- case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FIGHT_CHAR:
- m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
- m_pedInObjective = (CPed*)entity;
- m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
- return;
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
- m_pedInObjective = (CPed*)entity;
- m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
- m_pedFormation = 1;
- return;
- case OBJECTIVE_LEAVE_VEHICLE:
- case OBJECTIVE_FLEE_CAR:
- m_carInObjective = (CVehicle*)entity;
- m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
- if (!m_carInObjective->bIsBus || m_leaveCarTimer)
- return;
- break;
- case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
- case OBJECTIVE_ENTER_CAR_AS_DRIVER:
- if (m_nMoveState == PEDMOVE_STILL)
- SetMoveState(PEDMOVE_RUN);
-
- if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer()) {
- RestorePreviousObjective();
- return;
- }
- // fall through
- case OBJECTIVE_DESTROY_CAR:
- case OBJECTIVE_SOLICIT:
- case OBJECTIVE_BUY_ICE_CREAM:
- m_carInObjective = (CVehicle*)entity;
- m_carInObjective->RegisterReference((CEntity**)&m_carInObjective);
- m_pSeekTarget = m_carInObjective;
- m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
- m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
- if (newObj == OBJECTIVE_SOLICIT) {
- m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
- } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR &&
- (m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls)) {
- SetObjectiveTimer(14000);
- } else {
- m_objectiveTimer = 0;
- }
- return;
- case OBJECTIVE_SET_LEADER:
- SetLeader((CEntity*)entity);
- RestorePreviousObjective();
- return;
- default:
- return;
- }
- for (int i=0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
- if (m_carInObjective->pPassengers[i] == this) {
- m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i;
- return;
- }
- }
-}
-
-void
-CPed::SetIdle(void)
-{
- if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) {
- m_nPedState = PED_IDLE;
- SetMoveState(PEDMOVE_STILL);
- }
- if (m_nWaitState == WAITSTATE_FALSE) {
- m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000);
- }
-}
-
-void
-CPed::SetObjective(eObjective newObj)
-{
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
- return;
-
- if (newObj == OBJECTIVE_NONE) {
- if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
- && IsPedInControl()) {
-
- m_ped_flagG8 = true;
- return;
- }
- // Unused code from assembly...
- /*
- else if(m_objective == OBJECTIVE_FLEE_CAR) {
-
- } else {
-
- }
- */
- m_objective = newObj;
- m_prevObjective = OBJECTIVE_NONE;
- } else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) {
- SetObjectiveTimer(0);
-
- if (m_objective == newObj)
- return;
-
- if (IsTemporaryObjective(m_objective)) {
- m_prevObjective = newObj;
- } else {
- if (m_objective != newObj)
- SetStoredObjective();
-
- m_objective = newObj;
- }
- m_ped_flagD40 = false;
-
- switch (newObj) {
- case OBJECTIVE_NONE:
- m_prevObjective = OBJECTIVE_NONE;
- break;
- case OBJECTIVE_HAIL_TAXI:
- m_nWaitTimer = 0;
- SetIdle();
- SetMoveState(PEDMOVE_STILL);
- break;
- default:
- break;
- }
- }
-}
-
-// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
-// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
-void
-CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
-{
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
- return;
-
- if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
- return;
-
- SetObjectiveTimer(0);
-
- if (m_objective == newObj && newObj == OBJECTIVE_FOLLOW_ROUTE && m_routeLastPoint == routePoint && m_routeType == routeType)
- return;
-
- m_ped_flagD40 = false;
- if (IsTemporaryObjective(m_objective)) {
- m_prevObjective = newObj;
- } else {
- if (m_objective != newObj)
- SetStoredObjective();
-
- m_objective = newObj;
- }
-
- if (newObj == OBJECTIVE_FOLLOW_ROUTE) {
- SetFollowRoute(routePoint, routeType);
- }
-}
-
-void
-CPed::ClearChat(void)
-{
- CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
- if (animAssoc) {
- animAssoc->blendDelta = -8.0f;
- animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- }
- bIsTalking = false;
- ClearLookFlag();
- RestorePreviousState();
-}
-
-bool
-CPed::IsGangMember(void)
-{
- return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
-}
-
-void
-CPed::InformMyGangOfAttack(CEntity *attacker)
-{
- CPed *attackerPed;
-
- if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)
- return;
-
- if (attacker->IsPed()) {
- attackerPed = (CPed*)attacker;
- } else {
- if (!attacker->IsVehicle())
- return;
-
- attackerPed = ((CVehicle*)attacker)->pDriver;
- if (!attackerPed)
- return;
- }
-
- if (attackerPed->m_nPedType == PEDTYPE_COP)
- return;
-
- for (int i = 0; i < m_numNearPeds; i++) {
- CPed *nearPed = m_nearPeds[i];
- if (nearPed && nearPed != this) {
- CPed *leader = nearPed->m_leader;
- if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper)
- {
- nearPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attackerPed);
- nearPed->SetObjectiveTimer(30000);
- }
- }
- }
-}
-
-void
-CPed::QuitEnteringCar(void)
-{
- CAnimBlendAssociation *animAssoc = m_pVehicleAnim;
- CVehicle *veh = m_pMyVehicle;
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
-
- RestartNonPartialAnims();
-
- if (!RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_STANCE))
- CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE, 100.0f);
-
- if (veh) {
- if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK)
- veh->m_veh_flagC10 = false;
-
- if (veh->m_nNumGettingIn != 0)
- veh->m_nNumGettingIn--;
-
- veh->m_nGettingInFlags = GetVehEnterExitFlag(m_vehEnterType);
- }
-
- bUsesCollision = true;
-
- if (IsPlayer() && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
- if (IsPlayer() && m_storedWeapon != NO_STORED_WEAPON) {
- SetCurrentWeapon(m_storedWeapon);
- m_storedWeapon = NO_STORED_WEAPON;
- }
- } else {
- CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- AddWeaponModel(curWeapon->m_nModelId);
- }
- if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) {
- animAssoc = m_pVehicleAnim;
- if (animAssoc) {
- animAssoc->blendDelta = -4.0;
- animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
- animAssoc = m_pVehicleAnim;
- animAssoc->flags &= ~ASSOC_RUNNING;
- }
- } else
- SetIdle();
-
- m_pVehicleAnim = nil;
-
- if (veh) {
- if (veh->m_autoPilot.m_nCruiseSpeed == 0)
- veh->m_autoPilot.m_nCruiseSpeed = 17;
- }
-}
-
-void
-CPed::ReactToAttack(CEntity *attacker)
-{
- if (IsPlayer() && attacker->IsPed()) {
- InformMyGangOfAttack(attacker);
- SetLookFlag(attacker, 1);
- SetLookTimer(700);
- return;
- }
-
- if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) {
- CPed *ourLeader = m_leader;
- if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
- && attacker->IsPed()) {
-
- CPed *attackerPed = (CPed*)attacker;
- if (bNotAllowedToDuck) {
- if (!attackerPed->GetWeapon()->IsTypeMelee()) {
- field_4E8 = CTimer::GetTimeInMilliseconds();
- return;
- }
- } else if (bCrouchWhenShooting || m_ped_flagE1) {
- SetDuck(CGeneral::GetRandomNumberInRange(1000,3000));
- return;
- }
-
- if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) {
- if (m_pedStats != attackerPed->m_pedStats) {
- if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) {
- RegisterThreatWithGangPeds(attackerPed);
- }
- if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) {
- SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker);
- SetMoveState(PEDMOVE_RUN);
- } else {
- SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker);
- SetObjectiveTimer(20000);
- }
- }
- } else {
- SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed);
- SetMoveState(PEDMOVE_RUN);
- if (attackerPed->GetWeapon()->IsTypeMelee())
- Say(SOUND_PED_FLEE_RUN);
- }
- }
- }
-}
-
-bool
-CPed::TurnBody(void)
-{
- float lookDir;
- bool doneSmoothly = true;
-
- if (m_pLookTarget) {
- CVector &lookPos = m_pLookTarget->GetPosition();
-
- lookDir = CGeneral::GetRadianAngleBetweenPoints(
- lookPos.x,
- lookPos.y,
- GetPosition().x,
- GetPosition().y);
- } else
- lookDir = m_fLookDirection;
-
- float limitedLookDir = CGeneral::LimitRadianAngle(lookDir);
- float currentRot = m_fRotationCur;
-
- if (currentRot - PI > limitedLookDir)
- limitedLookDir += 2 * PI;
- else if (PI + currentRot < limitedLookDir)
- limitedLookDir -= 2 * PI;
-
- float neededTurn = currentRot - limitedLookDir;
- m_fRotationDest = limitedLookDir;
-
- if (fabs(neededTurn) > 0.05f) {
- doneSmoothly = false;
- currentRot -= neededTurn * 0.2f;
- }
-
- m_fRotationCur = currentRot;
- m_fLookDirection = limitedLookDir;
- return doneSmoothly;
-}
-
-void
-CPed::Chat(void)
-{
- if (bIsLooking && TurnBody())
- ClearLookFlag();
-
- if (!m_pLookTarget || !m_pLookTarget->IsPed()) {
- ClearChat();
- return;
- }
-
- CPed *partner = (CPed*) m_pLookTarget;
-
- if (partner->m_nPedState != PED_CHAT) {
- ClearChat();
- if (partner->m_pedInObjective) {
- if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
- partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
- ReactToAttack(partner->m_pedInObjective);
- }
- return;
- }
- if (bIsTalking) {
- if (CGeneral::GetRandomNumber() < 512) {
- CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
- if (chatAssoc) {
- chatAssoc->blendDelta = -4.0f;
- chatAssoc->flags |= ASSOC_FADEOUTWHENDONE;
- }
- bIsTalking = false;
- } else
- Say(SOUND_PED_CHAT);
-
- } else if (!RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject, ASSOC_FLAG100)) {
-
- if (CGeneral::GetRandomNumber() < 20) {
- CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
- }
- if (!bIsTalking) {
- CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f);
- float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f);
- chatAssoc->SetCurrentTime(chatTime);
-
- bIsTalking = true;
- Say(SOUND_PED_CHAT);
- }
- }
- if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
- ClearChat();
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
- }
-}
-
-WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
-WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
-WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
-WRAPPER void CPed::FinishDieAnimCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D3950); }
-WRAPPER void CPed::FinishedWaitCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6520); }
-WRAPPER void CPed::FinishLaunchCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7490); }
-WRAPPER void CPed::FinishHitHeadCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A80); }
-WRAPPER void CPed::PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEC80); }
-WRAPPER void CPed::PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE500); }
-WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); }
-WRAPPER void CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF1B0); }
-WRAPPER void CPed::SetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
-WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
-WRAPPER void CPed::PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE130); }
-WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); }
-WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
-WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); }
-WRAPPER void CPed::FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E9830); }
-WRAPPER void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E4B90); }
-WRAPPER void CPed::FinishJumpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A50); }
-WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); }
-WRAPPER void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4C6580); }
-WRAPPER void CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6550); }
-
-STARTPATCHES
- InjectHook(0x4C41C0, &CPed::ctor, PATCH_JUMP);
- InjectHook(0x4C50D0, &CPed::dtor, PATCH_JUMP);
- InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
- InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
- InjectHook(0x4EB470, &CPed::ApplyHeadShot, PATCH_JUMP);
- InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
- InjectHook(0x4C6460, (void (CPed::*)(CEntity*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
- InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
- InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
- InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
- InjectHook(0x4D2BB0, &CPed::Avoid, PATCH_JUMP);
- InjectHook(0x4C6A50, &CPed::ClearAimFlag, PATCH_JUMP);
- InjectHook(0x4C64F0, &CPed::ClearLookFlag, PATCH_JUMP);
- InjectHook(0x4EB670, &CPed::IsPedHeadAbovePos, PATCH_JUMP);
- InjectHook(0x4E68A0, &CPed::FinishedAttackCB, PATCH_JUMP);
- InjectHook(0x4E5BD0, &CheckForPedsOnGroundToAttack, PATCH_JUMP);
- InjectHook(0x4E6BA0, &CPed::Attack, PATCH_JUMP);
- InjectHook(0x4CF980, &CPed::RemoveWeaponModel, PATCH_JUMP);
- InjectHook(0x4CFA60, &CPed::SetCurrentWeapon, PATCH_JUMP);
- InjectHook(0x4E4A10, &CPed::Duck, PATCH_JUMP);
- InjectHook(0x4E4A30, &CPed::ClearDuck, PATCH_JUMP);
- InjectHook(0x4E6180, &CPed::ClearPointGunAt, PATCH_JUMP);
- InjectHook(0x4E07D0, &CPed::BeingDraggedFromCar, PATCH_JUMP);
- InjectHook(0x4CF000, &CPed::PedSetDraggedOutCarCB, PATCH_JUMP);
- InjectHook(0x4C5D80, &CPed::RestartNonPartialAnims, PATCH_JUMP);
- InjectHook(0x4E4730, &CPed::GetLocalPositionToOpenCarDoor, PATCH_JUMP);
- InjectHook(0x4E4660, (void (*)(CVector*, CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
- InjectHook(0x4E1A30, (void (*)(CVector*, CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
- InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP);
- InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP);
- InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP);
- InjectHook(0x4CF9B0, &CPed::GiveWeapon, PATCH_JUMP);
- InjectHook(0x4C52A0, &CPed::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x4D6570, &CPed::FlagToDestroyWhenNextProcessed_, PATCH_JUMP);
- InjectHook(0x4A7D30, &CPed::SetupLighting_, PATCH_JUMP);
- InjectHook(0x4A7DC0, &CPed::RemoveLighting_, PATCH_JUMP);
- InjectHook(0x4D3E70, &CPed::Teleport_, PATCH_JUMP);
- InjectHook(0x4C7EA0, &CPed::CalculateNewOrientation, PATCH_JUMP);
- InjectHook(0x4C78F0, &CPed::WorkOutHeadingForMovingFirstPerson, PATCH_JUMP);
- InjectHook(0x4C73F0, &CPed::CalculateNewVelocity, PATCH_JUMP);
- InjectHook(0x4D72F0, &CPed::CanPedJumpThis, PATCH_JUMP);
- InjectHook(0x4DD820, &CPed::CanSeeEntity, PATCH_JUMP);
- InjectHook(0x4D9460, &CPed::RestorePreviousObjective, PATCH_JUMP);
- InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP);
- InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
- InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP);
- InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP);
- InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP);
- InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP);
- InjectHook(0x4E4AD0, &CPed::InformMyGangOfAttack, PATCH_JUMP);
- InjectHook(0x4D3C80, &CPed::ClearChat, PATCH_JUMP);
- InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
- InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
deleted file mode 100644
index 95731e15..00000000
--- a/src/entities/Ped.h
+++ /dev/null
@@ -1,577 +0,0 @@
-#pragma once
-
-#include "Physical.h"
-#include "Weapon.h"
-#include "PedStats.h"
-#include "PedType.h"
-#include "PedIK.h"
-#include "AnimManager.h"
-#include "AnimBlendClumpData.h"
-#include "AnimBlendAssociation.h"
-#include "WeaponInfo.h"
-#include "Fire.h"
-
-struct CPathNode;
-
-enum eWaitState : uint32 {
- WAITSTATE_FALSE,
- WAITSTATE_TRAFFIC_LIGHTS,
- WAITSTATE_CROSS_ROAD,
- WAITSTATE_CROSS_ROAD_LOOK,
- WAITSTATE_LOOK_PED,
- WAITSTATE_LOOK_SHOP,
- WAITSTATE_LOOK_ACCIDENT,
- WAITSTATE_FACEOFF_GANG,
- WAITSTATE_DOUBLEBACK,
- WAITSTATE_HITWALL,
- WAITSTATE_TURN180,
- WAITSTATE_SURPRISE,
- WAITSTATE_STUCK,
- WAITSTATE_LOOK_ABOUT,
- WAITSTATE_PLAYANIM_DUCK,
- WAITSTATE_PLAYANIM_COWER,
- WAITSTATE_PLAYANIM_TAXI,
- WAITSTATE_PLAYANIM_HANDSUP,
- WAITSTATE_PLAYANIM_HANDSCOWER,
- WAITSTATE_PLAYANIM_CHAT,
- WAITSTATE_FINISH_FLEE
-};
-
-enum eObjective : uint32 {
- OBJECTIVE_NONE,
- OBJECTIVE_IDLE,
- OBJECTIVE_FLEE_TILL_SAFE,
- OBJECTIVE_GUARD_SPOT,
- OBJECTIVE_GUARD_AREA,
- OBJECTIVE_WAIT_IN_CAR,
- OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT,
- OBJECTIVE_KILL_CHAR_ON_FOOT,
- OBJECTIVE_KILL_CHAR_ANY_MEANS,
- OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE,
- OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS,
- OBJECTIVE_GOTO_CHAR_ON_FOOT,
- OBJECTIVE_FOLLOW_PED_IN_FORMATION,
- OBJECTIVE_LEAVE_VEHICLE,
- OBJECTIVE_ENTER_CAR_AS_PASSENGER,
- OBJECTIVE_ENTER_CAR_AS_DRIVER,
- OBJECTIVE_FOLLOW_CAR_IN_CAR,
- OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE,
- OBJECTIVE_DESTROY_OBJ,
- OBJECTIVE_DESTROY_CAR,
- OBJECTIVE_GOTO_AREA_ANY_MEANS,
- OBJECTIVE_GOTO_AREA_ON_FOOT,
- OBJECTIVE_RUN_TO_AREA,
- OBJECTIVE_23,
- OBJECTIVE_24,
- OBJECTIVE_FIGHT_CHAR,
- OBJECTIVE_SET_LEADER,
- OBJECTIVE_FOLLOW_ROUTE,
- OBJECTIVE_SOLICIT,
- OBJECTIVE_HAIL_TAXI,
- OBJECTIVE_CATCH_TRAIN,
- OBJECTIVE_BUY_ICE_CREAM,
- OBJECTIVE_STEAL_ANY_CAR,
- OBJECTIVE_MUG_CHAR,
- OBJECTIVE_FLEE_CAR,
- OBJECTIVE_35
-};
-
-enum eVehEnter : uint16 {
- VEHICLE_ENTER_FRONT_RIGHT = 11,
- VEHICLE_ENTER_REAR_RIGHT = 12,
- VEHICLE_ENTER_FRONT_LEFT = 15,
- VEHICLE_ENTER_REAR_LEFT = 16,
-};
-
-enum {
- RANDOM_CHAR = 1,
- MISSION_CHAR,
-};
-
-enum PedLineUpPhase {
- LINE_UP_TO_CAR_START,
- LINE_UP_TO_CAR_END,
- LINE_UP_TO_CAR_2
-};
-
-enum PedOnGroundState {
- NO_PED,
- PED_BELOW_PLAYER,
- PED_ON_THE_FLOOR,
- PED_DEAD_ON_THE_FLOOR
-};
-
-enum PedState
-{
- PED_NONE,
- PED_IDLE,
- PED_LOOK_ENTITY,
- PED_LOOK_HEADING,
- PED_WANDER_RANGE,
- PED_WANDER_PATH,
- PED_SEEK_POS,
- PED_SEEK_ENTITY,
- PED_FLEE_POS,
- PED_FLEE_ENTITY,
- PED_PURSUE,
- PED_FOLLOW_PATH,
- PED_SNIPER_MODE,
- PED_ROCKET_ODE,
- PED_DUMMY,
- PED_PAUSE,
- PED_ATTACK,
- PED_FIGHT,
- PED_FACE_PHONE,
- PED_MAKE_CALL,
- PED_CHAT,
- PED_MUG,
- PED_AIM_GUN,
- PED_AI_CONTROL,
- PED_SEEK_CAR,
- PED_SEEK_IN_BOAT,
- PED_FOLLOW_ROUTE,
- PED_CPR,
- PED_SOLICIT,
- PED_BUY_ICECREAM,
- PED_INVESTIGATE,
- PED_STEP_AWAY,
- PED_ON_FIRE,
-
- PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
-
- PED_STATES_NO_AI,
- PED_JUMP,
- PED_FALL,
- PED_GETUP,
- PED_STAGGER,
- PED_DIVE_AWAY,
-
- PED_STATES_NO_ST,
- PED_ENTER_TRAIN,
- PED_EXIT_TRAIN,
- PED_ARREST_PLAYER,
- PED_DRIVING,
- PED_PASSENGER,
- PED_TAXI_PASSENGER,
- PED_OPEN_DOOR,
- PED_DIE,
- PED_DEAD,
- PED_CARJACK,
- PED_DRAG_FROM_CAR,
- PED_ENTER_CAR,
- PED_STEAL_CAR,
- PED_EXIT_CAR,
- PED_HANDS_UP,
- PED_ARRESTED,
-};
-
-enum eMoveState {
- PEDMOVE_NONE,
- PEDMOVE_STILL,
- PEDMOVE_WALK,
- PEDMOVE_RUN,
- PEDMOVE_SPRINT,
-};
-
-class CVehicle;
-
-class CPed : public CPhysical
-{
-public:
- // 0x128
- CStoredCollPoly m_collPoly;
- float m_fCollisionSpeed;
-
- // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
- uint8 bIsStanding : 1;
- uint8 m_ped_flagA2 : 1;
- uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
- uint8 bIsPointingGunAt : 1;
- uint8 bIsLooking : 1;
- uint8 m_ped_flagA20 : 1; // "look" method? - probably missing in SA
- uint8 bIsRestoringLook : 1;
- uint8 bIsAimingGun : 1;
-
- uint8 bIsRestoringGun : 1;
- uint8 bCanPointGunAtTarget : 1;
- uint8 bIsTalking : 1;
- uint8 bIsInTheAir : 1;
- uint8 bIsLanding : 1;
- uint8 m_ped_flagB20 : 1;
- uint8 m_ped_flagB40 : 1;
- uint8 m_ped_flagB80 : 1;
-
- uint8 m_ped_flagC1 : 1;
- uint8 bRespondsToThreats : 1;
- uint8 m_ped_flagC4 : 1; // false when in bus, bRenderPedInCar?
- uint8 m_ped_flagC8 : 1;
- uint8 m_ped_flagC10 : 1;
- uint8 m_ped_flagC20 : 1; // just left some body part?
- uint8 m_ped_flagC40 : 1;
- uint8 m_ped_flagC80 : 1;
-
- uint8 m_ped_flagD1 : 1;
- uint8 m_ped_flagD2 : 1;
- uint8 m_ped_flagD4 : 1;
- uint8 m_ped_flagD8 : 1;
- uint8 m_ped_flagD10 : 1;
- uint8 m_ped_flagD20 : 1;
- uint8 m_ped_flagD40 : 1; // reset when objective changes
- uint8 m_ped_flagD80 : 1;
-
- uint8 m_ped_flagE1 : 1;
- uint8 m_ped_flagE2 : 1;
- uint8 bNotAllowedToDuck : 1;
- uint8 bCrouchWhenShooting : 1;
- uint8 bIsDucking : 1; // set if you don't want ped to attack
- uint8 m_ped_flagE20 : 1;
- uint8 bDoBloodyFootprints : 1;
- uint8 m_ped_flagE80 : 1;
-
- uint8 m_ped_flagF1 : 1;
- uint8 m_ped_flagF2 : 1;
- uint8 m_ped_flagF4 : 1;
- uint8 m_ped_flagF8 : 1;
- uint8 m_ped_flagF10 : 1;
- uint8 m_ped_flagF20 : 1;
- uint8 m_ped_flagF40 : 1;
- uint8 m_ped_flagF80 : 1;
-
- uint8 m_ped_flagG1 : 1;
- uint8 m_ped_flagG2 : 1;
- uint8 m_ped_flagG4 : 1;
- uint8 m_ped_flagG8 : 1;
- uint8 m_ped_flagG10 : 1;
- uint8 m_ped_flagG20 : 1;
- uint8 m_ped_flagG40 : 1;
- uint8 m_ped_flagG80 : 1;
-
- uint8 m_ped_flagH1 : 1;
- uint8 m_ped_flagH2 : 1;
- uint8 m_ped_flagH4 : 1;
- uint8 m_ped_flagH8 : 1;
- uint8 m_ped_flagH10 : 1;
- uint8 m_ped_flagH20 : 1;
- uint8 m_ped_flagH40 : 1;
- uint8 m_ped_flagH80 : 1;
-
- uint8 m_ped_flagI1 : 1;
- uint8 m_ped_flagI2 : 1;
- uint8 m_ped_flagI4 : 1;
- uint8 bRecordedForReplay : 1;
- uint8 m_ped_flagI10 : 1;
- uint8 m_ped_flagI20 : 1;
- uint8 m_ped_flagI40 : 1;
- uint8 m_ped_flagI80 : 1;
-
- uint8 stuff10[3];
- uint8 CharCreatedBy;
- uint8 field_161;
- uint8 pad_162[2];
- eObjective m_objective;
- eObjective m_prevObjective;
- CPed *m_pedInObjective;
- CVehicle *m_carInObjective;
- uint32 field_174;
- uint32 field_178;
- uint32 field_17C;
- CPed *m_leader;
- uint32 m_pedFormation;
- uint32 m_fearFlags;
- CEntity *m_threatEntity;
- CVector2D m_eventOrThread;
- uint32 m_eventType;
- CEntity* m_pEventEntity;
- float m_fAngleToEvent;
- AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
- AssocGroupId m_animGroup;
- CAnimBlendAssociation *m_pVehicleAnim;
- CVector2D m_vecAnimMoveDelta;
- CVector m_vecOffsetSeek;
- CPedIK m_pedIK;
- float m_actionX;
- float m_actionY;
- uint32 m_nPedStateTimer;
- PedState m_nPedState;
- PedState m_nLastPedState;
- eMoveState m_nMoveState;
- int32 m_nStoredActionState;
- int32 m_nPrevActionState;
- eWaitState m_nWaitState;
- uint32 m_nWaitTimer;
- void *m_pPathNodesStates[8];
- CVector2D m_stPathNodeStates[10];
- uint16 m_nPathNodes;
- uint8 m_nCurPathNode;
- int8 m_nPathState;
-private:
- int8 _pad2B5[3];
-public:
- CPathNode *m_pNextPathNode;
- CPathNode *m_pLastPathNode;
- float m_fHealth;
- float m_fArmour;
- int16 m_routeLastPoint;
- uint16 m_routePoints;
- int16 m_routePos;
- int16 m_routeType;
- int16 m_routeCurDir;
- uint16 field_2D2;
- CVector2D m_moved;
- float m_fRotationCur;
- float m_fRotationDest;
- float m_headingRate;
- eVehEnter m_vehEnterType;
- uint16 m_walkAroundType;
- CEntity *m_pCurrentPhysSurface;
- CVector m_vecOffsetFromPhysSurface;
- CEntity *m_pCurSurface;
- CVector m_vecSeekVehicle;
- CEntity *m_pSeekTarget;
- CVehicle *m_pMyVehicle;
- bool bInVehicle;
- uint8 pad_315[3];
- uint32 field_318;
- uint8 field_31C;
- uint8 field_31D;
- int16 m_phoneId;
- uint32 m_lookingForPhone;
- uint32 m_phoneTalkTimer;
- void *m_lastAccident;
- int32 m_nPedType;
- CPedStats *m_pedStats;
- float m_fleeFromPosX;
- float m_fleeFromPosY;
- CEntity *m_fleeFrom;
- uint32 m_fleeTimer;
- uint32 field_344;
- uint32 m_lastThreatTimer;
- CEntity *m_pCollidingEntity;
- uint8 m_stateUnused;
- uint8 pad_351[3];
- uint32 m_timerUnused;
- CEntity *m_targetUnused;
- CWeapon m_weapons[NUM_PED_WEAPONTYPES];
- eWeaponType m_storedWeapon;
- uint8 m_currentWeapon; // eWeaponType
- uint8 m_maxWeaponTypeAllowed; // eWeaponType
- uint8 m_wepSkills;
- uint8 m_wepAccuracy;
- CEntity *m_pPointGunAt;
- CVector m_vecHitLastPos;
- uint32 m_lastHitState;
- uint8 m_fightFlags1;
- uint8 m_fightFlags2;
- uint8 pad_4B2[2];
- CFire* m_pFire;
- CEntity *m_pLookTarget;
- float m_fLookDirection;
- int32 m_wepModelID;
- uint32 m_leaveCarTimer;
- uint32 m_getUpTimer;
- uint32 m_lookTimer;
- uint32 m_standardTimer;
- uint32 m_attackTimer;
- uint32 m_lastHitTime;
- uint32 m_hitRecoverTimer;
- uint32 m_objectiveTimer;
- uint32 m_duckTimer;
- uint32 field_4E8;
- int32 m_bloodyFootprintCount;
- uint8 stuff9[2];
- int8 m_bodyPartBleeding; // PedNode
- uint8 m_field_4F3;
- CPed *m_nearPeds[10];
- uint16 m_numNearPeds;
- int8 m_lastWepDam;
- uint8 pad_51F;
- uint8 field_520;
- uint8 pad_521[3];
- uint32 m_talkTimer;
- uint16 m_talkTypeLast;
- uint16 m_talkType;
- CVector m_vecSeekPosEx;
- float m_seekExAngle;
-
- static void *operator new(size_t);
- static void *operator new(size_t, int);
- static void operator delete(void*, size_t);
- static void operator delete(void*, int);
-
- CPed(uint32 pedType);
- virtual ~CPed(void);
-
- virtual void SetModelIndex(uint32 mi);
- virtual void ProcessControl(void);
- virtual void Teleport(CVector);
- virtual void PreRender(void);
- virtual void Render(void);
- virtual bool SetupLighting(void);
- virtual void RemoveLighting(bool);
- virtual void FlagToDestroyWhenNextProcessed(void);
- virtual int32 ProcessEntityCollision(CEntity*, CColPoint*);
- virtual void SetMoveAnim(void);
-
- CPed* ctor(uint32 pedType) { return ::new (this) CPed(pedType); }
- void dtor(void) { this->CPed::~CPed(); }
-
- void AddWeaponModel(int id);
- void AimGun(void);
- void KillPedWithCar(CVehicle *veh, float impulse);
- void Say(uint16 audio);
- void SetLookFlag(CEntity *target, bool unknown);
- void SetLookFlag(float direction, bool unknown);
- void SetLookTimer(int time);
- void SetDie(AnimationId anim, float arg1, float arg2);
- void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
- void RemoveBodyPart(PedNode nodeId, int8 unknown);
- void SpawnFlyingComponent(int, int8 unknown);
- bool OurPedCanSeeThisOne(CEntity *target);
- void Avoid(void);
- void Attack(void);
- void ClearAimFlag(void);
- void ClearLookFlag(void);
- void RestorePreviousState(void);
- void ClearAttack(void);
- bool IsPedHeadAbovePos(float zOffset);
- void RemoveWeaponModel(int modelId);
- void SetCurrentWeapon(uint32 weaponType);
- void Duck(void);
- void ClearDuck(void);
- void ClearPointGunAt(void);
- void BeingDraggedFromCar(void);
- void RestartNonPartialAnims(void);
- void LineUpPedWithCar(PedLineUpPhase phase);
- void SetPedPositionInCar(void);
- void PlayFootSteps(void);
- void QuitEnteringCar(void);
- void BuildPedLists(void);
- uint32 GiveWeapon(eWeaponType weaponType, uint32 ammo);
- void CalculateNewOrientation(void);
- float WorkOutHeadingForMovingFirstPerson(float);
- void CalculateNewVelocity(void);
- bool CanPedJumpThis(int32);
- bool CanSeeEntity(CEntity*, float);
- void RestorePreviousObjective(void);
- void SetIdle(void);
- void SetObjective(eObjective, void*);
- void SetObjective(eObjective);
- void SetObjective(eObjective, int16, int16);
- void ClearChat(void);
- void InformMyGangOfAttack(CEntity*);
- void SetFollowRoute(int16, int16);
- void ReactToAttack(CEntity*);
- void SetDuck(uint32);
- void RegisterThreatWithGangPeds(CEntity*);
- bool TurnBody(void);
- void Chat(void);
-
- // Static methods
- static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
- static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
- static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
-
- // Callbacks
- static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
- static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
- static void PedGetupCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedStaggerCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedEvadeCB(CAnimBlendAssociation *assoc, void *arg);
- static void FinishDieAnimCB(CAnimBlendAssociation *assoc, void *arg);
- static void FinishedWaitCB(CAnimBlendAssociation *assoc, void *arg);
- static void FinishLaunchCB(CAnimBlendAssociation *assoc, void *arg);
- static void FinishHitHeadCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg);
- static void SetInCarCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg);
- static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg);
- static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg);
- static void FinishJumpCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedLandCB(CAnimBlendAssociation *assoc, void *arg);
- static void RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
- static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
-
- // functions that I see unnecessary to hook
- bool IsPlayer(void);
- bool UseGroundColModel(void);
- bool CanSetPedState(void);
- bool IsPedInControl(void);
- bool CanPedDriveOff(void);
- bool CanBeDeleted(void);
- bool CanStrafeOrMouseControl(void);
- bool CanPedReturnToState(void);
- void SetMoveState(eMoveState);
- bool IsTemporaryObjective(eObjective objective);
- void SetObjectiveTimer(int);
- bool SelectGunIfArmed(void);
- bool IsPointerValid(void);
- void SortPeds(CPed**, int, int);
- void ForceStoredObjective(eObjective);
- void SetStoredObjective(void);
- void SetLeader(CEntity* leader);
- void SetPedStats(ePedStats);
- bool IsGangMember(void);
-
- bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
- CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
- CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
- RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
- static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
- switch (vehEnter) {
- case VEHICLE_ENTER_FRONT_RIGHT:
- return 4;
- case VEHICLE_ENTER_REAR_RIGHT:
- return 8;
- case VEHICLE_ENTER_FRONT_LEFT:
- return 1;
- case VEHICLE_ENTER_REAR_LEFT:
- return 2;
- default:
- return 0;
- }
- }
- PedState GetPedState(void) { return m_nPedState; }
- void SetPedState(PedState state) { m_nPedState = state; }
-
- // to make patching virtual functions possible
- void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }
- void FlagToDestroyWhenNextProcessed_(void) { CPed::FlagToDestroyWhenNextProcessed(); }
- bool SetupLighting_(void) { return CPed::SetupLighting(); }
- void RemoveLighting_(bool reset) { CPed::RemoveLighting(reset); }
- void Teleport_(CVector pos) { CPed::Teleport(pos); }
-
- // set by 0482:set_threat_reaction_range_multiplier opcode
- static uint16 &distanceMultToCountPedNear;
-
- static CVector &offsetToOpenRegularCarDoor;
- static CVector &offsetToOpenLowCarDoor;
- static CVector &offsetToOpenVanDoor;
- static bool &bNastyLimbsCheat;
- static bool &bPedCheat2;
- static bool &bPedCheat3;
-};
-
-void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
-
-static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
-static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");
-static_assert(offsetof(CPed, m_pMyVehicle) == 0x310, "CPed: error");
-static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error");
-static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error");
-static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
-static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
-static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
-static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
-static_assert(offsetof(CPed, m_pedInObjective) == 0x16C, "CPed: error");
-static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
-static_assert(sizeof(CPed) == 0x53C, "CPed: error");
diff --git a/src/entities/PedIK.cpp b/src/entities/PedIK.cpp
deleted file mode 100644
index b9baf49c..00000000
--- a/src/entities/PedIK.cpp
+++ /dev/null
@@ -1,109 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "PedIK.h"
-#include "Ped.h"
-
-WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
-WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
-WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
-WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
-
-CPedIK::CPedIK(CPed *ped)
-{
- m_ped = ped;
- m_flags = 0;
- m_headOrient.phi = 0.0f;
- m_headOrient.theta = 0.0f;
- m_torsoOrient.phi = 0.0f;
- m_torsoOrient.theta = 0.0f;
- m_upperArmOrient.phi = 0.0f;
- m_upperArmOrient.theta = 0.0f;
- m_lowerArmOrient.phi = 0.0f;
- m_lowerArmOrient.theta = 0.0f;
-}
-
-void
-CPedIK::RotateTorso(AnimBlendFrameData *animBlend, LimbOrientation *limb, bool changeRoll)
-{
- RwFrame *f = animBlend->frame;
- RwMatrix *mat = CPedIK::GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate());
-
- RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z };
- RwV3d rightVector;
- RwV3d pos = RwFrameGetMatrix(f)->pos;
-
- // rotation == 0 -> looking in y direction
- // left? vector
- float c = cos(m_ped->m_fRotationCur);
- float s = sin(m_ped->m_fRotationCur);
- rightVector.x = -(c*mat->right.x + s*mat->right.y);
- rightVector.y = -(c*mat->up.x + s*mat->up.y);
- rightVector.z = -(c*mat->at.x + s*mat->at.y);
-
- if(changeRoll){
- // Used when aiming only involves over the legs.(canAimWithArm)
- // Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs.
- // Not noticeable in normal conditions...
-
- RwV3d forwardVector;
- CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up);
- inversedForward.Normalise();
- float dotProduct = DotProduct(mat->at, inversedForward);
- if(dotProduct > 1.0f) dotProduct = 1.0f;
- if(dotProduct < -1.0f) dotProduct = -1.0f;
- float alpha = acos(dotProduct);
-
- if(mat->at.z < 0.0f)
- alpha = -alpha;
-
- forwardVector.x = s * mat->right.x - c * mat->right.y;
- forwardVector.y = s * mat->up.x - c * mat->up.y;
- forwardVector.z = s * mat->at.x - c * mat->at.y;
-
- float curYaw, curPitch;
- CPedIK::ExtractYawAndPitchWorld(mat, &curYaw, &curPitch);
- RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
- RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT);
- RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT);
- }else{
- // pitch
- RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
- // yaw
- RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi), rwCOMBINEPOSTCONCAT);
- }
- RwFrameGetMatrix(f)->pos = pos;
- RwMatrixDestroy(mat);
-}
-
-void
-CPedIK::GetComponentPosition(RwV3d *pos, PedNode node)
-{
- RwFrame *f;
- RwMatrix *mat;
-
- f = m_ped->GetNodeFrame(node);
- mat = RwFrameGetMatrix(f);
- *pos = mat->pos;
-
- for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
- RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f));
-}
-
-RwMatrix*
-CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination)
-{
- RwFrame *i;
-
- *destination = *RwFrameGetMatrix(source);
-
- for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i))
- RwMatrixTransform(destination, RwFrameGetMatrix(i), rwCOMBINEPOSTCONCAT);
-
- return destination;
-}
-
-STARTPATCHES
- InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
- InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
- InjectHook(0x4EDDB0, &CPedIK::RotateTorso, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/PedIK.h b/src/entities/PedIK.h
deleted file mode 100644
index e17d52eb..00000000
--- a/src/entities/PedIK.h
+++ /dev/null
@@ -1,40 +0,0 @@
-#pragma once
-#include "common.h"
-#include "PedModelInfo.h"
-#include "AnimBlendClumpData.h"
-
-struct LimbOrientation
-{
- float phi;
- float theta;
-};
-
-class CPed;
-
-class CPedIK
-{
-public:
- // TODO
- enum {
- FLAG_1 = 1,
- FLAG_2 = 2, // related to looking somewhere
- FLAG_4 = 4, // aims with arm
- };
-
- CPed *m_ped;
- LimbOrientation m_headOrient;
- LimbOrientation m_torsoOrient;
- LimbOrientation m_upperArmOrient;
- LimbOrientation m_lowerArmOrient;
- int32 m_flags;
-
- CPedIK(CPed *ped);
- bool PointGunInDirection(float phi, float theta);
- bool PointGunAtPosition(CVector *position);
- void GetComponentPosition(RwV3d *pos, PedNode node);
- static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
- void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
- void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*);
- void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*);
-};
-static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 600e5dca..d6a82658 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1897,10 +1897,10 @@ CPhysical::ProcessCollision(void)
CVehicle *veh = (CVehicle*)this;
if(veh->m_vehType == VEHICLE_TYPE_CAR){
CAutomobile *car = (CAutomobile*)this;
- car->m_aWheelDist[0] = 1.0f;
- car->m_aWheelDist[1] = 1.0f;
- car->m_aWheelDist[2] = 1.0f;
- car->m_aWheelDist[3] = 1.0f;
+ car->m_aSuspensionSpringRatio[0] = 1.0f;
+ car->m_aSuspensionSpringRatio[1] = 1.0f;
+ car->m_aSuspensionSpringRatio[2] = 1.0f;
+ car->m_aSuspensionSpringRatio[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
assert(0 && "TODO - but unused");
}
diff --git a/src/entities/Plane.cpp b/src/entities/Plane.cpp
deleted file mode 100644
index 6e30bced..00000000
--- a/src/entities/Plane.cpp
+++ /dev/null
@@ -1,19 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "Plane.h"
-
-CPlane::CPlane(int mi, uint8 owner)
-{
- ctor(mi, owner);
-}
-
-WRAPPER CPlane* CPlane::ctor(int, uint8) { EAXJMP(0x54B170); }
-
-CPlane::~CPlane()
-{
- DeleteRwObject();
-}
-
-STARTPATCHES
-InjectHook(0x54B270, &CPlane::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/Plane.h b/src/entities/Plane.h
deleted file mode 100644
index e26008f6..00000000
--- a/src/entities/Plane.h
+++ /dev/null
@@ -1,18 +0,0 @@
-#pragma once
-
-#include "common.h"
-#include "Vehicle.h"
-
-class CPlane : public CVehicle
-{
-public:
- // 0x288
- uint8 stuff[20];
-
- CPlane(int, uint8);
- ~CPlane(void);
- CPlane* ctor(int, uint8);
- void dtor(void) { this->CPlane::~CPlane(); }
- void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; }
-};
-static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");
diff --git a/src/entities/PlayerInfo.cpp b/src/entities/PlayerInfo.cpp
deleted file mode 100644
index 59efe2ae..00000000
--- a/src/entities/PlayerInfo.cpp
+++ /dev/null
@@ -1,5 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "PlayerInfo.h"
-
-WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); } \ No newline at end of file
diff --git a/src/entities/PlayerInfo.h b/src/entities/PlayerInfo.h
deleted file mode 100644
index e2b42fe7..00000000
--- a/src/entities/PlayerInfo.h
+++ /dev/null
@@ -1,72 +0,0 @@
-#pragma once
-
-#include "Collision.h"
-
-enum eWastedBustedState
-{
- WBSTATE_PLAYING,
- WBSTATE_WASTED,
- WBSTATE_BUSTED,
- WBSTATE_FAILED_CRITICAL_MISSION,
-};
-
-class CVehicle;
-class CPlayerPed;
-class CCivilianPed;
-
-class CPlayerInfo
-{
-public:
- CPlayerPed *m_pPed;
- CVehicle *m_pRemoteVehicle;
- CColModel m_ColModel;
- CVehicle *m_pVehicleEx;
- char m_aPlayerName[70];
- int32 m_nMoney;
- int32 m_nVisibleMoney;
- int32 m_nCollectedPackages;
- int32 m_nTotalPackages;
- int32 field_188;
- int32 m_nSwitchTaxiTime;
- bool m_bSwitchTaxi;
- int8 field_197;
- int8 field_198;
- int8 field_199;
- int32 m_nNextSexFrequencyUpdateTime;
- int32 m_nNextSexMoneyUpdateTime;
- int32 m_nSexFrequency;
- CCivilianPed *m_pHooker;
- int8 m_WBState; // eWastedBustedState
- int8 field_217;
- int8 field_218;
- int8 field_219;
- int32 m_nWBTime;
- bool m_bInRemoteMode;
- int8 field_225;
- int8 field_226;
- int8 field_227;
- int32 m_nTimeLostRemoteCar;
- int32 m_nTimeLastHealthLoss;
- int32 m_nTimeLastArmourLoss;
- int32 field_240;
- int32 m_nUpsideDownCounter;
- int32 field_248;
- int16 m_nTrafficMultiplier;
- int8 field_254;
- int8 field_255;
- float m_fRoadDensity;
- int32 m_nPreviousTimeRewardedForExplosion;
- int32 m_nExplosionsSinceLastReward;
- int32 field_268;
- int32 field_272;
- bool m_bInfiniteSprint;
- bool m_bFastReload;
- bool m_bGetOutOfJailFree;
- bool m_bGetOutOfHospitalFree;
- uint8 m_aSkinName[32];
- RwTexture *m_pSkinTexture;
-
- void MakePlayerSafe(bool);
-};
-
-static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
diff --git a/src/entities/PlayerPed.cpp b/src/entities/PlayerPed.cpp
deleted file mode 100644
index 2d67d5b2..00000000
--- a/src/entities/PlayerPed.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "PlayerPed.h"
-
-CPlayerPed::~CPlayerPed()
-{
- delete m_pWanted;
-}
-
-WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
-
-STARTPATCHES
- InjectHook(0x4EFB30, &CPlayerPed::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/PlayerPed.h b/src/entities/PlayerPed.h
deleted file mode 100644
index 15ad74a6..00000000
--- a/src/entities/PlayerPed.h
+++ /dev/null
@@ -1,48 +0,0 @@
-#pragma once
-
-#include "Ped.h"
-#include "Wanted.h"
-
-class CPlayerPed : public CPed
-{
-public:
- CWanted *m_pWanted;
- CCopPed *m_pArrestingCop;
- float m_fMoveSpeed;
- float m_fCurrentStamina;
- float m_fMaxStamina;
- float m_fStaminaProgress;
- bool m_bWeaponSlot;
- bool m_bSpeedTimerFlag;
- bool m_bShouldEvade;
- int8 field_1367;
- int32 m_nSpeedTimer;
- int32 m_nShotDelay;
- float field_1376;
- int8 field_1380; // set if can't attack, why?
- int8 field_1381;
- int8 field_1382;
- int8 field_1383;
- CEntity *m_pEvadingFrom;
- int32 m_nTargettableObjects[4];
- bool m_bAdrenalineActive;
- bool m_bHasLockOnTarget;
- int8 field_1406;
- int8 field_1407;
- bool m_bAdrenalineTime;
- bool m_bCanBeDamaged;
- int8 field_1413;
- int8 field_1414;
- int8 field_1415;
- CVector field_1416[6];
- int32 field_1488[6];
- float m_fWalkAngle;
- float m_fFPSMoveHeading;
-
- ~CPlayerPed();
-
- void dtor(void) { this->CPlayerPed::~CPlayerPed(); }
- void ReApplyMoveAnims(void);
-};
-
-static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
diff --git a/src/entities/PlayerSkin.cpp b/src/entities/PlayerSkin.cpp
deleted file mode 100644
index 1c9ca2c6..00000000
--- a/src/entities/PlayerSkin.cpp
+++ /dev/null
@@ -1,5 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "PlayerSkin.h"
-
-WRAPPER void CPlayerSkin::BeginFrontEndSkinEdit() { EAXJMP(0x59BC70); }
diff --git a/src/entities/PlayerSkin.h b/src/entities/PlayerSkin.h
deleted file mode 100644
index 61e09cdf..00000000
--- a/src/entities/PlayerSkin.h
+++ /dev/null
@@ -1,7 +0,0 @@
-#pragma once
-
-class CPlayerSkin
-{
-public:
- static void BeginFrontEndSkinEdit();
-}; \ No newline at end of file
diff --git a/src/entities/Projectile.cpp b/src/entities/Projectile.cpp
deleted file mode 100644
index e21323de..00000000
--- a/src/entities/Projectile.cpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "Projectile.h"
-
-STARTPATCHES
- InjectHook(0x4BFED0, &CProjectile::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/Projectile.h b/src/entities/Projectile.h
deleted file mode 100644
index a8e826b6..00000000
--- a/src/entities/Projectile.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#pragma once
-
-#pragma once
-
-#include "Object.h"
-
-class CProjectile : public CObject
-{
-public:
- void dtor(void) { this->CProjectile::~CProjectile(); }
-};
diff --git a/src/entities/Train.cpp b/src/entities/Train.cpp
deleted file mode 100644
index 62fd53ec..00000000
--- a/src/entities/Train.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "Train.h"
-
-CTrain::CTrain(int mi, uint8 owner)
-{
- ctor(mi, owner);
-}
-
-WRAPPER CTrain* CTrain::ctor(int, uint8) { EAXJMP(0x54E2A0); }
-
-STARTPATCHES
-InjectHook(0x54E450, &CTrain::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/entities/Train.h b/src/entities/Train.h
deleted file mode 100644
index 84b6faf5..00000000
--- a/src/entities/Train.h
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include "common.h"
-#include "patcher.h"
-#include "Vehicle.h"
-
-enum
-{
- TRAIN_DOOR_STATE2 = 2
-};
-
-class CTrain : public CVehicle
-{
-public:
- // 0x288
- uint8 stuff1[20];
- uint8 m_trackId;
- uint8 stuff2[7];
- int16 m_doorState;
- uint8 stuff3[62];
-
- CTrain(int, uint8);
- CTrain* ctor(int, uint8);
- void dtor(void) { this->CTrain::~CTrain(); }
-};
-static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");
diff --git a/src/entities/Vehicle.cpp b/src/entities/Vehicle.cpp
deleted file mode 100644
index dccd9195..00000000
--- a/src/entities/Vehicle.cpp
+++ /dev/null
@@ -1,489 +0,0 @@
-#include "common.h"
-#include "main.h"
-#include "patcher.h"
-#include "Timer.h"
-#include "Vehicle.h"
-#include "Pools.h"
-#include "HandlingMgr.h"
-#include "CarCtrl.h"
-#include "Population.h"
-#include "ModelIndices.h"
-#include "World.h"
-#include "Lights.h"
-#include "PointLights.h"
-#include "Renderer.h"
-#include "DMAudio.h"
-#include "Radar.h"
-
-bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
-bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
-bool &CVehicle::bCheat3 = *(bool *)0x95CD66;
-bool &CVehicle::bCheat4 = *(bool *)0x95CD65;
-bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
-bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C;
-
-void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
-void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
-void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
-void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
-
-CVehicle::~CVehicle()
-{
- m_nAlarmState = 0;
- if (m_audioEntityId >= 0){
- DMAudio.DestroyEntity(m_audioEntityId);
- m_audioEntityId = -5;
- }
- CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(this));
- if (pDriver)
- pDriver->FlagToDestroyWhenNextProcessed();
- for (int i = 0; i < m_nNumMaxPassengers; i++){
- if (pPassengers[i])
- pPassengers[i]->FlagToDestroyWhenNextProcessed();
- }
- if (m_pCarFire)
- m_pCarFire->Extinguish();
- CCarCtrl::UpdateCarCount(this, true);
- if (bIsAmbulanceOnDuty){
- CCarCtrl::NumAmbulancesOnDuty--;
- bIsAmbulanceOnDuty = false;
- }
- if (bIsFireTruckOnDuty){
- CCarCtrl::NumFiretrucksOnDuty--;
- bIsFireTruckOnDuty = false;
- }
-}
-
-void
-CVehicle::SetModelIndex(uint32 id)
-{
- CEntity::SetModelIndex(id);
- m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
- m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
- m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
-}
-
-bool
-CVehicle::SetupLighting(void)
-{
- ActivateDirectional();
- SetAmbientColoursForPedsCarsAndObjects();
-
- if(bRenderScorched){
- WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
- }else{
- CVector coors = GetPosition();
- float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
- if(!bHasBlip && lighting != 1.0f){
- SetAmbientAndDirectionalColours(lighting);
- return true;
- }
- }
-
- return false;
-}
-
-void
-CVehicle::RemoveLighting(bool reset)
-{
- CRenderer::RemoveVehiclePedLights(this, reset);
-}
-
-float
-CVehicle::GetHeightAboveRoad(void)
-{
- return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
-}
-
-
-bool
-CVehicle::IsLawEnforcementVehicle(void)
-{
- switch(GetModelIndex()){
- case MI_FBICAR:
- case MI_POLICE:
- case MI_ENFORCER:
- case MI_PREDATOR:
- case MI_RHINO:
- case MI_BARRACKS:
- return true;
- default:
- return false;
- }
-}
-
-bool
-CVehicle::UsesSiren(uint32 id)
-{
- switch(id){
- case MI_FIRETRUCK:
- case MI_AMBULAN:
- case MI_FBICAR:
- case MI_MRWHOOP:
- case MI_POLICE:
- case MI_ENFORCER:
- case MI_PREDATOR:
- return true;
- default:
- return false;
- }
-}
-
-bool
-CVehicle::IsVehicleNormal(void)
-{
- if(pDriver && m_nNumPassengers == 0 && m_status != STATUS_WRECKED){
- switch(GetModelIndex())
- case MI_FIRETRUCK:
- case MI_AMBULAN:
- case MI_TAXI:
- case MI_POLICE:
- case MI_ENFORCER:
- case MI_BUS:
- case MI_RHINO:
- case MI_BARRACKS:
- case MI_DODO:
- case MI_COACH:
- case MI_CABBIE:
- case MI_RCBANDIT:
- case MI_BORGNINE:
- return false;
- }
- return false;
-}
-
-bool
-CVehicle::CarHasRoof(void)
-{
- if((m_handling->Flags & HANDLING_HAS_NO_ROOF) == 0)
- return true;
- if(m_aExtras[0] && m_aExtras[1])
- return false;
- return true;
-}
-
-bool
-CVehicle::IsUpsideDown(void)
-{
- if(GetUp().z > -0.9f)
- return false;
- return true;
-}
-
-bool
-CVehicle::IsOnItsSide(void)
-{
- if(GetRight().z < 0.8f && GetRight().z > -0.8f)
- return false;
- return true;
-}
-
-bool
-CVehicle::CanBeDeleted(void)
-{
- int i;
-
- if(m_nNumGettingIn || m_nGettingOutFlags)
- return false;
-
- if(pDriver){
- // This looks like it was inlined
- if(pDriver->CharCreatedBy == MISSION_CHAR)
- return false;
- if(pDriver->GetPedState() != PED_DRIVING &&
- pDriver->GetPedState() != PED_DEAD)
- return false;
- }
-
- for(i = 0; i < 8; i++){
- // Same check as above
- if(pPassengers[i]){
- if(pPassengers[i]->CharCreatedBy == MISSION_CHAR)
- return false;
- if(pPassengers[i]->GetPedState() != PED_DRIVING &&
- pPassengers[i]->GetPedState() != PED_DEAD)
- return false;
- }
- // and then again... probably because something was inlined
- if(pPassengers[i]){
- if(pPassengers[i]->GetPedState() != PED_DRIVING &&
- pPassengers[i]->GetPedState() != PED_DEAD)
- return false;
- }
- }
-
- switch(VehicleCreatedBy){
- case RANDOM_VEHICLE: return true;
- case MISSION_VEHICLE: return false;
- case PARKED_VEHICLE: return true;
- case PERMANENT_VEHICLE: return false;
- }
- return true;
-}
-
-bool
-CVehicle::CanPedOpenLocks(CPed *ped)
-{
- if(m_nDoorLock == CARLOCK_LOCKED ||
- m_nDoorLock == CARLOCK_COP_CAR ||
- m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE)
- return false;
- if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
- return false;
- return true;
-}
-
-bool
-CVehicle::CanPedEnterCar(void)
-{
- CVector up = GetUp();
- // can't enter when car is on side
- if(up.z > 0.1f || up.z < -0.1f){
- // also when car is moving too fast
- if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
- return false;
- if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f))
- return false;
- return true;
- }
- return false;
-}
-
-bool
-CVehicle::CanPedExitCar(void)
-{
- CVector up = GetUp();
- if(up.z > 0.1f || up.z < -0.1f){
- // can't exit when car is moving too fast
- if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
- return false;
- // if car is slow enough, check turn speed
- if(fabs(m_vecTurnSpeed.x) > 0.01f ||
- fabs(m_vecTurnSpeed.y) > 0.01f ||
- fabs(m_vecTurnSpeed.z) > 0.01f)
- return false;
- return true;
- }else{
- // What is this? just > replaced by >= ??
-
- // can't exit when car is moving too fast
- if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f)
- return false;
- // if car is slow enough, check turn speed
- if(fabs(m_vecTurnSpeed.x) >= 0.01f ||
- fabs(m_vecTurnSpeed.y) >= 0.01f ||
- fabs(m_vecTurnSpeed.z) >= 0.01f)
- return false;
- return true;
- }
-}
-
-void
-CVehicle::ChangeLawEnforcerState(uint8 enable)
-{
- if (enable) {
- if (!bIsLawEnforcer) {
- bIsLawEnforcer = true;
- CCarCtrl::NumLawEnforcerCars++;
- }
- } else {
- if (bIsLawEnforcer) {
- bIsLawEnforcer = false;
- CCarCtrl::NumLawEnforcerCars--;
- }
- }
-}
-
-CPed*
-CVehicle::SetUpDriver(void)
-{
- if(pDriver)
- return pDriver;
- if(VehicleCreatedBy != RANDOM_VEHICLE)
- return nil;
-
- pDriver = CPopulation::AddPedInCar(this);
- pDriver->m_pMyVehicle = this;
- pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
- pDriver->bInVehicle = true;
- pDriver->SetPedState(PED_DRIVING);
- if(bIsBus)
- pDriver->m_ped_flagC4 = false;
- return pDriver;
-}
-
-CPed*
-CVehicle::SetupPassenger(int n)
-{
- if(pPassengers[n])
- return pPassengers[n];
-
- pPassengers[n] = CPopulation::AddPedInCar(this);
- pPassengers[n]->m_pMyVehicle = this;
- pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
- pPassengers[n]->bInVehicle = true;
- pPassengers[n]->SetPedState(PED_DRIVING);
- if(bIsBus)
- pPassengers[n]->m_ped_flagC4 = false;
- return pPassengers[n];
-}
-
-void
-CVehicle::SetDriver(CPed *driver)
-{
- pDriver = driver;
- pDriver->RegisterReference((CEntity**)&pDriver);
-
- if(bFreebies && driver == FindPlayerPed()){
- if(GetModelIndex() == MI_AMBULAN)
- FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
- else if(GetModelIndex() == MI_TAXI)
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
- else if(GetModelIndex() == MI_POLICE)
- driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
- else if(GetModelIndex() == MI_ENFORCER)
- driver->m_fArmour = max(driver->m_fArmour, 100.0f);
- else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
- bFreebies = false;
- }
-
- ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
- driver->GetPosition().x - GetPosition().x,
- driver->GetPosition().y - GetPosition().y,
- 0.0f);
-}
-
-bool
-CVehicle::AddPassenger(CPed *passenger)
-{
- int i;
-
- ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
- passenger->GetPosition().x - GetPosition().x,
- passenger->GetPosition().y - GetPosition().y,
- 0.0f);
-
- for(i = 0; i < m_nNumMaxPassengers; i++)
- if(pPassengers[i] == nil){
- pPassengers[i] = passenger;
- m_nNumPassengers++;
- return true;
- }
- return false;
-}
-
-bool
-CVehicle::AddPassenger(CPed *passenger, uint8 n)
-{
- if(bIsBus)
- return AddPassenger(passenger);
-
- ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
- passenger->GetPosition().x - GetPosition().x,
- passenger->GetPosition().y - GetPosition().y,
- 0.0f);
-
- if(n < m_nNumMaxPassengers && pPassengers[n] == nil){
- pPassengers[n] = passenger;
- m_nNumPassengers++;
- return true;
- }
- return false;
-}
-
-void
-CVehicle::RemoveDriver(void)
-{
- m_status = STATUS_ABANDONED;
- pDriver = nil;
-}
-
-void
-CVehicle::RemovePassenger(CPed *p)
-{
- if (IsTrain()){
- for (int i = 0; i < 8; i++){
- if (pPassengers[i] == p) {
- pPassengers[i] = nil;
- m_nNumPassengers--;
- return;
- }
- }
- return;
- }
- for (int i = 0; i < m_nNumMaxPassengers; i++){
- if (pPassengers[i] == p){
- pPassengers[i] = nil;
- m_nNumPassengers--;
- return;
- }
- }
-}
-
-void
-CVehicle::ProcessCarAlarm(void)
-{
- uint32 step;
-
- if(m_nAlarmState == 0 || m_nAlarmState == -1)
- return;
-
- step = CTimer::GetTimeStepInMilliseconds();
- if((uint16)m_nAlarmState < step)
- m_nAlarmState = 0;
- else
- m_nAlarmState -= step;
-}
-
-bool
-CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
-{
- float x, y, z;
- // sphere relative to vehicle
- CVector sph = CVector(sx, sy, sz) - GetPosition();
- CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
-
- x = DotProduct(sph, GetRight());
- if(colmodel->boundingBox.min.x - radius > x ||
- colmodel->boundingBox.max.x + radius < x)
- return false;
- y = DotProduct(sph, GetForward());
- if(colmodel->boundingBox.min.y - radius > y ||
- colmodel->boundingBox.max.y + radius < y)
- return false;
- z = DotProduct(sph, GetUp());
- if(colmodel->boundingBox.min.z - radius > z ||
- colmodel->boundingBox.max.z + radius < z)
- return false;
-
- return true;
-}
-
-STARTPATCHES
- InjectHook(0x551170, &CVehicle::SetModelIndex_, PATCH_JUMP);
- InjectHook(0x4A7DD0, &CVehicle::SetupLighting_, PATCH_JUMP);
- InjectHook(0x4A7E60, &CVehicle::RemoveLighting_, PATCH_JUMP);
- InjectHook(0x417E60, &CVehicle::GetHeightAboveRoad_, PATCH_JUMP);
-
- InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
- InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
- InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);
- InjectHook(0x5527E0, &CVehicle::IsVehicleNormal, PATCH_JUMP);
- InjectHook(0x552B70, &CVehicle::CarHasRoof, PATCH_JUMP);
- InjectHook(0x552230, &CVehicle::IsUpsideDown, PATCH_JUMP);
- InjectHook(0x552260, &CVehicle::IsOnItsSide, PATCH_JUMP);
- InjectHook(0x5511B0, &CVehicle::CanBeDeleted, PATCH_JUMP);
- InjectHook(0x5522A0, &CVehicle::CanPedOpenLocks, PATCH_JUMP);
- InjectHook(0x5522F0, &CVehicle::CanPedEnterCar, PATCH_JUMP);
- InjectHook(0x5523C0, &CVehicle::CanPedExitCar, PATCH_JUMP);
- InjectHook(0x5520C0, &CVehicle::SetUpDriver, PATCH_JUMP);
- InjectHook(0x552160, &CVehicle::SetupPassenger, PATCH_JUMP);
- InjectHook(0x551F20, &CVehicle::SetDriver, PATCH_JUMP);
- InjectHook(0x551D90, (bool (CVehicle::*)(CPed*))&CVehicle::AddPassenger, PATCH_JUMP);
- InjectHook(0x551E10, (bool (CVehicle::*)(CPed*,uint8))&CVehicle::AddPassenger, PATCH_JUMP);
- InjectHook(0x5520A0, &CVehicle::RemoveDriver, PATCH_JUMP);
- InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP);
- InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP);
- InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h
deleted file mode 100644
index 39a56fe0..00000000
--- a/src/entities/Vehicle.h
+++ /dev/null
@@ -1,240 +0,0 @@
-#pragma once
-
-#include "Physical.h"
-#include "AutoPilot.h"
-
-class CPed;
-class CFire;
-struct tHandlingData;
-
-enum {
- RANDOM_VEHICLE = 1,
- MISSION_VEHICLE = 2,
- PARKED_VEHICLE = 3,
- PERMANENT_VEHICLE = 4,
-};
-
-enum eCarLock {
- CARLOCK_NOT_USED,
- CARLOCK_UNLOCKED,
- CARLOCK_LOCKED,
- CARLOCK_LOCKOUT_PLAYER_ONLY,
- CARLOCK_LOCKED_PLAYER_INSIDE,
- CARLOCK_COP_CAR,
- CARLOCK_FORCE_SHUT_DOORS,
- CARLOCK_SKIP_SHUT_DOORS
-};
-
-
-enum eCarNodes
-{
- CAR_WHEEL_RF = 1,
- CAR_WHEEL_RM,
- CAR_WHEEL_RB,
- CAR_WHEEL_LF,
- CAR_WHEEL_LM,
- CAR_WHEEL_LB,
- CAR_BUMP_FRONT,
- CAR_BUMP_REAR,
- CAR_WING_RF,
- CAR_WING_RR,
- CAR_DOOR_RF,
- CAR_DOOR_RR,
- CAR_WING_LF,
- CAR_WING_LR,
- CAR_DOOR_LF,
- CAR_DOOR_LR,
- CAR_BONNET,
- CAR_BOOT,
- CAR_WINDSCREEN,
- NUM_CAR_NODES,
-};
-
-enum
-{
- CAR_POS_HEADLIGHTS,
- CAR_POS_TAILLIGHTS,
- CAR_POS_FRONTSEAT,
- CAR_POS_BACKSEAT,
- CAR_POS_EXHAUST = 9,
-};
-
-enum eDoors
-{
- DOOR_BONNET = 0,
- DOOR_BOOT,
- DOOR_FRONT_LEFT,
- DOOR_FRONT_RIGHT,
- DOOR_REAR_LEFT,
- DOOR_REAR_RIGHT
-};
-
-class CVehicle : public CPhysical
-{
-public:
- // 0x128
- tHandlingData *m_handling;
- CAutoPilot m_autoPilot;
- uint8 m_currentColour1;
- uint8 m_currentColour2;
- uint8 m_aExtras[2];
- int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
- int16 m_nMissionValue;
- CPed *pDriver;
- CPed *pPassengers[8];
- uint8 m_nNumPassengers;
- int8 m_nNumGettingIn;
- int8 m_nGettingInFlags;
- int8 m_nGettingOutFlags;
- uint8 m_nNumMaxPassengers;
- char field_1CD[19];
- CEntity *m_pCurSurface;
- CFire *m_pCarFire;
- float m_fSteerAngle;
- float m_fGasPedal;
- float m_fBreakPedal;
- uint8 VehicleCreatedBy;
-
- // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R*
- uint8 bIsLawEnforcer: 1; // Is this guy chasing the player at the moment
- uint8 bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident
- uint8 bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire
- uint8 bIsLocked: 1; // Is this guy locked by the script (cannot be removed)
- uint8 bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars)
- uint8 bIsHandbrakeOn: 1; // How's the handbrake doing ?
- uint8 bLightsOn: 1; // Are the lights switched on ?
- uint8 bFreebies: 1; // Any freebies left in this vehicle ?
-
- uint8 bIsVan: 1; // Is this vehicle a van (doors at back of vehicle)
- uint8 bIsBus: 1; // Is this vehicle a bus
- uint8 bIsBig: 1; // Is this vehicle a bus
- uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
- uint8 m_veh_flagB10 : 1;
- uint8 m_veh_flagB20 : 1;
- uint8 m_veh_flagB40 : 1;
- uint8 m_veh_flagB80 : 1;
-
- uint8 m_veh_flagC1 : 1;
- uint8 m_veh_flagC2 : 1;
- uint8 m_veh_flagC4 : 1;
- uint8 m_veh_flagC8 : 1;
- uint8 m_veh_flagC10 : 1;
- uint8 m_veh_flagC20 : 1;
- uint8 m_veh_flagC40 : 1;
- uint8 m_veh_flagC80 : 1;
-
- uint8 m_veh_flagD1 : 1;
- uint8 m_veh_flagD2 : 1;
- uint8 m_veh_flagD4 : 1;
- uint8 m_veh_flagD8 : 1;
- uint8 bRecordedForReplay : 1;
- uint8 m_veh_flagD20 : 1;
- uint8 m_veh_flagD40 : 1;
- uint8 m_veh_flagD80 : 1;
-
- int8 field_1F9;
- uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
- int8 field_1FB;
- int8 field_1FC[4];
- float m_fHealth; // 1000.0f = full health. 0 -> explode
- uint8 m_nCurrentGear;
- int8 field_205[3];
- int field_208;
- uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
- uint32 m_nTimeOfDeath;
- int16 field_214;
- int16 m_nBombTimer; // goes down with each frame
- CPed *m_pWhoDetonatedMe;
- float field_21C;
- float field_220;
- eCarLock m_nDoorLock;
- int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
- int8 m_nRadioStation;
- int8 field_22A;
- int8 field_22B;
- uint8 m_nCarHornTimer;
- int8 field_22D;
- uint8 m_nSirenOrAlarm;
- int8 field_22F;
- // TODO: this is an array
- CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
- CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
- float m_fSteerRatio;
- eVehicleType m_vehType;
-
- static void *operator new(size_t);
- static void *operator new(size_t sz, int slot);
- static void operator delete(void*, size_t);
- static void operator delete(void*, int);
-
- ~CVehicle(void);
- // from CEntity
- void SetModelIndex(uint32 i);
- bool SetupLighting(void);
- void RemoveLighting(bool);
- void FlagToDestroyWhenNextProcessed(void) {}
-
- virtual void ProcessControlInputs(uint8) {}
- virtual void GetComponentWorldPosition(int32 component, CVector &pos) {}
- virtual bool IsComponentPresent(int32 component) { return false; }
- virtual void SetComponentRotation(int32 component, CVector rotation) {}
- virtual void OpenDoor(int32, eDoors door, float) {}
- virtual void ProcessOpenDoor(uint32, uint32, float) {}
- virtual bool IsDoorReady(eDoors door) { return false; }
- virtual bool IsDoorFullyOpen(eDoors door) { return false; }
- virtual bool IsDoorClosed(eDoors door) { return false; }
- virtual bool IsDoorMissing(eDoors door) { return false; }
- virtual void RemoveRefsToVehicle(CEntity *ent) {}
- virtual void BlowUpCar(CEntity *ent) {}
- virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
- virtual void BurstTyre(uint8 tyre) {}
- virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;}
- virtual float GetHeightAboveRoad(void);
- virtual void PlayCarHorn(void) {}
-
- bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
- bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
- bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
- bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
- bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
- bool IsLawEnforcementVehicle(void);
- void ChangeLawEnforcerState(uint8 enable);
- bool UsesSiren(uint32 id);
- bool IsVehicleNormal(void);
- bool CarHasRoof(void);
- bool IsUpsideDown(void);
- bool IsOnItsSide(void);
- bool CanBeDeleted(void);
- bool CanPedOpenLocks(CPed *ped);
- bool CanPedEnterCar(void);
- bool CanPedExitCar(void);
- // do these two actually return something?
- CPed *SetUpDriver(void);
- CPed *SetupPassenger(int n);
- void SetDriver(CPed *driver);
- bool AddPassenger(CPed *passenger);
- bool AddPassenger(CPed *passenger, uint8 n);
- void RemovePassenger(CPed *passenger);
- void RemoveDriver(void);
- void ProcessCarAlarm(void);
- bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
-
- static bool &bWheelsOnlyCheat;
- static bool &bAllDodosCheat;
- static bool &bCheat3;
- static bool &bCheat4;
- static bool &bCheat5;
- static bool &m_bDisableMouseSteering;
-
-
- void dtor(void) { CVehicle::~CVehicle(); }
- void SetModelIndex_(uint32 id) { CVehicle::SetModelIndex(id); }
- bool SetupLighting_(void) { return CVehicle::SetupLighting(); }
- void RemoveLighting_(bool reset) { CVehicle::RemoveLighting(reset); }
- float GetHeightAboveRoad_(void) { return CVehicle::GetHeightAboveRoad(); }
-};
-
-static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
-static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
-static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
-static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");