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-rw-r--r--src/entities/Vehicle.h93
1 files changed, 75 insertions, 18 deletions
diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h
index fea15d35..f11e9e97 100644
--- a/src/entities/Vehicle.h
+++ b/src/entities/Vehicle.h
@@ -3,26 +3,53 @@
#include "Physical.h"
class CPed;
+class CFire;
+struct tHandlingData;
+
+enum {
+ GETTING_IN_OUT_FL = 1,
+ GETTING_IN_OUT_RL = 2,
+ GETTING_IN_OUT_FR = 4,
+ GETTING_IN_OUT_RR = 8
+};
+
+enum eCarLock : uint8 {
+ CARLOCK_NOT_USED,
+ CARLOCK_UNLOCKED,
+ CARLOCK_LOCKED,
+ CARLOCK_LOCKOUT_PLAYER_ONLY,
+ CARLOCK_LOCKED_PLAYER_INSIDE,
+ CARLOCK_COP_CAR,
+ CARLOCK_FORCE_SHUT_DOORS,
+ CARLOCK_SKIP_SHUT_DOORS
+};
class CVehicle : public CPhysical
{
public:
// 0x128
- uint8 stuff1[116];
+ tHandlingData *m_handling;
+ uint8 stuff1[112];
uint8 m_currentColour1;
uint8 m_currentColour2;
- uint8 m_extra1;
- uint8 m_extra2;
- int16 m_nAlarmState;
+ uint8 m_anExtras[2];
+ int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
+ int16 m_nMissionValue;
CPed *pDriver;
CPed *pPassengers[8];
- uint8 stuff2[24];
+ uint8 m_nNumPassengers;
+ int8 m_nNumGettingIn;
+ int8 m_nGettingInFlags;
+ int8 m_nGettingOutFlags;
+ uint8 m_nNumMaxPassengers;
+ char field_1CD[19];
CEntity *m_pCurSurface;
- void* m_pFire;
- float m_fWheelState;
- float m_fAcceleration;
- uint8 stuff4[5];
- uint8 m_veh_flagA1 : 1;
+ CFire *m_pCarFire;
+ float m_fSteerAngle;
+ float m_fGasPedal;
+ float m_fBreakPedal;
+ uint8 m_nCreatedBy; // eVehicleCreatedBy
+ uint8 bIsLawEnforcer : 1;
uint8 m_veh_flagA2 : 1;
uint8 m_veh_flagA4 : 1;
uint8 m_veh_flagA8 : 1;
@@ -30,10 +57,10 @@ public:
uint8 m_veh_flagA20 : 1;
uint8 m_veh_flagA40 : 1;
uint8 m_veh_flagA80 : 1;
- uint8 m_veh_flagB1 : 1;
- uint8 m_veh_flagB2 : 1;
- uint8 m_veh_flagB4 : 1;
- uint8 m_veh_flagB8 : 1;
+ uint8 bIsVan : 1;
+ uint8 bIsBus : 1;
+ uint8 bIsBig : 1;
+ uint8 bIsLow : 1;
uint8 m_veh_flagB10 : 1;
uint8 m_veh_flagB20 : 1;
uint8 m_veh_flagB40 : 1;
@@ -54,10 +81,34 @@ public:
uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
- uint8 stuff5[7];
- float m_fHealth;
- uint8 stuff6[128];
- int32 m_vehType;
+ int8 field_1F9;
+ uint8 m_nAmmoInClip[1]; // Used to make the guns on boat do a reload (20 by default)
+ int8 field_1FB;
+ int8 field_1FC[4];
+ float m_fHealth; // 1000.0f = full health. 0 -> explode
+ uint8 m_nCurrentGear;
+ int8 field_205[3];
+ int field_208;
+ uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
+ uint32 m_nTimeOfDeath;
+ int16 field_214;
+ int16 m_nBombTimer; // goes down with each frame
+ CPed *m_pWhoDetonatedMe;
+ float field_21C;
+ float field_220;
+ eCarLock m_nDoorLock;
+ int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
+ int8 m_nRadioStation;
+ int8 field_22A;
+ int8 field_22B;
+ uint8 m_nCarHornTimer;
+ int8 field_22D;
+ uint8 m_nSirenOrAlarm;
+ int8 field_22F;
+ CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
+ CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
+ float m_fSteerRatio;
+ eVehicleType m_vehType;
static void *operator new(size_t);
static void operator delete(void*, size_t);
@@ -67,6 +118,10 @@ public:
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
+ bool IsLawEnforcementVehicle(void);
+ void ChangeLawEnforcerState(bool enable);
+ void RemoveDriver(void);
+ bool IsUpsideDown(void);
static bool &bWheelsOnlyCheat;
static bool &bAllDodosCheat;
@@ -74,5 +129,7 @@ public:
static bool &bCheat4;
static bool &bCheat5;
};
+
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
+static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");