diff options
Diffstat (limited to '')
-rw-r--r-- | src/entities/Physical.cpp | 30 |
1 files changed, 28 insertions, 2 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 5fe29a79..b190d03a 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -23,6 +23,11 @@ //--MIAMI: file done +#ifdef WALLCLIMB_CHEAT +bool gGravityCheat; +#endif + + CPhysical::CPhysical(void) { int i; @@ -521,8 +526,29 @@ CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &poin void CPhysical::ApplyGravity(void) { - if(bAffectedByGravity) - m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep(); + if (!bAffectedByGravity) + return; +#ifdef WALLCLIMB_CHEAT + if (gGravityCheat && this == FindPlayerVehicle()) { + static CVector v1(0.0f, 0.0f, 1.0f), v2(0.0f, 0.0f, 1.0f); + CVector prop = GetPosition() - (GetUp() + GetUp()); + CColPoint point; + CEntity* entity; + if (CWorld::ProcessLineOfSight(GetPosition(), prop, point, entity, true, false, false, false, false, false)) + v2 = point.normal; + else + v2 = CVector(0.0f, 0.0f, 1.0f); + float coef = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f); + v1 = v1 * (1.0f - coef) + v2 * coef; + if (v1.MagnitudeSqr() < 0.1f) + v1 = CVector(0.0f, 0.0f, 1.0f); + else + v1.Normalise(); + m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * v1; + return; + } +#endif + m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep(); } void |