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-rw-r--r--src/core/Zones.cpp191
-rw-r--r--src/core/Zones.h2
-rw-r--r--src/core/common.h40
3 files changed, 140 insertions, 93 deletions
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 1eb1513e..288b975e 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -9,7 +9,7 @@
#include "World.h"
#include "Timer.h"
-//--MIAMI: file almost done (loading/saving will perhaps stay different)
+//--MIAMI: file done
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
+ sizeof(int16) // padding
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ + sizeof(int16) // padding
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
- WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
+ uint32 length = 0;
+ WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
- WriteSaveBuf(buffer, m_CurrLevel);
- WriteSaveBuf(buffer, FindIndex);
- WriteSaveBuf(buffer, (int16)0); // padding
+ WriteSaveBuf(buffer, length, m_CurrLevel);
+ WriteSaveBuf(buffer, length, FindIndex);
+ WriteSaveBuf(buffer, length, (int16)0); // padding
-// TODO(MIAMI) ? implement SaveOneZone
- for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
- CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
- zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
- }
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
+ SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
- for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
- CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
- /*
- The call of GetIndexForZonePointer is wrong, as it is
- meant for a different array, but the game doesn't brake
- if those fields are nil. Let's make sure they are.
- */
- assert(InfoZoneArray[i].child == nil);
- assert(InfoZoneArray[i].parent == nil);
- assert(InfoZoneArray[i].next == nil);
- zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
- }
+ for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
+ SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- WriteSaveBuf(buffer, ZoneInfoArray[i]);
-
- WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
- WriteSaveBuf(buffer, TotalNumberOfInfoZones);
- WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
-
- for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
- CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
-
- // see above
- assert(MapZoneArray[i].child == nil);
- assert(MapZoneArray[i].parent == nil);
- assert(MapZoneArray[i].next == nil);
- zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
- }
+ WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
+
+ WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
+ WriteSaveBuf(buffer, length, (int16)0); // padding
+
+ for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
+ SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- WriteSaveBuf(buffer, AudioZoneArray[i]);
+ WriteSaveBuf(buffer, length, AudioZoneArray[i]);
- WriteSaveBuf(buffer, TotalNumberOfMapZones);
- WriteSaveBuf(buffer, NumberOfAudioZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
+ WriteSaveBuf(buffer, length, NumberOfAudioZones);
VALIDATESAVEBUF(*size)
}
void
+CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
+{
+ WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
+ WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
+
+ WriteSaveBuf(*buffer, *length, zone->minx);
+ WriteSaveBuf(*buffer, *length, zone->miny);
+ WriteSaveBuf(*buffer, *length, zone->minz);
+ WriteSaveBuf(*buffer, *length, zone->maxx);
+ WriteSaveBuf(*buffer, *length, zone->maxy);
+ WriteSaveBuf(*buffer, *length, zone->maxz);
+
+ WriteSaveBuf(*buffer, *length, zone->type);
+ WriteSaveBuf(*buffer, *length, zone->level);
+ WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
+ WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
+
+ int32 zoneId;
+ zoneId = GetIndexForZonePointer(zone->child);
+ WriteSaveBuf(*buffer, *length, zoneId);
+ zoneId = GetIndexForZonePointer(zone->parent);
+ WriteSaveBuf(*buffer, *length, zoneId);
+ zoneId = GetIndexForZonePointer(zone->next);
+ WriteSaveBuf(*buffer, *length, zoneId);
+}
+
+void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
INITSAVEBUF
int i;
- CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
+ uint32 length = 0;
+ CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
- m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
- FindIndex = ReadSaveBuf<int16>(buffer);
- ReadSaveBuf<int16>(buffer);
+ m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
+ FindIndex = ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf<int16>(buffer, length);
-// TODO(MIAMI) ? implement LoadOneZone
- for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
- NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
+ LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
- NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
- NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
- NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
- }
-
- for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
- InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
-
- /*
- The call of GetPointerForZoneIndex is wrong, as it is
- meant for a different array, but the game doesn't brake
- if save data stored is -1.
- */
- InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
- InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
- InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
- assert(InfoZoneArray[i].child == nil);
- assert(InfoZoneArray[i].parent == nil);
- assert(InfoZoneArray[i].next == nil);
- }
+ for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
+ LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
-
- TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
- TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
- TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
-
- for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
- MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
-
- // see above
- MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
- MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
- MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
- assert(MapZoneArray[i].child == nil);
- assert(MapZoneArray[i].parent == nil);
- assert(MapZoneArray[i].next == nil);
- }
+ ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
+
+ TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
+ TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
+ TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf<int16>(buffer, length);
+
+ for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
+ LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
+ AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
- TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
- NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
+ TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
+ NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
VALIDATESAVEBUF(size)
}
+
+void
+CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
+{
+ *(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
+ *(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
+
+ zone->minx = ReadSaveBuf<float>(*buffer, *length);
+ zone->miny = ReadSaveBuf<float>(*buffer, *length);
+ zone->minz = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxx = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxy = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxz = ReadSaveBuf<float>(*buffer, *length);
+
+ zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
+ zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
+ zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
+ zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
+
+ int32 zoneId;
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->child = GetPointerForZoneIndex(zoneId);
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->parent = GetPointerForZoneIndex(zoneId);
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->next = GetPointerForZoneIndex(zoneId);
+} \ No newline at end of file
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 92e292b8..3a74427d 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -108,5 +108,7 @@ public:
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
+ static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
static void LoadAllZones(uint8 *buffer, uint32 length);
+ static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
};
diff --git a/src/core/common.h b/src/core/common.h
index c4c133fa..0e6bd60f 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
#endif
}
+inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
+{
+ buf += skip;
+ length += skip;
+#ifdef VALIDATE_SAVE_SIZE
+ _saveBufCount += skip;
+#endif
+}
+
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf)
{
@@ -421,6 +430,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
}
template<typename T>
+inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
+{
+ T &value = *(T*)buf;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return value;
+}
+
+template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
{
T *p = (T*)buf;
@@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
return p;
}
+template<typename T>
+inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
+{
+ T *p = (T*)buf;
+ *p = value;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return p;
+}
+
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
@@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
WriteSaveBuf(buf, d);\
WriteSaveBuf<uint32>(buf, size);
+#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
+ WriteSaveBuf(buf, len, a);\
+ WriteSaveBuf(buf, len, b);\
+ WriteSaveBuf(buf, len, c);\
+ WriteSaveBuf(buf, len, d);\
+ WriteSaveBuf<uint32>(buf, len, size);
+
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\
assert(ReadSaveBuf<char>(buf) == b);\
@@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
assert(ReadSaveBuf<char>(buf) == d);\
assert(ReadSaveBuf<uint32>(buf) == size);
+#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
+ assert(ReadSaveBuf<char>(buf,len) == a);\
+ assert(ReadSaveBuf<char>(buf,len) == b);\
+ assert(ReadSaveBuf<char>(buf,len) == c);\
+ assert(ReadSaveBuf<char>(buf,len) == d);\
+ assert(ReadSaveBuf<uint32>(buf,len) == size);
+
void cprintf(char*, ...); \ No newline at end of file