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-rw-r--r--src/core/Radar.cpp72
-rw-r--r--src/core/Radar.h8
-rw-r--r--src/core/Streaming.cpp8
-rw-r--r--src/core/config.h22
4 files changed, 104 insertions, 6 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 7eff743a..ebb71f5f 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -335,7 +335,18 @@ void CRadar::DrawBlips()
if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
} else {
+#ifdef TRIANGULAR_BLIPS
+ CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ CVector &blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+#endif
}
}
}
@@ -363,7 +374,18 @@ void CRadar::DrawBlips()
if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
} else {
+#ifdef TRIANGULAR_BLIPS
+ CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+#endif
}
}
}
@@ -417,7 +439,20 @@ void CRadar::DrawBlips()
if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
else
+#ifdef TRIANGULAR_BLIPS
+ {
+ CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ CVector &blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+ }
+#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+#endif
}
}
}
@@ -453,7 +488,20 @@ void CRadar::DrawBlips()
if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
else
+#ifdef TRIANGULAR_BLIPS
+ {
+ CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
+ CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+ }
+#else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+#endif
}
}
break;
@@ -949,6 +997,30 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree
}
#endif
+void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
+{
+ if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
+ return;
+
+ switch (mode)
+ {
+ case BLIP_MODE_TRIANGULAR_UP:
+ // size++; // VC does size + 1 for triangles
+ CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha));
+ CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
+ break;
+ case BLIP_MODE_TRIANGULAR_DOWN:
+ // size++; // VC does size + 1 for triangles
+ CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha));
+ CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
+ break;
+ case BLIP_MODE_SQUARE:
+ CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
+ CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
+ break;
+ }
+}
+
#if 1
WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
#else
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 6bb445fd..d6b249db 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -45,6 +45,13 @@ enum eRadarSprite
RADAR_SPRITE_COUNT = 21,
};
+enum
+{
+ BLIP_MODE_TRIANGULAR_UP = 0,
+ BLIP_MODE_TRIANGULAR_DOWN,
+ BLIP_MODE_SQUARE,
+};
+
struct CBlip
{
uint32 m_nColor;
@@ -130,6 +137,7 @@ public:
static void SetRadarMarkerState(int32 i, bool flag);
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
+ static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode);
static void Shutdown();
static void StreamRadarSections(const CVector &posn);
static void StreamRadarSections(int32 x, int32 y);
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index a7bde91e..d15415ea 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1021,7 +1021,7 @@ CStreaming::RemoveAllUnusedModels(void)
for(i = 0; i < MAXVEHICLESLOADED; i++)
RemoveLoadedVehicle();
- for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){
+ for(i = NUMDEFAULTMODELS; i < MODELINFOSIZE; i++){
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE &&
CModelInfo::GetModelInfo(i)->m_refCount == 0){
@@ -2408,8 +2408,8 @@ CStreaming::MemoryCardSave(uint8 *buffer, uint32 *length)
{
int i;
- *length = NUM_DEFAULT_MODELS;
- for(i = 0; i < NUM_DEFAULT_MODELS; i++)
+ *length = NUMDEFAULTMODELS;
+ for(i = 0; i < NUMDEFAULTMODELS; i++)
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
buffer[i] = ms_aInfoForModel[i].m_flags;
else
@@ -2421,7 +2421,7 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
{
uint32 i;
- assert(length == NUM_DEFAULT_MODELS);
+ assert(length == NUMDEFAULTMODELS);
for(i = 0; i < length; i++)
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
if(buffer[i] != 0xFF)
diff --git a/src/core/config.h b/src/core/config.h
index 49bef3fa..767abbe4 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -32,6 +32,7 @@ enum Config {
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
NUMCUTSCENEOBJECTS = 50,
+ NUMDEFAULTMODELS = 200,
NUMTEMPOBJECTS = 30,
@@ -138,11 +139,28 @@ enum Config {
#endif
#define FIX_BUGS // fix bugs in the game, TODO: use this more
+
+// Pad
#define KANGAROO_CHEAT
+
+// Hud
#define ASPECT_RATIO_SCALE
+
+// Script
#define USE_DEBUG_SCRIPT_LOADER
+
+// Vehicles
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
-#define ANIMATE_PED_COL_MODEL
//#define REMOVE_TREADABLE_PATHFIND
+
+// Pickups
+//#define MONEY_MESSAGES
+
+// Peds
+#define ANIMATE_PED_COL_MODEL
#define VC_PED_PORTS
-//#define MONEY_MESSAGES \ No newline at end of file
+#define NEW_WALK_AROUND_ALGORITHM
+#define CANCELLABLE_CAR_ENTER
+
+// Blips
+#define TRIANGULAR_BLIPS \ No newline at end of file