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-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/Camera.cpp14
-rw-r--r--src/core/CdStreamPosix.cpp16
-rw-r--r--src/core/Collision.cpp390
-rw-r--r--src/core/Collision.h31
-rw-r--r--src/core/ControllerConfig.cpp22
-rw-r--r--src/core/ControllerConfig.h1
-rw-r--r--src/core/Directory.cpp3
-rw-r--r--src/core/EventList.cpp6
-rw-r--r--src/core/EventList.h2
-rw-r--r--src/core/FileLoader.cpp31
-rw-r--r--src/core/FileMgr.cpp53
-rw-r--r--src/core/FileMgr.h6
-rw-r--r--src/core/Frontend.cpp1017
-rw-r--r--src/core/Frontend.h58
-rw-r--r--src/core/Game.cpp35
-rw-r--r--src/core/Game.h2
-rw-r--r--src/core/General.h2
-rw-r--r--src/core/MenuScreens.cpp (renamed from src/core/MenuScreens.h)14
-rw-r--r--src/core/Pad.cpp35
-rw-r--r--src/core/PlayerInfo.cpp2
-rw-r--r--src/core/Radar.cpp45
-rw-r--r--src/core/Radar.h10
-rw-r--r--src/core/Ropes.cpp173
-rw-r--r--src/core/Ropes.h31
-rw-r--r--src/core/Stats.cpp24
-rw-r--r--src/core/Stats.h8
-rw-r--r--src/core/Streaming.cpp48
-rw-r--r--src/core/Streaming.h10
-rw-r--r--src/core/SurfaceTable.h35
-rw-r--r--src/core/TempColModels.cpp6
-rw-r--r--src/core/User.cpp8
-rw-r--r--src/core/User.h1
-rw-r--r--src/core/Wanted.cpp2
-rw-r--r--src/core/World.cpp2
-rw-r--r--src/core/Zones.cpp10
-rw-r--r--src/core/common.h5
-rw-r--r--src/core/config.h17
-rw-r--r--src/core/main.cpp28
-rw-r--r--src/core/patcher.cpp94
-rw-r--r--src/core/patcher.h144
-rw-r--r--src/core/re3.cpp31
42 files changed, 1344 insertions, 1130 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index c37e6b33..c4768fdc 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -39,7 +39,7 @@ extern float fRangePlayerRadius;
extern float fCloseNearClipLimit;
#ifdef FREE_CAM
-bool CCamera::bFreeCam;
+bool CCamera::bFreeCam = false;
int nPreviousMode = -1;
#endif
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index d558e3ad..9f3646e2 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -193,8 +193,8 @@ CCamera::Init(void)
m_bMusicFading = false;
m_fTimeToFadeMusic = 0.0f;
m_fFLOATingFadeMusic = 0.0f;
- m_fMouseAccelHorzntl = 0.003f;
- m_fMouseAccelVertical = 0.0025f;
+ m_fMouseAccelVertical = 0.003f;
+ m_fMouseAccelHorzntl = 0.0025f;
}
if(FrontEndMenuManager.m_bWantToRestart)
m_fTimeToFadeMusic = 0.0f;
@@ -3376,15 +3376,15 @@ CCamera::LoadTrainCamNodes(char const *name)
char token[16] = { 0 };
char filename[16] = { 0 };
uint8 *buf;
- int bufpos = 0;
+ size_t bufpos = 0;
int field = 0;
int tokpos = 0;
char c;
int i;
- int len;
+ size_t len;
strcpy(filename, name);
- len = strlen(filename);
+ len = (int)strlen(filename);
filename[len] = '.';
filename[len+1] = 'd';
filename[len+2] = 'a';
@@ -4031,7 +4031,7 @@ bool
CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
{
RwV3d c;
- c = *(RwV3d*)&center;
+ c = center;
RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
if(c.y < CDraw::GetNearClipZ()) return false;
if(c.y > CDraw::GetFarClipZ()) return false;
@@ -4046,7 +4046,7 @@ bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
{
RwV3d c;
- c = *(RwV3d*)&center;
+ c = center;
RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
if(c.y + radius < CDraw::GetNearClipZ()) return false;
if(c.y - radius > CDraw::GetFarClipZ()) return false;
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 4d6bcdab..45fd9832 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -189,10 +189,11 @@ GetGTA3ImgSize(void)
realpath(gImgNames[0], path);
if (stat(path, &statbuf) == -1) {
// Try case-insensitivity
- char *r = (char*)alloca(strlen(gImgNames[0]) + 2);
- if (casepath(gImgNames[0], r))
+ char* real = casepath(gImgNames[0], false);
+ if (real)
{
- realpath(r, path);
+ realpath(real, path);
+ free(real);
if (stat(path, &statbuf) != -1)
goto ok;
}
@@ -210,7 +211,6 @@ CdStreamShutdown(void)
{
// Destroying semaphores and free(gpReadInfo) will be done at threads
#ifndef ONE_THREAD_PER_CHANNEL
- free(gChannelRequestQ.items);
gCdStreamThreadStatus = 2;
sem_post(&gCdStreamSema);
#endif
@@ -442,6 +442,7 @@ void *CdStreamThread(void *param)
sem_destroy(&gpReadInfo[i].pDoneSemaphore);
}
sem_destroy(&gCdStreamSema);
+ free(gChannelRequestQ.items);
#else
sem_destroy(&gpReadInfo[channel].pStartSemaphore);
sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
@@ -460,10 +461,11 @@ CdStreamAddImage(char const *path)
// Fix case sensitivity and backslashes.
if (gImgFiles[gNumImages] == -1) {
- char *r = (char*)alloca(strlen(path) + 2);
- if (casepath(path, r))
+ char* real = casepath(path, false);
+ if (real)
{
- gImgFiles[gNumImages] = open(r, _gdwCdStreamFlags);
+ gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
+ free(real);
}
}
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index 76019c2f..268e3c5e 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -23,6 +23,8 @@
#include "Camera.h"
#include "ColStore.h"
+//--MIAMI: file done
+
enum Direction
{
DIR_X_POS,
@@ -36,16 +38,14 @@ enum Direction
eLevelName CCollision::ms_collisionInMemory;
CLinkList<CColModel*> CCollision::ms_colModelCache;
-//--MIAMI: done
void
CCollision::Init(void)
{
ms_colModelCache.Init(NUMCOLCACHELINKS);
- ms_collisionInMemory = LEVEL_NONE;
+ ms_collisionInMemory = LEVEL_GENERIC;
CColStore::Initialise();
}
-//--MIAMI: done
void
CCollision::Shutdown(void)
{
@@ -53,7 +53,6 @@ CCollision::Shutdown(void)
CColStore::Shutdown();
}
-//--MIAMI: done
void
CCollision::Update(void)
{
@@ -70,10 +69,10 @@ GetCollisionInSectorList(CPtrList &list)
for(node = list.first; node; node = node->next){
e = (CEntity*)node->item;
level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
- if(level != LEVEL_NONE)
+ if(level != LEVEL_GENERIC)
return (eLevelName)level;
}
- return LEVEL_NONE;
+ return LEVEL_GENERIC;
}
//--MIAMI: unused
@@ -84,29 +83,29 @@ GetCollisionInSector(CSector &sect)
int level;
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]);
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]);
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]);
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
return (eLevelName)level;
}
-//--MIAMI: done
void
CCollision::LoadCollisionWhenINeedIt(bool forceChange)
{
}
-//--MIAMI: done
void
CCollision::SortOutCollisionAfterLoad(void)
{
+ CColStore::LoadCollision(TheCamera.GetPosition());
+ CStreaming::LoadAllRequestedModels(false);
}
void
@@ -251,7 +250,7 @@ CCollision::TestVerticalLineBox(const CColLine &line, const CBox &box)
}
bool
-CCollision::TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane)
+CCollision::TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane)
{
float t;
CVector normal;
@@ -266,9 +265,9 @@ CCollision::TestLineTriangle(const CColLine &line, const CVector *verts, const C
// find point of intersection
CVector p = line.p0 + (line.p1-line.p0)*t;
- const CVector &va = verts[tri.a];
- const CVector &vb = verts[tri.b];
- const CVector &vc = verts[tri.c];
+ const CVector &va = verts[tri.a].Get();
+ const CVector &vb = verts[tri.b].Get();
+ const CVector &vc = verts[tri.c].Get();
CVector2D vec1, vec2, vec3, vect;
// We do the test in 2D. With the plane direction we
@@ -361,15 +360,16 @@ CCollision::TestLineSphere(const CColLine &line, const CColSphere &sph)
bool
CCollision::TestSphereTriangle(const CColSphere &sphere,
- const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane)
+ const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane)
{
// If sphere and plane don't intersect, no collision
- if(Abs(plane.CalcPoint(sphere.center)) > sphere.radius)
+ float planedist = plane.CalcPoint(sphere.center);
+ if(Abs(planedist) > sphere.radius)
return false;
- const CVector &va = verts[tri.a];
- const CVector &vb = verts[tri.b];
- const CVector &vc = verts[tri.c];
+ const CVector &va = verts[tri.a].Get();
+ const CVector &vb = verts[tri.b].Get();
+ const CVector &vc = verts[tri.c].Get();
// calculate two orthogonal basis vectors for the triangle
CVector vec2 = vb - va;
@@ -393,28 +393,35 @@ CCollision::TestSphereTriangle(const CColSphere &sphere,
int testcase = insideAB + insideAC + insideBC;
float dist = 0.0f;
- if(testcase == 1){
+ switch(testcase){
+ case 0:
+ return false; // shouldn't happen
+ case 1:
// closest to a vertex
if(insideAB) dist = (sphere.center - vc).Magnitude();
else if(insideAC) dist = (sphere.center - vb).Magnitude();
else if(insideBC) dist = (sphere.center - va).Magnitude();
else assert(0);
- }else if(testcase == 2){
+ break;
+ case 2:
// closest to an edge
+ // looks like original game as DistToLine manually inlined
if(!insideAB) dist = DistToLine(&va, &vb, &sphere.center);
else if(!insideAC) dist = DistToLine(&va, &vc, &sphere.center);
else if(!insideBC) dist = DistToLine(&vb, &vc, &sphere.center);
else assert(0);
- }else if(testcase == 3){
+ break;
+ case 3:
// center is in triangle
- return true;
- }else
- assert(0); // front fell off
+ dist = Abs(planedist);
+ break;
+ default:
+ assert(0);
+ }
return dist < sphere.radius;
}
-//--MIAMI: TODO
bool
CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough)
{
@@ -429,25 +436,32 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
if(!TestLineBox(newline, model.boundingBox))
return false;
- for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
- if(TestLineSphere(newline, model.spheres[i]))
- return true;
+ for(i = 0; i < model.numSpheres; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue;
+ if(TestLineSphere(newline, model.spheres[i]))
+ return true;
+ }
- for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
- if(TestLineBox(newline, model.boxes[i]))
- return true;
+ for(i = 0; i < model.numBoxes; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.boxes[i].surface)) continue;
+ if(TestLineBox(newline, model.boxes[i]))
+ return true;
+ }
CalculateTrianglePlanes(&model);
- for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
- if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i]))
- return true;
+ for(i = 0; i < model.numTriangles; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
+ if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i]))
+ return true;
+ }
return false;
}
+// TODO: TestPillWithSpheresInColModel, but only called from overloaded CWeapon::FireMelee which isn't used
//
// Process
@@ -716,18 +730,19 @@ CCollision::ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CC
return true;
}
+//--MIAMI: unused
bool
CCollision::ProcessVerticalLineTriangle(const CColLine &line,
- const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
+ const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
CColPoint &point, float &mindist, CStoredCollPoly *poly)
{
float t;
CVector normal;
const CVector &p0 = line.p0;
- const CVector &va = verts[tri.a];
- const CVector &vb = verts[tri.b];
- const CVector &vc = verts[tri.c];
+ const CVector &va = verts[tri.a].Get();
+ const CVector &vb = verts[tri.b].Get();
+ const CVector &vc = verts[tri.c].Get();
// early out bound rect test
if(p0.x < va.x && p0.x < vb.x && p0.x < vc.x) return false;
@@ -792,6 +807,7 @@ CCollision::ProcessVerticalLineTriangle(const CColLine &line,
if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return false;
if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return false;
if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return false;
+ if(t >= mindist) return false;
point.point = p;
point.normal = normal;
point.surfaceA = 0;
@@ -817,16 +833,12 @@ CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CCol
return false;
// maybe inlined?
- CColTriangle tri;
- tri.a = 0;
- tri.b = 1;
- tri.c = 2;
CColTrianglePlane plane;
- plane.Set(poly->verts, tri);
+ plane.Set(poly->verts[0], poly->verts[1], poly->verts[2]);
- const CVector &va = poly->verts[tri.a];
- const CVector &vb = poly->verts[tri.b];
- const CVector &vc = poly->verts[tri.c];
+ const CVector &va = poly->verts[0];
+ const CVector &vb = poly->verts[1];
+ const CVector &vc = poly->verts[2];
CVector p0 = pos;
CVector p1(pos.x, pos.y, z);
@@ -891,8 +903,8 @@ CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CCol
bool
CCollision::ProcessLineTriangle(const CColLine &line ,
- const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
- CColPoint &point, float &mindist)
+ const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
+ CColPoint &point, float &mindist, CStoredCollPoly *poly)
{
float t;
CVector normal;
@@ -910,9 +922,9 @@ CCollision::ProcessLineTriangle(const CColLine &line ,
// find point of intersection
CVector p = line.p0 + (line.p1-line.p0)*t;
- const CVector &va = verts[tri.a];
- const CVector &vb = verts[tri.b];
- const CVector &vc = verts[tri.c];
+ const CVector &va = verts[tri.a].Get();
+ const CVector &vb = verts[tri.b].Get();
+ const CVector &vc = verts[tri.c].Get();
CVector2D vec1, vec2, vec3, vect;
switch(plane.dir){
@@ -958,19 +970,26 @@ CCollision::ProcessLineTriangle(const CColLine &line ,
if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return false;
if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return false;
if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return false;
+ if(t >= mindist) return false;
point.point = p;
point.normal = normal;
point.surfaceA = 0;
point.pieceA = 0;
point.surfaceB = tri.surface;
point.pieceB = 0;
+ if(poly){
+ poly->verts[0] = va;
+ poly->verts[1] = vb;
+ poly->verts[2] = vc;
+ poly->valid = true;
+ }
mindist = t;
return true;
}
bool
CCollision::ProcessSphereTriangle(const CColSphere &sphere,
- const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
+ const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
CColPoint &point, float &mindistsq)
{
// If sphere and plane don't intersect, no collision
@@ -979,9 +998,9 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
if(Abs(planedist) > sphere.radius || distsq > mindistsq)
return false;
- const CVector &va = verts[tri.a];
- const CVector &vb = verts[tri.b];
- const CVector &vc = verts[tri.c];
+ const CVector &va = verts[tri.a].Get();
+ const CVector &vb = verts[tri.b].Get();
+ const CVector &vc = verts[tri.c].Get();
// calculate two orthogonal basis vectors for the triangle
CVector normal;
@@ -1008,25 +1027,33 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
int testcase = insideAB + insideAC + insideBC;
float dist = 0.0f;
CVector p;
- if(testcase == 1){
+ switch(testcase){
+ case 0:
+ return false; // shouldn't happen
+ case 1:
// closest to a vertex
if(insideAB) p = vc;
else if(insideAC) p = vb;
else if(insideBC) p = va;
else assert(0);
dist = (sphere.center - p).Magnitude();
- }else if(testcase == 2){
+ break;
+ case 2:
// closest to an edge
+ // looks like original game as DistToLine manually inlined
if(!insideAB) dist = DistToLine(&va, &vb, &sphere.center, p);
else if(!insideAC) dist = DistToLine(&va, &vc, &sphere.center, p);
else if(!insideBC) dist = DistToLine(&vb, &vc, &sphere.center, p);
else assert(0);
- }else if(testcase == 3){
+ break;
+ case 3:
// center is in triangle
dist = Abs(planedist);
p = sphere.center - normal*planedist;
- }else
- assert(0); // front fell off
+ break;
+ default:
+ assert(0);
+ }
if(dist >= sphere.radius || dist*dist >= mindistsq)
return false;
@@ -1043,7 +1070,6 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
return true;
}
-//--MIAMI: TODO
bool
CCollision::ProcessLineOfSight(const CColLine &line,
const CMatrix &matrix, CColModel &model,
@@ -1061,18 +1087,24 @@ CCollision::ProcessLineOfSight(const CColLine &line,
return false;
float coldist = mindist;
- for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessLineSphere(newline, model.spheres[i], point, coldist);
+ for(i = 0; i < model.numSpheres; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue;
+ ProcessLineSphere(newline, model.spheres[i], point, coldist);
+ }
- for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessLineBox(newline, model.boxes[i], point, coldist);
+ for(i = 0; i < model.numBoxes; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.boxes[i].surface)) continue;
+ ProcessLineBox(newline, model.boxes[i], point, coldist);
+ }
CalculateTrianglePlanes(&model);
- for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist);
+ for(i = 0; i < model.numTriangles; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
+ ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist);
+ }
if(coldist < mindist){
point.point = matrix * point.point;
@@ -1083,7 +1115,6 @@ CCollision::ProcessLineOfSight(const CColLine &line,
return false;
}
-//--MIAMI: TODO
bool
CCollision::ProcessVerticalLine(const CColLine &line,
const CMatrix &matrix, CColModel &model,
@@ -1095,31 +1126,33 @@ CCollision::ProcessVerticalLine(const CColLine &line,
// transform line to model space
// Why does the game seem to do this differently than above?
CColLine newline(MultiplyInverse(matrix, line.p0), MultiplyInverse(matrix, line.p1));
- newline.p1.x = newline.p0.x;
- newline.p1.y = newline.p0.y;
- if(!TestVerticalLineBox(newline, model.boundingBox))
+ if(!TestLineBox(newline, model.boundingBox))
return false;
+ // BUG? is IsSeeThroughVertical really the right thing? also not checking shoot through
float coldist = mindist;
- for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessLineSphere(newline, model.spheres[i], point, coldist);
+ for(i = 0; i < model.numSpheres; i++){
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.spheres[i].surface)) continue;
+ ProcessLineSphere(newline, model.spheres[i], point, coldist);
+ }
- for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessLineBox(newline, model.boxes[i], point, coldist);
+ for(i = 0; i < model.numBoxes; i++){
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.boxes[i].surface)) continue;
+ ProcessLineBox(newline, model.boxes[i], point, coldist);
+ }
CalculateTrianglePlanes(&model);
TempStoredPoly.valid = false;
- for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly);
+ for(i = 0; i < model.numTriangles; i++){
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.triangles[i].surface)) continue;
+ ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly);
+ }
if(coldist < mindist){
point.point = matrix * point.point;
point.normal = Multiply3x3(matrix, point.normal);
- if(poly && TempStoredPoly.valid){
+ if(TempStoredPoly.valid && poly){
*poly = TempStoredPoly;
poly->verts[0] = matrix * poly->verts[0];
poly->verts[1] = matrix * poly->verts[1];
@@ -1354,6 +1387,15 @@ CCollision::CalculateTrianglePlanes(CColModel *model)
}
void
+CCollision::RemoveTrianglePlanes(CColModel *model)
+{
+ if(model->trianglePlanes){
+ ms_colModelCache.Remove(model->GetLinkPtr());
+ model->RemoveTrianglePlanes();
+ }
+}
+
+void
CCollision::DrawColModel(const CMatrix &mat, const CColModel &colModel)
{
int i;
@@ -1575,15 +1617,75 @@ CCollision::DrawColModel(const CMatrix &mat, const CColModel &colModel)
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
}
+static void
+GetSurfaceColor(uint8 surf, uint8 &r, uint8 &g, uint8 &b)
+{
+ // game doesn't do this
+ r = 255;
+ g = 128;
+ b = 0;
+
+ switch(CSurfaceTable::GetAdhesionGroup(surf)){
+ case ADHESIVE_RUBBER:
+ r = 255;
+ g = 0;
+ b = 0;
+ break;
+ case ADHESIVE_HARD:
+ r = 255;
+ g = 255;
+ b = 128;
+ break;
+ case ADHESIVE_ROAD:
+ r = 128;
+ g = 128;
+ b = 128;
+ break;
+ case ADHESIVE_LOOSE:
+ r = 0;
+ g = 255;
+ b = 0;
+ break;
+ case ADHESIVE_SAND:
+ r = 255;
+ g = 128;
+ b = 128;
+ break;
+ case ADHESIVE_WET:
+ r = 0;
+ g = 0;
+ b = 255;
+ break;
+ }
+
+ if(surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH){
+ r = 255;
+ g = 255;
+ b = 0;
+ }
+
+ float f = (surf & 0xF)/32.0f + 0.5f;
+ r *= f;
+ g *= f;
+ b *= f;
+
+ if(surf == SURFACE_TRANSPARENT_CLOTH || surf == SURFACE_METAL_CHAIN_FENCE ||
+ surf == SURFACE_TRANSPARENT_STONE || surf == SURFACE_SCAFFOLD_POLE)
+ if(CTimer::GetFrameCounter() & 1){
+ r = 0;
+ g = 0;
+ b = 0;
+ }
+}
+
void
CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id)
{
int i;
int s;
- float f;
CVector verts[8];
CVector min, max;
- int r, g, b;
+ uint8 r, g, b;
RwImVertexIndex *iptr;
RwIm3DVertex *vptr;
@@ -1602,53 +1704,8 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
verts[1] = mat * verts[1];
verts[2] = mat * verts[2];
- // game doesn't do this
- r = 255;
- g = 128;
- b = 0;
-
s = colModel.triangles[i].surface;
- f = (s & 0xF)/32.0f + 0.5f;
- switch(CSurfaceTable::GetAdhesionGroup(s)){
- case ADHESIVE_RUBBER:
- r = f * 255.0f;
- g = 0;
- b = 0;
- break;
- case ADHESIVE_HARD:
- r = f*255.0f;
- g = f*255.0f;
- b = f*128.0f;
- break;
- case ADHESIVE_ROAD:
- r = f*128.0f;
- g = f*128.0f;
- b = f*128.0f;
- break;
- case ADHESIVE_LOOSE:
- r = 0;
- g = f * 255.0f;
- b = 0;
- break;
- case ADHESIVE_WET:
- r = 0;
- g = 0;
- b = f * 255.0f;
- break;
- default:
- // this doesn't make much sense
- r *= f;
- g *= f;
- b *= f;
- }
-
- if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
- s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
- if(CTimer::GetFrameCounter() & 1){
- r = 0;
- g = 0;
- b = 0;
- }
+ GetSurfaceColor(s, r, g, b);
if(s > SURFACE_METAL_GATE){
r = CGeneral::GetRandomNumber();
@@ -1689,47 +1746,7 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
verts[7] = mat * CVector(max.x, max.y, max.z);
s = colModel.boxes[i].surface;
- f = (s & 0xF)/32.0f + 0.5f;
- switch(CSurfaceTable::GetAdhesionGroup(s)){
- case ADHESIVE_RUBBER:
- r = f * 255.0f;
- g = 0;
- b = 0;
- break;
- case ADHESIVE_HARD:
- r = f*255.0f;
- g = f*255.0f;
- b = f*128.0f;
- break;
- case ADHESIVE_ROAD:
- r = f*128.0f;
- g = f*128.0f;
- b = f*128.0f;
- break;
- case ADHESIVE_LOOSE:
- r = 0;
- g = f * 255.0f;
- b = 0;
- break;
- case ADHESIVE_WET:
- r = 0;
- g = 0;
- b = f * 255.0f;
- break;
- default:
- // this doesn't make much sense
- r *= f;
- g *= f;
- b *= f;
- }
-
- if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
- s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
- if(CTimer::GetFrameCounter() & 1){
- r = 0;
- g = 0;
- b = 0;
- }
+ GetSurfaceColor(s, r, g, b);
RenderBuffer::StartStoring(36, 8, &iptr, &vptr);
RwIm3DVertexSetRGBA(&vptr[0], r, g, b, 255);
@@ -1833,7 +1850,7 @@ CColLine::Set(const CVector &p0, const CVector &p1)
}
void
-CColTriangle::Set(const CVector *, int a, int b, int c, uint8 surf, uint8 piece)
+CColTriangle::Set(const CompressedVector *, int a, int b, int c, uint8 surf, uint8 piece)
{
this->a = a;
this->b = b;
@@ -1842,12 +1859,8 @@ CColTriangle::Set(const CVector *, int a, int b, int c, uint8 surf, uint8 piece)
}
void
-CColTrianglePlane::Set(const CVector *v, CColTriangle &tri)
+CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc)
{
- const CVector &va = v[tri.a];
- const CVector &vb = v[tri.b];
- const CVector &vc = v[tri.c];
-
normal = CrossProduct(vc-va, vb-va);
normal.Normalise();
dist = DotProduct(normal, va);
@@ -1905,6 +1918,7 @@ CColModel::RemoveCollisionVolumes(void)
RwFree(boxes);
RwFree(vertices);
RwFree(triangles);
+ CCollision::RemoveTrianglePlanes(this);
}
numSpheres = 0;
numLines = 0;
@@ -1950,7 +1964,7 @@ CColModel::GetLinkPtr(void)
void
CColModel::GetTrianglePoint(CVector &v, int i) const
{
- v = vertices[i];
+ v = vertices[i].Get();
}
CColModel&
@@ -2029,7 +2043,7 @@ CColModel::operator=(const CColModel &other)
if(vertices)
RwFree(vertices);
if(numVerts){
- vertices = (CVector*)RwMalloc(numVerts*sizeof(CVector));
+ vertices = (CompressedVector*)RwMalloc(numVerts*sizeof(CompressedVector));
for(i = 0; i < numVerts; i++)
vertices[i] = other.vertices[i];
}
diff --git a/src/core/Collision.h b/src/core/Collision.h
index d79352b5..1dc29efb 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -10,6 +10,19 @@
#define MAX_COLLISION_POINTS 32
#endif
+struct CompressedVector
+{
+#ifdef COMPRESSED_COL_VECTORS
+ int16 x, y, z;
+ CVector Get(void) const { return CVector(x, y, z)/128.0f; };
+ void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; };
+#else
+ float x, y, z;
+ CVector Get(void) const { return CVector(x, y, z); };
+ void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; };
+#endif
+};
+
struct CSphere
{
CVector center;
@@ -63,7 +76,7 @@ struct CColTriangle
uint16 c;
uint8 surface;
- void Set(const CVector *v, int a, int b, int c, uint8 surf, uint8 piece);
+ void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece);
};
struct CColTrianglePlane
@@ -72,7 +85,8 @@ struct CColTrianglePlane
float dist;
uint8 dir;
- void Set(const CVector *v, CColTriangle &tri);
+ void Set(const CVector &va, const CVector &vb, const CVector &vc);
+ void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
void GetNormal(CVector &n) const { n = normal; }
float GetNormalX() const { return normal.x; }
float GetNormalY() const { return normal.y; }
@@ -116,7 +130,7 @@ struct CColModel
CColSphere *spheres;
CColLine *lines;
CColBox *boxes;
- CVector *vertices;
+ CompressedVector *vertices;
CColTriangle *triangles;
CColTrianglePlane *trianglePlanes;
@@ -148,24 +162,25 @@ public:
static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id);
static void CalculateTrianglePlanes(CColModel *model);
+ static void RemoveTrianglePlanes(CColModel *model);
// all these return true if there's a collision
static bool TestSphereSphere(const CSphere &s1, const CSphere &s2);
static bool TestSphereBox(const CSphere &sph, const CBox &box);
static bool TestLineBox(const CColLine &line, const CBox &box);
static bool TestVerticalLineBox(const CColLine &line, const CBox &box);
- static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
+ static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
- static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
+ static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough);
static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq);
static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq);
static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist);
- static bool ProcessVerticalLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
- static bool ProcessLineTriangle(const CColLine &line , const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
+ static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
+ static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly = nil);
static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist);
- static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
+ static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough);
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly);
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index c3e4e872..d194cebb 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -131,6 +131,7 @@ void CControllerConfigManager::SaveSettings(int32 file)
void CControllerConfigManager::LoadSettings(int32 file)
{
bool bValid = true;
+ int nVersion = 0;
if (file)
{
@@ -139,11 +140,13 @@ void CControllerConfigManager::LoadSettings(int32 file)
if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1))
bValid = false;
- else
+ else {
CFileMgr::Seek(file, 0, 0);
+ CFileMgr::Read(file, (char*)&nVersion, sizeof(nVersion));
+ }
}
- if (bValid)
+ if (bValid && nVersion >= 3)
{
ControlsManager.MakeControllerActionsBlank();
@@ -202,6 +205,8 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
SetControllerKeyAssociatedWithAction (GO_BACK, rsDOWN, KEYBOARD);
SetControllerKeyAssociatedWithAction (GO_BACK, 'S', OPTIONAL_EXTRA);
+
+ SetControllerKeyAssociatedWithAction (NETWORK_TALK, 'T', KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsPADEND, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsCAPSLK, OPTIONAL_EXTRA);
@@ -436,6 +441,7 @@ void CControllerConfigManager::InitialiseControllerActionNameArray()
SETACTIONNAME(PED_SPRINT);
SETACTIONNAME(PED_CYCLE_TARGET_LEFT);
SETACTIONNAME(PED_CYCLE_TARGET_RIGHT);
+ SETACTIONNAME(PED_LOCK_TARGET); // duplicate
SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER);
SETACTIONNAME(VEHICLE_LOOKBEHIND);
SETACTIONNAME(PED_DUCK);
@@ -1808,23 +1814,23 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
{
switch (action)
{
- case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
case PED_FIREWEAPON:
case GO_LEFT:
case GO_RIGHT:
+ case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
case NETWORK_TALK:
- case SWITCH_DEBUG_CAM_ON:
case TOGGLE_DPAD:
+ case SWITCH_DEBUG_CAM_ON:
case TAKE_SCREEN_SHOT:
case SHOW_MOUSE_POINTER_TOGGLE:
return ACTIONTYPE_COMMON;
break;
- case PED_LOOKBEHIND:
- case PED_CYCLE_WEAPON_LEFT:
case PED_CYCLE_WEAPON_RIGHT:
+ case PED_CYCLE_WEAPON_LEFT:
case PED_JUMPING:
case PED_SPRINT:
+ case PED_LOOKBEHIND:
case PED_DUCK:
case PED_ANSWER_PHONE:
case PED_CYCLE_TARGET_LEFT:
@@ -1853,13 +1859,13 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
return ACTIONTYPE_VEHICLE_3RDPERSON;
break;
- case PED_LOCK_TARGET:
case GO_FORWARD:
case GO_BACK:
case PED_1RST_PERSON_LOOK_LEFT:
case PED_1RST_PERSON_LOOK_RIGHT:
- case PED_1RST_PERSON_LOOK_DOWN:
+ case PED_LOCK_TARGET:
case PED_1RST_PERSON_LOOK_UP:
+ case PED_1RST_PERSON_LOOK_DOWN:
return ACTIONTYPE_1RST3RDPERSON;
break;
diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h
index 5f0b6862..05c37c22 100644
--- a/src/core/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
@@ -61,6 +61,7 @@ enum e_ControllerAction
SWITCH_DEBUG_CAM_ON,
TAKE_SCREEN_SHOT,
SHOW_MOUSE_POINTER_TOGGLE,
+ UNKNOWN_ACTION,
MAX_CONTROLLERACTIONS,
};
diff --git a/src/core/Directory.cpp b/src/core/Directory.cpp
index cc4d65d8..05344065 100644
--- a/src/core/Directory.cpp
+++ b/src/core/Directory.cpp
@@ -30,7 +30,8 @@ CDirectory::ReadDirFile(const char *filename)
bool
CDirectory::WriteDirFile(const char *filename)
{
- int fd, n;
+ int fd;
+ size_t n;
fd = CFileMgr::OpenFileForWriting(filename);
n = CFileMgr::Write(fd, (char*)entries, numEntries*sizeof(DirectoryInfo));
CFileMgr::CloseFile(fd);
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index 4fab29bc..e5f264c7 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -189,7 +189,7 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
// --MIAMI: Done
void
-CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCare)
+CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCare)
{
eCrimeType crime;
switch(type){
@@ -227,10 +227,10 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar
if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0 ||
CGame::germanGame && (crime == CRIME_SHOOT_PED || crime == CRIME_SHOOT_COP || crime == CRIME_COP_BURNED || crime == CRIME_VEHICLE_BURNED)){
- FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(crime, playerPedCoors, crimeId, copsDontCare);
+ FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(crime, playerPedCoors, (uint32)crimeId, copsDontCare);
FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1);
}else
- FindPlayerPed()->m_pWanted->RegisterCrime(crime, playerPedCoors, crimeId, copsDontCare);
+ FindPlayerPed()->m_pWanted->RegisterCrime(crime, playerPedCoors, (uint32)crimeId, copsDontCare);
if(type == EVENT_ASSAULT_POLICE)
FindPlayerPed()->SetWantedLevelNoDrop(1);
diff --git a/src/core/EventList.h b/src/core/EventList.h
index f2c3d7a8..0531aed7 100644
--- a/src/core/EventList.h
+++ b/src/core/EventList.h
@@ -61,7 +61,7 @@ public:
static bool GetEvent(eEventType type, int32 *event);
static void ClearEvent(int32 event);
static bool FindClosestEvent(eEventType type, CVector posn, int32 *event);
- static void ReportCrimeForEvent(eEventType type, int32, bool);
+ static void ReportCrimeForEvent(eEventType type, size_t, bool);
};
extern CEvent gaEvent[NUMEVENTS]; \ No newline at end of file
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 08126081..635192ea 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -106,7 +106,9 @@ CFileLoader::LoadLevel(const char *filename)
LoadingScreenLoadingFile(line + 4);
LoadScene(line + 4);
}else if(strncmp(line, "SPLASH", 6) == 0){
+#ifndef DISABLE_LOADING_SCREEN
LoadSplash(GetRandomSplashScreen());
+#endif
}else if(strncmp(line, "CDIMAGE", 7) == 0){
CdStreamAddImage(line + 8);
}
@@ -324,13 +326,13 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
int32 numVertices = *(int16*)buf;
buf += 4;
if(numVertices > 0){
- model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector));
+ model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
for(i = 0; i < numVertices; i++){
- model.vertices[i] = *(CVector*)buf;
+ model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
#if 0
- if(Abs(model.vertices[i].x) >= 256.0f ||
- Abs(model.vertices[i].y) >= 256.0f ||
- Abs(model.vertices[i].z) >= 256.0f)
+ if(Abs(*(float*)buf) >= 256.0f ||
+ Abs(*(float*)(buf+4)) >= 256.0f ||
+ Abs(*(float*)(buf+8)) >= 256.0f)
printf("%s:Collision volume too big\n", modelname);
#endif
buf += 12;
@@ -393,6 +395,16 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
return atomic;
}
+#ifdef LIBRW
+void
+InitClump(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, ConvertPlatformAtomic, nil);
+}
+#else
+#define InitClump(clump)
+#endif
+
void
CFileLoader::LoadModelFile(const char *filename)
{
@@ -404,6 +416,7 @@ CFileLoader::LoadModelFile(const char *filename)
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
clump = RpClumpStreamRead(stream);
if(clump){
+ InitClump(clump);
RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump);
RpClumpDestroy(clump);
}
@@ -429,6 +442,7 @@ CFileLoader::LoadClumpFile(const char *filename)
GetNameAndLOD(nodename, name, &n);
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil);
if(mi){
+ InitClump(clump);
assert(mi->IsClump());
mi->SetClump(clump);
}else
@@ -449,6 +463,7 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
clump = RpClumpStreamRead(stream);
if(clump == nil)
return false;
+ InitClump(clump);
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
mi->SetClump(clump);
return true;
@@ -476,6 +491,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
clump = RpClumpGtaStreamRead2(stream);
if(clump){
+ InitClump(clump);
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
mi->SetClump(clump);
return true;
@@ -496,6 +512,7 @@ CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id)
clump = RpClumpStreamRead(stream);
if(clump == nil)
return false;
+ InitClump(clump);
gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump);
RpClumpDestroy(clump);
@@ -531,6 +548,8 @@ CFileLoader::LoadAtomicFile2Return(const char *filename)
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
clump = RpClumpStreamRead(stream);
+ if(clump)
+ InitClump(clump);
RwStreamClose(stream, nil);
return clump;
}
@@ -1260,7 +1279,7 @@ CFileLoader::LoadOcclusionVolume(const char *line)
&x, &y, &z,
&width, &length, &height,
&angle);
- COcclusion::AddOne(x, y, z, width, length, z + height/2.0f, angle);
+ COcclusion::AddOne(x, y, z + height/2.0f, width, length, height, angle);
}
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 1939c861..4477a190 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -4,6 +4,7 @@
#include <direct.h>
#endif
#include "common.h"
+#include "crossplatform.h"
#include "FileMgr.h"
@@ -31,19 +32,16 @@ static myFILE myfiles[NUMFILES];
#include <dirent.h>
#include <errno.h>
#include <unistd.h>
-#include "crossplatform.h"
#define _getcwd getcwd
// Case-insensitivity on linux (from https://github.com/OneSadCookie/fcaseopen)
void mychdir(char const *path)
{
- char *r = (char*)alloca(strlen(path) + 2);
- if (casepath(path, r))
- {
+ char* r = casepath(path, false);
+ if (r) {
chdir(r);
- }
- else
- {
+ free(r);
+ } else {
errno = ENOENT;
}
}
@@ -73,30 +71,7 @@ found:
*p++ = 'b';
*p = '\0';
-#if !defined(_WIN32)
- char *newPath = strdup(filename);
- // Normally casepath() fixes backslashes, but if the mode is sth other than r/rb it will create new file with backslashes on linux, so fix backslashes here
- char *nextBs;
- while(nextBs = strstr(newPath, "\\")){
- *nextBs = '/';
- }
-#else
- const char *newPath = filename;
-#endif
-
- myfiles[fd].file = fopen(newPath, realmode);
-// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
-#if !defined(_WIN32)
- if (!myfiles[fd].file) {
- char *r = (char*)alloca(strlen(newPath) + 2);
- if (casepath(newPath, r))
- {
- myfiles[fd].file = fopen(r, realmode);
- }
- }
-
- free(newPath);
-#endif
+ myfiles[fd].file = fcaseopen(filename, realmode);
if(myfiles[fd].file == nil)
return 0;
return fd;
@@ -163,7 +138,7 @@ myfgets(char *buf, int len, int fd)
return buf;
}
-static int
+static size_t
myfread(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
@@ -184,7 +159,7 @@ myfread(void *buf, size_t elt, size_t n, int fd)
return fread(buf, elt, n, myfiles[fd].file);
}
-static int
+static size_t
myfwrite(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
@@ -265,11 +240,11 @@ CFileMgr::SetDirMyDocuments(void)
mychdir(_psGetUserFilesFolder());
}
-int
+size_t
CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
{
int fd;
- int n, len;
+ size_t n, len;
fd = myfopen(file, mode);
if(fd == 0)
@@ -298,14 +273,14 @@ CFileMgr::OpenFileForWriting(const char *file)
return OpenFile(file, "wb");
}
-int
-CFileMgr::Read(int fd, const char *buf, int len)
+size_t
+CFileMgr::Read(int fd, const char *buf, size_t len)
{
return myfread((void*)buf, 1, len, fd);
}
-int
-CFileMgr::Write(int fd, const char *buf, int len)
+size_t
+CFileMgr::Write(int fd, const char *buf, size_t len)
{
return myfwrite((void*)buf, 1, len, fd);
}
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 1d0faf50..51e30694 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -9,12 +9,12 @@ public:
static void ChangeDir(const char *dir);
static void SetDir(const char *dir);
static void SetDirMyDocuments(void);
- static int LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
+ static size_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file);
- static int Read(int fd, const char *buf, int len);
- static int Write(int fd, const char *buf, int len);
+ static size_t Read(int fd, const char *buf, size_t len);
+ static size_t Write(int fd, const char *buf, size_t len);
static bool Seek(int fd, int offset, int whence);
static bool ReadLine(int fd, char *buf, int len);
static int CloseFile(int fd);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 19e8e8f3..06744ac2 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -24,7 +24,6 @@
#include "GenericGameStorage.h"
#include "Script.h"
#include "Camera.h"
-#include "MenuScreens.h"
#include "ControllerConfig.h"
#include "Vehicle.h"
#include "MBlur.h"
@@ -38,8 +37,8 @@
#include "Messages.h"
#include "FileLoader.h"
-// TODO(Miami): This is -3 on VC but still -1 on AudioManager?!? What the hell?
-#define INVALID_AUDIO_PROVIDER -1
+// TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places
+#define CUSTOM_MAP
// Similar story to Hud.cpp:
// Game has colors inlined in code.
@@ -52,7 +51,7 @@ CRGBA HEADER_COLOR(255, 150, 255, 255);
CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
CRGBA SLIDERON_COLOR(97, 194, 247, 255);
CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
-CRGBA MAPINFOBOX_COLOR(255, 150, 225, 150);
+CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255);
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
@@ -66,11 +65,7 @@ CRGBA MAPINFOBOX_COLOR(255, 150, 225, 150);
#define FEET_IN_METER 3.33f
#endif
-#ifdef SCROLLABLE_STATS_PAGE
-#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
-#else
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
-#endif
#ifdef TRIANGLE_BACK_BUTTON
#define GetBackJustUp GetTriangleJustUp
@@ -95,7 +90,9 @@ int curBottomBarOption = -1;
int hoveredBottomBarOption = -1;
#endif
-uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings
+#ifdef CUTSCENE_BORDERS_SWITCH
+bool CMenuManager::m_PrefsCutsceneBorders = true;
+#endif
// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
#ifdef PS2_LIKE_MENU
@@ -117,9 +114,10 @@ MenuTrapezoid menuBg(CGeneral::GetRandomNumber() % 40 + 65, CGeneral::GetRandomN
MenuTrapezoid menuOptionHighlight(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
-// TODO(Miami): TEMPORARY
+#ifdef CUSTOM_MAP
bool bMapLoaded = false;
bool bMapMouseShownOnce = false;
+#endif
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
@@ -215,75 +213,6 @@ ScaleAndCenterX(float x)
// --- Functions not in the game/inlined starts
-bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
-void DoRWStuffEndOfFrame(void);
-
-#ifdef PS2_LIKE_MENU
-void
-CMenuManager::SwitchToNewScreen(int8 screen)
-{
- if (reverseAlpha) {
- m_nPrevScreen = m_nCurrScreen;
- m_nCurrScreen = pendingScreen;
- m_nCurrOption = pendingOption;
- reverseAlpha = false;
- if (updateDelay)
- m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
- }
- if (withReverseAlpha) {
- pendingOption = option;
- pendingScreen = screen;
- reverseAlpha = true;
- } else {
- m_nPrevScreen = m_nCurrScreen;
- m_nCurrScreen = screen;
- m_nCurrOption = option;
- if (updateDelay)
- m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
- }
- m_nMenuFadeAlpha = 255;
-}
-#else
-
-// --MIAMI: Done except using VC's gMenuPages
-void
-CMenuManager::SwitchToNewScreen(int8 screen)
-{
- bMenuChangeOngoing = true;
- DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
- DrawBackground(true);
- DoRWStuffEndOfFrame();
- DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
- DrawBackground(true);
- DoRWStuffEndOfFrame();
- m_nPrevScreen = m_nCurrScreen;
- m_ShowEmptyBindingError = false;
- ResetHelperText();
-
- ThingsToDoBeforeLeavingPage();
-
- if (screen == -2) {
- int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage;
- int oldOption = (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry)));
-
- m_nCurrOption = oldOption;
- m_nCurrScreen = oldScreen;
- } else if (screen == 0) {
- m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu;
- m_nCurrOption = 0;
- } else {
- m_nCurrOption = 0;
- m_nCurrScreen = screen;
- }
-
- if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT)
- m_nCurrOption = 8;
- m_nMenuFadeAlpha = 0;
- m_nOptionHighlightTransitionBlend = 0;
- m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
-}
-#endif
-
inline void
CMenuManager::ScrollUpListByOne()
{
@@ -350,14 +279,13 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
}
}
-// TODO(Miami)
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
- if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER)
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
#ifdef TIDY_UP_PBP
DMAudio.StopFrontEndTrack();
@@ -374,13 +302,123 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
CPlayerSkin::EndFrontendSkinEdit();
}
- if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
- m_nTotalListRow = 0;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ for (int i = 0; i < numCustomFrontendOptions; i++) {
+ FrontendOption& option = customFrontendOptions[i];
+ if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
+ if (option.returnPrevPageFunc)
+ option.returnPrevPageFunc();
+
+ if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC)
+ option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+
+ if (option.onlyApplyOnEnter)
+ option.displayedValue = *option.value;
+ }
+ }
+#endif
+}
+
+int8
+CMenuManager::GetPreviousPageOption()
+{
+#ifndef CUSTOM_FRONTEND_OPTIONS
+ return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry :
+ (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry))));
+#else
+ int8 prevPage = aScreens[m_nCurrScreen].m_PreviousPage;
+
+ if (prevPage == -1) // Game also does same
+ return 0;
+
+ prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
+
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
+ return i;
+ }
}
+
+ // Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
+ return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry :
+ (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry))));
+#endif
}
// ------ Functions not in the game/inlined ends
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+void DoRWStuffEndOfFrame(void);
+
+#ifdef PS2_LIKE_MENU
+void
+CMenuManager::SwitchToNewScreen(int8 screen)
+{
+ if (reverseAlpha) {
+ m_nPrevScreen = m_nCurrScreen;
+ m_nCurrScreen = pendingScreen;
+ m_nCurrOption = pendingOption;
+ reverseAlpha = false;
+ if (updateDelay)
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ if (withReverseAlpha) {
+ pendingOption = option;
+ pendingScreen = screen;
+ reverseAlpha = true;
+ } else {
+ m_nPrevScreen = m_nCurrScreen;
+ m_nCurrScreen = screen;
+ m_nCurrOption = option;
+ if (updateDelay)
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ m_nMenuFadeAlpha = 255;
+}
+#else
+
+// --MIAMI: Done
+void
+CMenuManager::SwitchToNewScreen(int8 screen)
+{
+ bMenuChangeOngoing = true;
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DrawBackground(true);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DrawBackground(true);
+ DoRWStuffEndOfFrame();
+ m_nPrevScreen = m_nCurrScreen;
+ m_ShowEmptyBindingError = false;
+ ResetHelperText();
+
+ ThingsToDoBeforeLeavingPage();
+
+ if (screen == -2) {
+ int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage;
+ int oldOption = GetPreviousPageOption();
+
+ m_nCurrOption = oldOption;
+ m_nCurrScreen = oldScreen;
+ } else if (screen == 0) {
+ m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu;
+ m_nCurrOption = 0;
+ } else {
+ m_nCurrOption = 0;
+ m_nCurrScreen = screen;
+ }
+
+ if (m_nPrevScreen == MENUPAGE_SKIN_SELECT || m_nPrevScreen == MENUPAGE_KEYBOARD_CONTROLS)
+ m_nTotalListRow = 0;
+
+ if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT)
+ m_nCurrOption = 8;
+ m_nMenuFadeAlpha = 0;
+ m_nOptionHighlightTransitionBlend = 0;
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+}
+#endif
+
CMenuManager::CMenuManager()
{
m_StatsScrollSpeed = 150.0f;
@@ -388,9 +426,9 @@ CMenuManager::CMenuManager()
m_PrefsSfxVolume = 49;
m_PrefsMusicVolume = 49;
m_PrefsRadioStation = 0;
- field_2C = 1;
+ m_PrefsStereoMono = 1;
m_PrefsBrightness = 256;
- m_PrefsLOD = 1.2f;
+ m_PrefsLOD = CRenderer::ms_lodDistScale;
m_KeyPressedCode = -1;
m_bFrontEnd_ReloadObrTxtGxt = false;
m_PrefsMP3BoostVolume = 0;
@@ -423,7 +461,7 @@ CMenuManager::CMenuManager()
m_nScrollbarTopMargin = 0.0f;
m_nSelectedListRow = 0;
m_nSkinsTotal = 0;
- m_nPrefsAudio3DProviderIndex = -99;
+ m_nPrefsAudio3DProviderIndex = AUDIO_PROVIDER_NOT_DETERMINED;
m_bGameNotLoaded = true;
m_nMousePosX = m_nMouseTempPosX;
m_nMousePosY = m_nMouseTempPosY;
@@ -464,7 +502,7 @@ CMenuManager::Initialise(void)
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
m_AllowNavigation = false;
- m_menuTransitionProgress = -50;
+ m_menuTransitionProgress = -50; // to start from black
m_nMenuFadeAlpha = 0;
m_nCurrOption = 0;
m_nOptionHighlightTransitionBlend = 0;
@@ -631,31 +669,30 @@ CMenuManager::CheckSliderMovement(int value)
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
- m_PrefsBrightness += value * (512/16);
- m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 511);
+ m_PrefsBrightness += value * 24.19f;
+ m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 384);
break;
case MENUACTION_DRAWDIST:
if(value > 0)
- m_PrefsLOD += ((1.8f - 0.8f) / 16.0f);
+ m_PrefsLOD += ((1.8f - 0.925f) / 16.0f);
else
- m_PrefsLOD -= ((1.8f - 0.8f) / 16.0f);
- m_PrefsLOD = clamp(m_PrefsLOD, 0.8f, 1.8f);
+ m_PrefsLOD -= ((1.8f - 0.925f) / 16.0f);
+ m_PrefsLOD = clamp(m_PrefsLOD, 0.925f, 1.8f);
CRenderer::ms_lodDistScale = m_PrefsLOD;
break;
case MENUACTION_MUSICVOLUME:
- m_PrefsMusicVolume += value * (128/16);
- m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
+ m_PrefsMusicVolume += value * (128/32);
+ m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
break;
case MENUACTION_SFXVOLUME:
- m_PrefsSfxVolume += value * (128/16);
- m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 127);
+ m_PrefsSfxVolume += value * (128/32);
+ m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
break;
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
- TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
break;
default:
return;
@@ -663,12 +700,27 @@ CMenuManager::CheckSliderMovement(int value)
SaveSettings();
}
+// --MIAMI: Done
void
-CMenuManager::DisplayHelperText()
+CMenuManager::DisplayHelperText(char *text)
{
+ if (m_nMenuFadeAlpha != 255)
+ return;
+
// there was a unused static bool
static PauseModeTime LastFlash = 0;
- int32 alpha;
+ int32 alpha = 255;
+
+ CFont::SetRightJustifyOn();
+ CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetDropShadowPosition(0);
+
+ if (text) {
+ CFont::SetColor(CRGBA(255, 255, 255, 255));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get(text));
+ return;
+ }
if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) {
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 10) {
@@ -682,41 +734,67 @@ CMenuManager::DisplayHelperText()
alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
}
- CFont::SetCentreOn();
- CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
-
+ CFont::SetColor(CRGBA(255, 255, 255, alpha));
// TODO: name this cases?
switch (m_nHelperTextMsgId) {
- case 0:
- {
- int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
- if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) {
- CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG"));
- }
- break;
- }
case 1:
- CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_APP"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_APP"));
break;
case 2:
- CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_HRD"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_HRD"));
break;
case 3:
- CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSO"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_RSO"));
break;
case 4:
- CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSC"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_STS"));
+ break;
+ case 5:
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_RSC"));
break;
default:
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NO)
+ return;
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MUSICVOLUME ||
+ aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SFXVOLUME) {
+
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
+ return;
+ }
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_KEYBOARDCTRLS)
+ return;
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SCREENRES) {
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ m_bGameNotLoaded ? TheText.Get("FET_MIG") : TheText.Get("FEH_NA"));
+ return;
+ }
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_AUDIOHW ||
+ aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SPEAKERCONF) {
+
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
+ return;
+ }
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESTOREDEF)
+ return;
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MP3VOLUMEBOOST) {
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
+ return;
+ }
+
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ m_nCurrScreen != MENUPAGE_STATS ? TheText.Get("FET_MIG") : TheText.Get("FEH_SSA"));
+
break;
}
- CFont::SetRightJustifyOff();
}
// --MIAMI: Done
@@ -755,10 +833,10 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
void
CMenuManager::DoSettingsBeforeStartingAGame()
{
- CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#ifdef LEGACY_MENU_OPTIONS
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
-
+#endif
DMAudio.DestroyAllGameCreatedEntities();
DMAudio.Service();
m_bShutDownFrontEndRequested = true;
@@ -795,7 +873,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(38.0f), MENU_Y(85.0f),
MENU_X_LEFT_ALIGNED(615.0f), MENU_Y(75.0f),
MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(320.0f),
- MENU_X_LEFT_ALIGNED(605.0f), MENU_Y(330.0f), CRGBA(49, 101, 148, FadeIn(130)));
+ MENU_X_LEFT_ALIGNED(605.0f), MENU_Y(330.0f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(130)));
break;
/*
// TODO(Miami)
@@ -816,10 +894,10 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
PREPARE_MENU_HEADER
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
}
// Label
@@ -880,28 +958,6 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
wchar unicodeTemp[64];
char asciiTemp[32];
-#ifdef MENU_MAP
- if (m_nCurrScreen == MENUPAGE_MAP) {
- // Back button
- wchar *backTx = TheText.Get("FEDS_TB");
- CFont::SetDropShadowPosition(1);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
- CFont::SetRightJustifyOff();
- CFont::SetCentreOn();
- CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx);
- CFont::SetDropShadowPosition(0);
- if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) {
- m_nHoverOption = HOVEROPTION_NOT_HOVERING;
- m_nCurrOption = m_nPrevOption = 0;
- } else {
- m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
- m_nCurrOption = m_nPrevOption = 1;
- }
- return;
- }
-#endif
-
bool weHaveLabel = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL;
uint8 section = 0; // 0: highlight trapezoid 1: texts
@@ -962,7 +1018,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
}
- if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) {
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEO_AUD", 8) == 0) {
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
}
@@ -1028,7 +1084,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
case MENUACTION_MUSICVOLUME:
case MENUACTION_SFXVOLUME:
- if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
break;
@@ -1057,6 +1113,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
break;
case MENUACTION_HUD:
rightText = TheText.Get(m_PrefsShowHud ? "FEM_ON" : "FEM_OFF");
+ break;
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_SETDBGFLAG:
rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF");
@@ -1094,7 +1151,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
break;
#endif
case MENUACTION_AUDIOHW:
- if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
else if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_ADP");
@@ -1112,7 +1169,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
}
break;
case MENUACTION_SPEAKERCONF: {
- if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
else {
switch (m_PrefsSpeakers) {
@@ -1154,22 +1211,52 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
rightText = TheText.Get("FEA_NM3");
}
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
+ leftText = (wchar*)option.leftText;
+ if (option.type == FEOPTION_SELECT) {
+ if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
+ option.displayedValue = 0;
+
+ rightText = (wchar*)option.rightTexts[option.displayedValue];
+
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ if (option.drawFunc) {
+ bool isOptionDisabled = false;
+ rightText = option.drawFunc(&isOptionDisabled);
+ if (isOptionDisabled)
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
+ }
+ }
+ } else {
+ debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder);
+ assert(0 && "Custom frontend options is borked");
+ }
+
+ break;
+#endif
}
// Highlight trapezoid
if (drawCurrScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) {
int leftXMax, rightXMin;
- CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
+
+ // FIX: Let's don't scale those so GetStringWidth will give unscaled width, which will be handy to other calculations below that's done without scaling in mind.
+ // CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
+ CFont::SetScale(BIGTEXT_X_SCALE, BIGTEXT_Y_SCALE);
+
wchar *curOptionName = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName);
float curOptionWidth = CFont::GetStringWidth(curOptionName, true);
if (CFont::Details.centre) {
leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth / 2.f);
- rightXMin = Min(SCREEN_WIDTH, curOptionWidth / 2.f + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X);
+ rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth / 2.f + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X);
} else if (!CFont::Details.rightJustify) {
leftXMax = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X;
- rightXMin = Min(SCREEN_WIDTH, curOptionWidth + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X);
+ rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X);
} else {
leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth);
rightXMin = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X;
@@ -1283,7 +1370,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
}
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
- && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
+ && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
SetHelperText(3);
@@ -1304,6 +1391,24 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
}
}
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ static int lastOption = m_nCurrOption;
+
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ if (option.onlyApplyOnEnter && m_nCurrOption != i)
+ option.displayedValue = *option.value;
+
+ if (m_nCurrOption != lastOption && lastOption == i) {
+ FrontendOption& oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
+ if (oldOption.type == FEOPTION_DYNAMIC)
+ oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+ }
+ }
+
+ if (i == MAX_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i + 1].m_EntryName[0] == '\0')
+ lastOption = m_nCurrOption;
+#endif
// TODO(Miami): check
// Sliders
@@ -1316,11 +1421,11 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
break;
case MENUACTION_MUSICVOLUME:
- if(m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER)
+ if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
ProcessSlider(m_PrefsMusicVolume / 64.0f, 70.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
break;
case MENUACTION_SFXVOLUME:
- if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER)
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
ProcessSlider(m_PrefsSfxVolume / 64.0f, 99.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
break;
case MENUACTION_MOUSESENS:
@@ -1356,8 +1461,6 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
section++;
}
- // TODO(Miami)
- /*
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
case MENUPAGE_CONTROLLER_PC:
@@ -1367,11 +1470,10 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
DisplayHelperText(nil);
break;
case MENUPAGE_OPTIONS:
- if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LOADRADIO)
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LOADRADIO)
DisplayHelperText("FEA_NAH");
break;
}
- */
if (m_nCurrScreen == MENUPAGE_DELETING_IN_PROGRESS) {
SmallMessageScreen("FEDL_WR");
@@ -1832,25 +1934,25 @@ CMenuManager::DrawControllerSetupScreen()
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENU_UNK_WIDTH));
- PREPARE_MENU_HEADER
-
switch (m_ControlMethod) {
case CONTROL_STANDARD:
+ PREPARE_MENU_HEADER
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
- PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
break;
case CONTROL_CLASSIC:
+ PREPARE_MENU_HEADER
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
TheText.Get("FET_CTI"));
- PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
TheText.Get("FET_CTI"));
break;
default:
@@ -1936,10 +2038,10 @@ CMenuManager::DrawControllerSetupScreen()
float curOptY = i * rowHeight + yStart;
if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
- if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST)
+ if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
- m_nPrevOption = i;
+ m_nOptionMouseHovering = i;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = i;
@@ -2467,9 +2569,9 @@ CMenuManager::DrawBackground(bool transitionCall)
if (m_nCurrScreen != MENUPAGE_OUTRO)
if (m_menuTransitionProgress == 255) {
- m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
} else {
- m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
}
if (m_ShowEmptyBindingError) {
@@ -2514,7 +2616,7 @@ CMenuManager::DrawPlayerSetupScreen()
PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
// lstrcpy's changed with strcpy
@@ -2551,7 +2653,7 @@ CMenuManager::DrawPlayerSetupScreen()
char nameTemp[256];
for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin; m_pSelectedSkin = m_pSelectedSkin->nextSkin) {
// Drop extension
- int oldLength = strlen(m_pSelectedSkin->skinNameDisplayed);
+ int oldLength = (int)strlen(m_pSelectedSkin->skinNameDisplayed);
m_pSelectedSkin->skinNameDisplayed[oldLength - 4] = '\0';
m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0';
@@ -2641,7 +2743,7 @@ CMenuManager::DrawPlayerSetupScreen()
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)) {
if (m_nMousePosY > MENU_Y(rowStartY) && m_nMousePosY < MENU_Y(rowEndY)) {
- m_nPrevOption = rowIdx;
+ m_nOptionMouseHovering = rowIdx;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
}
@@ -2917,7 +3019,7 @@ CMenuManager::FadeIn(int alpha)
}
void
-CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor)
+CMenuManager::FilterOutColorMarkersFromString(wchar *str)
{
int newIdx = 0;
wchar copy[256], *c;
@@ -2926,16 +3028,6 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor)
for (c = copy; *c != '\0'; c++) {
if (*c == '~') {
c++;
- switch (*c) {
- case 'b': newColor = CRGBA(40, 40, 255, 255); break;
- case 'g': newColor = CRGBA(40, 235, 40, 255); break;
- // There is no case for "h", is that a mistake?
- case 'l': newColor = CRGBA(0, 0, 0, 255); break;
- case 'p': newColor = CRGBA(255, 0, 255, 255); break;
- case 'r': newColor = CRGBA(255, 0, 0, 255); break;
- case 'w': newColor = CRGBA(255, 255, 255, 255); break;
- case 'y': newColor = CRGBA(255, 255, 0, 255); break;
- }
while (*c != '~') c++;
} else {
str[newIdx++] = *c;
@@ -3014,6 +3106,10 @@ CMenuManager::InitialiseChangedLanguageSettings()
default:
break;
}
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ CustomFrontendOptionsPopulate();
+#endif
}
}
@@ -3076,28 +3172,32 @@ CMenuManager::LoadAllTextures()
CTimer::Update();
}
+// --MIAMI: Done
void
CMenuManager::LoadSettings()
{
CFileMgr::SetDirMyDocuments();
- int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
+ int fileHandle = CFileMgr::OpenFile("gta_vc.set", "r");
int32 prevLang = m_PrefsLanguage;
-#ifdef GTA3_1_1_PATCH
- CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
-#else
- CMBlur::BlurOn = true;
-#endif
MousePointerStateHelper.bInvertVertically = true;
+ CMBlur::BlurOn = false;
// 50 is silly
- char Ver[50];
+ char headerText[50];
+ int someVersion = 0;
+ bool fileIsValid = true;
if (fileHandle) {
- CFileMgr::Read(fileHandle, Ver, 29);
+ CFileMgr::Read(fileHandle, headerText, 29);
- if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) {
+ if (strncmp(headerText, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1) == 0) {
+ fileIsValid = false;
+ } else {
CFileMgr::Seek(fileHandle, 0, 0);
+ CFileMgr::Read(fileHandle, (char*)&someVersion, sizeof(someVersion));
+ }
+ if (fileIsValid && someVersion >= 3) {
ControlsManager.LoadSettings(fileHandle);
#ifdef IMPROVED_VIDEOMODE
CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
@@ -3121,33 +3221,44 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, gString, 20);
CFileMgr::Read(fileHandle, gString, 4);
CFileMgr::Read(fileHandle, gString, 4);
+#ifdef FREE_CAM
+ CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#else
CFileMgr::Read(fileHandle, gString, 1);
+#endif
+
+#ifdef LEGACY_MENU_OPTIONS
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
+ CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1);
+#else
CFileMgr::Read(fileHandle, gString, 1);
CFileMgr::Read(fileHandle, gString, 1);
+#endif
CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1);
CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4);
- CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4);
CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1);
CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1);
CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1);
- CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 1);
- CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, 4);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 2);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD));
CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
- CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1);
- CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1);
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
-#ifdef FREE_CAM
- CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsShowHud, 1);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsRadarMode, 1);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsShowLegends, 1);
+#ifdef CUTSCENE_BORDERS_SWITCH
+ CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
#endif
}
}
@@ -3155,10 +3266,13 @@ CMenuManager::LoadSettings()
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
+ CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#ifdef LEGACY_MENU_OPTIONS
m_PrefsVsync = m_PrefsVsyncDisp;
+#endif
CRenderer::ms_lodDistScale = m_PrefsLOD;
- if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = -2;
m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
@@ -3194,15 +3308,18 @@ CMenuManager::LoadSettings()
}
}
+// --MIAMI: Done
void
CMenuManager::SaveSettings()
{
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
+ static int SomeVersion = 3;
CFileMgr::SetDirMyDocuments();
- int fileHandle = CFileMgr::OpenFile("gta3.set", "w+");
+ int fileHandle = CFileMgr::OpenFile("gta_vc.set", "w+");
if (fileHandle) {
+ CFileMgr::Write(fileHandle, (char*)&SomeVersion, sizeof(SomeVersion));
ControlsManager.SaveSettings(fileHandle);
#ifdef IMPROVED_VIDEOMODE
CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
@@ -3216,33 +3333,44 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, RubbishString, 20);
CFileMgr::Write(fileHandle, RubbishString, 4);
CFileMgr::Write(fileHandle, RubbishString, 4);
+#ifdef FREE_CAM
+ CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#else
CFileMgr::Write(fileHandle, RubbishString, 1);
+#endif
+
+#ifdef LEGACY_MENU_OPTIONS
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
+ CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1);
+#else
CFileMgr::Write(fileHandle, RubbishString, 1);
CFileMgr::Write(fileHandle, RubbishString, 1);
+#endif
CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1);
CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4);
- CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4);
CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1);
CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1);
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1);
CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1);
- CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 1);
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 2);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD));
CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
- CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1);
- CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1);
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
-#ifdef FREE_CAM
- CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsShowHud, 1);
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsRadarMode, 1);
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsShowLegends, 1);
+#ifdef CUTSCENE_BORDERS_SWITCH
+ CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
#endif
}
m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
@@ -3300,17 +3428,22 @@ CMenuManager::SmallMessageScreen(const char* text)
CFont::PrintString(SCREEN_WIDTH / 2.f, y, TheText.Get(text));
}
+// --MIAMI: Done, but FilterOutColorMarkersFromString is actually in CFont
void
CMenuManager::PrintBriefs()
{
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
- CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(80.0f));
+ CFont::SetDropShadowPosition(0);
- float nextY = BRIEFS_TOP_MARGIN;
- CRGBA newColor;
+ float nextY = BRIEFS_BOTTOM_MARGIN;
for (int i = 4; i >= 0; i--) {
+ if (nextY < BRIEFS_TOP_MARGIN)
+ break;
+
tPreviousBrief &brief = CMessages::PreviousBriefs[i];
if (brief.m_pText) {
CMessages::InsertNumberInString(brief.m_pText,
@@ -3319,127 +3452,125 @@ CMenuManager::PrintBriefs()
brief.m_nNumber[4], brief.m_nNumber[5], gUString);
CMessages::InsertStringInString(gUString, brief.m_pString);
CMessages::InsertPlayerControlKeysInString(gUString);
- newColor = TEXT_COLOR;
- FilterOutColorMarkersFromString(gUString, newColor);
+ FilterOutColorMarkersFromString(gUString);
-#ifdef PS2_LIKE_MENU
- // This PS2 code was always here, but unused
- bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g;
- bool bSame = rgSame && newColor.b == TEXT_COLOR.b;
- bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */
-
- if (!colorNotChanged) {
- newColor.r /= 2;
- newColor.g /= 2;
- newColor.b /= 2;
- }
- CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2
- CFont::SetDropShadowPosition(1);
-#endif
-
-#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
- newColor.a = FadeIn(255);
- CFont::SetColor(newColor);
-#endif
- CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString);
- nextY += MENU_Y(BRIEFS_LINE_HEIGHT);
+ nextY -= CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString) * BRIEFS_LINE_HEIGHT + BRIEFS_LINE_SPACING;
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), MENU_Y(nextY), gUString);
}
}
-
-#ifdef PS2_LIKE_MENU
- CFont::SetDropShadowPosition(0);
-#endif
}
+// --MIAMI: Done
void
CMenuManager::PrintStats()
{
+ static uint8 pirateCheck = 0;
+ static float scrollY = 0;
+
int rowNum = ConstructStatLine(99999);
-#ifdef GTA3_1_1_PATCH
+ CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(142.0f),
+ MENU_X_LEFT_ALIGNED(543.0f), MENU_Y(142.f),
+ MENU_X_LEFT_ALIGNED(107.0f), MENU_Y(316.f),
+ MENU_X_LEFT_ALIGNED(531.f), MENU_Y(299.f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(130)));
+
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
-#endif
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
- float nextYChange, y, alphaMult;
+ CFont::SetPropOn();
+ CFont::SetDropShadowPosition(0);
- // Scroll stats with mouse
-#ifdef SCROLLABLE_STATS_PAGE
- static float scrollY = 0;
- static PauseModeTime lastChange = m_LastScreenSwitch;
- if (CPad::GetPad(0)->GetLeftMouse()) {
- scrollY += (m_nMouseOldPosY - m_nMousePosY);
- lastChange = CTimer::GetTimeInMillisecondsPauseMode();
- } else {
- scrollY += MENU_Y(STATS_SLIDE_Y_PER_SECOND) / 1000.0f * (CTimer::GetTimeInMillisecondsPauseMode() - lastChange);
- lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ if (pirateCheck == 0)
+ // if not pirated game
+ pirateCheck = 46;
+ // else
+ // pirateCheck = 45;
+
+ if (m_PrefsLanguage == LANGUAGE_AMERICAN)
+ CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f));
+ else
+ CFont::SetScale(MENU_X(0.37f), MENU_Y(0.75f));
+
+ static PauseModeTime lastCheck = 0;
+
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastCheck > 40) {
+
+ if (m_StatsScrollSpeed > 0.f) {
+ if (m_StatsScrollDirection == 0)
+ scrollY -= MENU_Y(100.f) / m_StatsScrollSpeed;
+ else
+ scrollY += MENU_Y(100.f) / m_StatsScrollSpeed;
+ }
+ lastCheck = CTimer::GetTimeInMillisecondsPauseMode();
}
-#else
- // MENU_Y(30.0f) per second
- float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_LastScreenSwitch) / 1000.0f;
-#endif
+ if (pirateCheck == 45)
+ return;
+
+ float nextYChange, y, alpha;
+
+ float totalHeight = (rowNum + 7) * STATS_ROW_HEIGHT;
for (int row = 0; row < rowNum; ++row) {
- // Put just got hidden text at the top back to the bottom, in circular fashion
- for (y = MENU_Y(STATS_ROW_HEIGHT - 1) * row + SCREEN_HEIGHT - scrollY; MENU_Y(STATS_PUT_BACK_TO_BOTTOM_Y) > y; y += nextYChange) {
- nextYChange = (MENU_Y(STATS_ROW_HEIGHT) + rowNum) * MENU_Y(STATS_ROW_HEIGHT - 1);
+ // Put faded away text at the top back to the bottom, in circular fashion
+ for (y = MENU_Y(STATS_ROW_HEIGHT) * row + MENU_Y(100.f) - scrollY; MENU_Y(STATS_FADING_AREA_LENGTH) > y; y += nextYChange) {
+ nextYChange = MENU_Y(totalHeight);
+ }
+
+ // Put faded away text at the bottom back to the top
+ while (SCREEN_SCALE_FROM_BOTTOM(STATS_FADING_AREA_LENGTH) < y) {
+ y -= MENU_Y(totalHeight);
}
+ alpha = 0.f;
// If it's still on screen
- if (y > 0.0f && SCREEN_HEIGHT > y) {
+ if (y > MENU_Y(STATS_VISIBLE_START_Y) && y < MENU_Y(STATS_VISIBLE_END_Y)) {
ConstructStatLine(row);
- // But about to dim from top
- if (y - MENU_Y(STATS_BOTTOM_MARGIN) < MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH)) {
- if ((y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f)
- alphaMult = 0.0f;
- else
- alphaMult = (y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH);
+ // But about to dim from bottom
+ if (y < MENU_Y(STATS_BOTTOM_Y)) {
+ if (y > MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH))
+ alpha = (MENU_Y(STATS_BOTTOM_Y) - y) * 5.f;
+ }
- // About to dim from bottom
- } else if (y > SCREEN_SCALE_FROM_BOTTOM(STATS_TOP_DIMMING_AREA_LENGTH) - MENU_Y(STATS_BOTTOM_DIMMING_AREA_LENGTH)) {
- if ((SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f)
- alphaMult = 0.0f;
- else
- alphaMult = (SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH);
- } else
- alphaMult = 1.0f;
+ // About to dim from top
+ if (y > MENU_Y(STATS_TOP_Y)) {
+ if (y < MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH))
+ alpha = (y - MENU_Y(STATS_TOP_Y)) * 5.f;
+ }
+
+ // Content
+ if (y >= MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH) && y <= MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH))
+ alpha = 255.0f;
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255.0f * alphaMult)));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(Min(255.f, alpha))));
CFont::SetRightJustifyOff();
- CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString);
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_LEFT_MARGIN), y, gUString);
CFont::SetRightJustifyOn();
- CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString2);
+ CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_RIGHT_MARGIN), y, gUString2);
}
}
- // Game doesn't do that, but it's better
- float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X);
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetCentreOn();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(MENU_X(0.65f), MENU_Y(1.05f));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X), MENU_Y(STATS_RATING_Y_1), TheText.Get("CRIMRA"));
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetCentreOff();
CFont::SetRightJustifyOff();
- CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA"));
-#ifdef MORE_LANGUAGES
- if (CFont::IsJapanese())
- nextX += MENU_X(10.0f) + CFont::GetStringWidth_Jap(TheText.Get("CRIMRA"));
- else
-#endif
- nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true);
- UnicodeStrcpy(gUString, CStats::FindCriminalRatingString());
- CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString);
-#ifdef MORE_LANGUAGES
- if (CFont::IsJapanese())
- nextX += MENU_X(6.0f) + CFont::GetStringWidth_Jap(gUString);
- else
-#endif
- nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true);
- sprintf(gString, "%d", CStats::FindCriminalRatingNumber());
+
+ // FIX: Game does that in a weird way, alignment and spacing is now ok
+
+ sprintf(gString, "(%d)", CStats::FindCriminalRatingNumber());
AsciiToUnicode(gString, gUString);
- CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString);
- // ::Draw already does that.
- /*
- PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
- */
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
+ UnicodeStrcpy(gUString2, CStats::FindCriminalRatingString());
+ UnicodeStrcat(gUString2, gUString);
+
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetScale(MENU_X(0.5f), MENU_Y(0.9f));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetDropShadowPosition(0);
+
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X) - CFont::GetStringWidth(gUString2, true) / 2.f, MENU_Y(STATS_RATING_Y_2), gUString2);
}
// --MIAMI: Done
@@ -3574,7 +3705,7 @@ CMenuManager::ProcessButtonPresses(void)
m_nMousePosY < MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y + MENU_DEFAULT_LINE_HEIGHT)) {
static int oldScreen = m_nCurrScreen;
- m_nPrevOption = rowToCheck;
+ m_nOptionMouseHovering = rowToCheck;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrOption = rowToCheck;
m_bShowMouse = true;
@@ -3588,7 +3719,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
}
if (m_bShowMouse && m_nMenuFadeAlpha == 255) {
- m_nPrevOption = oldOption;
+ m_nOptionMouseHovering = oldOption;
m_nCurrOption = oldOption;
}
}
@@ -3597,7 +3728,7 @@ CMenuManager::ProcessButtonPresses(void)
if (oldOption != m_nCurrOption) {
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LABEL) {
++m_nCurrOption;
- ++m_nPrevOption;
+ ++m_nOptionMouseHovering;
}
m_nOptionHighlightTransitionBlend = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
@@ -3879,7 +4010,7 @@ CMenuManager::ProcessButtonPresses(void)
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME &&
#endif
(m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) {
- m_nCurrOption = m_nPrevOption;
+ m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
} else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
@@ -3893,7 +4024,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
} else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
- m_nCurrOption = m_nPrevOption;
+ m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
#else
@@ -3980,7 +4111,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case HOVEROPTION_RANDOM_ITEM:
if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) {
- m_nCurrOption = m_nPrevOption;
+ m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
break;
@@ -4065,13 +4196,11 @@ CMenuManager::ProcessButtonPresses(void)
case HOVEROPTION_INCREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
- TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
SaveSettings();
break;
case HOVEROPTION_DECREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
- TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
SaveSettings();
break;
}
@@ -4316,26 +4445,6 @@ CMenuManager::ProcessButtonPresses(void)
InitialiseChangedLanguageSettings();
SaveSettings();
break;
-#ifdef MORE_LANGUAGES
- case MENUACTION_LANG_PL:
- m_PrefsLanguage = LANGUAGE_POLISH;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
- case MENUACTION_LANG_RUS:
- m_PrefsLanguage = LANGUAGE_RUSSIAN;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
- case MENUACTION_LANG_JAP:
- m_PrefsLanguage = LANGUAGE_JAPANESE;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
-#endif
case MENUACTION_POPULATESLOTS_CHANGEMENU:
PcSaveHelper.PopulateSlotInfo();
@@ -4344,8 +4453,7 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_YES:
case MENUACTION_NO:
{
- // TODO(Miami): TEMP
-#ifdef MENU_MAP
+#ifdef CUSTOM_MAP
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
bMapLoaded = false;
}
@@ -4399,9 +4507,11 @@ CMenuManager::ProcessButtonPresses(void)
SwitchToNewScreen(MENUPAGE_OUTRO);
break;
case MENUACTION_RESUME:
+#ifdef LEGACY_MENU_OPTIONS
if (m_PrefsVsyncDisp != m_PrefsVsync) {
m_PrefsVsync = m_PrefsVsyncDisp;
}
+#endif
RequestFrontEndShutDown();
break;
case MENUACTION_DONTCANCEL:
@@ -4411,12 +4521,11 @@ CMenuManager::ProcessButtonPresses(void)
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
m_nPrefsVideoMode = m_nDisplayVideoMode;
_psSelectScreenVM(m_nPrefsVideoMode);
- SetHelperText(0); // TODO(Miami): Remove that
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.Service();
CentreMousePointer();
m_bShowMouse = true;
- // m_nCurrOption = 5; // Why?
+ // m_nCurrOption = 5; // Why? TODO(Miami)
m_nOptionHighlightTransitionBlend = 0;
SaveSettings();
}
@@ -4426,7 +4535,6 @@ CMenuManager::ProcessButtonPresses(void)
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
m_nPrefsWindowed = m_nSelectedScreenMode;
_psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution
- SetHelperText(0);
SaveSettings();
}
break;
@@ -4434,14 +4542,12 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
- if (selectedProvider != INVALID_AUDIO_PROVIDER) {
+ if (selectedProvider != NO_AUDIO_PROVIDER) {
+ if (selectedProvider == -1)
+ selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
- if (selectedProvider == m_nPrefsAudio3DProviderIndex) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SetHelperText(0);
- } else {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
- SetHelperText(4);
+ if (selectedProvider != m_nPrefsAudio3DProviderIndex) {
+ SetHelperText(5);
}
SaveSettings();
}
@@ -4449,7 +4555,7 @@ CMenuManager::ProcessButtonPresses(void)
}
case MENUACTION_SPEAKERCONF:
#ifndef TIDY_UP_PBP
- if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
if (--m_PrefsSpeakers < 0)
m_PrefsSpeakers = 2;
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
@@ -4467,38 +4573,36 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_RESTOREDEF:
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
- m_PrefsSfxVolume = 102;
+ m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
+ DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
+ m_PrefsSfxVolume = 49;
+ m_PrefsMusicVolume = 49;
+ m_PrefsRadioStation = EMOTION;
+ m_PrefsMP3BoostVolume = 0;
+ m_PrefsStereoMono = 1;
m_PrefsSpeakers = 0;
- m_PrefsMusicVolume = 102;
- m_PrefsStereoMono = 0;
- m_PrefsRadioStation = WILDSTYLE;
- DMAudio.SetMusicMasterVolume(102);
+ // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); // TODO(Miami)
+ DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
- m_PrefsFrameLimiter = true;
m_PrefsBrightness = 256;
- m_PrefsVsyncDisp = true;
m_PrefsLOD = 1.2f;
+#ifdef LEGACY_MENU_OPTIONS
m_PrefsVsync = true;
- CRenderer::ms_lodDistScale = 1.2f;
+#endif
+ CRenderer::ms_lodDistScale = m_PrefsLOD;
+ m_PrefsShowSubtitles = false;
m_PrefsUseWideScreen = false;
- m_PrefsShowSubtitles = true;
+ m_PrefsShowLegends = true;
+ m_PrefsVsyncDisp = true;
+ m_PrefsFrameLimiter = true;
+ m_PrefsRadarMode = 0;
+ m_PrefsShowHud = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef GTA3_1_1_PATCH
- if (_dwOperatingSystemVersion == OS_WIN98) {
- CMBlur::BlurOn = false;
- CMBlur::MotionBlurClose();
- }
- else {
- CMBlur::BlurOn = true;
- CMBlur::MotionBlurOpen(Scene.camera);
- }
-#else
- CMBlur::BlurOn = true;
-#endif
+ CMBlur::BlurOn = false;
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_CONTROLLER_PC) {
ControlsManager.MakeControllerActionsBlank();
@@ -4518,11 +4622,12 @@ CMenuManager::ProcessButtonPresses(void)
ControlsManager.InitDefaultControlConfigJoyPad(count);
}
#endif
- m_ControlMethod = CONTROL_STANDARD;
- MousePointerStateHelper.bInvertVertically = false;
+ MousePointerStateHelper.bInvertVertically = true;
+ TheCamera.m_bHeadBob = false;
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
- TheCamera.m_bHeadBob = false;
+ m_ControlMethod = CONTROL_STANDARD;
+ TheCamera.m_bUseMouse3rdPerson = true;
SaveSettings();
}
SetHelperText(2);
@@ -4556,6 +4661,33 @@ CMenuManager::ProcessButtonPresses(void)
}
break;
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ if (!option.onlyApplyOnEnter) {
+ option.displayedValue++;
+ if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
+ option.displayedValue = 0;
+ }
+ option.changeFunc(option.displayedValue);
+ *option.value = option.displayedValue;
+
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ option.buttonPressFunc(FEOPTION_ACTION_SELECT);
+ } else if (option.type == FEOPTION_REDIRECT) {
+ ChangeScreen(option.to, option.option, true, option.fadeIn);
+ } else if (option.type == FEOPTION_GOBACK) {
+ goBack = true;
+ }
+ } else {
+ debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
+ assert(0 && "Custom frontend options are borked");
+ }
+
+ break;
+#endif
}
}
ProcessOnOffMenuOptions();
@@ -4570,9 +4702,11 @@ CMenuManager::ProcessButtonPresses(void)
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
if (!m_bGameNotLoaded) {
+#ifdef LEGACY_MENU_OPTIONS
if (m_PrefsVsyncDisp != m_PrefsVsync) {
m_PrefsVsync = m_PrefsVsyncDisp;
}
+#endif
RequestFrontEndShutDown();
}
@@ -4600,6 +4734,9 @@ CMenuManager::ProcessButtonPresses(void)
if (oldScreen != -1) {
ThingsToDoBeforeLeavingPage();
+ if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
+ m_nTotalListRow = 0;
+ }
#ifdef PS2_LIKE_MENU
if (!bottomBarActive &&
@@ -4735,14 +4872,14 @@ CMenuManager::ProcessButtonPresses(void)
break;
#endif
case MENUACTION_AUDIOHW:
- if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
break;
case MENUACTION_SPEAKERCONF:
- if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsSpeakers -= changeValueBy;
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
@@ -4756,6 +4893,36 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ if (changeValueBy > 0) {
+ option.displayedValue++;
+ if (option.displayedValue >= option.numRightTexts)
+ option.displayedValue = 0;
+ } else {
+ option.displayedValue--;
+ if (option.displayedValue < 0)
+ option.displayedValue = option.numRightTexts - 1;
+ }
+ if (!option.onlyApplyOnEnter) {
+ option.changeFunc(option.displayedValue);
+ *option.value = option.displayedValue;
+ }
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
+ }
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ }
+ else {
+ debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
+ assert(0 && "Custom frontend options are borked");
+ }
+
+ break;
+#endif
}
ProcessOnOffMenuOptions();
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
@@ -4849,13 +5016,6 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
-#ifdef FREE_CAM
- case MENUACTION_FREECAM:
- TheCamera.bFreeCam = !TheCamera.bFreeCam;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SaveSettings();
- break;
-#endif
}
}
@@ -4969,7 +5129,7 @@ CMenuManager::ProcessFileActions()
}
}
-// --MIAMI: Done except DxInput things, are they even needed?
+// --MIAMI: Done
void
CMenuManager::SwitchMenuOnAndOff()
{
@@ -4995,8 +5155,10 @@ CMenuManager::SwitchMenuOnAndOff()
m_bMenuActive = !m_bMenuActive;
if (m_bMenuActive) {
- // TODO(Miami): DxInput??
-
+ if (_InputMouseNeedsExclusive()) {
+ _InputShutdownMouse();
+ _InputInitialiseMouse(false);
+ }
Initialise();
LoadAllTextures();
} else {
@@ -5008,8 +5170,10 @@ CMenuManager::SwitchMenuOnAndOff()
DoRWStuffEndOfFrame();
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
-
- // TODO(Miami): DxInput??
+ if (_InputMouseNeedsExclusive()) {
+ _InputShutdownMouse();
+ _InputInitialiseMouse(true);
+ }
#ifdef PS2_LIKE_MENU
bottomBarActive = false;
@@ -5054,7 +5218,10 @@ CMenuManager::SwitchMenuOnAndOff()
m_bMenuActive = true;
m_OnlySaveMenu = true;
- // TODO(Miami): DxInput??
+ if (_InputMouseNeedsExclusive()) {
+ _InputShutdownMouse();
+ _InputInitialiseMouse(false);
+ }
Initialise();
LoadAllTextures();
@@ -5163,7 +5330,7 @@ CMenuManager::DrawQuitGameScreen(void)
m_AllowNavigation = false;
}
-#ifdef MENU_MAP
+#ifdef CUSTOM_MAP
#define ZOOM(x, y, in) \
do { \
@@ -5177,15 +5344,17 @@ CMenuManager::DrawQuitGameScreen(void)
break; \
\
m_fMapSize *= z2; \
- } while(0) \
+ } while(0)
+
+#endif
void
CMenuManager::PrintMap(void)
{
- CFont::SetJustifyOn();
m_bMenuMapActive = true;
CRadar::InitFrontEndMap();
+#ifdef CUSTOM_MAP
// Just entered to map
if (!bMapLoaded) {
m_fMapSize = SCREEN_HEIGHT * 2.0f;
@@ -5207,15 +5376,11 @@ CMenuManager::PrintMap(void)
return;
}
}
+#endif
// Because m_fMapSize is half of the map length, and map consists of 3x3 tiles.
float halfTile = m_fMapSize / 3.0f;
- // Darken background a bit
- CSprite2d::DrawRect(CRect(0, 0,
- SCREEN_WIDTH, SCREEN_HEIGHT),
- CRGBA(0, 0, 0, FadeIn(128)));
-
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
@@ -5265,6 +5430,7 @@ CMenuManager::PrintMap(void)
CRadar::DrawBlips();
+#ifdef CUSTOM_MAP
CVector2D mapPoint;
mapPoint.x = m_nMousePosX;
mapPoint.y = m_nMousePosY;
@@ -5338,56 +5504,15 @@ CMenuManager::PrintMap(void)
if (m_fMapCenterY - m_fMapSize > SCREEN_HEIGHT / 2)
m_fMapCenterY = SCREEN_HEIGHT / 2 + m_fMapSize;
-
- m_bMenuMapActive = false;
-
- // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); // From VC
- // CFont::SetRightJustifyWrap(10.0f);
-
- CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f),
- SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
- CRGBA(MAPINFOBOX_COLOR.r, MAPINFOBOX_COLOR.g, MAPINFOBOX_COLOR.b, MAPINFOBOX_COLOR.a));
-
- CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f));
- CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
-
- float nextX = MENU_X(30.0f), nextY = 95.0f;
- wchar *text;
-#ifdef MORE_LANGUAGES
-#define TEXT_PIECE(key,extraSpace) \
- text = TheText.Get(key);\
- CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text);\
- if (CFont::IsJapanese())\
- nextX += CFont::GetStringWidth_Jap(text) + MENU_X(extraSpace);\
- else\
- nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace);
-#else
-#define TEXT_PIECE(key,extraSpace) \
- text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace);
#endif
+ m_bMenuMapActive = false;
- TEXT_PIECE("FEC_MWF", 3.0f);
- TEXT_PIECE("FEC_PGU", 1.0f);
- TEXT_PIECE("FEC_IBT", 1.0f);
- TEXT_PIECE("FEC_ZIN", 20.0f);
- TEXT_PIECE("FEC_MWB", 3.0f);
- TEXT_PIECE("FEC_PGD", 1.0f);
- TEXT_PIECE("FEC_IBT", 1.0f);
- CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f;
- TEXT_PIECE("FEC_UPA", 2.0f);
- TEXT_PIECE("FEC_DWA", 2.0f);
- TEXT_PIECE("FEC_LFA", 2.0f);
- TEXT_PIECE("FEC_RFA", 2.0f);
- TEXT_PIECE("FEC_MSL", 1.0f);
- TEXT_PIECE("FEC_IBT", 1.0f);
- CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f;
- TEXT_PIECE("FEC_MSR", 2.0f);
- TEXT_PIECE("FEC_IBT", 1.0f);
- CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_TAR"));
-#undef TEXT_PIECE
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f));
+ DisplayHelperText("FEH_MPH");
}
+#ifdef CUSTOM_MAP
#undef ZOOM
#endif
@@ -5458,13 +5583,9 @@ CMenuManager::ConstructStatLine(int rowIdx)
if (CStats::Record4x4Mayhem > 0) {
STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil);
}
- if (CStats::LongestFlightInDodo > 0) {
- STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, false, nil);
- }
if (CStats::TimeTakenDefuseMission > 0) {
STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil);
}
- STAT_LINE("CAR_CRU", &CStats::CarsCrushed, false, nil);
if (CStats::HighestScores[0] > 0) {
STAT_LINE("FEST_BB", nil, false, nil);
@@ -5492,7 +5613,6 @@ CMenuManager::ConstructStatLine(int rowIdx)
float fTemp;
STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil);
- STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil);
STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil);
break;
@@ -5508,7 +5628,6 @@ CMenuManager::ConstructStatLine(int rowIdx)
#endif
STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil);
- STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil);
STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil);
break;
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 4655c971..83d86d5b 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -66,20 +66,23 @@
#define PLAYERSETUP_LIST_BODY_TOP 47
#define PLAYERSETUP_ROW_HEIGHT 9
-#define STATS_SLIDE_Y_PER_SECOND 30.0f
-#define STATS_ROW_HEIGHT 20.0f
-#define STATS_ROW_X_MARGIN 50.0f
-#define STATS_BOTTOM_MARGIN 135.0f
-#define STATS_TOP_MARGIN 40.0f
-#define STATS_TOP_DIMMING_AREA_LENGTH (93.0f - STATS_TOP_MARGIN)
-#define STATS_BOTTOM_DIMMING_AREA_LENGTH 55.0f
-#define STATS_PUT_BACK_TO_BOTTOM_Y 50.0f
-#define STATS_RATING_X 24.0f
-#define STATS_RATING_Y 20.0f
-
-#define BRIEFS_TOP_MARGIN 40.0f
-#define BRIEFS_LINE_X 50.0f
-#define BRIEFS_LINE_HEIGHT 60.0f
+#define STATS_ROW_HEIGHT 17.0f
+#define STATS_ROW_LEFT_MARGIN 110.0f
+#define STATS_ROW_RIGHT_MARGIN 113.0f
+#define STATS_TOP_Y 135.0f // Just faded in
+#define STATS_BOTTOM_Y 300.0f // Starts to fade out after that
+#define STATS_FADING_AREA_LENGTH 50.0f
+#define STATS_VISIBLE_START_Y (STATS_TOP_Y - 10.f)
+#define STATS_VISIBLE_END_Y (STATS_BOTTOM_Y + 21.f)
+#define STATS_RATING_X 320.0f
+#define STATS_RATING_Y_1 85.0f
+#define STATS_RATING_Y_2 110.0f
+
+#define BRIEFS_TOP_MARGIN 140.0f
+#define BRIEFS_BOTTOM_MARGIN 280.0f
+#define BRIEFS_LINE_X 100.0f
+#define BRIEFS_LINE_HEIGHT 20.0f
+#define BRIEFS_LINE_SPACING 10.0f
#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f
#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
@@ -262,17 +265,9 @@ enum eMenuAction
MENUACTION_DYNAMICACOUSTIC,
MENUACTION_MOUSESTEER,
MENUACTION_UNK110,
-#ifdef MORE_LANGUAGES
- MENUACTION_LANG_PL,
- MENUACTION_LANG_RUS,
- MENUACTION_LANG_JAP,
-#endif
#ifdef IMPROVED_VIDEOMODE
MENUACTION_SCREENMODE,
#endif
-#ifdef FREE_CAM
- MENUACTION_FREECAM,
-#endif
#ifdef LEGACY_MENU_OPTIONS
MENUACTION_CTRLVIBRATION,
MENUACTION_CTRLCONFIG,
@@ -477,10 +472,10 @@ public:
int8 m_nPrefsAudio3DProviderIndex;
int8 m_PrefsSpeakers;
int8 m_PrefsDMA;
- uint8 m_PrefsSfxVolume;
- uint8 m_PrefsMusicVolume;
+ int8 m_PrefsSfxVolume;
+ int8 m_PrefsMusicVolume;
uint8 m_PrefsRadioStation;
- uint8 field_2C;
+ uint8 m_PrefsStereoMono; // unused except restore settings
int32 m_nCurrOption;
bool m_bQuitGameNoCD;
bool m_bMenuMapActive;
@@ -544,7 +539,7 @@ public:
int32 m_nMouseOldPosY;
int32 m_nHoverOption;
bool m_bShowMouse;
- int32 m_nPrevOption;
+ int32 m_nOptionMouseHovering;
bool m_bStartWaitingForKeyBind;
bool m_bWaitingForNewKeyBind;
bool m_bKeyChangeNotProcessed;
@@ -595,7 +590,9 @@ public:
};
bool GetIsMenuActive() {return !!m_bMenuActive;}
- static uint8 m_PrefsStereoMono;
+#ifdef CUTSCENE_BORDERS_SWITCH
+ static bool m_PrefsCutsceneBorders;
+#endif
#ifndef MASTER
static bool m_PrefsMarketing;
@@ -613,7 +610,7 @@ public:
void CheckCodesForControls(int);
bool CheckHover(int x1, int x2, int y1, int y2);
void CheckSliderMovement(int);
- void DisplayHelperText();
+ void DisplayHelperText(char*);
int DisplaySlider(float, float, float, float, float, float, float);
void DoSettingsBeforeStartingAGame();
void DrawStandardMenus(bool);
@@ -625,7 +622,7 @@ public:
void DrawBackground(bool transitionCall);
void DrawPlayerSetupScreen();
int FadeIn(int alpha);
- void FilterOutColorMarkersFromString(wchar*, CRGBA &);
+ void FilterOutColorMarkersFromString(wchar*);
int GetStartOptionsCntrlConfigScreens();
void InitialiseChangedLanguageSettings();
void LoadAllTextures();
@@ -659,6 +656,7 @@ public:
void ScrollDownListByOne();
void PageUpList(bool);
void PageDownList(bool);
+ int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
};
@@ -668,6 +666,6 @@ VALIDATE_SIZE(CMenuManager, 0x688);
#endif
extern CMenuManager FrontEndMenuManager;
-
+extern CMenuScreen aScreens[];
#endif \ No newline at end of file
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 92564289..39bbd364 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -88,6 +88,7 @@
#include "Zones.h"
#include "Occlusion.h"
#include "debugmenu.h"
+#include "Ropes.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@@ -151,6 +152,10 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
+#if !defined(LIBRW) && defined(PS2_MATFX)
+void ReplaceMatFxCallback();
+#endif
+
bool
CGame::InitialiseRenderWare(void)
{
@@ -201,6 +206,8 @@ CGame::InitialiseRenderWare(void)
#else
rw::MatFX::modulateEnvMap = false;
#endif
+#elif defined(PS2_MATFX)
+ ReplaceMatFxCallback();
#endif
CFont::Initialise();
@@ -245,23 +252,20 @@ void CGame::ShutdownRenderWare(void)
bool CGame::InitialiseOnceAfterRW(void)
{
TheText.Load();
- DMAudio.Initialise();
CTimer::Initialise();
CTempColModels::Initialise();
mod_HandlingManager.Initialise();
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
-
+ DMAudio.Initialise();
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
- FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
- if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
+ if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == AUDIO_PROVIDER_NOT_DETERMINED || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
{
FrontEndMenuManager.m_PrefsSpeakers = 0;
- int8 provider = DMAudio.AutoDetect3DProviders();
- if ( provider != -1 )
- FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider;
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
}
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
@@ -316,7 +320,6 @@ bool CGame::Initialise(const char* datFile)
COcclusion::Init();
CCollision::Init();
CSetPieces::Init();
- TheText.Load();
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
@@ -358,9 +361,9 @@ bool CGame::Initialise(const char* datFile)
LoadingScreen("Loading the Game", "Setup streaming", nil);
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
- CStreaming::RequestBigBuildings(LEVEL_NONE);
+ CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
- printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
+ printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
CAnimManager::LoadAnimFiles();
CStreaming::LoadInitialWeapons();
@@ -401,9 +404,11 @@ bool CGame::Initialise(const char* datFile)
CRubbish::Init();
CClouds::Init();
CSpecialFX::Init();
+ CRopes::Init();
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
+ LoadingScreen("Loading the Game", "Position dynamic objects", nil);
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
CTrain::InitTrains();
CPlane::InitPlanes();
@@ -414,6 +419,7 @@ bool CGame::Initialise(const char* datFile)
if ( !TheMemoryCard.m_bWantToLoad )
{
#endif
+ LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
@@ -424,6 +430,9 @@ bool CGame::Initialise(const char* datFile)
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
+ // TODO(Miami)
+ // DMAudio.SetStartingTrackPositions(1);
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return true;
}
@@ -509,7 +518,7 @@ void CGame::ReInitGameObjectVariables(void)
CTimeCycle::Initialise();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
- CStreaming::RequestBigBuildings(LEVEL_NONE);
+ CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
CPed::Initialise();
CEventList::Initialise();
@@ -544,6 +553,7 @@ void CGame::ReInitGameObjectVariables(void)
CRemote::Init();
#endif
CSpecialFX::Init();
+ CRopes::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
@@ -647,7 +657,7 @@ void CGame::InitialiseWhenRestarting(void)
CTimer::Initialise();
FrontEndMenuManager.m_bWantToLoad = false;
ReInitGameObjectVariables();
- currLevel = LEVEL_NONE;
+ currLevel = LEVEL_GENERIC;
CCollision::SortOutCollisionAfterLoad();
}
}
@@ -716,6 +726,7 @@ void CGame::Process(void)
CGarages::Update();
CRubbish::Update();
CSpecialFX::Update();
+ CRopes::Update();
CTimeCycle::Update();
if (CReplay::ShouldStandardCameraBeProcessed())
TheCamera.Process();
diff --git a/src/core/Game.h b/src/core/Game.h
index 49a3e67c..67d83c00 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -2,7 +2,7 @@
enum eLevelName {
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
- LEVEL_NONE = 0,
+ LEVEL_GENERIC = 0,
LEVEL_BEACH,
LEVEL_MAINLAND
};
diff --git a/src/core/General.h b/src/core/General.h
index dbf169e9..7ab444a4 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -108,7 +108,7 @@ public:
if (angle >= TWOPI)
angle -= TWOPI;
- return (int)floorf(angle / DEGTORAD(45.0f));
+ return (int)Floor(angle / DEGTORAD(45.0f));
}
// Unlike usual string comparison functions, these don't care about greater or lesser
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.cpp
index cae65316..6fbf597b 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.cpp
@@ -1,10 +1,12 @@
-#pragma once
+#include "common.h"
+#include "Frontend.h"
+#ifdef PC_MENU
-// --MIAMI: Done except commented things
+// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
CMenuScreen aScreens[] = {
// MENUPAGE_STATS = 0
- { "FET_STA", MENUPAGE_NONE, 3,
+ { "FEH_STA", MENUPAGE_NONE, 3,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 190, 320, MENUALIGN_RIGHT,
},
@@ -79,11 +81,9 @@ CMenuScreen aScreens[] = {
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, MENUALIGN_CENTER,
},
- // TODO(Miami): This is still my implementation
// MENUPAGE_MAP = 6
{ "FEH_MAP", MENUPAGE_NONE, 2,
- MENUACTION_UNK110, "", SAVESLOT_NONE, 0, 0, 0, 0, // to prevent cross/enter to go back
- MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 70, 380, MENUALIGN_CENTER,
},
// MENUPAGE_NEW_GAME_RELOAD = 7
@@ -343,3 +343,5 @@ CMenuScreen aScreens[] = {
},
#endif
};
+
+#endif
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 99b9c8a8..8043bb6c 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -39,6 +39,7 @@
#include "General.h"
#include "Fluff.h"
#include "Gangs.h"
+#include "platform.h"
#ifdef GTA_PS2
#include "eetypes.h"
@@ -518,9 +519,12 @@ void FlyingFishCheat(void)
bool
CControllerState::CheckForInput(void)
{
- return !!LeftStickX || !!LeftStickY || !!RightStickX || !!RightStickY || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 ||
- !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock ||
- !!RightShock;
+ return !!RightStickX || !!RightStickY || !!LeftStickX || !!LeftStickY
+ || !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight
+ || !!Triangle || !!Cross || !!Circle || !!Square
+ || !!Start || !!Select
+ || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2
+ || !!LeftShock || !!RightShock;
}
void
@@ -668,7 +672,7 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
#if defined RW_D3D9 || defined RWLIBS
if ( PSGLOBAL(mouse) == nil )
- _InputInitialiseMouse();
+ _InputInitialiseMouse(!FrontEndMenuManager.m_bMenuActive && _InputMouseNeedsExclusive());
if ( PSGLOBAL(mouse) != nil )
{
@@ -718,11 +722,11 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
void CPad::UpdateMouse()
{
+#if defined RW_D3D9 || defined RWLIBS
if ( IsForegroundApp() )
{
-#if defined RW_D3D9 || defined RWLIBS
if ( PSGLOBAL(mouse) == nil )
- _InputInitialiseMouse();
+ _InputInitialiseMouse(!FrontEndMenuManager.m_bMenuActive && _InputMouseNeedsExclusive());
DIMOUSESTATE2 state;
@@ -757,7 +761,10 @@ void CPad::UpdateMouse()
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
}
+ }
#else
+ if ( IsForegroundApp() && PSGLOBAL(cursorIsInWindow) )
+ {
double xpos = 1.0f, ypos;
glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos);
if (xpos == 0.f)
@@ -795,8 +802,8 @@ void CPad::UpdateMouse()
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
-#endif
}
+#endif
}
CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
@@ -1447,6 +1454,13 @@ void CPad::UpdatePads(void)
#else
CapturePad(0);
#endif
+
+ // Improve keyboard input latency part 1
+#ifdef FIX_BUGS
+ OldKeyState = NewKeyState;
+ NewKeyState = TempKeyState;
+#endif
+
#ifdef DETECT_PAD_INPUT_SWITCH
if (GetPad(0)->PCTempJoyState.CheckForInput())
IsAffectedByController = true;
@@ -1468,7 +1482,7 @@ void CPad::UpdatePads(void)
if ( bUpdate )
{
GetPad(0)->Update(0);
- GetPad(1)->Update(0);
+ // GetPad(1)->Update(0); // not in VC
}
#if defined(MASTER) && !defined(XINPUT)
@@ -1476,8 +1490,11 @@ void CPad::UpdatePads(void)
GetPad(1)->OldState.Clear();
#endif
+ // Improve keyboard input latency part 2
+#ifndef FIX_BUGS
OldKeyState = NewKeyState;
NewKeyState = TempKeyState;
+#endif
}
void CPad::ProcessPCSpecificStuff(void)
@@ -3024,7 +3041,7 @@ void CPad::ResetCheats(void)
char *CPad::EditString(char *pStr, int32 nSize)
{
- int32 pos = strlen(pStr);
+ int32 pos = (int32)strlen(pStr);
// letters
for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 2511ce9a..3c01a176 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -560,7 +560,7 @@ CPlayerInfo::Process(void)
veh->m_nZoneLevel = LEVEL_IGNORE;
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
if (veh->pPassengers[i])
- veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE;
+ veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC;
}
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
} else {
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 475ca4d3..559a8cd6 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -121,11 +121,11 @@ static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
#define RADAR_MIN_SPEED (0.3f)
#define RADAR_MAX_SPEED (0.9f)
-#ifdef MENU_MAP
CRGBA CRadar::ArrowBlipColour1;
CRGBA CRadar::ArrowBlipColour2;
uint16 CRadar::MapLegendCounter;
int16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
+#ifdef MAP_ENHANCEMENTS
int CRadar::TargetMarkerId = -1;
CVector CRadar::TargetMarkerPos;
#endif
@@ -263,10 +263,9 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &
uint8 CRadar::CalculateBlipAlpha(float dist)
{
-#ifdef MENU_MAP
if (FrontEndMenuManager.m_bMenuMapActive)
return 255;
-#endif
+
if (dist <= 1.0f)
return 255;
@@ -486,9 +485,7 @@ void CRadar::DrawBlips()
CVector2D in = CVector2D(0.0f, 0.0f);
TransformRadarPointToScreenSpace(out, in);
-#ifdef MENU_MAP
if (!FrontEndMenuManager.m_bMenuMapActive) {
-#endif
float angle;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
angle = PI + FindPlayerHeading();
@@ -508,9 +505,7 @@ void CRadar::DrawBlips()
LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
-#ifdef MENU_MAP
}
-#endif
CEntity *blipEntity = nil;
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
@@ -743,14 +738,12 @@ void CRadar::DrawBlips()
break;
}
}
-#ifdef MENU_MAP
if (FrontEndMenuManager.m_bMenuMapActive) {
CVector2D in, out;
TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
TransformRadarPointToScreenSpace(out, in);
DrawYouAreHereSprite(out.x, out.y);
}
-#endif
}
}
@@ -773,7 +766,8 @@ void CRadar::DrawMap()
m_radarRange = RADAR_MIN_RANGE;
vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
- DrawRadarMap();
+ if (FrontEndMenuManager.m_PrefsRadarMode != 1)
+ DrawRadarMap();
}
}
@@ -784,8 +778,8 @@ void CRadar::DrawRadarMap()
DrawRadarMask();
// top left ist (0, 0)
- int x = floorf((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
- int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
+ int x = Floor((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
+ int y = Ceil((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
StreamRadarSections(x, y);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
@@ -898,7 +892,7 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
-#ifdef MENU_MAP
+
if (FrontEndMenuManager.m_bMenuMapActive) {
bool alreadyThere = false;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
@@ -910,7 +904,6 @@ void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
MapLegendCounter++;
}
}
-#endif
}
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
@@ -1046,10 +1039,10 @@ float CRadar::LimitRadarPoint(CVector2D &point)
float dist, invdist;
dist = point.Magnitude();
-#ifdef MENU_MAP
+
if (FrontEndMenuManager.m_bMenuMapActive)
return dist;
-#endif
+
if (dist > 1.0f) {
invdist = 1.0f / dist;
point.x *= invdist;
@@ -1130,7 +1123,7 @@ void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
INITSAVEBUF
WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE);
-#ifdef MENU_MAP
+#ifdef MAP_ENHANCEMENTS
if (TargetMarkerId != -1) {
ClearBlip(TargetMarkerId);
TargetMarkerId = -1;
@@ -1276,7 +1269,8 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
break;
}
-#ifdef MENU_MAP
+
+ // TODO(Miami): Map
// VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
if (FrontEndMenuManager.m_bMenuMapActive) {
bool alreadyThere = false;
@@ -1290,7 +1284,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
ArrowBlipColour1 = CRGBA(red, green, blue, alpha);
}
}
-#endif
}
void CRadar::Shutdown()
@@ -1339,7 +1332,7 @@ void CRadar::Shutdown()
void CRadar::StreamRadarSections(const CVector &posn)
{
- StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
+ StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f));
}
void CRadar::StreamRadarSections(int32 x, int32 y)
@@ -1402,13 +1395,10 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{
-#ifdef MENU_MAP
if (FrontEndMenuManager.m_bMenuMapActive) {
out.x = (FrontEndMenuManager.m_fMapCenterX - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 + MENU_MAP_LEFT_OFFSET + in.x) * FrontEndMenuManager.m_fMapSize * MENU_MAP_WIDTH_SCALE * 2.0f / MENU_MAP_LENGTH;
out.y = (FrontEndMenuManager.m_fMapCenterY - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 - MENU_MAP_TOP_OFFSET - in.y) * FrontEndMenuManager.m_fMapSize * MENU_MAP_HEIGHT_SCALE * 2.0f / MENU_MAP_LENGTH;
- } else
-#endif
- {
+ } else {
#ifdef FIX_BUGS
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
#else
@@ -1462,10 +1452,7 @@ void
CRadar::CalculateCachedSinCos()
{
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
-#ifdef MENU_MAP
- || FrontEndMenuManager.m_bMenuMapActive
-#endif
- ) {
+ || FrontEndMenuManager.m_bMenuMapActive ) {
cachedSin = 0.0f;
cachedCos = 1.0f;
} else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
@@ -1486,7 +1473,6 @@ CRadar::CalculateCachedSinCos()
}
}
-#ifdef MENU_MAP
void
CRadar::InitFrontEndMap()
{
@@ -1530,6 +1516,7 @@ CRadar::DrawYouAreHereSprite(float x, float y)
MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
}
+#ifdef MAP_ENHANCEMENTS
void
CRadar::ToggleTargetMarker(float x, float y)
{
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 95b74b84..a36faaea 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -21,6 +21,8 @@
#define COORDBLIP_MARKER_COLOR_B 242
#define COORDBLIP_MARKER_COLOR_A 255
+#define NUM_MAP_LEGENDS 75
+
#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
@@ -48,10 +50,8 @@ enum eBlipDisplay
enum eRadarSprite
{
-#ifdef MENU_MAP
RADAR_SPRITE_ENTITY_BLIP = -2,
RADAR_SPRITE_COORD_BLIP = -1,
-#endif
RADAR_SPRITE_NONE = 0,
RADAR_SPRITE_CENTRE,
RADAR_SPRITE_MAP_HERE,
@@ -173,17 +173,19 @@ public:
static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
static float cachedCos;
static float cachedSin;
-#ifdef MENU_MAP
-#define NUM_MAP_LEGENDS 75
static CRGBA ArrowBlipColour1;
static CRGBA ArrowBlipColour2;
static int16 MapLegendList[NUM_MAP_LEGENDS];
static uint16 MapLegendCounter;
+
+#ifdef MAP_ENHANCEMENTS
static int TargetMarkerId;
static CVector TargetMarkerPos;
+#endif
static void InitFrontEndMap();
static void DrawYouAreHereSprite(float, float);
+#ifdef MAP_ENHANCEMENTS
static void ToggleTargetMarker(float, float);
#endif
static uint8 CalculateBlipAlpha(float dist);
diff --git a/src/core/Ropes.cpp b/src/core/Ropes.cpp
new file mode 100644
index 00000000..dbae9ee3
--- /dev/null
+++ b/src/core/Ropes.cpp
@@ -0,0 +1,173 @@
+#include "common.h"
+
+#include "Timer.h"
+#include "ModelIndices.h"
+#include "Streaming.h"
+#include "CopPed.h"
+#include "Population.h"
+#include "RenderBuffer.h"
+#include "Camera.h"
+#include "Ropes.h"
+
+CRope CRopes::aRopes[8];
+
+RwImVertexIndex RopeIndices[64] = {
+ 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7,
+ 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15,
+ 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23,
+ 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31,
+ 31, 32 // unused
+};
+
+void
+CRope::Update(void)
+{
+ int i;
+ float step = Pow(0.85f, CTimer::GetTimeStep());
+ if(!m_bWasRegistered && CTimer::GetTimeInMilliseconds() > m_updateTimer){
+ m_speed[0].z -= 0.0015f*CTimer::GetTimeStep();
+ m_pos[0] += m_speed[0]*CTimer::GetTimeStep();
+ }
+ for(i = 1; i < ARRAY_SIZE(m_pos); i++){
+ CVector prevPos = m_pos[i];
+ m_pos[i] += m_speed[i]*step*CTimer::GetTimeStep();
+ m_pos[i].z -= 0.05f*CTimer::GetTimeStep();
+ CVector dist = m_pos[i] - m_pos[i-1];
+ m_pos[i] = m_pos[i-1] + (0.625f/dist.Magnitude())*dist;
+ m_speed[i] = (m_pos[i] - prevPos)/CTimer::GetTimeStep();
+ }
+ if(!m_bWasRegistered && m_pos[0].z < 0.0f)
+ m_bActive = false;
+ m_bWasRegistered = false;
+}
+
+void
+CRope::Render(void)
+{
+ int i;
+ int numVerts = 0;
+ if(!TheCamera.IsSphereVisible(m_pos[16], 20.0f))
+ return;
+
+ for(i = 0; i < ARRAY_SIZE(m_pos); i++){
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[i], 128, 128, 128, 100);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[i], m_pos[i].x, m_pos[i].y, m_pos[i].z);
+ }
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+
+ if(RwIm3DTransform(TempBufferRenderVertices, ARRAY_SIZE(m_pos), nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){
+#ifdef FIX_BUGS
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, RopeIndices, 2*(ARRAY_SIZE(m_pos)-1));
+#else
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, RopeIndices, 2*(ARRAY_SIZE(m_pos)-1));
+#endif
+ RwIm3DEnd();
+ }
+}
+
+
+void
+CRopes::Init(void)
+{
+ int i;
+ for(i = 0; i < ARRAY_SIZE(aRopes); i++)
+ aRopes[i].m_bActive = false;
+}
+
+void
+CRopes::Update(void)
+{
+ int i;
+ for(i = 0; i < ARRAY_SIZE(aRopes); i++)
+ if(aRopes[i].m_bActive)
+ aRopes[i].Update();
+}
+
+void
+CRopes::Render(void)
+{
+ int i;
+ for(i = 0; i < ARRAY_SIZE(aRopes); i++)
+ if(aRopes[i].m_bActive)
+ aRopes[i].Render();
+}
+
+bool
+CRopes::RegisterRope(uintptr id, CVector pos, bool setUpdateTimer)
+{
+ int i, j;
+ for(i = 0; i < ARRAY_SIZE(aRopes); i++){
+ if(aRopes[i].m_bActive && aRopes[i].m_id == id){
+ aRopes[i].m_pos[0] = pos;
+ aRopes[i].m_speed[0] = CVector(0.0f, 0.0f, 0.0f);
+ aRopes[i].m_bWasRegistered = true;
+ return true;
+ }
+ }
+ for(i = 0; i < ARRAY_SIZE(aRopes); i++)
+ if(!aRopes[i].m_bActive){
+ aRopes[i].m_id = id;
+ aRopes[i].m_pos[0] = pos;
+ aRopes[i].m_speed[0] = CVector(0.0f, 0.0f, 0.0f);
+ aRopes[i].m_unk = false;
+ aRopes[i].m_bWasRegistered = true;
+ aRopes[i].m_updateTimer = setUpdateTimer ? CTimer::GetTimeInMilliseconds() + 20000 : 0;
+ for(j = 1; j < ARRAY_SIZE(CRope::m_pos); j++){
+ if(j & 1)
+ aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] + CVector(0.0f, 0.0f, 0.625f);
+ else
+ aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] - CVector(0.0f, 0.0f, 0.625f);
+ aRopes[i].m_speed[j] = CVector(0.0f, 0.0f, 0.0f);
+ }
+ aRopes[i].m_bActive = true;
+ return true;
+ }
+ return false;
+}
+
+void
+CRopes::SetSpeedOfTopNode(uintptr id, CVector speed)
+{
+ int i;
+ for(i = 0; i < ARRAY_SIZE(aRopes); i++)
+ if(aRopes[i].m_bActive && aRopes[i].m_id == id){
+ aRopes[i].m_speed[0] = speed;
+ return;
+ }
+}
+
+bool
+CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors)
+{
+ int i, j;
+ float f;
+ for(i = 0; i < ARRAY_SIZE(aRopes); i++)
+ if(aRopes[i].m_bActive && aRopes[i].m_id == id){
+ t = (ARRAY_SIZE(CRope::m_pos)-1)*clamp(t, 0.0f, 0.999f);
+ j = t;
+ f = t - j;
+ *coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1];
+ return true;
+ }
+ return false;
+}
+
+bool
+CRopes::CreateRopeWithSwatComingDown(CVector pos)
+{
+ static uint32 ropeId = 0;
+
+ if(!CStreaming::HasModelLoaded(MI_SWAT) || !RegisterRope(ropeId+100, pos, true))
+ return false;
+ CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_HELI_SWAT, pos);
+ swat->bUsesCollision = false;
+ swat->m_pRopeEntity = (CEntity*)1;
+ swat->m_nRopeID = 100 + ropeId;
+ CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f);
+ ropeId++;
+ return true;
+}
diff --git a/src/core/Ropes.h b/src/core/Ropes.h
new file mode 100644
index 00000000..7930fa98
--- /dev/null
+++ b/src/core/Ropes.h
@@ -0,0 +1,31 @@
+#pragma once
+
+class CRope
+{
+public:
+ bool m_bActive;
+ bool m_bWasRegistered;
+ bool m_unk;
+ uintptr m_id;
+ uint32 m_updateTimer;
+ CVector m_pos[32];
+ CVector m_speed[32];
+
+ void Update(void);
+ void Render(void);
+};
+
+class CRopes
+{
+ static CRope aRopes[8];
+
+public:
+
+ static void Init(void);
+ static void Update(void);
+ static void Render(void);
+ static bool RegisterRope(uintptr id, CVector pos, bool setUpdateTimer);
+ static void SetSpeedOfTopNode(uintptr id, CVector speed);
+ static bool FindCoorsAlongRope(uintptr id, float t, CVector *coors);
+ static bool CreateRopeWithSwatComingDown(CVector pos);
+};
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index b8ea0943..2e3a27b2 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -21,8 +21,8 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES];
int32 CStats::TimesDied;
int32 CStats::TimesArrested;
int32 CStats::KillsSinceLastCheckpoint;
-int32 CStats::DistanceTravelledInVehicle;
-int32 CStats::DistanceTravelledOnFoot;
+float CStats::DistanceTravelledInVehicle;
+float CStats::DistanceTravelledOnFoot;
int32 CStats::ProgressMade;
int32 CStats::TotalProgressInGame;
int32 CStats::CarsExploded;
@@ -49,7 +49,6 @@ int32 CStats::LivesSavedWithAmbulance;
int32 CStats::CriminalsCaught;
int32 CStats::HighestLevelAmbulanceMission;
int32 CStats::FiresExtinguished;
-int32 CStats::LongestFlightInDodo;
int32 CStats::TimeTakenDefuseMission;
int32 CStats::TotalNumberKillFrenzies;
int32 CStats::TotalNumberMissions;
@@ -58,8 +57,6 @@ int32 CStats::KgsOfExplosivesUsed;
int32 CStats::InstantHitsFiredByPlayer;
int32 CStats::InstantHitsHitByPlayer;
int32 CStats::BestTimeBombDefusal;
-int32 CStats::mmRain;
-int32 CStats::CarsCrushed;
int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS];
@@ -83,13 +80,11 @@ void CStats::Init()
KgsOfExplosivesUsed = 0;
InstantHitsFiredByPlayer = 0;
InstantHitsHitByPlayer = 0;
- CarsCrushed = 0;
HeadsPopped = 0;
TimesArrested = 0;
TimesDied = 0;
DaysPassed = 0;
NumberOfUniqueJumpsFound = 0;
- mmRain = 0;
MaximumJumpFlips = 0;
MaximumJumpSpins = 0;
MaximumJumpDistance = 0;
@@ -97,7 +92,6 @@ void CStats::Init()
BestStuntJump = 0;
TotalNumberOfUniqueJumps = 0;
Record4x4One = 0;
- LongestFlightInDodo = 0;
Record4x4Two = 0;
PassengersDroppedOffWithTaxi = 0;
Record4x4Three = 0;
@@ -202,11 +196,6 @@ void CStats::AnotherFireExtinguished()
++FiresExtinguished;
}
-void CStats::RegisterLongestFlightInDodo(int32 time)
-{
- LongestFlightInDodo = Max(LongestFlightInDodo, time);
-}
-
void CStats::RegisterTimeTakenDefuseMission(int32 time)
{
TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time;
@@ -296,12 +285,10 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
sizeof(KgsOfExplosivesUsed) +
sizeof(InstantHitsFiredByPlayer) +
sizeof(InstantHitsHitByPlayer) +
- sizeof(CarsCrushed) +
sizeof(HeadsPopped) +
sizeof(TimesArrested) +
sizeof(TimesDied) +
sizeof(DaysPassed) +
- sizeof(mmRain) +
sizeof(MaximumJumpDistance) +
sizeof(MaximumJumpHeight) +
sizeof(MaximumJumpFlips) +
@@ -327,7 +314,6 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
sizeof(CriminalsCaught) +
sizeof(HighestLevelAmbulanceMission) +
sizeof(FiresExtinguished) +
- sizeof(LongestFlightInDodo) +
sizeof(TimeTakenDefuseMission) +
sizeof(NumberKillFrenziesPassed) +
sizeof(TotalNumberKillFrenzies) +
@@ -351,12 +337,10 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
CopyToBuf(buf, KgsOfExplosivesUsed);
CopyToBuf(buf, InstantHitsFiredByPlayer);
CopyToBuf(buf, InstantHitsHitByPlayer);
- CopyToBuf(buf, CarsCrushed);
CopyToBuf(buf, HeadsPopped);
CopyToBuf(buf, TimesArrested);
CopyToBuf(buf, TimesDied);
CopyToBuf(buf, DaysPassed);
- CopyToBuf(buf, mmRain);
CopyToBuf(buf, MaximumJumpDistance);
CopyToBuf(buf, MaximumJumpHeight);
CopyToBuf(buf, MaximumJumpFlips);
@@ -382,7 +366,6 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
CopyToBuf(buf, CriminalsCaught);
CopyToBuf(buf, HighestLevelAmbulanceMission);
CopyToBuf(buf, FiresExtinguished);
- CopyToBuf(buf, LongestFlightInDodo);
CopyToBuf(buf, TimeTakenDefuseMission);
CopyToBuf(buf, NumberKillFrenziesPassed);
CopyToBuf(buf, TotalNumberKillFrenzies);
@@ -415,12 +398,10 @@ void CStats::LoadStats(uint8 *buf, uint32 size)
CopyFromBuf(buf, KgsOfExplosivesUsed);
CopyFromBuf(buf, InstantHitsFiredByPlayer);
CopyFromBuf(buf, InstantHitsHitByPlayer);
- CopyFromBuf(buf, CarsCrushed);
CopyFromBuf(buf, HeadsPopped);
CopyFromBuf(buf, TimesArrested);
CopyFromBuf(buf, TimesDied);
CopyFromBuf(buf, DaysPassed);
- CopyFromBuf(buf, mmRain);
CopyFromBuf(buf, MaximumJumpDistance);
CopyFromBuf(buf, MaximumJumpHeight);
CopyFromBuf(buf, MaximumJumpFlips);
@@ -446,7 +427,6 @@ void CStats::LoadStats(uint8 *buf, uint32 size)
CopyFromBuf(buf, CriminalsCaught);
CopyFromBuf(buf, HighestLevelAmbulanceMission);
CopyFromBuf(buf, FiresExtinguished);
- CopyFromBuf(buf, LongestFlightInDodo);
CopyFromBuf(buf, TimeTakenDefuseMission);
CopyFromBuf(buf, NumberKillFrenziesPassed);
CopyFromBuf(buf, TotalNumberKillFrenzies);
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 8588fef1..7dd527ea 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -25,8 +25,8 @@ public:
static int32 TimesDied;
static int32 TimesArrested;
static int32 KillsSinceLastCheckpoint;
- static int32 DistanceTravelledInVehicle;
- static int32 DistanceTravelledOnFoot;
+ static float DistanceTravelledInVehicle;
+ static float DistanceTravelledOnFoot;
static int32 CarsExploded;
static int32 PeopleKilledByPlayer;
static int32 ProgressMade;
@@ -53,7 +53,6 @@ public:
static int32 CriminalsCaught;
static int32 HighestLevelAmbulanceMission;
static int32 FiresExtinguished;
- static int32 LongestFlightInDodo;
static int32 TimeTakenDefuseMission;
static int32 TotalNumberKillFrenzies;
static int32 TotalNumberMissions;
@@ -62,8 +61,6 @@ public:
static int32 InstantHitsFiredByPlayer;
static int32 InstantHitsHitByPlayer;
static int32 BestTimeBombDefusal;
- static int32 mmRain;
- static int32 CarsCrushed;
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
static int32 BestPositions[TOTAL_BEST_POSITIONS];
@@ -90,7 +87,6 @@ public:
static void RegisterLevelAmbulanceMission(int32);
static void AnotherFireExtinguished();
static wchar *FindCriminalRatingString();
- static void RegisterLongestFlightInDodo(int32);
static void RegisterTimeTakenDefuseMission(int32);
static void AnotherKillFrenzyPassed();
static void SetTotalNumberKillFrenzies(int32);
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index d560a695..3c32b856 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -44,7 +44,7 @@ int32 CStreaming::ms_oldSectorX;
int32 CStreaming::ms_oldSectorY;
int32 CStreaming::ms_streamingBufferSize;
int8 *CStreaming::ms_pStreamingBuffer[2];
-int32 CStreaming::ms_memoryUsed;
+size_t CStreaming::ms_memoryUsed;
CStreamingChannel CStreaming::ms_channel[2];
int32 CStreaming::ms_channelError;
int32 CStreaming::ms_numVehiclesLoaded;
@@ -61,7 +61,7 @@ uint16 CStreaming::ms_loadedGangCars;
int32 CStreaming::ms_imageOffsets[NUMCDIMAGES];
int32 CStreaming::ms_lastImageRead;
int32 CStreaming::ms_imageSize;
-uint32 CStreaming::ms_memoryAvailable;
+size_t CStreaming::ms_memoryAvailable;
int32 desiredNumVehiclesLoaded = 12;
@@ -200,9 +200,9 @@ CStreaming::Init2(void)
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
#define MB (1024*1024)
- ms_memoryAvailable = 65*MB;
+ ms_memoryAvailable = 65 * MB;
desiredNumVehiclesLoaded = 25;
- debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB);
+ debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable / MB);
#undef MB
// find island LODs
@@ -723,7 +723,11 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
- if(b && b->bIsBIGBuilding && b->m_level == level)
+ if(b && b->bIsBIGBuilding
+#ifndef NO_ISLAND_LOADING
+ && b->m_level == level
+#endif
+ )
if(b->bStreamBIGBuilding){
if(CRenderer::ShouldModelBeStreamed(b, pos))
RequestModel(b->GetModelIndex(), 0);
@@ -795,6 +799,7 @@ CStreaming::InstanceLoadedModels(const CVector &pos)
void
CStreaming::RequestIslands(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
switch(level){
case LEVEL_MAINLAND:
if(islandLODbeach != -1)
@@ -806,6 +811,7 @@ CStreaming::RequestIslands(eLevelName level)
break;
default: break;
}
+#endif
}
//--MIAMI: TODO
@@ -1010,10 +1016,12 @@ CStreaming::RemoveBuildings(eLevelName level)
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
if(level != LEVEL_BEACH)
RemoveBigBuildings(LEVEL_BEACH);
if(level != LEVEL_MAINLAND)
RemoveBigBuildings(LEVEL_MAINLAND);
+#endif
RemoveIslandsNotUsed(level);
}
@@ -1035,6 +1043,7 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
int i;
if(pIslandLODmainlandEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
@@ -1053,8 +1062,10 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
break;
case LEVEL_BEACH:
DeleteIsland(pIslandLODbeachEntity);
+
break;
}
+#endif // !NO_ISLAND_LOADING
}
//--MIAMI: done
@@ -1380,11 +1391,11 @@ CStreaming::StreamVehiclesAndPeds(void)
}
if(FindPlayerPed()->m_pWanted->AreFbiRequired()){
- RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE);
}else{
- SetModelIsDeletable(MI_FBICAR);
- if(!HasModelLoaded(MI_FBICAR))
+ SetModelIsDeletable(MI_FBIRANCH);
+ if(!HasModelLoaded(MI_FBIRANCH))
SetModelIsDeletable(MI_FBI);
}
@@ -1594,7 +1605,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
if(CCutsceneMgr::IsCutsceneProcessing())
return;
- if(CTheZones::m_CurrLevel == LEVEL_NONE ||
+ if(CTheZones::m_CurrLevel == LEVEL_GENERIC ||
CTheZones::m_CurrLevel == CGame::currLevel)
return;
@@ -1612,7 +1623,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
CGame::TidyUpMemory(true, true);
CReplay::EmptyReplayBuffer();
- if(CGame::currLevel != LEVEL_NONE)
+ if(CGame::currLevel != LEVEL_GENERIC)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
@@ -2374,7 +2385,7 @@ CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos)
}
void
-CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
+CStreaming::DeleteRwObjectsBehindCamera(size_t mem)
{
int ix, iy;
int x, y;
@@ -2549,7 +2560,7 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
}
bool
-CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
+CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem)
{
CPtrNode *node;
CEntity *e;
@@ -2570,7 +2581,7 @@ CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
}
bool
-CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem)
+CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
{
CPtrNode *node;
CEntity *e;
@@ -2597,7 +2608,7 @@ CStreaming::MakeSpaceFor(int32 size)
// the code still happens to work in that case because ms_memoryAvailable is unsigned
// but it's not nice....
- while((uint32)ms_memoryUsed >= ms_memoryAvailable - size)
+ while(ms_memoryUsed >= ms_memoryAvailable - size)
if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
return;
@@ -2620,16 +2631,16 @@ CStreaming::LoadScene(const CVector &pos)
}
CRenderer::m_loadingPriority = false;
DeleteAllRwObjects();
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = CGame::currLevel;
CGame::currLevel = level;
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level, pos);
- RequestBigBuildings(LEVEL_NONE, pos);
+ RequestBigBuildings(LEVEL_GENERIC, pos);
RemoveIslandsNotUsed(level);
LoadAllRequestedModels(false);
InstanceBigBuildings(level, pos);
- InstanceBigBuildings(LEVEL_NONE, pos);
+ InstanceBigBuildings(LEVEL_GENERIC, pos);
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
@@ -2688,7 +2699,8 @@ CStreaming::UpdateForAnimViewer(void)
if (CStreaming::ms_channelError == -1) {
CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f));
CStreaming::LoadRequestedModels();
- sprintf(gString, "Requested %d, memory size %dK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
+ // original modifier was %d
+ sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
}
else {
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index 8a92266f..569c06d8 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -89,7 +89,7 @@ public:
static int32 ms_oldSectorY;
static int32 ms_streamingBufferSize;
static int8 *ms_pStreamingBuffer[2];
- static int32 ms_memoryUsed;
+ static size_t ms_memoryUsed;
static CStreamingChannel ms_channel[2];
static int32 ms_channelError;
static int32 ms_numVehiclesLoaded;
@@ -106,7 +106,7 @@ public:
static int32 ms_imageOffsets[NUMCDIMAGES];
static int32 ms_lastImageRead;
static int32 ms_imageSize;
- static uint32 ms_memoryAvailable;
+ static size_t ms_memoryAvailable;
static void Init(void);
static void Init2(void);
@@ -193,11 +193,11 @@ public:
static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void);
static void DeleteRwObjectsAfterDeath(const CVector &pos);
- static void DeleteRwObjectsBehindCamera(int32 mem);
+ static void DeleteRwObjectsBehindCamera(size_t mem);
static void DeleteRwObjectsInSectorList(CPtrList &list);
static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
- static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem);
- static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem);
+ static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem);
+ static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem);
static void LoadScene(const CVector &pos);
static void LoadSceneCollision(const CVector &pos);
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index d8f9be3d..359ebd5c 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -53,6 +53,41 @@ enum
struct CColPoint;
+inline bool
+IsSeeThrough(uint8 surfType)
+{
+ switch(surfType)
+ case SURFACE_GLASS:
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_TRANSPARENT_STONE:
+ case SURFACE_SCAFFOLD_POLE:
+ return true;
+ return false;
+}
+
+// I think the necessity of this function is really a bug
+inline bool
+IsSeeThroughVertical(uint8 surfType)
+{
+ switch(surfType)
+ case SURFACE_GLASS:
+ case SURFACE_TRANSPARENT_CLOTH:
+ return true;
+ return false;
+}
+
+inline bool
+IsShootThrough(uint8 surfType)
+{
+ switch(surfType)
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_TRANSPARENT_STONE:
+ case SURFACE_SCAFFOLD_POLE:
+ return true;
+ return false;
+}
+
class CSurfaceTable
{
static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index c6a9d368..e12b48dd 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -37,19 +37,19 @@ CTempColModels::Initialise(void)
#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
colmodel.spheres = sphrs;\
- colmodel.level = LEVEL_NONE;\
+ colmodel.level = LEVEL_GENERIC;\
colmodel.ownsCollisionVolumes = false;\
int i;
ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
- ms_colModelBBox.level = LEVEL_NONE;
+ ms_colModelBBox.level = LEVEL_GENERIC;
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
- ms_colModelCutObj[i].level = LEVEL_NONE;
+ ms_colModelCutObj[i].level = LEVEL_GENERIC;
}
// Ped Spheres
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 56e37ac4..53196d03 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -74,6 +74,14 @@ CPlaceName::Display()
CHud::SetZoneName(text);
}
+void
+CPlaceName::ProcessAfterFrontEndShutDown(void)
+{
+ CHud::m_pLastZoneName = nil;
+ CHud::m_ZoneState = 0;
+ m_nAdditionalTimer = 250;
+}
+
CCurrentVehicle::CCurrentVehicle()
{
Init();
diff --git a/src/core/User.h b/src/core/User.h
index 153ef57b..dd53a40a 100644
--- a/src/core/User.h
+++ b/src/core/User.h
@@ -16,6 +16,7 @@ public:
void Init();
void Process();
void Display();
+ void ProcessAfterFrontEndShutDown();
};
class CCurrentVehicle
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index 83407c56..c70a3ab5 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -182,7 +182,7 @@ CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool po
void
CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare)
{
-#ifdef FIX_BUGS
+#ifdef FIX_SIGNIFICANT_BUGS
if(!AddCrimeToQ(type, id, coors, true, policeDoesntCare))
#else
if(!AddCrimeToQ(type, id, coors, false, policeDoesntCare))
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 8399161f..7126b26f 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1785,7 +1785,7 @@ CWorld::ClearForRestart(void)
CWorld::Remove(pEntity);
delete pEntity;
}
- for(CPtrNode *pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) {
+ for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) {
CVehicle *pVehicle = (CVehicle *)pNode->item;
if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
CWorld::Remove(pVehicle);
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 84b5ca29..3095b36d 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -93,7 +93,7 @@ CTheZones::Init(void)
InfoZoneArray[0].maxx = 1600.0f;
InfoZoneArray[0].maxy = 2000.0f;
InfoZoneArray[0].maxz = 500.0f;
- InfoZoneArray[0].level = LEVEL_NONE;
+ InfoZoneArray[0].level = LEVEL_GENERIC;
InfoZoneArray[0].type = ZONE_INFO;
strcpy(NavigationZoneArray[0].name, "VICE_C");
@@ -103,10 +103,10 @@ CTheZones::Init(void)
NavigationZoneArray[0].maxx = 1600.0f;
NavigationZoneArray[0].maxy = 2000.0f;
NavigationZoneArray[0].maxz = 500.0f;
- NavigationZoneArray[0].level = LEVEL_NONE;
- NavigationZoneArray[0].type = ZONE_NAVIG;
+ NavigationZoneArray[0].level = LEVEL_GENERIC;
+ NavigationZoneArray[0].type = ZONE_DEFAULT;
- m_CurrLevel = LEVEL_NONE;
+ m_CurrLevel = LEVEL_GENERIC;
for(i = 0; i < NUMMAPZONES; i++){
memset(&MapZoneArray[i], 0, sizeof(CZone));
@@ -120,7 +120,7 @@ CTheZones::Init(void)
MapZoneArray[0].maxx = 1600.0f;
MapZoneArray[0].maxy = 2000.0f;
MapZoneArray[0].maxz = 500.0f;
- MapZoneArray[0].level = LEVEL_NONE;
+ MapZoneArray[0].level = LEVEL_GENERIC;
}
//--MIAMI: done
diff --git a/src/core/common.h b/src/core/common.h
index 3ead4f1d..d22c1715 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -17,7 +17,11 @@
#if defined _WIN32 && defined WITHD3D
#include <windows.h>
+#ifndef USE_D3D9
#include <d3d8types.h>
+#else
+#include <d3d9types.h>
+#endif
#endif
#include <rwcore.h>
@@ -37,6 +41,7 @@
#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize)
+#define RpHAnimStdInterpFrame RpHAnimStdKeyFrame
#endif
#ifdef RWHALFPIXEL
diff --git a/src/core/config.h b/src/core/config.h
index 7ba1a6fd..c9c65051 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -54,7 +54,7 @@ enum Config {
NUMBOATALPHALIST = 20,
NUMALPHAENTITYLIST = 200,
NUMALPHAUNTERWATERENTITYLIST = 30,
- NUMCOLCACHELINKS = 200,
+ NUMCOLCACHELINKS = 50,
NUMREFERENCES = 800,
// Zones
@@ -67,6 +67,7 @@ enum Config {
NUMATTRIBZONES = 704,
NUMOCCLUSIONVOLUMES = 350,
+ NUMACTIVEOCCLUDERS = 48,
PATHNODESIZE = 4500,
@@ -165,6 +166,7 @@ enum Config {
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
+# define COMPRESSED_COL_VECTORS
#elif defined GTA_PC
# define GTA3_1_1_PATCH
//# define GTA3_STEAM_PATCH
@@ -213,7 +215,10 @@ enum Config {
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
+//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
+#define CUTSCENE_BORDERS_SWITCH
// Water & Particle
#define PC_PARTICLE
@@ -242,8 +247,7 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
-# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
-# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
+# define MAP_ENHANCEMENTS // Adding waypoint etc.
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
//#define CUSTOM_FRONTEND_OPTIONS
@@ -257,7 +261,7 @@ enum Config {
//#define MISSION_REPLAY // mobile feature
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
-//#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
@@ -270,7 +274,7 @@ enum Config {
// Vehicles
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
-//#define REMOVE_TREADABLE_PATHFIND
+#define CPLANE_ROTORS // make the rotors of the NPC police heli rotate
// Pickups
//#define MONEY_MESSAGES
@@ -286,3 +290,6 @@ enum Config {
// Camera
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
#define FREE_CAM // Rotating cam
+
+// Audio
+#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 6e6092f3..d4ef8c4b 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -61,6 +61,8 @@
#include "MemoryCard.h"
#include "SceneEdit.h"
#include "debugmenu.h"
+#include "Occlusion.h"
+#include "Ropes.h"
GlobalScene Scene;
@@ -249,7 +251,11 @@ DoFade(void)
}
// This is CCamera::GetScreenRect in VC
- if(TheCamera.m_WideScreenOn){
+ if(TheCamera.m_WideScreenOn
+#ifdef CUTSCENE_BORDERS_SWITCH
+ && CMenuManager::m_PrefsCutsceneBorders
+#endif
+ ){
float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
rect.left = 0.0f;
rect.right = SCREEN_WIDTH;
@@ -299,7 +305,12 @@ PluginAttach(void)
return FALSE;
}
-
+#ifndef LIBRW
+ if (!RtAnimInitialize())
+ {
+ return FALSE;
+ }
+#endif
if( !RpHAnimPluginAttach() )
{
printf("Couldn't attach RpHAnim plugin\n");
@@ -464,6 +475,11 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
{
CSprite2d *splash;
+#ifdef DISABLE_LOADING_SCREEN
+ if (str1 && str2)
+ return;
+#endif
+
#ifndef RANDOMSPLASH
splashscreen = "LOADSC0";
#endif
@@ -858,6 +874,7 @@ RenderEffects(void)
CGlass::Render();
CWaterCannons::Render();
CSpecialFX::Render();
+ CRopes::Render();
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();
@@ -885,7 +902,11 @@ Render2dStuff(void)
CReplay::Display();
CPickups::RenderPickUpText();
- if(TheCamera.m_WideScreenOn)
+ if(TheCamera.m_WideScreenOn
+#ifdef CUTSCENE_BORDERS_SWITCH
+ && CMenuManager::m_PrefsCutsceneBorders
+#endif
+ )
TheCamera.DrawBordersForWideScreen();
CPed *player = FindPlayerPed();
@@ -930,6 +951,7 @@ Render2dStuff(void)
CGarages::PrintMessages();
CPad::PrintErrorMessage();
CFont::DrawFonts();
+ COcclusion::Render();
#ifdef DEBUGMENU
DebugMenuRender();
diff --git a/src/core/patcher.cpp b/src/core/patcher.cpp
deleted file mode 100644
index 83e06886..00000000
--- a/src/core/patcher.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-#define WITHWINDOWS
-#include "common.h"
-#include "patcher.h"
-
-#include <algorithm>
-#include <vector>
-
-StaticPatcher *StaticPatcher::ms_head;
-
-StaticPatcher::StaticPatcher(Patcher func)
- : m_func(func)
-{
- m_next = ms_head;
- ms_head = this;
-}
-
-void
-StaticPatcher::Apply()
-{
- StaticPatcher *current = ms_head;
- while(current){
- current->Run();
- current = current->m_next;
- }
- ms_head = nil;
-}
-#ifdef _WIN32
-std::vector<uint32> usedAddresses;
-
-static DWORD protect[2];
-static uint32 protect_address;
-static uint32 protect_size;
-
-void
-Protect_internal(uint32 address, uint32 size)
-{
- protect_address = address;
- protect_size = size;
- VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]);
-}
-
-void
-Unprotect_internal(void)
-{
- VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]);
-}
-
-void
-InjectHook_internal(uint32 address, uint32 hook, int type)
-{
- if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
- [address](uint32 value) { return value == address; })) {
- debug("Used address %#06x twice when injecting hook\n", address);
- }
-
- usedAddresses.push_back(address);
-
-
- switch(type){
- case PATCH_JUMP:
- VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
- *(uint8*)address = 0xE9;
- break;
- case PATCH_CALL:
- VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
- *(uint8*)address = 0xE8;
- break;
- default:
- VirtualProtect((void*)(address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]);
- break;
- }
-
- *(ptrdiff_t*)(address + 1) = hook - address - 5;
- if(type == PATCH_NOTHING)
- VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]);
- else
- VirtualProtect((void*)address, 5, protect[0], &protect[1]);
-}
-#else
-void
-Protect_internal(uint32 address, uint32 size)
-{
-}
-
-void
-Unprotect_internal(void)
-{
-}
-
-void
-InjectHook_internal(uint32 address, uint32 hook, int type)
-{
-}
-#endif
diff --git a/src/core/patcher.h b/src/core/patcher.h
deleted file mode 100644
index 2722b6fd..00000000
--- a/src/core/patcher.h
+++ /dev/null
@@ -1,144 +0,0 @@
-#pragma once
-
-#define WRAPPER __declspec(naked)
-#define DEPRECATED __declspec(deprecated)
-#define EAXJMP(a) { _asm mov eax, a _asm jmp eax }
-#define VARJMP(a) { _asm jmp a }
-#define WRAPARG(a) UNREFERENCED_PARAMETER(a)
-
-#include <string.h> //memset
-
-enum
-{
- PATCH_CALL,
- PATCH_JUMP,
- PATCH_NOTHING,
-};
-
-enum
-{
- III_10 = 1,
- III_11,
- III_STEAM,
- VC_10,
- VC_11,
- VC_STEAM
-};
-
-extern int gtaversion;
-
-class StaticPatcher
-{
-private:
- using Patcher = void(*)();
-
- Patcher m_func;
- StaticPatcher *m_next;
- static StaticPatcher *ms_head;
-
- void Run() { m_func(); }
-public:
- StaticPatcher(Patcher func);
- static void Apply();
-};
-
-template<typename T>
-inline T AddressByVersion(uint32_t addressIII10, uint32_t addressIII11, uint32_t addressIIISteam, uint32_t addressvc10, uint32_t addressvc11, uint32_t addressvcSteam)
-{
- if(gtaversion == -1){
- if(*(uint32_t*)0x5C1E75 == 0xB85548EC) gtaversion = III_10;
- else if(*(uint32_t*)0x5C2135 == 0xB85548EC) gtaversion = III_11;
- else if(*(uint32_t*)0x5C6FD5 == 0xB85548EC) gtaversion = III_STEAM;
- else if(*(uint32_t*)0x667BF5 == 0xB85548EC) gtaversion = VC_10;
- else if(*(uint32_t*)0x667C45 == 0xB85548EC) gtaversion = VC_11;
- else if(*(uint32_t*)0x666BA5 == 0xB85548EC) gtaversion = VC_STEAM;
- else gtaversion = 0;
- }
- switch(gtaversion){
- case III_10:
- return (T)addressIII10;
- case III_11:
- return (T)addressIII11;
- case III_STEAM:
- return (T)addressIIISteam;
- case VC_10:
- return (T)addressvc10;
- case VC_11:
- return (T)addressvc11;
- case VC_STEAM:
- return (T)addressvcSteam;
- default:
- return (T)0;
- }
-}
-
-inline bool
-is10(void)
-{
- return gtaversion == III_10 || gtaversion == VC_10;
-}
-
-inline bool
-isIII(void)
-{
- return gtaversion >= III_10 && gtaversion <= III_STEAM;
-}
-
-inline bool
-isVC(void)
-{
- return gtaversion >= VC_10 && gtaversion <= VC_STEAM;
-}
-
-#define PTRFROMCALL(addr) (uint32_t)(*(uint32_t*)((uint32_t)addr+1) + (uint32_t)addr + 5)
-#define INTERCEPT(saved, func, a) \
-{ \
- saved = PTRFROMCALL(a); \
- InjectHook(a, func); \
-}
-
-void InjectHook_internal(uint32 address, uint32 hook, int type);
-void Protect_internal(uint32 address, uint32 size);
-void Unprotect_internal(void);
-
-template<typename T, typename AT> inline void
-Patch(AT address, T value)
-{
- Protect_internal((uint32)address, sizeof(T));
- *(T*)address = value;
- Unprotect_internal();
-}
-
-template<typename AT> inline void
-Nop(AT address, unsigned int nCount)
-{
- Protect_internal((uint32)address, nCount);
- memset((void*)address, 0x90, nCount);
- Unprotect_internal();
-}
-
-template <typename T> inline void
-InjectHook(uintptr_t address, T hook, unsigned int nType = PATCH_NOTHING)
-{
- InjectHook_internal(address, reinterpret_cast<uintptr_t>((void *&)hook), nType);
-}
-
-inline void ExtractCall(void *dst, uint32_t a)
-{
- *(uint32_t*)dst = (uint32_t)(*(uint32_t*)(a+1) + a + 5);
-}
-template<typename T>
-inline void InterceptCall(void *dst, T func, uint32_t a)
-{
- ExtractCall(dst, a);
- InjectHook(a, func);
-}
-template<typename T>
-inline void InterceptVmethod(void *dst, T func, uint32_t a)
-{
- *(uint32_t*)dst = *(uint32_t*)a;
- Patch(a, func);
-}
-
-#define STARTPATCHES static StaticPatcher Patcher([](){
-#define ENDPATCHES });
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 6032fc4a..81b2bfc0 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -2,8 +2,8 @@
#define WITHWINDOWS
#include "common.h"
#include "crossplatform.h"
-#include "patcher.h"
#include "Renderer.h"
+#include "Occlusion.h"
#include "Credits.h"
#include "Camera.h"
#include "Weather.h"
@@ -77,7 +77,6 @@ mysrand(unsigned int seed)
void ReloadFrontendOptions(void)
{
- RemoveCustomFrontendOptions();
CustomFrontendOptionsPopulate();
}
@@ -135,10 +134,20 @@ void ToggleFreeCam(int8 action)
}
#endif
+#ifdef CUTSCENE_BORDERS_SWITCH
+void BorderModeChange(int8 displayedValue)
+{
+ CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
+ FrontEndMenuManager.SaveSettings();
+}
+#endif
+
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
void
CustomFrontendOptionsPopulate(void)
{
+ RemoveCustomFrontendOptions(); // if exist
+
#ifdef MORE_LANGUAGES
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
@@ -152,16 +161,17 @@ CustomFrontendOptionsPopulate(void)
FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
#endif
-#ifdef MENU_MAP
- FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
- FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
-#endif
-
#ifdef FREE_CAM
static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
#endif
+
+#ifdef CUTSCENE_BORDERS_SWITCH
+ static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
+ FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9);
+ FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
+#endif
}
#endif
@@ -252,7 +262,7 @@ FixCar(void)
}
}
-#ifdef MENU_MAP
+#ifdef MAP_ENHANCEMENTS
static void
TeleportToWaypoint(void)
{
@@ -474,6 +484,8 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); });
DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); });
DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); });
+ DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); });
+ DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); });
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
@@ -483,6 +495,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
+ DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
@@ -497,7 +510,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
-#ifdef MENU_MAP
+#ifdef MAP_ENHANCEMENTS
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);