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-rw-r--r--src/core/Camera.cpp10
-rw-r--r--src/core/Camera.h2
-rw-r--r--src/core/CdStream.cpp4
-rw-r--r--src/core/Collision.cpp8
-rw-r--r--src/core/EventList.cpp2
-rw-r--r--src/core/Explosion.cpp24
-rw-r--r--src/core/Explosion.h9
-rw-r--r--src/core/Frontend.cpp2
-rw-r--r--src/core/Game.cpp2
-rw-r--r--src/core/Instance.h1
-rw-r--r--src/core/Pad.cpp4
-rw-r--r--src/core/Placeable.cpp2
-rw-r--r--src/core/Streaming.cpp42
-rw-r--r--src/core/Wanted.cpp2
-rw-r--r--src/core/common.h9
-rw-r--r--src/core/main.cpp2
-rw-r--r--src/core/re3.cpp26
-rw-r--r--src/core/re3.cpp.autosave483
18 files changed, 587 insertions, 47 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index cb16c3ad..f15232f3 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -209,7 +209,7 @@ WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSp
else if(TargetSpeed > 0.0f && *CurrentSpeed > TargetSpeed)
*CurrentSpeed = TargetSpeed;
- *CurrentValue += *CurrentSpeed * min(10.0f, CTimer::GetTimeStep());
+ *CurrentValue += *CurrentSpeed * Min(10.0f, CTimer::GetTimeStep());
}
void
@@ -697,7 +697,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// Process height offset to avoid peds and cars
float TargetZOffSet = m_fUnknownZOffSet + m_fDimensionOfHighestNearCar;
- TargetZOffSet = max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
+ TargetZOffSet = Max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z;
if(TargetHeight > m_fCamBufferedHeight){
@@ -753,7 +753,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
}
}
- TargetCoors.z += min(1.0f, m_fCamBufferedHeight/2.0f);
+ TargetCoors.z += Min(1.0f, m_fCamBufferedHeight/2.0f);
m_cvecTargetCoorsForFudgeInter = TargetCoors;
Front = TargetCoors - Source;
@@ -991,7 +991,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
}
if(FoundCamRoof){
// Camera is under something
- float roof = FoundRoofCenter ? min(CamRoof, CarRoof) : CamRoof;
+ float roof = FoundRoofCenter ? Min(CamRoof, CarRoof) : CamRoof;
// Same weirdness again?
TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f);
CamClear = false;
@@ -1249,7 +1249,7 @@ void
CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
{
CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth;
- CA_MIN_DISTANCE = min(BaseDist*0.6f, 3.5f);
+ CA_MIN_DISTANCE = Min(BaseDist*0.6f, 3.5f);
CVector Dist = Source - TargetCoors;
diff --git a/src/core/Camera.h b/src/core/Camera.h
index c617c3d7..1f38963b 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -442,7 +442,7 @@ int m_iModeObbeCamIsInForCar;
static bool &m_bUseMouse3rdPerson;
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
- inline const CMatrix GetCameraMatrix(void) { return m_cameraMatrix; }
+ inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index 255e46bb..57b1cbe2 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -5,8 +5,8 @@
#include "rwcore.h"
#include "RwHelper.h"
-#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", __VA_ARGS__)
-#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", __VA_ARGS__)
+#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
+#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
struct CdReadInfo
{
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index 66b29d9f..538bcae6 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -153,10 +153,10 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
// on water we expect to be between levels
multipleLevels = true;
}else{
- xmin = max(sx - 1, 0);
- xmax = min(sx + 1, NUMSECTORS_X-1);
- ymin = max(sy - 1, 0);
- ymax = min(sy + 1, NUMSECTORS_Y-1);
+ xmin = Max(sx - 1, 0);
+ xmax = Min(sx + 1, NUMSECTORS_X-1);
+ ymin = Max(sy - 1, 0);
+ ymax = Min(sy + 1, NUMSECTORS_Y-1);
for(x = xmin; x <= xmax; x++)
for(y = ymin; y <= ymax; y++){
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index a833cc8e..caf0cb3f 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -4,7 +4,7 @@
#include "ModelIndices.h"
#include "World.h"
#include "Wanted.h"
-#include "Eventlist.h"
+#include "EventList.h"
int32 CEventList::ms_nFirstFreeSlotIndex;
//CEvent gaEvent[NUMEVENTS];
diff --git a/src/core/Explosion.cpp b/src/core/Explosion.cpp
index f55cbcd6..9ccd6e81 100644
--- a/src/core/Explosion.cpp
+++ b/src/core/Explosion.cpp
@@ -3,3 +3,27 @@
#include "Explosion.h"
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
+
+WRAPPER
+int8 CExplosion::GetExplosionActiveCounter(uint8 id)
+{
+ EAXJMP(0x559140);
+}
+
+WRAPPER
+CVector *CExplosion::GetExplosionPosition(uint8 id)
+{
+ EAXJMP(0x5591A0);
+}
+
+WRAPPER
+uint8 CExplosion::GetExplosionType(uint8 id)
+{
+ EAXJMP(0x559180);
+}
+
+WRAPPER
+void CExplosion::ResetExplosionActiveCounter(uint8 id)
+{
+ EAXJMP(0x559160);
+}
diff --git a/src/core/Explosion.h b/src/core/Explosion.h
index 93d60ab3..fde4ad7f 100644
--- a/src/core/Explosion.h
+++ b/src/core/Explosion.h
@@ -1,6 +1,7 @@
#pragma once
class CEntity;
+class CVector;
enum eExplosionType
{
@@ -19,5 +20,11 @@ enum eExplosionType
class CExplosion
{
public:
- static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
+ static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type,
+ const CVector &pos, uint32);
+
+ static int8 GetExplosionActiveCounter(uint8 id);
+ static CVector *GetExplosionPosition(uint8 id);
+ static uint8 GetExplosionType(uint8 id);
+ static void ResetExplosionActiveCounter(uint8 id);
};
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 1de5c94f..c8a00744 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1030,7 +1030,7 @@ int CMenuManager::FadeIn(int alpha)
m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
m_nCurrScreen == MENUPAGE_DELETING)
return alpha;
- return min(m_nMenuFadeAlpha, alpha);
+ return Min(m_nMenuFadeAlpha, alpha);
}
#endif
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index e07106ce..b488a217 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -1,7 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "Game.h"
-#include "Main.h"
+#include "main.h"
#include "CdStream.h"
#include "FileMgr.h"
diff --git a/src/core/Instance.h b/src/core/Instance.h
index 1038c005..bb74ea84 100644
--- a/src/core/Instance.h
+++ b/src/core/Instance.h
@@ -7,4 +7,5 @@
class CInstance : CPlaceable
{
public:
+ ~CInstance() = default;
};
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index f334a255..b5086d64 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -299,10 +299,10 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
{ if ( State1.button || State2.button ) ReconState.button = 255; }
#define _RECONCILE_AXIS_POSITIVE(axis) \
- { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); }
+ { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = Max(State1.axis, State2.axis); }
#define _RECONCILE_AXIS_NEGATIVE(axis) \
- { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); }
+ { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = Min(State1.axis, State2.axis); }
#define _RECONCILE_AXIS(axis) \
{ _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp
index c1fe705e..d2cec82b 100644
--- a/src/core/Placeable.cpp
+++ b/src/core/Placeable.cpp
@@ -7,7 +7,7 @@ CPlaceable::CPlaceable(void)
m_matrix.SetScale(1.0f);
}
-CPlaceable::~CPlaceable(void) { }
+CPlaceable::~CPlaceable(void) = default;
void
CPlaceable::SetHeading(float angle)
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index a7bde91e..8158cd1d 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1940,7 +1940,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){
lodDistSq = sq(mi->GetLargestLodDistance());
- lodDistSq = min(lodDistSq, sq(STREAM_DIST));
+ lodDistSq = Min(lodDistSq, sq(STREAM_DIST));
pos = CVector2D(e->GetPosition());
if(xmin < pos.x && pos.x < xmax &&
ymin < pos.y && pos.y < ymax &&
@@ -2160,20 +2160,20 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
if(Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y)){
// looking west/east
- ymin = max(iy - 10, 0);
- ymax = min(iy + 10, NUMSECTORS_Y);
+ ymin = Max(iy - 10, 0);
+ ymax = Min(iy + 10, NUMSECTORS_Y);
assert(ymin <= ymax);
// Delete a block of sectors that we know is behind the camera
if(TheCamera.GetForward().x > 0){
// looking east
- xmax = max(ix - 2, 0);
- xmin = max(ix - 10, 0);
+ xmax = Max(ix - 2, 0);
+ xmin = Max(ix - 10, 0);
inc = 1;
}else{
// looking west
- xmax = min(ix + 2, NUMSECTORS_X);
- xmin = min(ix + 10, NUMSECTORS_X);
+ xmax = Min(ix + 2, NUMSECTORS_X);
+ xmin = Min(ix + 10, NUMSECTORS_X);
inc = -1;
}
for(y = ymin; y <= ymax; y++){
@@ -2189,13 +2189,13 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
// Now a block that intersects with the camera's frustum
if(TheCamera.GetForward().x > 0){
// looking east
- xmax = max(ix + 10, 0);
- xmin = max(ix - 2, 0);
+ xmax = Max(ix + 10, 0);
+ xmin = Max(ix - 2, 0);
inc = 1;
}else{
// looking west
- xmax = min(ix - 10, NUMSECTORS_X);
- xmin = min(ix + 2, NUMSECTORS_X);
+ xmax = Min(ix - 10, NUMSECTORS_X);
+ xmin = Min(ix + 2, NUMSECTORS_X);
inc = -1;
}
for(y = ymin; y <= ymax; y++){
@@ -2224,20 +2224,20 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
}else{
// looking north/south
- xmin = max(ix - 10, 0);
- xmax = min(ix + 10, NUMSECTORS_X);
+ xmin = Max(ix - 10, 0);
+ xmax = Min(ix + 10, NUMSECTORS_X);
assert(xmin <= xmax);
// Delete a block of sectors that we know is behind the camera
if(TheCamera.GetForward().y > 0){
// looking north
- ymax = max(iy - 2, 0);
- ymin = max(iy - 10, 0);
+ ymax = Max(iy - 2, 0);
+ ymin = Max(iy - 10, 0);
inc = 1;
}else{
// looking south
- ymax = min(iy + 2, NUMSECTORS_Y);
- ymin = min(iy + 10, NUMSECTORS_Y);
+ ymax = Min(iy + 2, NUMSECTORS_Y);
+ ymin = Min(iy + 10, NUMSECTORS_Y);
inc = -1;
}
for(x = xmin; x <= xmax; x++){
@@ -2253,13 +2253,13 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
// Now a block that intersects with the camera's frustum
if(TheCamera.GetForward().y > 0){
// looking north
- ymax = max(iy + 10, 0);
- ymin = max(iy - 2, 0);
+ ymax = Max(iy + 10, 0);
+ ymin = Max(iy - 2, 0);
inc = 1;
}else{
// looking south
- ymax = min(iy - 10, NUMSECTORS_Y);
- ymin = min(iy + 2, NUMSECTORS_Y);
+ ymax = Min(iy - 10, NUMSECTORS_Y);
+ ymin = Min(iy + 2, NUMSECTORS_Y);
inc = -1;
}
for(x = xmin; x <= xmax; x++){
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index 26b115e3..daed9155 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -209,7 +209,7 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt
else
sensitivity = m_fCrimeSensitivity;
- wantedLevelDrop = min(CCullZones::GetWantedLevelDrop(), 100);
+ wantedLevelDrop = Min(CCullZones::GetWantedLevelDrop(), 100);
chaos = (1.0f - wantedLevelDrop/100.0f) * sensitivity;
if (policeDoesntCare)
diff --git a/src/core/common.h b/src/core/common.h
index 36f67bfa..73e57c21 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -177,10 +177,10 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
#define DEBUGBREAK() __debugbreak();
-#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
-#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
-#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
-#define Error(f, ...) re3_debug("[ERROR]: " f, __VA_ARGS__)
+#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
+#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
+#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
+#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
#define ASSERT assert
@@ -200,7 +200,6 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
#define ABS(a) (((a) < 0) ? (-(a)) : (a))
#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
-
#define STRINGIFY(x) #x
#define STR(x) STRINGIFY(x)
#define CONCAT_(x,y) x##y
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 50494ef3..a82a2ab8 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -453,7 +453,7 @@ DoFade(void)
CRGBA fadeColor;
CRect rect;
int fadeValue = CDraw::FadeValue;
- float brightness = min(CMenuManager::m_PrefsBrightness, 256);
+ float brightness = Min(CMenuManager::m_PrefsBrightness, 256);
if(brightness <= 50)
brightness = 50;
if(FrontEndMenuManager.m_bMenuActive)
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index ad3838bd..0ce5ee3c 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -374,6 +374,32 @@ delayedPatches10(int a, int b)
}
*/
+<<<<<<< HEAD
+=======
+void __declspec(naked) HeadlightsFix()
+{
+ static const float fMinusOne = -1.0f;
+ _asm
+ {
+ fld [esp+708h-690h]
+ fcomp fMinusOne
+ fnstsw ax
+ and ah, 5
+ cmp ah, 1
+ jnz HeadlightsFix_DontLimit
+ fld fMinusOne
+ fstp [esp+708h-690h]
+
+HeadlightsFix_DontLimit:
+ fld [esp+708h-690h]
+ fabs
+ fld st
+ push 0x5382F2
+ retn
+ }
+}
+
+>>>>>>> More audio ped
const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
diff --git a/src/core/re3.cpp.autosave b/src/core/re3.cpp.autosave
new file mode 100644
index 00000000..ad3838bd
--- /dev/null
+++ b/src/core/re3.cpp.autosave
@@ -0,0 +1,483 @@
+#include <direct.h>
+#include <csignal>
+#include <windows.h>
+#include "common.h"
+#include "patcher.h"
+#include "Renderer.h"
+#include "Credits.h"
+#include "Camera.h"
+#include "Weather.h"
+#include "Clock.h"
+#include "World.h"
+#include "Vehicle.h"
+#include "ModelIndices.h"
+#include "Streaming.h"
+#include "PathFind.h"
+#include "Boat.h"
+#include "Heli.h"
+#include "Automobile.h"
+#include "Ped.h"
+#include "debugmenu_public.h"
+
+#include <vector>
+#include <list>
+
+std::vector<int32> usedAddresses;
+
+void **rwengine = *(void***)0x5A10E1;
+
+DebugMenuAPI gDebugMenuAPI;
+
+WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
+WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
+
+// overload our own new/delete with GTA's functions
+void *operator new(size_t sz) { return gtanew(sz); }
+void operator delete(void *ptr) noexcept { gtadelete(ptr); }
+
+#ifdef USE_PS2_RAND
+unsigned __int64 myrand_seed = 1;
+#else
+unsigned long int myrand_seed = 1;
+#endif
+
+int
+myrand(void)
+{
+#ifdef USE_PS2_RAND
+ // Use our own implementation of rand, stolen from PS2
+ myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
+ return ((myrand_seed >> 32) & 0x7FFFFFFF);
+#else
+ // or original codewarrior rand
+ myrand_seed = myrand_seed * 1103515245 + 12345;
+ return((myrand_seed >> 16) & 0x7FFF);
+#endif
+}
+
+void
+mysrand(unsigned int seed)
+{
+ myrand_seed = seed;
+}
+
+void (*DebugMenuProcess)(void);
+void (*DebugMenuRender)(void);
+static void stub(void) { }
+
+void
+DebugMenuInit(void)
+{
+ if(DebugMenuLoad()){
+ DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
+ DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
+ }
+ if(DebugMenuProcess == nil || DebugMenuRender == nil){
+ DebugMenuProcess = stub;
+ DebugMenuRender = stub;
+ }
+
+}
+
+void WeaponCheat();
+void HealthCheat();
+void TankCheat();
+void BlowUpCarsCheat();
+void ChangePlayerCheat();
+void MayhemCheat();
+void EverybodyAttacksPlayerCheat();
+void WeaponsForAllCheat();
+void FastTimeCheat();
+void SlowTimeCheat();
+void MoneyCheat();
+void ArmourCheat();
+void WantedLevelUpCheat();
+void WantedLevelDownCheat();
+void SunnyWeatherCheat();
+void CloudyWeatherCheat();
+void RainyWeatherCheat();
+void FoggyWeatherCheat();
+void FastWeatherCheat();
+void OnlyRenderWheelsCheat();
+void ChittyChittyBangBangCheat();
+void StrongGripCheat();
+void NastyLimbsCheat();
+
+DebugMenuEntry *carCol1;
+DebugMenuEntry *carCol2;
+
+void
+SpawnCar(int id)
+{
+ CVector playerpos;
+ CStreaming::RequestModel(id, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ if(CStreaming::HasModelLoaded(id)){
+ playerpos = FindPlayerCoors();
+ int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
+ if(node < 0)
+ return;
+
+ CVehicle *v;
+ if(CModelInfo::IsBoatModel(id))
+ return;
+ else
+ v = new CAutomobile(id, RANDOM_VEHICLE);
+
+ v->bHasBeenOwnedByPlayer = true;
+ if(carCol1)
+ DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
+ if(carCol2)
+ DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
+
+ v->GetPosition() = ThePaths.m_pathNodes[node].pos;
+ v->GetPosition().z += 4.0f;
+ v->SetOrientation(0.0f, 0.0f, 3.49f);
+ v->m_status = STATUS_ABANDONED;
+ v->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(v);
+ }
+}
+
+static void
+LetThemFollowYou(void) {
+ CPed* player = (CPed*) FindPlayerPed();
+ for (int i = 0; i < player->m_numNearPeds; i++) {
+
+ CPed* nearPed = player->m_nearPeds[i];
+ if (nearPed && !nearPed->IsPlayer()) {
+ nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
+ nearPed->m_pedFormation = rand() & 7;
+ nearPed->bScriptObjectiveCompleted = false;
+ }
+ }
+}
+
+static void
+FixCar(void)
+{
+ CVehicle *veh = FindPlayerVehicle();
+ if(veh == nil)
+ return;
+ veh->m_fHealth = 1000.0f;
+ if(!veh->IsCar())
+ return;
+ ((CAutomobile*)veh)->Damage.SetEngineStatus(0);
+ ((CAutomobile*)veh)->Fix();
+}
+
+static int engineStatus;
+static void
+SetEngineStatus(void)
+{
+ CVehicle *veh = FindPlayerVehicle();
+ if(veh == nil)
+ return;
+ if(!veh->IsCar())
+ return;
+ ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
+}
+
+static void
+ToggleComedy(void)
+{
+ CVehicle *veh = FindPlayerVehicle();
+ if(veh == nil)
+ return;
+ veh->bComedyControls = !veh->bComedyControls;
+}
+
+static void
+PlaceOnRoad(void)
+{
+ CVehicle *veh = FindPlayerVehicle();
+ if(veh == nil)
+ return;
+
+ if(veh->IsCar())
+ ((CAutomobile*)veh)->PlaceOnRoadProperly();
+}
+
+static const char *carnames[] = {
+ "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
+ "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
+ "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
+ "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
+ "yankee", "escape", "borgnine", "toyz", "ghost",
+};
+
+static std::list<CTweakVar *> TweakVarsList;
+static bool bAddTweakVarsNow = false;
+static const char *pTweakVarsDefaultPath = NULL;
+
+void CTweakVars::Add(CTweakVar *var)
+{
+ TweakVarsList.push_back(var);
+
+ if ( bAddTweakVarsNow )
+ var->AddDBG(pTweakVarsDefaultPath);
+}
+
+void CTweakVars::AddDBG(const char *path)
+{
+ pTweakVarsDefaultPath = path;
+
+ for(auto i = TweakVarsList.begin(); i != TweakVarsList.end(); ++i)
+ (*i)->AddDBG(pTweakVarsDefaultPath);
+
+ bAddTweakVarsNow = true;
+}
+
+void CTweakSwitch::AddDBG(const char *path)
+{
+ DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
+ DebugMenuEntrySetWrap(e, true);
+}
+
+void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
+void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); }
+void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
+void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
+void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
+void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
+void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
+void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
+void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }
+
+/*
+static const char *wt[] = {
+ "Sunny", "Cloudy", "Rainy", "Foggy"
+ };
+
+SETTWEAKPATH("TEST");
+TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
+*/
+
+void
+DebugMenuPopulate(void)
+{
+ if(DebugMenuLoad()){
+ static const char *weathers[] = {
+ "Sunny", "Cloudy", "Rainy", "Foggy"
+ };
+ DebugMenuEntry *e;
+ e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
+ DebugMenuEntrySetWrap(e, true);
+ e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
+ [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
+ DebugMenuEntrySetWrap(e, true);
+ e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
+ DebugMenuEntrySetWrap(e, true);
+ e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
+ DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
+ DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
+
+ DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
+ DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
+ DebugMenuAddCmd("Cheats", "Health", HealthCheat);
+ DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
+ DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
+ DebugMenuAddCmd("Cheats", "Tank", TankCheat);
+ DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
+ DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
+ DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
+ DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
+ DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
+ DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
+ DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
+ DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
+ DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
+ DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
+ DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
+ DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
+
+ static int spawnCarId = MI_LANDSTAL;
+ e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
+ DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddCmd("Spawn", "Spawn Car", [](){
+ if(spawnCarId == MI_TRAIN ||
+ spawnCarId == MI_CHOPPER ||
+ spawnCarId == MI_AIRTRAIN ||
+ spawnCarId == MI_DEADDODO ||
+ spawnCarId == MI_ESCAPE)
+ return;
+ SpawnCar(spawnCarId);
+ });
+ static uint8 dummy;
+ carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
+ carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
+ DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
+ DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
+ DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
+ DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
+ DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
+ DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
+ DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
+ DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
+ DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
+ DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
+ DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
+ DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
+ DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
+ DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
+ DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
+
+ DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
+ DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
+ DebugMenuAddCmd("Debug", "Fix Car", FixCar);
+ DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
+ DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
+
+ DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil);
+ DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
+ DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
+ DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
+ DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil);
+
+ DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
+ DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
+ DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil);
+ DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
+ DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
+ DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
+ DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
+ DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
+ DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
+
+ DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
+#ifndef MASTER
+ DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
+#endif
+
+ DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
+ DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
+
+ CTweakVars::AddDBG("Debug");
+ }
+}
+
+/*
+int (*RsEventHandler_orig)(int a, int b);
+int
+delayedPatches10(int a, int b)
+{
+ DebugMenuInit();
+ DebugMenuPopulate();
+
+ return RsEventHandler_orig(a, b);
+}
+*/
+
+const int re3_buffsize = 1024;
+static char re3_buff[re3_buffsize];
+
+void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
+{
+ int nCode;
+
+ strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
+ strcat_s(re3_buff, re3_buffsize, "\n" );
+
+ strcat_s(re3_buff, re3_buffsize, "File: ");
+ strcat_s(re3_buff, re3_buffsize, filename );
+ strcat_s(re3_buff, re3_buffsize, "\n" );
+
+ strcat_s(re3_buff, re3_buffsize, "Line: " );
+ _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
+ strcat_s(re3_buff, re3_buffsize, "\n");
+
+ strcat_s(re3_buff, re3_buffsize, "Function: ");
+ strcat_s(re3_buff, re3_buffsize, func );
+ strcat_s(re3_buff, re3_buffsize, "\n" );
+
+ strcat_s(re3_buff, re3_buffsize, "Expression: ");
+ strcat_s(re3_buff, re3_buffsize, expr);
+ strcat_s(re3_buff, re3_buffsize, "\n");
+
+ strcat_s(re3_buff, re3_buffsize, "\n" );
+ strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
+
+
+ nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
+ MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
+
+ if (nCode == IDABORT)
+ {
+ raise(SIGABRT);
+ _exit(3);
+ }
+
+ if (nCode == IDRETRY)
+ {
+ __debugbreak();
+ return;
+ }
+
+ if (nCode == IDIGNORE)
+ return;
+
+ abort();
+}
+
+void re3_debug(char *format, ...)
+{
+ va_list va;
+ va_start(va, format);
+ vsprintf_s(re3_buff, re3_buffsize, format, va);
+ va_end(va);
+
+ printf("%s", re3_buff);
+}
+
+void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
+{
+ char buff[re3_buffsize *2];
+ va_list va;
+ va_start(va, format);
+ vsprintf_s(re3_buff, re3_buffsize, format, va);
+ va_end(va);
+
+ sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
+
+ OutputDebugStringA(buff);
+}
+
+void
+patch()
+{
+ StaticPatcher::Apply();
+
+// Patch<float>(0x46BC61+6, 1.0f); // car distance
+ InjectHook(0x59E460, printf, PATCH_JUMP);
+ InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
+
+
+// InterceptCall(&open_script_orig, open_script, 0x438869);
+
+// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
+}
+
+BOOL WINAPI
+DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
+{
+ if(reason == DLL_PROCESS_ATTACH){
+
+ AllocConsole();
+ freopen("CONIN$", "r", stdin);
+ freopen("CONOUT$", "w", stdout);
+ freopen("CONOUT$", "w", stderr);
+
+ if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
+ patch();
+ else
+ return FALSE;
+ }
+
+ return TRUE;
+}