diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Game.cpp | 5 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/core/main.cpp | 27 | ||||
-rw-r--r-- | src/core/re3.cpp | 12 |
4 files changed, 43 insertions, 2 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index ce2194a0..1e3e0c12 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -91,6 +91,7 @@ #include "Ropes.h" #include "WindModifiers.h" #include "postfx.h" +#include "custompipes.h" eLevelName CGame::currLevel; int32 CGame::currArea; @@ -360,6 +361,10 @@ bool CGame::Initialise(const char* datFile) CdStreamAddImage("MODELS\\GTA3.IMG"); CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel(datFile); +#ifdef EXTENDED_PIPELINES + // for generic fallback + CustomPipes::SetTxdFindCallback(); +#endif CWorld::AddParticles(); CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); diff --git a/src/core/config.h b/src/core/config.h index eadbc307..a061408a 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -226,6 +226,7 @@ enum Config { //#define USE_TEXTURE_POOL #define CUTSCENE_BORDERS_SWITCH //#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) +//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) // Water & Particle #define PC_PARTICLE diff --git a/src/core/main.cpp b/src/core/main.cpp index 533ab446..27f6abd9 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -65,6 +65,7 @@ #include "Clock.h" #include "Occlusion.h" #include "Ropes.h" +#include "custompipes.h" GlobalScene Scene; @@ -383,6 +384,9 @@ PluginAttach(void) return FALSE; } +#ifdef EXTENDED_PIPELINES + CustomPipes::CustomPipeRegister(); +#endif return TRUE; } @@ -396,7 +400,11 @@ Initialise3D(void *param) DebugMenuInit(); DebugMenuPopulate(); #endif // !DEBUGMENU - return CGame::InitialiseRenderWare(); + bool ret = CGame::InitialiseRenderWare(); +#ifdef EXTENDED_PIPELINES + CustomPipes::CustomPipeInit(); // need Scene.world for this +#endif + return ret; } return (FALSE); @@ -405,6 +413,9 @@ Initialise3D(void *param) static void Terminate3D(void) { +#ifdef EXTENDED_PIPELINES + CustomPipes::CustomPipeShutdown(); +#endif CGame::ShutdownRenderWare(); #ifdef DEBUGMENU DebugMenuShutdown(); @@ -1103,6 +1114,12 @@ Idle(void *arg) tbEndTimer("PreRender"); #endif +#ifdef FIX_BUGS + // This has to be done BEFORE RwCameraBeginUpdate + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255)) return; @@ -1115,9 +1132,10 @@ Idle(void *arg) DefinedState(); - // BUG. This has to be done BEFORE RwCameraBeginUpdate +#ifndef FIX_BUGS RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif #ifdef TIMEBARS tbStartTimer(0, "RenderScene"); @@ -1126,6 +1144,11 @@ Idle(void *arg) #ifdef TIMEBARS tbEndTimer("RenderScene"); #endif + +#ifdef EXTENDED_PIPELINES + CustomPipes::EnvMapRender(); +#endif + RenderDebugShit(); RenderEffects(); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 51995cf5..3b6b678a 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -35,6 +35,7 @@ #include "Script.h" #include "MBlur.h" #include "postfx.h" +#include "custompipes.h" #ifndef _WIN32 #include "assert.h" @@ -527,6 +528,17 @@ DebugMenuPopulate(void) #endif DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f); DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil); +#ifdef EXTENDED_PIPELINES + static const char *vehpipenames[] = { "MatFX", "Neo" }; + e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil, + 1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f); + DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f); + DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); +#endif DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); |