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-rw-r--r--src/core/AnimViewer.cpp4
-rw-r--r--src/core/Cam.cpp4
-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/core/PlayerInfo.cpp10
-rw-r--r--src/core/Pools.cpp4
-rw-r--r--src/core/Wanted.cpp2
-rw-r--r--src/core/World.cpp14
-rw-r--r--src/core/re3.cpp2
8 files changed, 21 insertions, 21 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 36ea20b7..7afda509 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -278,7 +278,7 @@ CAnimViewer::Update(void)
// }
} else {
newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
- newEntity->m_status = STATUS_ABANDONED;
+ newEntity->SetStatus(STATUS_ABANDONED);
}
newEntity->bIsStuck = true;
} else if (modelInfo->m_type == MITYPE_PED) {
@@ -296,7 +296,7 @@ CAnimViewer::Update(void)
CWorld::Add(newEntity);
TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
}
- if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
+ if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
pTarget->GetPosition().z = 0.0f;
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 801652cb..43d817b7 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -4683,7 +4683,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
static float ZmTwoAlphaOffsetLCS[] = { 0.1f, 0.08f, 0.3f, 0.08f, 0.08f };
static float ZmThreeAlphaOffsetLCS[] = { 0.065f, 0.05f, 0.15f, 0.06f, 0.08f };
- if (isHeli && car->m_status == STATUS_PLAYER_REMOTE)
+ if (isHeli && car->GetStatus() == STATUS_PLAYER_REMOTE)
zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos];
else {
switch ((int)TheCamera.CarZoomIndicator) {
@@ -4712,7 +4712,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3];
- if (!isHeli || car->m_status == STATUS_PLAYER_REMOTE) {
+ if (!isHeli || car->GetStatus() == STATUS_PLAYER_REMOTE) {
float radiusToStayOutside = colMaxZ * CARCAM_SET[camSetArrPos][0] - CARCAM_SET[camSetArrPos][2];
if (radiusToStayOutside > 0.0f) {
TargetCoors.z += radiusToStayOutside;
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index a72f51c0..7dbadd74 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -107,7 +107,7 @@ void TankCheat()
tank->GetPosition() = pos;
tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
- tank->m_status = STATUS_ABANDONED;
+ tank->SetStatus(STATUS_ABANDONED);
tank->m_nDoorLock = CARLOCK_UNLOCKED;
CWorld::Add(tank);
}
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index e92f7568..7dadbf28 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -328,7 +328,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1,
continue;
car->m_scanCode = CWorld::GetCurrentScanCode();
- if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
+ if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
CVector carCentre = car->GetBoundCentre();
@@ -413,7 +413,7 @@ CPlayerInfo::Process(void)
// This condition will always return true, else block was probably WIP Miami code.
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
- if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
+ if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
}
@@ -454,7 +454,7 @@ CPlayerInfo::Process(void)
weAreOnBoat = true;
m_pPed->bOnBoat = true;
#ifdef VC_PED_PORTS
- if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
+ if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
#else
if (carBelow->m_status != STATUS_WRECKED)
#endif
@@ -491,7 +491,7 @@ CPlayerInfo::Process(void)
}
// carBelow is now closest vehicle
if (carBelow && !weAreOnBoat) {
- if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
+ if (carBelow->GetStatus() == STATUS_TRAIN_NOT_MOVING) {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
@@ -526,7 +526,7 @@ CPlayerInfo::Process(void)
m_bInRemoteMode = false;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
if (FindPlayerVehicle()) {
- FindPlayerVehicle()->m_status = STATUS_PLAYER;
+ FindPlayerVehicle()->SetStatus(STATUS_PLAYER);
}
}
}
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 4f4588da..b9a78b0b 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -161,8 +161,8 @@ INITSAVEBUF
pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
#endif
pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock;
- pVehicle->m_status = pBufferVehicle->m_status;
- pVehicle->m_type = pBufferVehicle->m_type;
+ pVehicle->SetStatus(pBufferVehicle->GetStatus());
+ pVehicle->SetType(pBufferVehicle->GetType());
(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index 6f5fdf06..7508c9f4 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -352,7 +352,7 @@ CWanted::WorkOutPolicePresence(CVector posn, float radius)
vehicle->bIsLawEnforcer &&
IsPoliceVehicleModel(vehicle->GetModelIndex()) &&
vehicle != FindPlayerVehicle() &&
- vehicle->m_status != STATUS_ABANDONED && vehicle->m_status != STATUS_WRECKED &&
+ vehicle->GetStatus() != STATUS_ABANDONED && vehicle->GetStatus() != STATUS_WRECKED &&
(posn - vehicle->GetPosition()).Magnitude() < radius)
numPolice++;
}
diff --git a/src/core/World.cpp b/src/core/World.cpp
index b2a01b80..4b2ca76e 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1867,7 +1867,7 @@ CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason)
int poolSize = CPools::GetVehiclePool()->GetSize();
for(int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
- if(veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) {
+ if(veh && veh->GetStatus() != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) {
if(Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius &&
Abs(veh->GetPosition().y - y) < radius)
gFireManager.StartFire(veh, reason, 0.8f, true);
@@ -1928,7 +1928,7 @@ CWorld::Process(void)
if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(),
- 0.02f * (csObj->m_type == ENTITY_TYPE_OBJECT
+ 0.02f * (csObj->IsObject()
? CTimer::GetTimeStepNonClipped()
: CTimer::GetTimeStep()));
}
@@ -1946,7 +1946,7 @@ CWorld::Process(void)
if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
- 0.02f * (movingEnt->m_type == ENTITY_TYPE_OBJECT
+ 0.02f * (movingEnt->IsObject()
? CTimer::GetTimeStepNonClipped()
: CTimer::GetTimeStep()));
}
@@ -2030,7 +2030,7 @@ CWorld::Process(void)
movingEnt->UpdateRwFrame();
if(!movingEnt->bIsInSafePosition) {
movingEnt->bIsStuck = true;
- if(movingEnt->m_status == STATUS_PLAYER) {
+ if(movingEnt->GetStatus() == STATUS_PLAYER) {
printf("STUCK: Final Step: Player Entity %d Is Stuck\n",
movingEnt->m_modelIndex);
movingEnt->m_vecMoveSpeed *= 0.3f;
@@ -2178,10 +2178,10 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
pEntity->ApplyTurnForce(vecForceDir.x, vecForceDir.y, vecForceDir.z,
0.0f, 0.0f, fPointZ);
}
- switch(pEntity->m_type) {
+ switch(pEntity->GetType()) {
case ENTITY_TYPE_VEHICLE:
- if(pEntity->m_status == STATUS_SIMPLE) {
- pEntity->m_status = STATUS_PHYSICS;
+ if(pEntity->GetStatus() == STATUS_SIMPLE) {
+ pEntity->SetStatus(STATUS_PHYSICS);
CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
}
pVehicle->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION,
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 2a9cbc77..7bb18688 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -121,7 +121,7 @@ SpawnCar(int id)
v->GetPosition().z += 4.0f;
v->SetOrientation(0.0f, 0.0f, 3.49f);
- v->m_status = STATUS_ABANDONED;
+ v->SetStatus(STATUS_ABANDONED);
v->m_nDoorLock = CARLOCK_UNLOCKED;
CWorld::Add(v);
}