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-rw-r--r--src/core/Collision.cpp2
-rw-r--r--src/core/Collision.h3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index 66b29d9f..fc8428be 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -34,6 +34,8 @@ enum Direction
eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250;
CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58;
+WRAPPER bool CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly) { EAXJMP(0x4105A0); }
+
void
CCollision::Init(void)
{
diff --git a/src/core/Collision.h b/src/core/Collision.h
index b2fe6564..9597a181 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -148,9 +148,8 @@ public:
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
-
// TODO:
- // CCollision::IsStoredPolyStillValidVerticalLine
+ static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point);
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest);