diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Cam.cpp | 1835 | ||||
-rw-r--r-- | src/core/Camera.cpp | 79 | ||||
-rw-r--r-- | src/core/Camera.h | 39 | ||||
-rw-r--r-- | src/core/Collision.cpp | 15 | ||||
-rw-r--r-- | src/core/Collision.h | 1 | ||||
-rw-r--r-- | src/core/General.h | 12 | ||||
-rw-r--r-- | src/core/Timer.h | 2 | ||||
-rw-r--r-- | src/core/World.cpp | 36 | ||||
-rw-r--r-- | src/core/World.h | 4 | ||||
-rw-r--r-- | src/core/config.h | 3 | ||||
-rw-r--r-- | src/core/re3.cpp | 17 |
11 files changed, 1119 insertions, 924 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 954e8282..06e30ce9 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -6,6 +6,7 @@ #include "Vehicle.h" #include "Automobile.h" #include "Boat.h" +#include "Bones.h" #include "Ped.h" #include "PlayerPed.h" #include "CopPed.h" @@ -14,6 +15,7 @@ #include "Pad.h" #include "Frontend.h" #include "General.h" +#include "Timecycle.h" #include "Renderer.h" #include "Shadows.h" #include "Hud.h" @@ -28,6 +30,8 @@ #include "Bike.h" #include "Pickups.h" +//--MIAMI: file done + bool PrintDebugCode = false; int16 DebugCamMode; @@ -86,9 +90,11 @@ CCam::Init(void) m_fBufferedTargetOrientation = 0.0f; m_fBufferedTargetOrientationSpeed = 0.0f; m_fDimensionOfHighestNearCar = 0.0f; - m_fRoadOffSet = 0.0f; } +float PLAYERPED_LEVEL_SMOOTHING_CONST_INV = 0.6f; +float PLAYERPED_TREND_SMOOTHING_CONST_INV = 0.8f; + void CCam::Process(void) { @@ -96,6 +102,9 @@ CCam::Process(void) float TargetSpeedVar = 0.0f; float TargetOrientation = 0.0f; + static CVector SmoothedPos(0.0f, 0.0f, 10000.0f); + static CVector SmoothedSpeed(0.0f, 0.0f, 0.0f); + if(CamTargetEntity == nil) CamTargetEntity = TheCamera.pTargetEntity; @@ -118,7 +127,11 @@ CCam::Process(void) Fwd.x = CamTargetEntity->GetForward().x; Fwd.y = CamTargetEntity->GetForward().y; Fwd.Normalise(); - // Game normalizes again here manually. useless, so skipped + float FwdLength = Fwd.Magnitude2D(); + if(FwdLength != 0.0f){ + Fwd.x /= FwdLength; + Fwd.y /= FwdLength; + } float FwdSpeedX = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().x * Fwd.x; float FwdSpeedY = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().y * Fwd.y; @@ -128,7 +141,27 @@ CCam::Process(void) TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f); SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar; }else{ - CameraTarget = CamTargetEntity->GetPosition(); + if(CamTargetEntity == FindPlayerPed()){ + // Some fancy smoothing of player position and speed + float LevelSmoothing = 1.0f - Pow(PLAYERPED_LEVEL_SMOOTHING_CONST_INV, CTimer::GetTimeStep()); + float TrendSmoothing = 1.0f - Pow(PLAYERPED_TREND_SMOOTHING_CONST_INV, CTimer::GetTimeStep()); + + CVector NewSmoothedPos, NewSmoothedSpeed; + if((SmoothedPos - CamTargetEntity->GetPosition()).MagnitudeSqr() > SQR(3.0f) || + CTimer::GetTimeStep() < 0.2f || Using3rdPersonMouseCam()){ + // Reset values + NewSmoothedPos = CamTargetEntity->GetPosition(); + NewSmoothedSpeed = CVector(0.0f, 0.0f, 0.0f); + }else{ + NewSmoothedPos = LevelSmoothing*CamTargetEntity->GetPosition() + (1.0f-LevelSmoothing)*(SmoothedPos + SmoothedSpeed*CTimer::GetTimeStep()); + NewSmoothedSpeed = TrendSmoothing*(NewSmoothedPos-SmoothedPos)/CTimer::GetTimeStep() + (1.0f-TrendSmoothing)*SmoothedSpeed; + } + + CameraTarget = NewSmoothedPos; + SmoothedPos = NewSmoothedPos; + SmoothedSpeed = NewSmoothedSpeed; + }else + CameraTarget = CamTargetEntity->GetPosition(); if(CamTargetEntity->GetForward().x == 0.0f && CamTargetEntity->GetForward().y == 0.0f) TargetOrientation = 0.0f; @@ -141,7 +174,7 @@ CCam::Process(void) switch(Mode){ case MODE_TOPDOWN: case MODE_GTACLASSIC: - Process_TopDown(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + // Process_TopDown(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_BEHINDCAR: Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); @@ -162,6 +195,7 @@ CCam::Process(void) Process_Debug(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_SNIPER: + case MODE_CAMERA: Process_Sniper(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_ROCKETLAUNCHER: @@ -175,7 +209,7 @@ CCam::Process(void) Process_Syphon(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_CIRCLE: - Process_Circle(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); +// Process_Circle(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; // case MODE_CHEESYZOOM: case MODE_WHEELCAM: @@ -198,15 +232,9 @@ CCam::Process(void) #endif Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; - case MODE_REACTION: - Process_ReactionCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; - case MODE_FOLLOW_PED_WITH_BIND: - Process_FollowPed_WithBinding(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; - case MODE_CHRIS: - Process_Chris_With_Binding_PlusRotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; +// case MODE_REACTION: +// case MODE_FOLLOW_PED_WITH_BIND: +// case MODE_CHRIS: case MODE_BEHINDBOAT: #ifdef FREE_CAM if (CCamera::bFreeCam) @@ -246,8 +274,11 @@ CCam::Process(void) case MODE_FIGHT_CAM: Process_Fight_Cam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; + case MODE_LIGHTHOUSE: + Process_LightHouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; case MODE_TOP_DOWN_PED: - Process_TopDownPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + // Process_TopDownPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_SNIPER_RUNABOUT: case MODE_ROCKETLAUNCHER_RUNABOUT: @@ -271,7 +302,7 @@ CCam::Process(void) CVector TargetToCam = Source - m_cvecTargetCoorsForFudgeInter; float DistOnGround = TargetToCam.Magnitude2D(); m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y); - m_fTrueAlpha = CGeneral::GetATanOfXY(TargetToCam.z, DistOnGround); + m_fTrueAlpha = CGeneral::GetATanOfXY(DistOnGround, TargetToCam.z); if(TheCamera.m_uiTransitionState == 0) KeepTrackOfTheSpeed(Source, m_cvecTargetCoorsForFudgeInter, Up, m_fTrueAlpha, m_fTrueBeta, FOV); @@ -281,19 +312,25 @@ CCam::Process(void) LookingRight = false; SourceBeforeLookBehind = Source; if(&TheCamera.Cams[TheCamera.ActiveCam] == this){ - if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_1STPERSON || Mode == MODE_BEHINDBOAT) && + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_1STPERSON || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){ + bool bDisableLR = CamTargetEntity && + (((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || CamTargetEntity->GetModelIndex() == MI_RCBARON); if(CPad::GetPad(0)->GetLookBehindForCar()){ LookBehind(); if(DirectionWasLooking != LOOKING_BEHIND) TheCamera.m_bJust_Switched = true; DirectionWasLooking = LOOKING_BEHIND; - }else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookLeft()){ + }else if(bDisableLR){ + if(DirectionWasLooking != LOOKING_FORWARD) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_FORWARD; + }else if(CPad::GetPad(0)->GetLookLeft()){ LookLeft(); if(DirectionWasLooking != LOOKING_LEFT) TheCamera.m_bJust_Switched = true; DirectionWasLooking = LOOKING_LEFT; - }else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookRight()){ + }else if(CPad::GetPad(0)->GetLookRight()){ LookRight(); if(DirectionWasLooking != LOOKING_RIGHT) TheCamera.m_bJust_Switched = true; @@ -360,22 +397,19 @@ MakeAngleLessThan180(float &Angle) void CCam::ProcessSpecialHeightRoutines(void) { - int i = 0; + int i; bool StandingOnBoat = false; static bool PreviouslyFailedRoadHeightCheck = false; CVector CamToTarget, CamToPed; float DistOnGround, BetaAngle; CPed *Player; - int ClosestPed = 0; - bool FoundPed = false; - float ClosestPedDist, PedZDist; + float PedZDist; CColPoint colPoint; CamToTarget = TheCamera.pTargetEntity->GetPosition() - TheCamera.GetGameCamPosition(); DistOnGround = CamToTarget.Magnitude2D(); BetaAngle = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y); m_bTheHeightFixerVehicleIsATrain = false; - ClosestPedDist = 0.0f; // CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y); Player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; @@ -387,65 +421,61 @@ CCam::ProcessSpecialHeightRoutines(void) ((CVehicle*)FindPlayerPed()->m_pCurSurface)->IsBoat()) StandingOnBoat = true; + float FoundPedZ = -100.0f; + // Move up the camera if there is a ped close to it - if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM){ - // Find ped closest to camera - while(i < Player->m_numNearPeds){ - if(Player->m_nearPeds[i] && Player->m_nearPeds[i]->GetPedState() != PED_DEAD){ - CamToPed = Player->m_nearPeds[i]->GetPosition() - TheCamera.GetGameCamPosition(); - if(FoundPed){ - if(CamToPed.Magnitude2D() < ClosestPedDist){ - ClosestPed = i; - ClosestPedDist = CamToPed.Magnitude2D(); + if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM || Mode == MODE_PILLOWS_PAPS){ + // Find highest ped close to camera + for(i = 0; i < Player->m_numNearPeds; i++){ + CPed *nearPed = Player->m_nearPeds[i]; + if(nearPed && nearPed->GetPedState() != PED_DEAD){ + CamToPed = nearPed->GetPosition() - TheCamera.GetGameCamPosition(); + if(Abs(CamToPed.z) < 1.0f){ + float DistSq = CamToPed.MagnitudeSqr(); + if(DistSq < SQR(2.1f)){ + if(nearPed->GetPosition().z > FoundPedZ) + FoundPedZ = nearPed->GetPosition().z; + }else{ + float Dist = Sqrt(DistSq); + CamToPed /= Dist; + // strange calculation + CVector PlayerCamSpeed = DotProduct(Front, Player->m_vecMoveSpeed)*Front; + float SpeedDiff = DotProduct(PlayerCamSpeed - nearPed->m_vecMoveSpeed, CamToPed); + if(SpeedDiff > 0.01f && + (m_fPedBetweenCameraHeightOffset > 0.0f && (Dist-2.1f)/SpeedDiff < 75.0f || + m_fPedBetweenCameraHeightOffset <= 0.0f && (Dist-2.1f)/SpeedDiff < 75.0f * 0.1f)) + if(nearPed->GetPosition().z > FoundPedZ) + FoundPedZ = nearPed->GetPosition().z; } - }else{ - FoundPed = true; - ClosestPed = i; - ClosestPedDist = CamToPed.Magnitude2D(); } } - i++; } - if(FoundPed){ + if(FoundPedZ > -99.0f){ float Offset = 0.0f; - CPed *Ped = Player->m_nearPeds[ClosestPed]; - CamToPed = Ped->GetPosition() - TheCamera.GetGameCamPosition(); PedZDist = 0.0f; - float dist = CamToPed.Magnitude2D(); // should be same as ClosestPedDist - if(dist < 2.1f){ - // Ped is close to camera, move up - - // Z Distance between player and close ped - PedZDist = 0.0f; - if(Ped->bIsStanding) - PedZDist = Ped->GetPosition().z - Player->GetPosition().z; - // Ignore if too distant - if(PedZDist > 1.2f || PedZDist < -1.2f) - PedZDist = 0.0f; - - float DistScale = (2.1f - dist)/2.1f; - if(Mode == MODE_FOLLOWPED){ - if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) - Offset = 0.45*DistScale + PedZDist; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) - Offset = 0.35*DistScale + PedZDist; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) - Offset = 0.25*DistScale + PedZDist; - if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI) - Offset += 0.3f; - m_fPedBetweenCameraHeightOffset = Offset + 1.3f; - PedZDist = 0.0f; - }else if(Mode == MODE_FIGHT_CAM) - m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.5f; - }else - m_fPedBetweenCameraHeightOffset = 0.0f; + if(FoundPedZ > Player->GetPosition().z) + PedZDist = FoundPedZ - Player->GetPosition().z; + + if(Mode == MODE_FOLLOWPED){ + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 && + ((CPed*)CamTargetEntity)->GetPedState() != PED_ENTER_CAR && + ((CPed*)CamTargetEntity)->GetPedState() != PED_CARJACK) + Offset = 0.45f + PedZDist; + // BUG: overrides this ^ case + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2 || TheCamera.PedZoomIndicator == CAM_ZOOM_1) + Offset = 0.35f + PedZDist; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) + Offset = 0.25f + PedZDist; + m_fPedBetweenCameraHeightOffset = Offset + 1.3f; + }else if(Mode == MODE_FIGHT_CAM) + m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.5f; + else if(Mode == MODE_PILLOWS_PAPS) + m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.45f; }else{ - PedZDist = 0.0f; m_fPedBetweenCameraHeightOffset = 0.0f; } - }else - PedZDist = 0.0f; + } // Move camera up for vehicles in the way @@ -454,6 +484,8 @@ CCam::ProcessSpecialHeightRoutines(void) CEntity *vehicle = nil; float TestDist = DistOnGround + 1.25f; float HighestCar = 0.0f; + if(m_fDimensionOfHighestNearCar > 0.0f) + TestDist += 0.3f; CVector TestBase = CamTargetEntity->GetPosition(); CVector TestPoint; TestBase.z -= 0.15f; @@ -503,96 +535,9 @@ CCam::ProcessSpecialHeightRoutines(void) }else m_fDimensionOfHighestNearCar = 0.0f; } - - // Move up for road - if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM || - Mode == MODE_SYPHON || Mode == MODE_SYPHON_CRIM_IN_FRONT || Mode == MODE_SPECIAL_FIXED_FOR_SYPHON){ - bool Inside = false; - bool OnRoad = false; - - switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) - case SURFACE_GRASS: - case SURFACE_GRAVEL: - case SURFACE_MUD_DRY: - case SURFACE_THICK_METAL_PLATE: - case SURFACE_RUBBER: - case SURFACE_STEEP_CLIFF: - OnRoad = true; - - if(CCullZones::PlayerNoRain()) - Inside = true; - - if((m_bCollisionChecksOn || PreviouslyFailedRoadHeightCheck || OnRoad) && - m_fCloseInPedHeightOffset < 0.0001f && !Inside){ - CVector TestPoint; - CEntity *road; - float GroundZ = 0.0f; - bool FoundGround = false; - float RoofZ = 0.0f; - bool FoundRoof = false; - static float MinHeightAboveRoad = 0.9f; - - TestPoint = CamTargetEntity->GetPosition() - DistOnGround * CVector(Cos(BetaAngle), Sin(BetaAngle), 0.0f); - m_fRoadOffSet = 0.0f; - - if(CWorld::ProcessVerticalLine(TestPoint, -1000.0f, colPoint, road, true, false, false, false, false, false, nil)){ - FoundGround = true; - GroundZ = colPoint.point.z; - } - // Move up if too close to ground - if(FoundGround){ - if(TestPoint.z - GroundZ < MinHeightAboveRoad){ - m_fRoadOffSet = GroundZ + MinHeightAboveRoad - TestPoint.z; - PreviouslyFailedRoadHeightCheck = true; - }else{ - if(m_bCollisionChecksOn) - PreviouslyFailedRoadHeightCheck = false; - else - m_fRoadOffSet = 0.0f; - } - }else{ - if(CWorld::ProcessVerticalLine(TestPoint, 1000.0f, colPoint, road, true, false, false, false, false, false, nil)){ - FoundRoof = true; - RoofZ = colPoint.point.z; - } - if(FoundRoof){ - if(TestPoint.z - RoofZ < MinHeightAboveRoad){ - m_fRoadOffSet = RoofZ + MinHeightAboveRoad - TestPoint.z; - PreviouslyFailedRoadHeightCheck = true; - }else{ - if(m_bCollisionChecksOn) - PreviouslyFailedRoadHeightCheck = false; - else - m_fRoadOffSet = 0.0f; - } - } - } - } - } - - if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){ - if(colPoint.surfaceB != SURFACE_TARMAC && - colPoint.surfaceB != SURFACE_GRASS && - colPoint.surfaceB != SURFACE_GRAVEL && - colPoint.surfaceB != SURFACE_MUD_DRY && - colPoint.surfaceB != SURFACE_STEEP_CLIFF){ - if(m_fRoadOffSet > 1.4f) - m_fRoadOffSet = 1.4f; - }else{ - if(Mode == MODE_FOLLOWPED){ - if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) - m_fRoadOffSet += 0.2f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) - m_fRoadOffSet += 0.5f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) - m_fRoadOffSet += 0.95f; - } - } - } } if(StandingOnBoat){ - m_fRoadOffSet = 0.0f; m_fDimensionOfHighestNearCar = 1.0f; m_fPedBetweenCameraHeightOffset = 0.0f; } @@ -613,18 +558,30 @@ CCam::GetVectorsReadyForRW(void) Up = CrossProduct(right, Front); } +bool +CCam::GetBoatLook_L_R_HeightOffset(float &Offset) +{ + if(CamTargetEntity == nil) + return false; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); + tBoatHandlingData *handling = mod_HandlingManager.GetBoatPointer(mi->m_handlingId); + if(handling){ + Offset = handling->fLook_L_R_BehindCamHeight; + return true; + } + return false; // can't happen, we always get a boat pointer back +} + void CCam::LookBehind(void) { float Dist, DeltaBeta, TargetOrientation, Angle; CVector TargetCoors, TargetFwd, TestCoors; - CColPoint colPoint; - CEntity *entity; TargetCoors = CamTargetEntity->GetPosition(); Front = CamTargetEntity->GetPosition() - Source; - if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){ LookingBehind = true; Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 15.5f; TargetFwd = CamTargetEntity->GetForward(); @@ -639,12 +596,8 @@ CCam::LookBehind(void) TargetOrientation += PI; Source.x = Dist*Cos(TargetOrientation) + TargetCoors.x; Source.y = Dist*Sin(TargetOrientation) + TargetCoors.y; - Source.z -= 1.0f; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); - Source = colPoint.point; - } - Source.z += 1.0f; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = CamTargetEntity->GetPosition() - Source; GetVectorsReadyForRW(); } @@ -655,55 +608,76 @@ CCam::LookBehind(void) Front.Normalise(); if(((CVehicle*)CamTargetEntity)->IsBoat()) Source.z -= 0.5f; - Source += 0.25f*Front; - Front = -Front; -#ifdef FIX_BUGS - // not sure if this is a bug... - GetVectorsReadyForRW(); -#endif + if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE){ + float FrontDist = 1.1f; + if(((CVehicle*)CamTargetEntity)->pDriver){ + CVector ExtraFwd(0.0f, 0.0f, 0.0f); + ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(ExtraFwd, PED_HEAD); + ExtraFwd += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed*CTimer::GetTimeStep() - CamTargetEntity->GetPosition(); + FrontDist += 0.2f + Max(DotProduct(ExtraFwd, CamTargetEntity->GetForward()), 0.0f); + } + Source += FrontDist*Front; + Front = -Front; + }else if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI){ + Front = -1.0f*CamTargetEntity->GetUp(); + Up = CamTargetEntity->GetForward(); + Source += 0.25f*Front; + }else{ + Source += 0.25f*Front; + Front = -Front; + } } if(CamTargetEntity->IsPed()){ Angle = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y) + PI; Source.x = 4.5f*Cos(Angle) + TargetCoors.x; Source.y = 4.5f*Sin(Angle) + TargetCoors.y; Source.z = 1.15f + TargetCoors.z; - TestCoors = TargetCoors; - TestCoors.z = Source.z; - if(CWorld::ProcessLineOfSight(TestCoors, Source, colPoint, entity, true, true, false, true, false, true, true)){ - Source.x = colPoint.point.x; - Source.y = colPoint.point.y; - if((TargetCoors - Source).Magnitude2D() < 1.15f) - RwCameraSetNearClipPlane(Scene.camera, 0.05f); - } + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = TargetCoors - Source; GetVectorsReadyForRW(); } } +float BOAT_1STPERSON_L_OFFSETX = 0.7f; +float BOAT_1STPERSON_R_OFFSETX = 0.3f; +float BOAT_1STPERSON_LR_OFFSETZ = 0.2f; + void CCam::LookLeft(void) { float Dist, TargetOrientation; CVector TargetCoors, TargetFwd; - CColPoint colPoint; - CEntity *entity; - if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){ LookingLeft = true; TargetCoors = CamTargetEntity->GetPosition(); Front = CamTargetEntity->GetPosition() - Source; - Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f; + if(Mode == MODE_CAM_ON_A_STRING) + Dist = CA_MAX_DISTANCE; + else if(Mode == MODE_BEHINDBOAT){ + Dist = 9.0f; + float Offset = 0.0f; + if(GetBoatLook_L_R_HeightOffset(Offset) && !CCullZones::Cam1stPersonForPlayer()) + Source.z = TargetCoors.z + Offset; + }else + Dist = 9.0f; TargetFwd = CamTargetEntity->GetForward(); TargetFwd.Normalise(); TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); Source.x = Dist*Cos(TargetOrientation - HALFPI) + TargetCoors.x; Source.y = Dist*Sin(TargetOrientation - HALFPI) + TargetCoors.y; - Source.z -= 1.0f; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, 0.4f); - Source = colPoint.point; - } - Source.z += 1.0f; + + CColModel *colModel = CamTargetEntity->GetColModel(); + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + + CVector TopRight = CamTargetEntity->GetPosition() + + CamTargetEntity->GetRight()*colModel->boundingBox.max.x + + CamTargetEntity->GetUp()*colModel->boundingBox.max.z; + float Height = Min(Max(m_cvecTargetCoorsForFudgeInter.z, TopRight.z)+0.1f, OrigSource.z); + Source.z = Max(Height, Source.z); + Front = CamTargetEntity->GetPosition() - Source; Front.z += 1.1f; if(Mode == MODE_BEHINDBOAT) @@ -713,8 +687,21 @@ CCam::LookLeft(void) if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ LookingLeft = true; RwCameraSetNearClipPlane(Scene.camera, 0.25f); - if(((CVehicle*)CamTargetEntity)->IsBoat()) - Source.z -= 0.5f; + if(((CVehicle*)CamTargetEntity)->IsBoat()){ + if(((CVehicle*)CamTargetEntity)->pDriver){ + CVector neck(0.0f, 0.0f, 0.0f); + CPed *driver = ((CVehicle*)CamTargetEntity)->pDriver; + driver->SetPedPositionInCar(); + driver->GetMatrix().UpdateRW(); + driver->UpdateRwFrame(); + driver->UpdateRpHAnim(); + driver->m_pedIK.GetComponentPosition(neck, PED_NECK); + Source = neck + + BOAT_1STPERSON_L_OFFSETX*CamTargetEntity->GetRight() + + BOAT_1STPERSON_LR_OFFSETZ*CamTargetEntity->GetUp(); + }else + Source.z -= 0.5f; + } Up = CamTargetEntity->GetUp(); Up.Normalise(); @@ -722,10 +709,8 @@ CCam::LookLeft(void) Front.Normalise(); Front = -CrossProduct(Front, Up); Front.Normalise(); -#ifdef FIX_BUGS - // not sure if this is a bug... - GetVectorsReadyForRW(); -#endif + if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + Source -= 1.45f*Front; } } @@ -735,24 +720,36 @@ CCam::LookRight(void) float Dist, TargetOrientation; CVector TargetCoors, TargetFwd; CColPoint colPoint; - CEntity *entity; if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ LookingRight = true; TargetCoors = CamTargetEntity->GetPosition(); Front = CamTargetEntity->GetPosition() - Source; - Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f; + if(Mode == MODE_CAM_ON_A_STRING) + Dist = CA_MAX_DISTANCE; + else if(Mode == MODE_BEHINDBOAT){ + Dist = 9.0f; + float Offset = 0.0f; + if(GetBoatLook_L_R_HeightOffset(Offset) && !CCullZones::Cam1stPersonForPlayer()) + Source.z = TargetCoors.z + Offset; + }else + Dist = 9.0f; TargetFwd = CamTargetEntity->GetForward(); TargetFwd.Normalise(); TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); Source.x = Dist*Cos(TargetOrientation + HALFPI) + TargetCoors.x; Source.y = Dist*Sin(TargetOrientation + HALFPI) + TargetCoors.y; - Source.z -= 1.0f; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, 0.4f); - Source = colPoint.point; - } - Source.z += 1.0f; + + CColModel *colModel = CamTargetEntity->GetColModel(); + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + + CVector TopLeft = CamTargetEntity->GetPosition() + + CamTargetEntity->GetRight()*colModel->boundingBox.min.x + + CamTargetEntity->GetUp()*colModel->boundingBox.max.z; + float Height = Min(Max(m_cvecTargetCoorsForFudgeInter.z, TopLeft.z)+0.1f, OrigSource.z); + Source.z = Max(Height, Source.z); + Front = CamTargetEntity->GetPosition() - Source; Front.z += 1.1f; if(Mode == MODE_BEHINDBOAT) @@ -762,8 +759,21 @@ CCam::LookRight(void) if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ LookingRight = true; RwCameraSetNearClipPlane(Scene.camera, 0.25f); - if(((CVehicle*)CamTargetEntity)->IsBoat()) - Source.z -= 0.5f; + if(((CVehicle*)CamTargetEntity)->IsBoat()){ + if(((CVehicle*)CamTargetEntity)->pDriver){ + CVector neck(0.0f, 0.0f, 0.0f); + CPed *driver = ((CVehicle*)CamTargetEntity)->pDriver; + driver->SetPedPositionInCar(); + driver->GetMatrix().UpdateRW(); + driver->UpdateRwFrame(); + driver->UpdateRpHAnim(); + driver->m_pedIK.GetComponentPosition(neck, PED_NECK); + Source = neck + + BOAT_1STPERSON_R_OFFSETX*CamTargetEntity->GetRight() + + BOAT_1STPERSON_LR_OFFSETZ*CamTargetEntity->GetUp(); + }else + Source.z -= 0.5f; + } Up = CamTargetEntity->GetUp(); Up.Normalise(); @@ -771,10 +781,8 @@ CCam::LookRight(void) Front.Normalise(); Front = CrossProduct(Front, Up); Front.Normalise(); -#ifdef FIX_BUGS - // not sure if this is a bug... - GetVectorsReadyForRW(); -#endif + if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + Source -= 1.45f*Front; } } @@ -803,7 +811,7 @@ CCam::ClipIfPedInFrontOfPlayer(void) while(DeltaAngle >= PI) DeltaAngle -= 2*PI; while(DeltaAngle < -PI) DeltaAngle += 2*PI; if(Abs(DeltaAngle) < HALFPI){ - fDist = Sqrt(SQR(vDist.x) + SQR(vDist.y)); + fDist = vDist.Magnitude2D(); if(fDist < 1.25f){ Near = DEFAULT_NEAR - (1.25f - fDist); if(Near < 0.05f) @@ -830,9 +838,9 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV PreviousUp = up; } - m_cvecSourceSpeedOverOneFrame = PreviousSource - source; - m_cvecTargetSpeedOverOneFrame = PreviousTarget - target; - m_cvecUpOverOneFrame = PreviousUp - up; + m_cvecSourceSpeedOverOneFrame = source - PreviousSource; + m_cvecTargetSpeedOverOneFrame = target - PreviousTarget; + m_cvecUpOverOneFrame = up - PreviousUp; m_fFovSpeedOverOneFrame = fov - PreviousFov; m_fBetaSpeedOverOneFrame = beta - PreviousBeta; MakeAngleLessThan180(m_fBetaSpeedOverOneFrame); @@ -850,36 +858,34 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV bool CCam::Using3rdPersonMouseCam(void) { - return CCamera::m_bUseMouse3rdPerson && - (Mode == MODE_FOLLOWPED || - TheCamera.m_bPlayerIsInGarage && - FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING && - Mode != MODE_TOPDOWN && this->CamTargetEntity == FindPlayerPed()); + return CCamera::m_bUseMouse3rdPerson && Mode == MODE_FOLLOWPED; } bool CCam::GetWeaponFirstPersonOn(void) { - CEntity *target = this->CamTargetEntity; - if (target && target->IsPed()) - return ((CPed*)target)->GetWeapon()->m_bAddRotOffset; - - return false; + return CamTargetEntity && CamTargetEntity->IsPed() && ((CPed*)CamTargetEntity)->GetWeapon()->m_bAddRotOffset; } bool CCam::IsTargetInWater(const CVector &CamCoors) { - if(CamTargetEntity == nil) - return false; - if(CamTargetEntity->IsPed()){ - if(!((CPed*)CamTargetEntity)->bIsInWater) - return false; - if(!((CPed*)CamTargetEntity)->bIsStanding) - return true; - return false; + if(CamTargetEntity){ + float WaterZ = -6000.0f; + CWaterLevel::GetWaterLevel(CamTargetEntity->GetPosition(), &WaterZ, false); + if(CamTargetEntity->IsPed()){ + if(((CPed*)CamTargetEntity)->bIsDrowning || + ((CPed*)CamTargetEntity)->bIsInWater && CamTargetEntity->GetPosition().z < WaterZ) + return true; + }else{ + assert(CamTargetEntity->IsVehicle()); + if(((CVehicle*)CamTargetEntity)->bIsDrowning || + ((CVehicle*)CamTargetEntity)->bIsInWater && CamTargetEntity->GetPosition().z < WaterZ) + return true; + } } - return ((CPhysical*)CamTargetEntity)->bIsInWater; + m_vecLastAboveWaterCamPosition = Source; + return false; } void @@ -967,39 +973,6 @@ CCam::DoAverageOnVector(const CVector &vec) return Average; } -// Rotate Beta in direction opposite of BetaOffset in 5 deg. steps. -// Return the first angle for which Beta + BetaOffset + Angle has a clear view. -// i.e. BetaOffset is a safe zone so that Beta + Angle is really clear. -// If BetaOffset == 0, try both directions. -float -CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) -{ - CColPoint point; - CEntity *ent = nil; - CVector ToSource; - float a; - - // This would be so much nicer if we just got the step variable before the loop...R* - - for(a = 0.0f; a <= PI; a += DEGTORAD(5.0f)){ - if(BetaOffset <= 0.0f){ - ToSource = CVector(Cos(Beta + BetaOffset + a), Sin(Beta + BetaOffset + a), 0.0f)*Dist; - if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, - point, ent, checkBuildings, checkVehicles, checkPeds, - checkObjects, checkDummies, true, true)) - return a; - } - if(BetaOffset >= 0.0f){ - ToSource = CVector(Cos(Beta + BetaOffset - a), Sin(Beta + BetaOffset - a), 0.0f)*Dist; - if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, - point, ent, checkBuildings, checkVehicles, checkPeds, - checkObjects, checkDummies, true, true)) - return -a; - } - } - return 0.0f; -} - float DefaultAcceleration = 0.045f; float DefaultMaxStep = 0.15f; float fDefaultSpeedStep = 0.025f; @@ -1400,6 +1373,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient BetaOffset = TargetOrientation + PI; else BetaOffset = Atan2(ToCam.y, ToCam.x); + BetaOffset -= Beta; AlphaOffset = 0.0f; }else{ // Look around @@ -1466,8 +1440,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient if(OnTrain) Beta = TargetOrientation; - Front.x = Cos(Alpha) * Cos(Beta); - Front.y = Cos(Alpha) * Sin(Beta); + Front.x = Cos(Alpha) * -Cos(Beta); + Front.y = Cos(Alpha) * -Sin(Beta); Front.z = Sin(Alpha); Source = TargetCoors - Front*CamDist; m_cvecTargetCoorsForFudgeInter = TargetCoors; @@ -1560,7 +1534,6 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient } } -//--MIAMI: done void CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -1610,7 +1583,6 @@ float INIT_RC_PLANE_HORI_EXTRA = 9.5f; float INIT_RC_HELI_ALPHA_EXTRA = 0.2f; float INIT_RC_PLANE_ALPHA_EXTRA = 0.295f; -//--MIAMI: done void CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight) { @@ -1724,7 +1696,6 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa AlphaOffset -= AlphaDec; } -//--MIAMI: done // Rotate cam behind the car when the car is moving forward bool CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation) @@ -1802,7 +1773,6 @@ float TiltTopSpeed[] = { 0.035f, 0.035f, 0.001f, 0.005f, 0.035f }; float TiltSpeedStep[] = { 0.016f, 0.016f, 0.0002f, 0.0014f, 0.016f }; float TiltOverShoot[] = { 1.05f, 1.05f, 0.0f, 0.0f, 1.0f }; -//--MIAMI: done void CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -1923,7 +1893,6 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati ResetStatics = false; } -//--MIAMI: done // Basic Cam on a string algorithm void CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist) @@ -1967,7 +1936,6 @@ CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist) } } -//--MIAMI: done void CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors) { @@ -2228,6 +2196,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) if(!CamTargetEntity->IsPed()) return; + float BackOffset = 0.19f; static bool FailedTestTwelveFramesAgo = false; RwV3d HeadPos; CVector TargetCoors; @@ -2246,11 +2215,16 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) ResetStatics = false; } + if(((CPed*)CamTargetEntity)->bIsDucking) + BackOffset = 0.8f; + CamTargetEntity->GetMatrix().UpdateRW(); + CamTargetEntity->UpdateRwFrame(); + CamTargetEntity->UpdateRpHAnim(); ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; - Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); - Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + Source.x -= BackOffset*Cos(m_fInitialPlayerOrientation); + Source.y -= BackOffset*Sin(m_fInitialPlayerOrientation); // Look around bool UseMouse = false; @@ -2277,7 +2251,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); - if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; @@ -2324,7 +2298,6 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) float fDuckingBackOffset = 0.5f; float fDuckingRightOffset = 0.18f; -//--MIAMI: done void CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) { @@ -2385,7 +2358,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); - if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); if(((CPed*)CamTargetEntity)->bIsDucking) BackOffset = 0.8f; @@ -2511,7 +2484,6 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) float fBike1stPersonOffsetZ = 0.15f; -//--MIAMI: done void CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar) { @@ -2663,7 +2635,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl Source.z += 0.5f; else if(((CVehicle*)CamTargetEntity)->IsBike() && ((CVehicle*)CamTargetEntity)->pDriver){ CVector Neck(0.0f, 0.0f, 0.0f); - ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(*(RwV3d*)&Neck, PED_NECK); + ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(Neck, PED_NECK); Neck += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed * CTimer::GetTimeStep(); Source.z = Neck.z + fBike1stPersonOffsetZ; } @@ -2717,16 +2689,12 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, CVector TargetCoors; ((CPed*)CamTargetEntity)->TransformToNode(HeadPos, PED_HEAD); - // This is done on PC, but checking for the clump frame is not necessary apparently -/* - RwFrame *frm = ((CPed*)CamTargetEntity)->m_pFrames[PED_HEAD]->frame; - while(frm){ - RwV3dTransformPoints(&HeadPos, &HeadPos, 1, RwFrameGetMatrix(frm)); - frm = RwFrameGetParent(frm); - if(frm == RpClumpGetFrame(CamTargetEntity->GetClump())) - frm = nil; - } -*/ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(CamTargetEntity->GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + RwV3dTransformPoints((RwV3d*)&HeadPos, (RwV3d*)&HeadPos, 1, &mats[idx]); + RwV3d scl = { 0.0f, 0.0f, 0.0f }; + RwMatrixScale(&mats[idx], &scl, rwCOMBINEPRECONCAT); if(ResetStatics){ Beta = TargetOrientation; @@ -2759,7 +2727,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, CVector Fwd = CamTargetEntity->GetForward(); Fwd.z = 0.0f; Fwd.Normalise(); - HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition()); + HeadPos = HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition(); HeadPos.z += 0.59f; } Source = HeadPos; @@ -2793,7 +2761,33 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); - if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + + if(((CPed*)CamTargetEntity)->IsPlayer() && ((CPed*)CamTargetEntity)->m_attachedTo){ + CPed *pedTarget = ((CPed*)CamTargetEntity); + float NewBeta; + switch(pedTarget->m_attachType){ + case 0: + NewBeta = pedTarget->GetForward().Heading() + HALFPI; + break; + case 1: + NewBeta = pedTarget->GetForward().Heading() + PI; + break; + case 2: + NewBeta = pedTarget->GetForward().Heading() - HALFPI; + break; + case 3: + NewBeta = pedTarget->GetForward().Heading(); + break; + } + + float BetaOffset = Beta - NewBeta; + if(BetaOffset > PI) BetaOffset -= TWOPI; + else if(BetaOffset < PI) BetaOffset += TWOPI; + + BetaOffset = clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep); + Beta = NewBeta + BetaOffset; + } TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; @@ -2834,17 +2828,15 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, RwCameraSetNearClipPlane(Scene.camera, 0.05f); } +float fCameraNearClipMult = 0.15f; + void CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float, float) { - if(CamTargetEntity->m_rwObject == nil) - return; - -#ifdef FIX_BUGS if(!CamTargetEntity->IsPed()) return; -#endif + float BackOffset = 0.19f; static bool FailedTestTwelveFramesAgo = false; RwV3d HeadPos; CVector TargetCoors; @@ -2853,9 +2845,9 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float static float TargetFOV = 0.0f; if(ResetStatics){ - Beta = TargetOrientation; + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; Alpha = 0.0f; - m_fInitialPlayerOrientation = TargetOrientation; + m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; FailedTestTwelveFramesAgo = false; // static DPadVertical unused // static DPadHorizontal unused @@ -2865,11 +2857,23 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float ResetStatics = false; } + if(((CPed*)CamTargetEntity)->bIsDucking) + BackOffset = 0.8f; + CamTargetEntity->GetMatrix().UpdateRW(); + CamTargetEntity->UpdateRwFrame(); + CamTargetEntity->UpdateRpHAnim(); ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; - Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); - Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + if(((CPed*)CamTargetEntity)->bIsDucking){ + Source.x -= fDuckingBackOffset*CamTargetEntity->GetForward().x; + Source.y -= fDuckingBackOffset*CamTargetEntity->GetForward().y; + Source.x -= fDuckingRightOffset*CamTargetEntity->GetRight().x; + Source.y -= fDuckingRightOffset*CamTargetEntity->GetRight().y; + }else{ + Source.x -= BackOffset*CamTargetEntity->GetForward().x; + Source.y -= BackOffset*CamTargetEntity->GetForward().y; + } // Look around bool UseMouse = false; @@ -2896,7 +2900,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); - if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; @@ -2939,8 +2943,13 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float if(FOV > DefaultFOV) FOV = DefaultFOV; - if(FOV < 15.0f) - FOV = 15.0f; + if(Mode == MODE_CAMERA){ + if(FOV < 3.0f) + FOV = 3.0f; + }else{ + if(FOV < 15.0f) + FOV = 15.0f; + } Front = TargetCoors - Source; Front.Normalise(); @@ -2973,6 +2982,8 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float if(FailedTestTwelveFramesAgo) RwCameraSetNearClipPlane(Scene.camera, 0.4f); + else if(Mode == MODE_CAMERA) + RwCameraSetNearClipPlane(Scene.camera, ((15.0f - Min(FOV, 15.0f))*fCameraNearClipMult + 1.0f)*DEFAULT_NEAR); Source -= Front*0.4f; GetVectorsReadyForRW(); @@ -2987,7 +2998,6 @@ float INIT_SYPHON_DEGREE_OFFSET = -DEGTORAD(30.0f); float FrontOffsetSyphon = -DEGTORAD(25.5f); // unused float INIT_SYPHON_Z_OFFSET = -0.5f; -//--MIAMI: done void CCam::Process_Syphon(const CVector &CameraTarget, float, float, float) { @@ -3131,8 +3141,6 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl float fDist, TargetDist; float zOffset; float AimingAngle; - CColPoint colPoint; - CEntity *entity; TargetDist = TheCamera.m_fPedZoomValueSmooth * 0.5f + 4.0f; vDist = Source - TargetCoors; @@ -3149,6 +3157,12 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl while(AimingAngle >= PI) AimingAngle -= 2*PI; while(AimingAngle < -PI) AimingAngle += 2*PI; + if(ResetStatics){ + if(AimingAngle > 0.0f) + m_fPlayerInFrontSyphonAngleOffSet = -m_fPlayerInFrontSyphonAngleOffSet; + ResetStatics = false; + } + if(TheCamera.PlayerWeaponMode.Mode == MODE_SYPHON) Beta = AimingAngle + m_fPlayerInFrontSyphonAngleOffSet; @@ -3157,22 +3171,24 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl Source.x += Cos(Beta) * TargetDist; Source.y += Sin(Beta) * TargetDist; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); - fDist = (TargetCoors - colPoint.point).Magnitude2D(); - Source.x = TargetCoors.x; - Source.y = TargetCoors.y; - Source.x += Cos(Beta) * fDist; - Source.y += Sin(Beta) * fDist; - } - TargetCoors = CameraTarget; TargetCoors.z += m_fSyphonModeTargetZOffSet; m_cvecTargetCoorsForFudgeInter = TargetCoors; + + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + Front = TargetCoors - Source; GetVectorsReadyForRW(); } +float MAX_HEIGHT_UP = 15.0f; +float WATER_Z_ADDITION = 2.75f; +float WATER_Z_ADDITION_MIN = 1.5f; +float SMALLBOAT_CLOSE_ALPHA_MINUS = 0.2f; +float afBoatBetaDiffMult[3] = { 0.15f, 0.07f, 0.01f }; +float afBoatBetaSpeedDiffMult[3] = { 0.02f, 0.015f, 0.005f }; + void CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -3183,118 +3199,135 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f CVector TargetCoors = CameraTarget; float DeltaBeta = 0.0f; - static CColPoint colPoint; - CEntity *entity; static float TargetWhenChecksWereOn = 0.0f; static float CenterObscuredWhenChecksWereOn = 0.0f; static float WaterZAddition = 2.75f; float WaterLevel = 0.0f; - float s, c; + float MaxHeightUp = MAX_HEIGHT_UP; + static float WaterLevelBuffered = 0.0f; + static float WaterLevelSpeed = 0.0f; + float BetaDiffMult = 0.0f; + float BetaSpeedDiffMult = 0.0f; Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); FOV = DefaultFOV; + float TargetAlpha = 0.0f; if(ResetStatics){ CenterObscuredWhenChecksWereOn = 0.0f; TargetWhenChecksWereOn = 0.0f; - Beta = TargetOrientation + PI; + }else if(DirectionWasLooking != LOOKING_FORWARD) + Beta = TargetOrientation; + + if(!CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel)) + WaterLevel = TargetCoors.z - 0.5f; + if(ResetStatics){ + WaterLevelBuffered = WaterLevel; + WaterLevelSpeed = 0.0f; } + WellBufferMe(WaterLevel, &WaterLevelBuffered, &WaterLevelSpeed, 0.2f, 0.07f, false); - CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel); - WaterLevel += WaterZAddition; static float FixerForGoingBelowGround = 0.4f; - if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevel) - WaterLevel += TargetCoors.z-WaterLevel - FixerForGoingBelowGround; - - bool Obscured; - if(m_bCollisionChecksOn || ResetStatics){ - CVector TestPoint; - // Weird calculations here, also casting bool to float... - c = Cos(TargetOrientation); - s = Sin(TargetOrientation); - TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - float Test1 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); - - c = Cos(TargetOrientation + 0.8f); - s = Sin(TargetOrientation + DEGTORAD(40.0f)); - TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - float Test2 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); - - c = Cos(TargetOrientation - 0.8); - s = Sin(TargetOrientation - DEGTORAD(40.0f)); - TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - float Test3 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); - - if(Test2 == 0.0f){ - DeltaBeta = TargetOrientation - Beta - DEGTORAD(40.0f); - if(ResetStatics) - Beta = TargetOrientation - DEGTORAD(40.0f); - }else if(Test3 == 0.0f){ - DeltaBeta = TargetOrientation - Beta + DEGTORAD(40.0f); - if(ResetStatics) - Beta = TargetOrientation + DEGTORAD(40.0f); - }else if(Test1 == 0.0f){ - DeltaBeta = 0.0f; - }else if(Test2 != 0.0f && Test3 != 0.0f && Test1 != 0.0f){ - if(ResetStatics) - Beta = TargetOrientation; - DeltaBeta = TargetOrientation - Beta; - } + if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION) + WaterLevelBuffered += TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION - FixerForGoingBelowGround; - c = Cos(Beta); - s = Sin(Beta); - TestPoint.x = TheCamera.CarZoomValueSmooth * -c + - (TheCamera.CarZoomValueSmooth + 7.0f) * -c + - TargetCoors.x; - TestPoint.y = TheCamera.CarZoomValueSmooth * -s + - (TheCamera.CarZoomValueSmooth + 7.0f) * -s + - TargetCoors.y; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - Obscured = CWorld::ProcessLineOfSight(TestPoint, TargetCoors, colPoint, entity, true, false, false, true, false, true, true); - CenterObscuredWhenChecksWereOn = Obscured; - - // now DeltaBeta == TargetWhenChecksWereOn - Beta, which we need for WellBufferMe below - TargetWhenChecksWereOn = DeltaBeta + Beta; - }else{ - // DeltaBeta = TargetWhenChecksWereOn - Beta; // unneeded since we don't inline WellBufferMe - Obscured = CenterObscuredWhenChecksWereOn != 0.0f; + CVector BoatDimensions = CamTargetEntity->GetColModel()->boundingBox.GetSize(); + float BoatSize = BoatDimensions.Magnitude2D(); + int index = 0; + TheCamera.GetArrPosForVehicleType(((CVehicle*)CamTargetEntity)->GetVehicleAppearance(), index); + if(TheCamera.CarZoomIndicator == CAM_ZOOM_1){ + TargetAlpha = ZmOneAlphaOffset[index]; + BetaDiffMult = afBoatBetaDiffMult[0]; + BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[0]; + }else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2){ + TargetAlpha = ZmTwoAlphaOffset[index]; + BetaDiffMult = afBoatBetaDiffMult[1]; + BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[1]; + }else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3){ + TargetAlpha = ZmThreeAlphaOffset[index]; + BetaDiffMult = afBoatBetaDiffMult[2]; + BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[2]; + } + if(TheCamera.CarZoomIndicator == CAM_ZOOM_1 && BoatSize < 10.0f){ + TargetAlpha -= SMALLBOAT_CLOSE_ALPHA_MINUS; + BoatSize = 10.0f; + }else if(CCullZones::Cam1stPersonForPlayer()){ + float Water = 0.0f; + // useless call + //CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water); + Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp); + TargetAlpha = Asin(clamp(Water, -1.0f, 1.0f)); } - if(Obscured){ - CWorld::ProcessLineOfSight(Source, TargetCoors, colPoint, entity, true, false, false, true, false, true, true); - Source = colPoint.point; - }else{ - // inlined - WellBufferMe(TargetWhenChecksWereOn, &Beta, &BetaSpeed, 0.07f, 0.015f, true); - - s = Sin(Beta); - c = Cos(Beta); - Source = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - Source.z = WaterLevel + TheCamera.CarZoomValueSmooth; + if(ResetStatics){ + Alpha = TargetAlpha; + AlphaSpeed = 0.0f; } + WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.15f, 0.07f, true); - if(TheCamera.CarZoomValueSmooth < 0.05f){ - static float AmountUp = 2.2f; - TargetCoors.z += AmountUp * (0.0f - TheCamera.CarZoomValueSmooth); + if(ResetStatics){ + Beta = TargetOrientation; + DeltaBeta = 0.0f; } - TargetCoors.z += TheCamera.CarZoomValueSmooth + 0.5f; + // inlined + WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, BetaDiffMult * ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed.Magnitude(), BetaSpeedDiffMult, true); + + Source = (TheCamera.CarZoomValueSmooth+BoatSize) * CVector(-Cos(Beta), -Sin(Beta), 0.0f) + TargetCoors; + Source.z = WaterLevelBuffered + WATER_Z_ADDITION + (BoatDimensions.z/2.0f + MaxHeightUp) * Sin(Alpha); + m_cvecTargetCoorsForFudgeInter = TargetCoors; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = TargetCoors - Source; - GetVectorsReadyForRW(); + Front.Normalise(); + + + float TargetRoll; + if(CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetDPadRight()){ +#ifdef FIX_BUGS + float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward()); + if(fwdSpeed > 210.0f) fwdSpeed = 210.0f; +#endif + if(CPad::GetPad(0)->GetDPadLeft()) + TargetRoll = DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle; + else + TargetRoll = -(DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle); + CVector FwdTarget = CamTargetEntity->GetForward(); + FwdTarget.Normalise(); + float AngleDiff = DotProduct(FwdTarget, Front); + AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f)); +#ifdef FIX_BUGS + TargetRoll *= fwdSpeed/210.0f * Sin(AngleDiff); +#else + TargetRoll *= Sin(AngleDiff); +#endif + }else{ + float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward()); + if(fwdSpeed > 210.0f) fwdSpeed = 210.0f; + TargetRoll = CPad::GetPad(0)->GetLeftStickX()/128.0f * fwdSpeed/210.0f; + CVector FwdTarget = CamTargetEntity->GetForward(); + FwdTarget.Normalise(); + float AngleDiff = DotProduct(FwdTarget, Front); + AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f)); + TargetRoll *= (DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle) * Sin(AngleDiff); + } + + WellBufferMe(TargetRoll, &f_Roll, &f_rollSpeed, 0.15f, 0.07f, false); + Up = CVector(Cos(f_Roll + HALFPI), 0.0f, Sin(f_Roll + HALFPI)); + Up.Normalise(); + Front.Normalise(); + CVector Left = CrossProduct(Up, Front); + Left.Normalise(); + Up = CrossProduct(Front, Left); + Up.Normalise(); + ResetStatics = false; } +float FIGHT_HORIZ_DIST = 3.0f; +float FIGHT_VERT_DIST = 1.0f; +float FIGHT_BETA_ANGLE = 125.0f; + void CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -3302,26 +3335,25 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl return; FOV = DefaultFOV; + float HorizDist = FIGHT_HORIZ_DIST; + float VertDist = FIGHT_VERT_DIST; float BetaLeft, BetaRight, DeltaBetaLeft, DeltaBetaRight; - float BetaFix; - float Dist; - float BetaMaxSpeed = 0.015f; - float BetaAcceleration = 0.007f; static bool PreviouslyFailedBuildingChecks = false; float TargetCamHeight; CVector TargetCoors; - m_fMinDistAwayFromCamWhenInterPolating = 4.0f; + m_fMinDistAwayFromCamWhenInterPolating = FIGHT_HORIZ_DIST; Front = Source - CameraTarget; - Beta = CGeneral::GetATanOfXY(Front.x, Front.y); + if(ResetStatics) + Beta = CGeneral::GetATanOfXY(Front.x, Front.y); while(TargetOrientation >= PI) TargetOrientation -= 2*PI; while(TargetOrientation < -PI) TargetOrientation += 2*PI; while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; // Figure out Beta - BetaLeft = TargetOrientation - HALFPI; - BetaRight = TargetOrientation + HALFPI; + BetaLeft = TargetOrientation - DEGTORAD(FIGHT_BETA_ANGLE); + BetaRight = TargetOrientation + DEGTORAD(FIGHT_BETA_ANGLE); DeltaBetaLeft = Beta - BetaLeft; DeltaBetaRight = Beta - BetaRight; while(DeltaBetaLeft >= PI) DeltaBetaLeft -= 2*PI; @@ -3345,32 +3377,15 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl m_fTargetBeta = DeltaBetaRight; } - // Check collisions - BetaFix = 0.0f; - Dist = Front.Magnitude2D(); - if(m_bCollisionChecksOn || PreviouslyFailedBuildingChecks){ - BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.25f, 0.0f, true, false, false, true, false); - if(BetaFix == 0.0f){ - BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.5f, DEGTORAD(24.0f), true, false, false, true, false); - if(BetaFix == 0.0f) - BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.5f, -DEGTORAD(24.0f), true, false, false, true, false); - } - } - if(BetaFix != 0.0f){ - BetaMaxSpeed = 0.1f; - PreviouslyFailedBuildingChecks = true; - BetaAcceleration = 0.025f; - m_fTargetBeta = Beta + BetaFix; - } - WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, BetaMaxSpeed, BetaAcceleration, true); + WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.015f, 0.007f, true); - Source = CameraTarget + 4.0f*CVector(Cos(Beta), Sin(Beta), 0.0f); - Source.z -= 0.5f; + Source = CameraTarget + HorizDist*CVector(Cos(Beta), Sin(Beta), 0.0f); + Source.z += VertDist; WellBufferMe(TargetOrientation, &m_fBufferedTargetOrientation, &m_fBufferedTargetOrientationSpeed, 0.07f, 0.004f, true); - TargetCoors = CameraTarget + 0.5f*CVector(Cos(m_fBufferedTargetOrientation), Sin(m_fBufferedTargetOrientation), 0.0f); + TargetCoors = CameraTarget + 0.1f*CVector(Cos(m_fBufferedTargetOrientation), Sin(m_fBufferedTargetOrientation), 0.0f); - TargetCamHeight = CameraTarget.z - Source.z + Max(m_fPedBetweenCameraHeightOffset, m_fRoadOffSet + m_fDimensionOfHighestNearCar) - 0.5f; + TargetCamHeight = CameraTarget.z - Source.z + Max(m_fPedBetweenCameraHeightOffset, m_fDimensionOfHighestNearCar) + VertDist; if(TargetCamHeight > m_fCamBufferedHeight) WellBufferMe(TargetCamHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.15f, 0.04f, false); else @@ -3378,6 +3393,8 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl Source.z += m_fCamBufferedHeight; m_cvecTargetCoorsForFudgeInter = TargetCoors; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = TargetCoors - Source; Front.Normalise(); GetVectorsReadyForRW(); @@ -3543,8 +3560,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float) CVector Left = CrossProduct(Up, Front); Up = CrossProduct(Front, Left); Up.Normalise(); - FOV = PsuedoFOV; - }else{ + }else if(uiTime >= uiFinishTime){ // end ArrayMarkerSource = (TheCamera.m_arrPathArray[2].m_arr_PathData[0] - 1)*10 + 1; ArrayMarkerFront = (TheCamera.m_arrPathArray[3].m_arr_PathData[0] - 1)*10 + 1; @@ -3571,41 +3587,109 @@ CCam::Process_FlyBy(const CVector&, float, float, float) CVector Left = CrossProduct(Up, Front); Up = CrossProduct(Front, Left); Up.Normalise(); - FOV = PsuedoFOV; } + FOV = PsuedoFOV; } +CVector vecWheelCamBoatOffset(-0.5f, -0.8f, 0.3f); +CVector vecWheelCamBoatOffsetAlt(0.2f, -0.2f, -0.3f); +float fWheelCamCarXOffset = 0.33f; +float fWheelCamBikeXOffset = 0.2f; + bool CCam::Process_WheelCam(const CVector&, float, float, float) { FOV = DefaultFOV; + CVector WheelPos; if(CamTargetEntity->IsPed()){ // what? ped with wheels or what? Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-0.3f, -0.5f, 0.1f)); Source += CamTargetEntity->GetPosition(); Front = CVector(1.0f, 0.0f, 0.0f); }else{ - Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); - Source += CamTargetEntity->GetPosition(); + WheelPos = CamTargetEntity->GetColModel()->boundingBox.min; + WheelPos.x -= 0.33f; + WheelPos.y = -2.3f; + WheelPos.z = 0.3f; + Source = CamTargetEntity->GetMatrix() * WheelPos; Front = CamTargetEntity->GetForward(); } - CVector NewUp(0.0f, 0.0f, 1.0f); - CVector Left = CrossProduct(Front, NewUp); - Left.Normalise(); - NewUp = CrossProduct(Left, Front); + CVector NewUp, Right; + if(CamTargetEntity->IsVehicle() && + (((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + ((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)){ + WheelPos.x = -1.55f; + Right = CamTargetEntity->GetRight(); + NewUp = CamTargetEntity->GetUp(); + Source = CamTargetEntity->GetMatrix() * WheelPos; + }else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBoat()){ + NewUp = CVector(0.0f, 0.0f, 1.0f); + Right = CrossProduct(Front, NewUp); + Right.Normalise(); + NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); + + CVector BoatCamPos(0.0f, 0.0f, 0.0f); + if(((CVehicle*)CamTargetEntity)->pDriver){ + ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(BoatCamPos, PED_HEAD); + BoatCamPos += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed * CTimer::GetTimeStep(); + BoatCamPos += vecWheelCamBoatOffset.x * Right; + BoatCamPos += vecWheelCamBoatOffset.y * CamTargetEntity->GetForward(); + BoatCamPos.z += vecWheelCamBoatOffset.z; + if(CamTargetEntity->GetModelIndex() == MI_PREDATOR){ + BoatCamPos += vecWheelCamBoatOffsetAlt.x * Right; + BoatCamPos += vecWheelCamBoatOffsetAlt.y * CamTargetEntity->GetForward(); + BoatCamPos.z += vecWheelCamBoatOffsetAlt.z; + } + Source = BoatCamPos; + }else + Source.z += 2.0f*vecWheelCamBoatOffset.z; + }else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBike()){ + NewUp = CVector(0.0f, 0.0f, 1.0f); + Right = CrossProduct(Front, NewUp); + Right.Normalise(); + NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); + + WheelPos.z += fWheelCamCarXOffset - fWheelCamBikeXOffset; + Source = CamTargetEntity->GetPosition(); + Source += WheelPos.x * CamTargetEntity->GetRight(); + Source += WheelPos.y * Front; + Source += WheelPos.z * Up; + }else{ + NewUp = CVector(0.0f, 0.0f, 1.0f); + Right = CrossProduct(Front, NewUp); + Right.Normalise(); + NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); + } float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI); - Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Left; - return true; + Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Right; + + CEntity *entity = nil; + CColPoint point; + CWorld::pIgnoreEntity = CamTargetEntity; + bool blocked = CWorld::ProcessLineOfSight(Source, CamTargetEntity->GetPosition(), point, entity, true, false, false, true, false, false, true); + CWorld::pIgnoreEntity = nil; + return !blocked; } +int BOAT_UNDERWATER_CAM_BLUR = 20; +float BOAT_UNDERWATER_CAM_COLORMAG_LIMIT = 10.0f; + +//--MIAIM: done void CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) { + if(DirectionWasLooking != LOOKING_FORWARD) + DirectionWasLooking = LOOKING_FORWARD; + Source = m_cvecCamFixedModeSource; Front = CameraTarget - Source; + Front.Normalise(); m_cvecTargetCoorsForFudgeInter = CameraTarget; GetVectorsReadyForRW(); @@ -3619,7 +3703,22 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) if(TheCamera.m_bUseSpecialFovTrain) FOV = TheCamera.m_fFovForTrain; - if(FrontEndMenuManager.m_ControlMethod == 0 && Using3rdPersonMouseCam()){ + float WaterZ = 0.0f; + if(CWaterLevel::GetWaterLevel(Source, &WaterZ, true) && Source.z < WaterZ){ + float WaterLum = Sqrt(SQR(CTimeCycle::GetWaterRed()) + SQR(CTimeCycle::GetWaterGreen()) + SQR(CTimeCycle::GetWaterBlue())); + if(WaterLum > BOAT_UNDERWATER_CAM_COLORMAG_LIMIT){ + float f = BOAT_UNDERWATER_CAM_COLORMAG_LIMIT/WaterLum; + TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed()*f, + CTimeCycle::GetWaterGreen()*f, + CTimeCycle::GetWaterBlue()*f, BOAT_UNDERWATER_CAM_BLUR, MBLUR_NORMAL); + }else{ + TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed(), + CTimeCycle::GetWaterGreen(), + CTimeCycle::GetWaterBlue(), BOAT_UNDERWATER_CAM_BLUR, MBLUR_NORMAL); + } + } + + if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){ CPed *player = FindPlayerPed(); if(player && player->CanStrafeOrMouseControl()){ float Heading = Front.Heading(); @@ -3632,16 +3731,81 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) } void +CCam::Process_LightHouse(const CVector &CameraTarget, float, float, float) +{ + static float Timer; + + Source = CameraTarget; + Source.x = 474.3f; + Source.y = -1717.6f; + + int CamMode; + if(CameraTarget.z > 57.0f && (CameraTarget-Source).Magnitude2D() > 3.2f){ + // Outside at top + if(Timer > 0.0f){ + Timer -= CTimer::GetTimeStep(); + CamMode = 1; + }else{ + Timer = -24.0f; + CamMode = 2; + } + }else if(CameraTarget.z > 57.0f){ + // Inside at top + if(Timer < 0.0f){ + Timer += CTimer::GetTimeStep(); + CamMode = 2; + }else{ + Timer = 24.0f; + CamMode = 1; + } + }else{ + Timer = 0.0f; + CamMode = 0; + } + + if(CamMode == 2){ + Source.z = 57.5f; + Front = Source - CameraTarget; + Front.Normalise(); + Source.x = CameraTarget.x - 5.0f*Front.x; + Source.y = CameraTarget.y - 5.0f*Front.y; + }else if(CamMode == 1){ + Front = CameraTarget - Source; + Front.Normalise(); + Source.x = CameraTarget.x - 2.0f*Front.x; + Source.y = CameraTarget.y - 2.0f*Front.y; + }else{ + Source.z += 4.0f; + Front = CameraTarget - Source; + Front.Normalise(); + Source -= 4.0f*Front; + Source.z = Min(Source.z, 55.0f); + Front = CameraTarget - Source; + } + + m_cvecTargetCoorsForFudgeInter = CameraTarget; + GetVectorsReadyForRW(); + + Up = CVector(0.0f, 0.0f, 1.0f) + m_cvecCamFixedModeUpOffSet; + Up.Normalise(); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + + FOV = DefaultFOV; + if(TheCamera.m_bUseSpecialFovTrain) // uh, sure... + FOV = TheCamera.m_fFovForTrain; +} + +void CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float) { CColPoint colPoint; CEntity *entity = nil; FOV = DefaultFOV; - Source = CameraTarget; - Source.x += -4.5f*Cos(TargetOrientation); - Source.y += -4.5f*Sin(TargetOrientation); - Source.z = m_vecLastAboveWaterCamPosition.z + 4.0f; + Source = m_vecLastAboveWaterCamPosition; + Source.z += 4.0f; m_cvecTargetCoorsForFudgeInter = CameraTarget; Front = CameraTarget - Source; @@ -3653,20 +3817,6 @@ CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrien Front.Normalise(); } -// unused -void -CCam::Process_Circle(const CVector &CameraTarget, float, float, float) -{ - FOV = DefaultFOV; - - Front.x = Cos(0.7f) * Cos((CTimer::GetTimeInMilliseconds()&0xFFF)/(float)0xFFF * TWOPI); - Front.y = Cos(0.7f) * Sin((CTimer::GetTimeInMilliseconds()&0xFFF)/(float)0xFFF * TWOPI); - Front.z = -Sin(0.7f); - Source = CameraTarget - 4.0f*Front; - Source.z += 1.0f; - GetVectorsReadyForRW(); -} - void CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float) { @@ -3674,6 +3824,8 @@ CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, f m_cvecTargetCoorsForFudgeInter = CameraTarget; m_cvecTargetCoorsForFudgeInter.z += m_fSyphonModeTargetZOffSet; Front = CameraTarget - Source; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, m_cvecTargetCoorsForFudgeInter, Source, FOV); Front.z += m_fSyphonModeTargetZOffSet; GetVectorsReadyForRW(); @@ -3708,18 +3860,18 @@ CCam::Process_Debug(const CVector&, float, float, float) RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; - Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; if(CPad::GetPad(0)->GetLeftMouse()){ Alpha += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f); - Beta -= DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); + Beta += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); } - TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f; - TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f; + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; TargetCoors.z = Source.z + Sin(Alpha) * 3.0f; if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); - if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); + else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); if(CPad::GetPad(1)->GetSquare() || KEYDOWN('W')) Speed += 0.1f; @@ -3771,11 +3923,11 @@ CCam::Process_Debug(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 95.0f) + while(CWorld::GetSectorX(Source.x) > 75.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 95.0f) + while(CWorld::GetSectorY(Source.y) > 75.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; @@ -3805,14 +3957,14 @@ CCam::Process_Debug(const CVector&, float, float, float) RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; - Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; - TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f; - TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f; + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; TargetCoors.z = Source.z + Sin(Alpha) * 3.0f; if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); - if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); + else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); if(CPad::GetPad(1)->GetSquare() || CPad::GetPad(1)->GetLeftMouse()) Speed += 0.1f; @@ -3838,11 +3990,11 @@ CCam::Process_Debug(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 95.0f) + while(CWorld::GetSectorX(Source.x) > 75.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 95.0f) + while(CWorld::GetSectorY(Source.y) > 75.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; @@ -3877,13 +4029,13 @@ CCam::Process_Editor(const CVector&, float, float, float) RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; - Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; + Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f; if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){ TargetCoors = CamTargetEntity->GetPosition(); }else if(CSceneEdit::m_bRecording){ - TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 7.0f; - TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f; + TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f; TargetCoors.z = Source.z + Sin(Alpha) * 7.0f; }else TargetCoors = CSceneEdit::m_vecCamHeading + Source; @@ -3891,7 +4043,7 @@ CCam::Process_Editor(const CVector&, float, float, float) CSceneEdit::m_vecCamHeading = TargetCoors - Source; if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f); - if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); + else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f); if(CPad::GetPad(1)->GetSquare() || CPad::GetPad(1)->GetLeftMouse()) Speed += 0.1f; @@ -3918,11 +4070,11 @@ CCam::Process_Editor(const CVector&, float, float, float) } // stay inside sectors - while(CWorld::GetSectorX(Source.x) > 95.0f) + while(CWorld::GetSectorX(Source.x) > 75.0f) Source.x -= 1.0f; while(CWorld::GetSectorX(Source.x) < 5.0f) Source.x += 1.0f; - while(CWorld::GetSectorY(Source.y) > 95.0f) + while(CWorld::GetSectorY(Source.y) > 75.0f) Source.y -= 1.0f; while(CWorld::GetSectorY(Source.y) < 5.0f) Source.y += 1.0f; @@ -3964,109 +4116,372 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float) GetVectorsReadyForRW(); } +float DEADCAM_HEIGHT_START = 2.0f; +float DEADCAM_HEIGHT_RATE = 0.04f; +float DEADCAM_WAFT_AMPLITUDE = 2.0f; +float DEADCAM_WAFT_RATE = 600.0f; +float DEADCAM_WAFT_TILT_AMP = -0.35f; + void CCam::ProcessPedsDeadBaby(void) { - float Distance = 0.0f; - static bool SafeToRotate = false; - CVector TargetDist, TestPoint; + CVector TargetCoors; + CVector CamPos; - FOV = DefaultFOV; - TargetDist = Source - CamTargetEntity->GetPosition(); - Distance = TargetDist.Magnitude(); - Beta = CGeneral::GetATanOfXY(TargetDist.x, TargetDist.y); - while(Beta >= PI) Beta -= 2*PI; - while(Beta < -PI) Beta += 2*PI; + if(TheCamera.pTargetEntity->IsPed()) + ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetCoors, PED_MID); + else if(TheCamera.pTargetEntity->IsVehicle()){ + TargetCoors = TheCamera.pTargetEntity->GetPosition(); + TargetCoors.z += TheCamera.pTargetEntity->GetColModel()->boundingBox.max.z; + }else + return; if(ResetStatics){ - TestPoint = CamTargetEntity->GetPosition() + - CVector(4.0f * Cos(Alpha) * Cos(Beta), - 4.0f * Cos(Alpha) * Sin(Beta), - 4.0f * Sin(Alpha)); - bool Safe1 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); - - TestPoint = CamTargetEntity->GetPosition() + - CVector(4.0f * Cos(Alpha) * Cos(Beta + DEGTORAD(120.0f)), - 4.0f * Cos(Alpha) * Sin(Beta + DEGTORAD(120.0f)), - 4.0f * Sin(Alpha)); - bool Safe2 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); - - TestPoint = CamTargetEntity->GetPosition() + - CVector(4.0f * Cos(Alpha) * Cos(Beta - DEGTORAD(120.0f)), - 4.0f * Cos(Alpha) * Sin(Beta - DEGTORAD(120.0f)), - 4.0f * Sin(Alpha)); - bool Safe3 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); - - SafeToRotate = Safe1 && Safe2 && Safe3; - + TheCamera.m_uiTimeLastChange = CTimer::GetTimeInMilliseconds(); + CamPos = TargetCoors; + CamPos.z += DEADCAM_HEIGHT_START; + float WaterZ = 0.0f; + if(CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterZ)){ + if(WaterZ + 1.5f > CamPos.z) + CamPos.z = WaterZ + 1.5f; + } + CVector Right = CrossProduct(TheCamera.pTargetEntity->GetForward(), CVector(0.0f, 0.0f, 1.0f)); + Right.z = 0.0f; + Right.Normalise(); + Front = TargetCoors - CamPos; + Front.Normalise(); + Up = CrossProduct(Right, Front); + Up.Normalise(); ResetStatics = false; + }else{ + CamPos = Source; + if(CWorld::TestSphereAgainstWorld(CamPos+CVector(0.0f, 0.0f, 0.2f), 0.3f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil) + CamPos.z += DEADCAM_HEIGHT_RATE*CTimer::GetTimeStep(); + CVector Right = CrossProduct(TheCamera.pTargetEntity->GetForward(), CVector(0.0f, 0.0f, 1.0f)); + Right.z = 0.0f; + Right.Normalise(); + + float Time = CTimer::GetTimeInMilliseconds() - TheCamera.m_uiTimeLastChange; + CVector WaftOffset = DEADCAM_WAFT_AMPLITUDE * Min(1000.0f,Time)/1000.0f * Sin(Time/DEADCAM_WAFT_RATE) * Right; + CVector WaftPos = TargetCoors + WaftOffset; + WaftPos.z = CamPos.z; + CVector WaftFront = WaftPos - CamPos; + WaftFront.Normalise(); + if(CWorld::TestSphereAgainstWorld(CamPos+0.2f*WaftFront, 0.3f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil) + CamPos = WaftPos; + + Front = CVector(0.0f, 0.0f, -1.0f); + Front += Cos(Time/DEADCAM_WAFT_RATE) * DEADCAM_WAFT_TILT_AMP * Min(2000.0f,Time)/2000.0f * Right; + + Front.Normalise(); + Up = CrossProduct(Right, Front); + Up.Normalise(); } - if(SafeToRotate) - WellBufferMe(Beta + DEGTORAD(175.0f), &Beta, &BetaSpeed, 0.015f, 0.007f, true); + Source = CamPos; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + TheCamera.m_bMoveCamToAvoidGeom = false; +} - WellBufferMe(DEGTORAD(89.5f), &Alpha, &AlphaSpeed, 0.015f, 0.07f, true); - WellBufferMe(35.0f, &Distance, &DistanceSpeed, 0.006f, 0.007f, false); +float ARRESTDIST_BEHIND_COP = 5.0f; +float ARRESTDIST_RIGHTOF_COP = 3.0f; +float ARRESTDIST_ABOVE_COP = 1.4f; // unused +float ARRESTDIST_MINFROM_PLAYER = 8.0f; +float ARRESTCAM_LAMP_BEST_DIST = 17.0f; +float ARRESTCAM_ROTATION_SPEED = 0.1f; +float ARRESTCAM_ROTATION_UP = 0.05f; +float ARRESTCAM_S_ROTATION_UP = 0.1f; +float ARRESTDIST_ALONG_GROUND = 5.0f; +float ARRESTDIST_SIDE_GROUND = 10.0f; +float ARRESTDIST_ABOVE_GROUND = 0.7f; +float ARRESTCAM_LAMPPOST_ROTATEDIST = 10.0f; +float ARRESTCAM_LAMPPOST_TRANSLATE = 0.1f; - Source = CamTargetEntity->GetPosition() + - CVector(Distance * Cos(Alpha) * Cos(Beta), - Distance * Cos(Alpha) * Sin(Beta), - Distance * Sin(Alpha)); - m_cvecTargetCoorsForFudgeInter = CamTargetEntity->GetPosition(); - Front = CamTargetEntity->GetPosition() - Source; - Front.Normalise(); - GetVectorsReadyForRW(); +bool +CCam::GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut) +{ + if(Target == nil || Cop == nil) + return false; + CVector CopToTarget = TargetCoors - Cop->GetPosition(); + CopToTarget.z = 0.0f; + CopToTarget.Normalise(); + SourceOut = TargetCoors + ARRESTDIST_ALONG_GROUND*CopToTarget; + CVector Side = CrossProduct(CopToTarget, CVector(0.0f, 0.0f, 1.0f)); + SourceOut += ARRESTDIST_SIDE_GROUND*Side; + SourceOut.z += 5.0f; + bool found = false; + float ground = CWorld::FindGroundZFor3DCoord(SourceOut.x, SourceOut.y, SourceOut.z, &found); + if(found) + SourceOut.z = ground + ARRESTDIST_ABOVE_GROUND; + return true; +} + +bool +CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut) +{ + int i; + int16 NumObjects; + CEntity *Objects[16]; + CEntity *NearestLampPost = nil; + CWorld::FindObjectsInRange(TargetCoors, 30.0f, true, &NumObjects, 15, Objects, false, false, false, true, true); + float NearestDist = 10000.0f; + for(i = 0; i < NumObjects; i++){ + if(Objects[i]->IsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){ + float Dist = (Objects[i]->GetPosition() - TargetCoors).Magnitude2D(); + if(Abs(ARRESTCAM_LAMP_BEST_DIST - Dist) < NearestDist){ + CVector TestStart = Objects[i]->GetColModel()->boundingBox.max; + TestStart = Objects[i]->GetMatrix() * TestStart; + CVector TestEnd = TestStart - TargetCoors; + TestEnd.Normalise(); + TestEnd += TargetCoors; + if(CWorld::GetIsLineOfSightClear(TestStart, TestEnd, true, false, false, false, false, true, true)){ + NearestDist = Abs(ARRESTCAM_LAMP_BEST_DIST - Dist); + NearestLampPost = Objects[i]; + SourceOut = TestStart; + } + } + } + } + return NearestLampPost != nil; +} + +bool +CCam::GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut) +{ + if(Target == nil || Cop == nil) + return false; + CVector CopCoors = Cop->GetPosition(); + CVector CopToTarget = TargetCoors - CopCoors; + CVector Side = CrossProduct(CopToTarget, CVector(0.0f, 0.0f, 1.0f)); + Side.Normalise(); + CopCoors += ARRESTDIST_RIGHTOF_COP * Side; + CopToTarget.Normalise(); + if(CopToTarget.z < -0.7071f){ + CopToTarget.z = -0.7071f; + float GroundDist = CopToTarget.Magnitude2D(); + if(GroundDist > 0.0f){ + CopToTarget.x *= 0.7071f/GroundDist; + CopToTarget.y *= 0.7071f/GroundDist; + } + CopToTarget.Normalise(); + }else{ + if(CopToTarget.z > 0.0f){ + CopToTarget.z = 0.0f; + CopToTarget.Normalise(); + } + } + CopCoors -= ARRESTDIST_BEHIND_COP * CopToTarget; + CopToTarget = TargetCoors - CopCoors; + float Dist = CopToTarget.Magnitude(); + if(Dist < ARRESTDIST_MINFROM_PLAYER && Dist > 0.0f) + CopToTarget *= ARRESTDIST_MINFROM_PLAYER/Dist; + SourceOut = TargetCoors - CopToTarget; + return true; } +enum { + ARRESTCAM_OVERSHOULDER = 1, + ARRESTCAM_ALONGGROUND, + ARRESTCAM_ALONGGROUND_RIGHT, + ARRESTCAM_ALONGGROUND_RIGHT_UP, + ARRESTCAM_ALONGGROUND_LEFT, + ARRESTCAM_ALONGGROUND_LEFT_UP, + ARRESTCAM_LAMPPOST, +}; + +int nUsingWhichCamera; +CPed *pStoredCopPed; + bool CCam::ProcessArrestCamOne(void) { + CVector TargetPos; + CVector CamSource; + CPed *cop = nil; FOV = 45.0f; - if(ResetStatics) - return true; + bool foundPos = false; + int ArrestModes[5] = { -1, -1, -1, -1, -1 }; -#ifdef FIX_BUGS - if(!CamTargetEntity->IsPed()) - return true; -#endif + if(ResetStatics){ + CPed *targetPed = (CPed*)TheCamera.pTargetEntity; + nUsingWhichCamera = 0; + if(TheCamera.pTargetEntity->IsPed()){ + ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID); + if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop) + cop = FindPlayerPed()->m_pArrestingCop; + if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.5f){ + ArrestModes[0] = ARRESTCAM_OVERSHOULDER; + ArrestModes[1] = ARRESTCAM_ALONGGROUND; + ArrestModes[2] = ARRESTCAM_OVERSHOULDER; + ArrestModes[3] = ARRESTCAM_LAMPPOST; + }else{ + ArrestModes[0] = ARRESTCAM_ALONGGROUND; + ArrestModes[1] = ARRESTCAM_OVERSHOULDER; + ArrestModes[2] = ARRESTCAM_LAMPPOST; + } + }else if(TheCamera.pTargetEntity->IsVehicle()){ + CVehicle *targetVehicle = (CVehicle*)TheCamera.pTargetEntity; + if(targetVehicle->pDriver && targetVehicle->pDriver->IsPlayer()){ + targetPed = targetVehicle->pDriver; + targetPed->m_pedIK.GetComponentPosition(TargetPos, PED_MID); + }else{ + targetPed = nil; + TargetPos = targetVehicle->GetPosition(); + } - bool found; - float Ground; - CVector PlayerCoors = TheCamera.pTargetEntity->GetPosition(); - CVector CopCoors = ((CPlayerPed*)TheCamera.pTargetEntity)->m_pArrestingCop->GetPosition(); - Beta = CGeneral::GetATanOfXY(PlayerCoors.x - CopCoors.x, PlayerCoors.y - CopCoors.y); - - Source = PlayerCoors + 9.5f*CVector(Cos(Beta), Sin(Beta), 0.0f); - Source.z += 6.0f; - Ground = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, Source.z, &found); - if(!found){ - Ground = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, Source.z, &found); - if(!found) + if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop) + cop = FindPlayerPed()->m_pArrestingCop; + if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.65f){ + ArrestModes[0] = ARRESTCAM_OVERSHOULDER; + ArrestModes[1] = ARRESTCAM_LAMPPOST; + ArrestModes[2] = ARRESTCAM_ALONGGROUND; + ArrestModes[3] = ARRESTCAM_OVERSHOULDER; + }else{ + ArrestModes[0] = ARRESTCAM_LAMPPOST; + ArrestModes[1] = ARRESTCAM_ALONGGROUND; + ArrestModes[2] = ARRESTCAM_OVERSHOULDER; + } + }else return false; + + for(int i = 0; nUsingWhichCamera == 0 && i < ARRAY_SIZE(ArrestModes) && ArrestModes[i] > 0; i++){ + switch(ArrestModes[i]){ + case ARRESTCAM_OVERSHOULDER: + if(cop){ + foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, cop, TargetPos, CamSource); + pStoredCopPed = cop; + cop = nil; + }else if(targetPed){ + for(int j = 0; j < targetPed->m_numNearPeds; j++){ + CPed *nearPed = targetPed->m_nearPeds[j]; + if(nearPed->GetPedState() == PED_ARREST_PLAYER) + foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, nearPed, TargetPos, CamSource); + if(foundPos){ + pStoredCopPed = nearPed; + break; + } + } + } + break; + case ARRESTCAM_ALONGGROUND: + if(cop){ + foundPos = GetLookAlongGroundPos(TheCamera.pTargetEntity, cop, TargetPos, CamSource); + pStoredCopPed = cop; + cop = nil; + }else if(targetPed){ + for(int j = 0; j < targetPed->m_numNearPeds; j++){ + CPed *nearPed = targetPed->m_nearPeds[j]; + if(nearPed->GetPedState() == PED_ARREST_PLAYER) + foundPos = GetLookAlongGroundPos(TheCamera.pTargetEntity, nearPed, TargetPos, CamSource); + if(foundPos){ + pStoredCopPed = nearPed; + break; + } + } + } + break; + case ARRESTCAM_LAMPPOST: + foundPos = GetLookFromLampPostPos(TheCamera.pTargetEntity, cop, TargetPos, CamSource); + break; + } + + if(foundPos){ + if(pStoredCopPed) + pStoredCopPed->RegisterReference((CEntity**)&pStoredCopPed); + nUsingWhichCamera = ArrestModes[i]; + if(ArrestModes[i] == ARRESTCAM_ALONGGROUND){ + float rnd = CGeneral::GetRandomNumberInRange(0.0f, 5.0f); + if(rnd < 1.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND; + else if(rnd < 2.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND_RIGHT; + else if(rnd < 3.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND_RIGHT_UP; + else if(rnd < 4.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND_LEFT; + else nUsingWhichCamera = ARRESTCAM_ALONGGROUND_LEFT_UP; + } + }else + pStoredCopPed = nil; + } + + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV); + Front = TargetPos - Source; + Front.Normalise(); + Up = CVector(0.0f, 0.0f, 1.0f); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + if(nUsingWhichCamera != 0) + ResetStatics = false; + return true; } - Source.z = Ground + 0.25f; - if(!CWorld::GetIsLineOfSightClear(Source, CopCoors, true, true, false, true, false, true, true)){ - Beta += DEGTORAD(115.0f); - Source = PlayerCoors + 9.5f*CVector(Cos(Beta), Sin(Beta), 0.0f); - Source.z += 6.0f; - Ground = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, Source.z, &found); - if(!found){ - Ground = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, Source.z, &found); - if(!found) - return false; + + if(TheCamera.pTargetEntity->IsPed()){ + ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID); + }else if(TheCamera.pTargetEntity->IsVehicle()){ + CPed *driver = ((CVehicle*)TheCamera.pTargetEntity)->pDriver; + if(driver && driver->IsPlayer()) + driver->m_pedIK.GetComponentPosition(TargetPos, PED_MID); + else + TargetPos = TheCamera.pTargetEntity->GetPosition(); + }else + return false; + + if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){ + foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource); + if(CamSource.z > Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep()) + CamSource.z = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep(); + }else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){ + CamSource = Source; + Front = TargetPos - CamSource; + Front.Normalise(); + Up = CVector(0.0f, 0.0f, 1.0f); + CVector Right = CrossProduct(Front, Up); + if(nUsingWhichCamera == ARRESTCAM_ALONGGROUND_LEFT || nUsingWhichCamera == ARRESTCAM_ALONGGROUND_LEFT_UP) + Right *= -1.0f; + if(CWorld::TestSphereAgainstWorld(CamSource + 0.5f*Right, 0.4f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil){ + foundPos = true; + CamSource += Right*ARRESTCAM_ROTATION_SPEED*CTimer::GetTimeStep(); + if(nUsingWhichCamera == ARRESTCAM_ALONGGROUND_RIGHT_UP || nUsingWhichCamera == ARRESTCAM_ALONGGROUND_LEFT_UP){ + CamSource.z += ARRESTCAM_ROTATION_UP*CTimer::GetTimeStep(); + }else{ + bool found = false; + float ground = CWorld::FindGroundZFor3DCoord(CamSource.x, CamSource.y, CamSource.z, &found); + if(found) + CamSource.z = ground + ARRESTDIST_ABOVE_GROUND; + } + } + }else if(nUsingWhichCamera == ARRESTCAM_LAMPPOST){ + CamSource = Source; + Front = TargetPos - CamSource; + Front.z = 0.0f; + Front.Normalise(); + Up = CVector(0.0f, 0.0f, 1.0f); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Front = TargetPos - CamSource + Right*ARRESTCAM_LAMPPOST_ROTATEDIST; + Front.z = 0.0f; + Front.Normalise(); + if(CWorld::TestSphereAgainstWorld(CamSource + 0.5f*Front, 0.4f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil){ + foundPos = true; + CamSource += Front*ARRESTCAM_LAMPPOST_TRANSLATE*CTimer::GetTimeStep(); } - Source.z = Ground + 0.25f; + } - CopCoors.z += 0.35f; - Front = CopCoors - Source; - if(!CWorld::GetIsLineOfSightClear(Source, CopCoors, true, true, false, true, false, true, true)) - return false; + if(foundPos){ + Source = CamSource; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV); + Front = TargetPos - Source; + Front.Normalise(); + Up = CVector(0.0f, 0.0f, 1.0f); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + }else{ + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV); } - CopCoors.z += 0.35f; - m_cvecTargetCoorsForFudgeInter = CopCoors; - Front = CopCoors - Source; - ResetStatics = false; - GetVectorsReadyForRW(); + return true; } @@ -4081,18 +4496,18 @@ CCam::ProcessArrestCamTwo(void) CVector TargetCoors, ToCamera; float BetaOffset; float SourceX, SourceY; - CCam *ActiveCam = &TheCamera.Cams[TheCamera.ActiveCam]; - if(&ActiveCam[1] == this){ + if(&TheCamera.Cams[TheCamera.ActiveCam] == this){ SourceX = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.x; SourceY = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.y; }else{ - SourceX = ActiveCam[1].Source.x; - SourceY = ActiveCam[1].Source.y; + SourceX = TheCamera.Cams[TheCamera.ActiveCam].Source.x; + SourceY = TheCamera.Cams[TheCamera.ActiveCam].Source.y; } for(int i = 0; i <= 1; i++){ int Dir = i == 0 ? 1 : -1; + FOV = 60.0f; TargetCoors = player->GetPosition(); Beta = CGeneral::GetATanOfXY(TargetCoors.x-SourceX, TargetCoors.y-SourceY); BetaOffset = DEGTORAD(Dir*80); @@ -4116,276 +4531,6 @@ CCam::ProcessArrestCamTwo(void) } -/* - * Unused PS2 cams - */ - -void -CCam::Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - static float AngleToBinned = 0.0f; - static float StartingAngleLastChange = 0.0f; - static float FixedTargetOrientation = 0.0f; - static float DeadZoneReachedOnePrevious; - - FOV = DefaultFOV; // missing in game - - bool FixOrientation = true; - if(ResetStatics){ - Rotating = false; - DeadZoneReachedOnePrevious = 0.0f; - FixedTargetOrientation = 0.0f; - ResetStatics = false; - } - - CVector TargetCoors = CameraTarget; - - float StickX = CPad::GetPad(0)->GetRightStickX(); - float StickY = CPad::GetPad(0)->GetRightStickY(); - float StickAngle; - if(StickX != 0.0 || StickY != 0.0f) // BUG: game checks StickX twice - StickAngle = CGeneral::GetATanOfXY(StickX, StickY); // result unused? - else - FixOrientation = false; - - CVector Dist = Source - TargetCoors; - Source.z = TargetCoors.z + 0.75f; - float Length = Dist.Magnitude2D(); - if(Length > 2.5f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.5f; - Source.y = TargetCoors.y + Dist.y/Length * 2.5f; - }else if(Length < 2.4f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.4f; - Source.y = TargetCoors.y + Dist.y/Length * 2.4f; - } - - Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); - if(CPad::GetPad(0)->GetLeftShoulder1()){ - FixedTargetOrientation = TargetOrientation; - Rotating = true; - } - - if(FixOrientation){ - Rotating = true; - FixedTargetOrientation = StickX/128.0f + Beta - PI; - } - - if(Rotating){ - Dist = Source - TargetCoors; - Length = Dist.Magnitude2D(); - // inlined - WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); - - Source.x = TargetCoors.x + Length*Cos(Beta); - Source.y = TargetCoors.y + Length*Sin(Beta); - - float DeltaBeta = FixedTargetOrientation+PI - Beta; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - if(Abs(DeltaBeta) < 0.06f) - Rotating = false; - } - - Front = TargetCoors - Source; - Front.Normalise(); - CVector Front2 = Front; - Front2.Normalise(); // What? - // FIX: the meaning of this value must have changed somehow - Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; -// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; - - GetVectorsReadyForRW(); -} - -void -CCam::Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - static float AngleToBinned = 0.0f; - static float StartingAngleLastChange = 0.0f; - static float FixedTargetOrientation; - static float DeadZoneReachedOnePrevious; - static uint32 TimeOfLastChange; - uint32 Time; - bool DontBind = false; // BUG: left uninitialized - - FOV = DefaultFOV; // missing in game - - if(ResetStatics){ - Rotating = false; - DeadZoneReachedOnePrevious = 0.0f; - FixedTargetOrientation = 0.0f; - ResetStatics = false; - DontBind = false; - } - - CVector TargetCoors = CameraTarget; - - CVector Dist = Source - TargetCoors; - Source.z = TargetCoors.z + 0.75f; - float Length = Dist.Magnitude2D(); - if(Length > 2.5f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.5f; - Source.y = TargetCoors.y + Dist.y/Length * 2.5f; - }else if(Length < 2.4f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.4f; - Source.y = TargetCoors.y + Dist.y/Length * 2.4f; - } - - Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); - - float StickX = CPad::GetPad(0)->GetLeftStickX(); - float StickY = CPad::GetPad(0)->GetLeftStickY(); - float StickAngle; - if(StickX != 0.0 || StickY != 0.0f){ - StickAngle = CGeneral::GetATanOfXY(StickX, StickY); - while(StickAngle >= PI) StickAngle -= 2*PI; - while(StickAngle < -PI) StickAngle += 2*PI; - }else - StickAngle = 1000.0f; - - if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){ - DontBind = true; - Time = CTimer::GetTimeInMilliseconds(); - } - - if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){ - if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){ - FixedTargetOrientation = TargetOrientation; - Rotating = true; - TimeOfLastChange = CTimer::GetTimeInMilliseconds(); - } - } - - // These two together don't make much sense. - // Only prevents rotation for one frame - AngleToBinned = StickAngle; - if(DontBind) - TimeOfLastChange = Time; - - if(Rotating){ - Dist = Source - TargetCoors; - Length = Dist.Magnitude2D(); - // inlined - WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); - - Source.x = TargetCoors.x + Length*Cos(Beta); - Source.y = TargetCoors.y + Length*Sin(Beta); - - float DeltaBeta = FixedTargetOrientation+PI - Beta; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - if(Abs(DeltaBeta) < 0.06f) - Rotating = false; - } - - Front = TargetCoors - Source; - Front.Normalise(); - CVector Front2 = Front; - Front2.Normalise(); // What? - // FIX: the meaning of this value must have changed somehow - Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; -// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; - - GetVectorsReadyForRW(); -} - -void -CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - static float AngleToBinned = 0.0f; - static float StartingAngleLastChange = 0.0f; - static float FixedTargetOrientation; - static float DeadZoneReachedOnePrevious; - static uint32 TimeOfLastChange; - uint32 Time; - bool DontBind = false; - - FOV = DefaultFOV; // missing in game - - if(ResetStatics){ - Rotating = false; - DeadZoneReachedOnePrevious = 0.0f; - FixedTargetOrientation = 0.0f; - ResetStatics = false; - } - - CVector TargetCoors = CameraTarget; - - CVector Dist = Source - TargetCoors; - Source.z = TargetCoors.z + 0.75f; - float Length = Dist.Magnitude2D(); - if(Length > 2.5f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.5f; - Source.y = TargetCoors.y + Dist.y/Length * 2.5f; - }else if(Length < 2.4f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.4f; - Source.y = TargetCoors.y + Dist.y/Length * 2.4f; - } - - Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); - - float StickX = CPad::GetPad(0)->GetLeftStickX(); - float StickY = CPad::GetPad(0)->GetLeftStickY(); - float StickAngle; - if(StickX != 0.0 || StickY != 0.0f){ - StickAngle = CGeneral::GetATanOfXY(StickX, StickY); - while(StickAngle >= PI) StickAngle -= 2*PI; - while(StickAngle < -PI) StickAngle += 2*PI; - }else - StickAngle = 1000.0f; - - if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){ - DontBind = true; - Time = CTimer::GetTimeInMilliseconds(); - } - - if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){ - if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){ - FixedTargetOrientation = TargetOrientation; - Rotating = true; - TimeOfLastChange = CTimer::GetTimeInMilliseconds(); - } - } - - if(CPad::GetPad(0)->GetLeftShoulder1JustDown()){ - FixedTargetOrientation = TargetOrientation; - Rotating = true; - TimeOfLastChange = CTimer::GetTimeInMilliseconds(); - } - - // These two together don't make much sense. - // Only prevents rotation for one frame - AngleToBinned = StickAngle; - if(DontBind) - TimeOfLastChange = Time; - - if(Rotating){ - Dist = Source - TargetCoors; - Length = Dist.Magnitude2D(); - // inlined - WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); - - Source.x = TargetCoors.x + Length*Cos(Beta); - Source.y = TargetCoors.y + Length*Sin(Beta); - - float DeltaBeta = FixedTargetOrientation+PI - Beta; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - if(Abs(DeltaBeta) < 0.06f) - Rotating = false; - } - - Front = TargetCoors - Source; - Front.Normalise(); - CVector Front2 = Front; - Front2.Normalise(); // What? - // FIX: the meaning of this value must have changed somehow - Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; -// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; - - GetVectorsReadyForRW(); -} - #ifdef FREE_CAM void CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float) @@ -4481,7 +4626,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient while(Beta >= PI) Beta -= 2.0f*PI; while(Beta < -PI) Beta += 2.0f*PI; if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f); - if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); float BetaDiff = TargetOrientation+PI - Beta; @@ -4620,7 +4765,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // We may need those later bool isPlane = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE; bool isHeli = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI; - bool isBike = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE || car->IsBike(); + bool isBike = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE; bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike; CPad* pad = CPad::GetPad(0); @@ -4693,11 +4838,11 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // Taken from VC CCam::Cam_On_A_String_Unobscured. If we don't this, we will end up seeing the world from the inside of RC Goblin/Raider. // I couldn't find where SA does that. It's possible that they've increased the size of these veh.'s collision bounding box. - if (car->m_modelIndex == MI_RCRAIDER || car->m_modelIndex == MI_RCBANDIT) { - newDistance += 6.0f; - } else if (car->m_modelIndex == MI_RCBARON) { - newDistance += 9.5f; - } + + if (car->m_modelIndex == MI_RCRAIDER || car->m_modelIndex == MI_RCGOBLIN) + newDistance += INIT_RC_HELI_HORI_EXTRA; + else if (car->m_modelIndex == MI_RCBARON) + newDistance += INIT_RC_PLANE_HORI_EXTRA; float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3]; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 423a3da6..7ff61026 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -76,6 +76,16 @@ float CCamera::m_f3rdPersonCHairMultY; #define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) #endif +const float ZOOM_ONE_DISTANCE[] = { -0.6f, 0.05f, -3.2f, 0.05f, -2.41f }; +const float ZOOM_TWO_DISTANCE[] = { 1.9f, 1.4f, 0.65f, 1.9f, 6.49f }; +const float ZOOM_THREE_DISTANCE[] = { 15.9f, 15.9f, 15.9f, 15.9f, 25.25f }; + +#ifdef FREE_CAM +const float LCS_ZOOM_ONE_DISTANCE[] = { -1.0f, -0.2f, -3.2f, 0.05f, -2.41f }; +const float LCS_ZOOM_TWO_DISTANCE[] = { 2.0f, 2.2f, 1.65f, 2.9f, 6.49f }; +const float LCS_ZOOM_THREE_DISTANCE[] = { 6.0f, 6.0f, 15.9f, 15.9f, 15.0f }; +#endif + CCamera::CCamera(void) { Init(); @@ -670,6 +680,10 @@ CCamera::CamControl(void) if(CarZoomIndicator != CAM_ZOOM_1STPRS && CarZoomIndicator != CAM_ZOOM_TOPDOWN) ReqMode = CCam::MODE_CAM_ON_A_STRING; + int vehApp = ((CVehicle*)pTargetEntity)->GetVehicleAppearance(); + int vehArrPos = 0; + GetArrPosForVehicleType(vehApp, vehArrPos); + switch(((CVehicle*)pTargetEntity)->m_vehType){ case VEHICLE_TYPE_CAR: case VEHICLE_TYPE_BIKE: @@ -758,26 +772,26 @@ CCamera::CamControl(void) } // Car zoom value - if(CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage){ + if (CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage) { CarZoomValue = 0.0f; ReqMode = CCam::MODE_1STPERSON; } #ifdef FREE_CAM else if (bFreeCam) { if (CarZoomIndicator == CAM_ZOOM_1) - CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; + CarZoomValue = LCS_ZOOM_ONE_DISTANCE[vehArrPos]; else if (CarZoomIndicator == CAM_ZOOM_2) - CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; + CarZoomValue = LCS_ZOOM_TWO_DISTANCE[vehArrPos]; else if (CarZoomIndicator == CAM_ZOOM_3) - CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; + CarZoomValue = LCS_ZOOM_THREE_DISTANCE[vehArrPos]; } #endif - else if(CarZoomIndicator == CAM_ZOOM_1) - CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_1; + else if (CarZoomIndicator == CAM_ZOOM_1) + CarZoomValue = ZOOM_ONE_DISTANCE[vehArrPos]; else if(CarZoomIndicator == CAM_ZOOM_2) - CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_2; + CarZoomValue = ZOOM_TWO_DISTANCE[vehArrPos]; else if(CarZoomIndicator == CAM_ZOOM_3) - CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_3; + CarZoomValue = ZOOM_THREE_DISTANCE[vehArrPos]; if(CarZoomIndicator == CAM_ZOOM_TOPDOWN && !m_bPlayerIsInGarage){ CarZoomValue = 1.0f; @@ -2960,6 +2974,13 @@ CCamera::Process_Train_Camera_Control(void) if(node >= m_uiNumberOfTrainCamNodes) node = 0; } +#ifdef FIX_BUGS + // Not really a bug but be nice and respect the debug mode + if(DebugCamMode){ + TakeControl(target, DebugCamMode, JUMP_CUT, CAMCONTROL_SCRIPT); + return; + } +#endif if(found){ SetWideScreenOn(); @@ -3103,26 +3124,42 @@ CCamera::SetZoomValueFollowPedScript(int16 dist) void CCamera::SetZoomValueCamStringScript(int16 dist) { + if (Cams[ActiveCam].CamTargetEntity->IsVehicle()) { + int vehApp = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->GetVehicleAppearance(); + int vehArrPos = 0; + GetArrPosForVehicleType(vehApp, vehArrPos); + #ifdef FREE_CAM - if (bFreeCam) { - switch (dist) { - case 0: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; break; - case 1: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; break; - case 2: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; break; - default: break; + if (bFreeCam) { + switch (dist) { + case 0: m_fCarZoomValueScript = LCS_ZOOM_ONE_DISTANCE[vehArrPos]; break; + case 1: m_fCarZoomValueScript = LCS_ZOOM_TWO_DISTANCE[vehArrPos]; break; + case 2: m_fCarZoomValueScript = LCS_ZOOM_THREE_DISTANCE[vehArrPos]; break; + default: break; + } } - } else + else #endif - { + { + switch (dist) { + case 0: m_fCarZoomValueScript = ZOOM_ONE_DISTANCE[vehArrPos]; break; + case 1: m_fCarZoomValueScript = ZOOM_TWO_DISTANCE[vehArrPos]; break; + case 2: m_fCarZoomValueScript = ZOOM_THREE_DISTANCE[vehArrPos]; break; + default: break; + } + } + + m_bUseScriptZoomValueCar = true; + } else { switch (dist) { - case 0: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_1; break; - case 1: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_2; break; - case 2: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_3; break; + case 0: m_fPedZoomValueScript = 0.25f; break; + case 1: m_fPedZoomValueScript = 1.5f; break; + case 2: m_fPedZoomValueScript = 2.9f; break; default: break; } - } - m_bUseScriptZoomValueCar = true; + m_bUseScriptZoomValuePed = true; + } } void diff --git a/src/core/Camera.h b/src/core/Camera.h index 9cb35636..2066ebf1 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -26,20 +26,6 @@ enum CAM_ZOOM_CINEMATIC, }; -#ifdef FREE_CAM // LCS values -#define FREE_CAR_ZOOM_VALUE_1 (-1.0f) -#define FREE_CAR_ZOOM_VALUE_2 (2.0f) -#define FREE_CAR_ZOOM_VALUE_3 (6.0f) - -#define FREE_BOAT_ZOOM_VALUE_1 (-2.41f) -#define FREE_BOAT_ZOOM_VALUE_2 (6.49f) -#define FREE_BOAT_ZOOM_VALUE_3 (15.0f) -#endif - -#define DEFAULT_CAR_ZOOM_VALUE_1 (0.05f) -#define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f) -#define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f) - const float DefaultFOV = 70.0f; // beta: 80.0f class CCam @@ -121,9 +107,8 @@ public: float f_max_role_angle; //=DEGTORAD(5.0f); float f_Roll; //used for adding a slight roll to the camera in the - float f_rollSpeed; //TODO(MIAMI): remove + float f_rollSpeed; float m_fSyphonModeTargetZOffSet; - float m_fRoadOffSet; float m_fAmountFractionObscured; float m_fAlphaSpeedOverOneFrame; float m_fBetaSpeedOverOneFrame; @@ -208,11 +193,11 @@ public: void ProcessSpecialHeightRoutines(void); void GetVectorsReadyForRW(void); CVector DoAverageOnVector(const CVector &vec); - float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies); void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight); bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation); void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist); void FixCamWhenObscuredByVehicle(const CVector &TargetCoors); + bool GetBoatLook_L_R_HeightOffset(float &Offset); void LookBehind(void); void LookLeft(void); void LookRight(void); @@ -246,26 +231,14 @@ public: bool Process_WheelCam(const CVector&, float, float, float); void Process_Fixed(const CVector &CameraTarget, float, float, float); void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float); - void Process_Circle(const CVector &CameraTarget, float, float, float); void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float); + void Process_LightHouse(const CVector &CameraTarget, float, float, float); void ProcessPedsDeadBaby(void); bool ProcessArrestCamOne(void); bool ProcessArrestCamTwo(void); - - /* Some of the unused PS2 cams */ - void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float); - void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float); - void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float); - // TODO: - // CCam::Process_CushyPillows_Arse - // CCam::Process_Look_At_Cars - // CCam::Process_CheesyZoom - // CCam::Process_Aiming - // CCam::Process_Bill // same as BehindCar due to unused variables - // CCam::Process_Im_The_Passenger_Woo_Woo - // CCam::Process_Blood_On_The_Tracks - // CCam::Process_Cam_Running_Side_Train - // CCam::Process_Cam_On_Train_Roof + bool GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); + bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); + bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); // custom stuff void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float); diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index b68214af..77e28a10 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -1801,6 +1801,21 @@ CColSphere::Set(float radius, const CVector ¢er, uint8 surf, uint8 piece) this->piece = piece; } +bool +CColSphere::IntersectRay(CVector const& from, CVector const& dir, CVector &entry, CVector &exit) +{ + CVector distToCenter = from - center; + float distToTouchSqr = distToCenter.MagnitudeSqr() - sq(radius); + float root1, root2; + + if (!CGeneral::SolveQuadratic(1.0f, DotProduct(distToCenter, dir) * 2.f, distToTouchSqr, root1, root2)) + return false; + + entry = from + dir * root1; + exit = from + dir * root2; + return true; +} + void CColBox::Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece) { diff --git a/src/core/Collision.h b/src/core/Collision.h index 12af5225..9f08ccd6 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -31,6 +31,7 @@ struct CColSphere : public CSphere uint8 piece; void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece); + bool IntersectRay(CVector const &from, CVector const &dir, CVector &entry, CVector &exit); using CSphere::Set; }; diff --git a/src/core/General.h b/src/core/General.h index 3188d82b..dbf169e9 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -134,6 +134,18 @@ public: return *str2 != '\0'; } + static bool SolveQuadratic(float a, float b, float c, float &root1, float &root2) + { + float discriminant = b * b - 4.f * a * c; + if (discriminant < 0.f) + return false; + + float discriminantSqrt = Sqrt(discriminant); + root2 = (-b + discriminantSqrt) / (2.f * a); + root1 = (-b - discriminantSqrt) / (2.f * a); + return true; + } + // not too sure about all these... static uint16 GetRandomNumber(void) { return myrand() & MYRAND_MAX; } diff --git a/src/core/Timer.h b/src/core/Timer.h index 6f100c63..cbfe5794 100644 --- a/src/core/Timer.h +++ b/src/core/Timer.h @@ -27,7 +27,7 @@ public: static uint32 GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; } static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; } static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; } - static uint32 GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; } + static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; } static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; } static const uint32 &GetFrameCounter(void) { return m_FrameCounter; } static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; } diff --git a/src/core/World.cpp b/src/core/World.cpp index ecf17575..8399161f 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -649,8 +649,8 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo } void -CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, short *nextObject, - short lastObject, CEntity **objects) +CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, + int16 lastObject, CEntity **objects) { float radiusSqr = radius * radius; float objDistSqr; @@ -666,16 +666,16 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, floa else objDistSqr = diff.MagnitudeSqr(); - if(objDistSqr < radiusSqr && *nextObject < lastObject) { - if(objects) { objects[*nextObject] = object; } - (*nextObject)++; + if(objDistSqr < radiusSqr && *numObjects < lastObject) { + if(objects) { objects[*numObjects] = object; } + (*numObjects)++; } } } } void -CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject, +CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) { @@ -701,39 +701,39 @@ CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, sh AdvanceCurrentScanCode(); - *nextObject = 0; + *numObjects = 0; for(int curY = minY; curY <= maxY; curY++) { for(int curX = minX; curX <= maxX; curX++) { CSector *sector = GetSector(curX, curY); if(checkBuildings) { FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, - ignoreZ, nextObject, lastObject, objects); + ignoreZ, numObjects, lastObject, objects); FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, - radius, ignoreZ, nextObject, lastObject, objects); + radius, ignoreZ, numObjects, lastObject, objects); } if(checkVehicles) { FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, - ignoreZ, nextObject, lastObject, objects); + ignoreZ, numObjects, lastObject, objects); FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, - radius, ignoreZ, nextObject, lastObject, objects); + radius, ignoreZ, numObjects, lastObject, objects); } if(checkPeds) { FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ, - nextObject, lastObject, objects); + numObjects, lastObject, objects); FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, - ignoreZ, nextObject, lastObject, objects); + ignoreZ, numObjects, lastObject, objects); } if(checkObjects) { FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, - ignoreZ, nextObject, lastObject, objects); + ignoreZ, numObjects, lastObject, objects); FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, - radius, ignoreZ, nextObject, lastObject, objects); + radius, ignoreZ, numObjects, lastObject, objects); } if(checkDummies) { FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, - ignoreZ, nextObject, lastObject, objects); + ignoreZ, numObjects, lastObject, objects); FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, - radius, ignoreZ, nextObject, lastObject, objects); + radius, ignoreZ, numObjects, lastObject, objects); } } } @@ -941,7 +941,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad if(e != entityToIgnore && e->bUsesCollision && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { - CVector diff = spherePos - e->GetPosition(); + CVector diff = spherePos - e->GetBoundCentre(); float distance = diff.Magnitude(); if(e->GetBoundRadius() + radius > distance) { diff --git a/src/core/World.h b/src/core/World.h index 3da774ba..8d539061 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -103,8 +103,8 @@ public: static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects); static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); - static void FindObjectsInRangeSectorList(CPtrList&, Const CVector&, float, bool, short*, short, CEntity**); - static void FindObjectsInRange(Const CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); + static void FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects); + static void FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies); static void FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); static void FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); static float FindGroundZForCoord(float x, float y); diff --git a/src/core/config.h b/src/core/config.h index e23b0a90..ad5c0064 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -202,12 +202,11 @@ enum Config { #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define FIX_HIGH_FPS_BUGS_ON_FRONTEND -// Rendering/display -#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios // Just debug menu entries #ifdef DEBUGMENU #define TOGGLEABLE_BETA_FEATURES // not too many things #define RELOADABLES // some debug menu options to reload TXD files +#define MISSION_SWITCHER // from debug menu #endif // Rendering/display diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 13db1f6a..57c9cf50 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -31,6 +31,7 @@ #include "Text.h" #include "WaterLevel.h" #include "main.h" +#include "Script.h" #ifndef _WIN32 #include "assert.h" @@ -212,7 +213,7 @@ SpawnCar(int id) CVehicle *v; if(CModelInfo::IsBoatModel(id)) v = new CBoat(id, RANDOM_VEHICLE); - if(CModelInfo::IsBikeModel(id)) + else if(CModelInfo::IsBikeModel(id)) v = new CBike(id, RANDOM_VEHICLE); else v = new CAutomobile(id, RANDOM_VEHICLE); @@ -309,6 +310,15 @@ ResetCamStatics(void) TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; } +#ifdef MISSION_SWITCHER +int8 nextMissionToSwitch = 0; +static void +SwitchToMission(void) +{ + CTheScripts::SwitchToMission(nextMissionToSwitch); +} +#endif + static const char *carnames[] = { "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana", "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing", @@ -512,7 +522,10 @@ DebugMenuPopulate(void) #ifdef TIMEBARS DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif - +#ifdef MISSION_SWITCHER + DebugMenuAddInt8("Debug", "Select mission no", &nextMissionToSwitch, nil, 1, 0, 96, nil); + DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); +#endif extern bool PrintDebugCode; extern int16 DebugCamMode; DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil); |