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-rw-r--r--src/core/AnimViewer.cpp49
-rw-r--r--src/core/main.cpp30
2 files changed, 50 insertions, 29 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index d39be754..2b45ce02 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -18,6 +18,7 @@
#include "World.h"
#include "Renderer.h"
#include "AnimManager.h"
+#include "AnimBlendAssocGroup.h"
#include "AnimViewer.h"
#include "PlayerPed.h"
#include "Pools.h"
@@ -60,11 +61,14 @@ CAnimViewer::Render(void) {
void
CAnimViewer::Initialise(void) {
- LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen());
- animTxdSlot = CTxdStore::AddTxdSlot("generic");
- CTxdStore::Create(animTxdSlot);
+
+ // we need messages, messages needs hud, hud needs those
int hudSlot = CTxdStore::AddTxdSlot("hud");
CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD");
+ CHud::m_Wants_To_Draw_Hud = false;
+
+ animTxdSlot = CTxdStore::AddTxdSlot("generic");
+ CTxdStore::Create(animTxdSlot);
int particleSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD");
CTxdStore::SetCurrentTxd(animTxdSlot);
@@ -73,10 +77,6 @@ CAnimViewer::Initialise(void) {
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
-
- gbModelViewer = true;
- CHud::m_Wants_To_Draw_Hud = false;
-
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
CCollision::Init();
@@ -138,6 +138,25 @@ CAnimViewer::Initialise(void) {
} else {
// TODO? maybe request some special models here so the thing doesn't crash
}
+
+ // From LCS. idk if needed
+ int vanBlock = CAnimManager::GetAnimationBlockIndex("van");
+ int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes");
+ int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev");
+ int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh");
+ int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked");
+ CStreaming::FlushRequestList();
+ CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ CAnimManager::AddAnimBlockRef(vanBlock);
+ CAnimManager::AddAnimBlockRef(bikesBlock);
+ CAnimManager::AddAnimBlockRef(bikevBlock);
+ CAnimManager::AddAnimBlockRef(bikehBlock);
+ CAnimManager::AddAnimBlockRef(bikedBlock);
}
int
@@ -215,8 +234,7 @@ CAnimViewer::Update(void)
{
static int modelId = 0;
static int animId = 0;
- // Please don't make this bool, static bool's are problematic on my side.
- static int reloadIFP = 0;
+ static bool reloadIFP = false;
AssocGroupId animGroup = ASSOCGRP_STD;
int nextModelId = modelId;
@@ -241,7 +259,7 @@ CAnimViewer::Update(void)
CAnimManager::Initialise();
CAnimManager::LoadAnimFiles();
- reloadIFP = 0;
+ reloadIFP = false;
}
} else {
animGroup = ASSOCGRP_STD;
@@ -299,7 +317,7 @@ CAnimViewer::Update(void)
// Triangle in mobile
if (pad->GetSquareJustDown()) {
- reloadIFP = 1;
+ reloadIFP = true;
AsciiToUnicode("IFP reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0);
@@ -316,7 +334,7 @@ CAnimViewer::Update(void)
} else if (pad->GetDPadUpJustDown()) {
animId--;
if (animId < 0) {
- animId = NUM_ANIMS - 1;
+ animId = NUM_STD_ANIMS - 1;
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@@ -325,7 +343,7 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadDownJustDown()) {
- animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
+ animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
sprintf(gString, "Current anim: %d", animId);
@@ -344,6 +362,11 @@ CAnimViewer::Update(void)
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
CMessages::AddMessage(gUString, 100, 0);
}
+
+ // From LCS
+ if (CAnimManager::GetAnimAssocGroups()[animGroup].numAssociations <= animId)
+ animId = 0;
+
} else if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
if (pad->GetLeftShoulder1JustDown()) {
diff --git a/src/core/main.cpp b/src/core/main.cpp
index ef40777f..7fb07fff 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -599,8 +599,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
AsciiToUnicode(str1, tmpstr);
CFont::PrintString(hpos, top, tmpstr);
top += 22*yscale;
- AsciiToUnicode(str2, tmpstr);
- CFont::PrintString(hpos, top, tmpstr);
+ if (str2) {
+ AsciiToUnicode(str2, tmpstr);
+ CFont::PrintString(hpos, top, tmpstr);
+ }
#endif
}
@@ -1424,15 +1426,6 @@ AppEventHandler(RsEvent event, void *param)
return rsEVENTPROCESSED;
}
-#ifndef MASTER
- case rsANIMVIEWER:
- {
- TheModelViewer();
-
- return rsEVENTPROCESSED;
- }
-#endif
-
default:
{
return rsEVENTNOTPROCESSED;
@@ -1448,22 +1441,27 @@ TheModelViewer(void)
//TODO
#else
- CDraw::CalculateAspectRatio();
+ // This is not original. Because;
+ // 1- We want 2D things to be initalized, whereas original AnimViewer doesn't use them. my additions marked with X
+ // 2- VC Mobile code run it like main function(as opposed to III and LCS), so it has it's own loop inside it, but our func. already called in a loop.
+
+ CDraw::CalculateAspectRatio(); // X
CAnimViewer::Update();
- CTimer::Update();
SetLightsWithTimeOfDayColour(Scene.world);
CRenderer::ConstructRenderList();
DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed()*0.5f, CTimeCycle::GetSkyTopGreen()*0.5f, CTimeCycle::GetSkyTopBlue()*0.5f,
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255);
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
+ CSprite2d::SetRecipNearClip(); // X
+ CSprite2d::InitPerFrame(); // X
+ CFont::InitPerFrame(); // X
DefinedState();
CVisibilityPlugins::InitAlphaEntityList();
CAnimViewer::Render();
- Render2dStuff();
+ Render2dStuff(); // X
DoRWStuffEndOfFrame();
+ CTimer::Update();
#endif
}
#endif