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-rw-r--r--src/core/FileLoader.cpp92
-rw-r--r--src/core/FileMgr.cpp3
-rw-r--r--src/core/FileMgr.h2
-rw-r--r--src/core/Frontend.cpp7
-rw-r--r--src/core/Frontend.h4
-rw-r--r--src/core/Game.cpp14
-rw-r--r--src/core/MenuScreensCustom.cpp14
-rw-r--r--src/core/Pad.cpp33
-rw-r--r--src/core/Streaming.cpp8
-rw-r--r--src/core/World.cpp234
-rw-r--r--src/core/config.h24
-rw-r--r--src/core/main.cpp161
-rw-r--r--src/core/main.h5
-rw-r--r--src/core/re3.cpp25
14 files changed, 469 insertions, 157 deletions
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 926512b9..d847f473 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -557,7 +557,6 @@ char *DoubleSidedNames[] = {
"overpass_comse",
"newdockbuilding",
"newdockbuilding2",
- "newdockbuilding",
"policeballhall",
"fuzballdoor",
"ind_land106",
@@ -581,7 +580,98 @@ char *DoubleSidedNames[] = {
"railtrax_2b",
"railtrax_straightss",
"railtrax_bentr",
+ "ind_land125",
+ "salvstrans",
+ "bridge_liftsec",
+ "subsign1",
+ "carparkfence",
+ "newairportwall4",
+ "apair_terminal",
+ "Helipad",
+ "bar_barrier10",
+ "damissionfence",
+ "sub_floodlite",
+ "suburbbridge1",
+ "damfencing",
+ "demfence08",
+ "damfence07",
+ "damfence06",
+ "damfence05",
+ "damfence04",
+ "damfence03",
+ "damfence02",
+ "damfence01",
+ "Dam_pod2",
+ "Dam_pod1",
+ "columansion_wall",
+ "wrckdhse020",
+ "wrckdhse01",
+ "arc_bridge",
+ "gRD_overpass19kbc",
+ "gRD_overpass19bkb",
+ "gRD_overpass19kb",
+ "gRD_overpass18kb",
+ "road_under",
+ "com_roadkb23",
+ "com_roadkb22",
+ "nbbridgerda",
+ "nbbridgerdb",
+ "policetenkb1",
+ "block3_scraper2",
+ "Clnm_cthdrlfcde",
+ "broadwaybuild",
+ "combillboard03",
+ "com_park3b",
+ "com_docksaa",
+ "newdockbuilding2",
+ "com_roadkb22",
+ "sidebarrier_gaz2",
+ "tunnelsupport1",
+ "skyscrpunbuilt2",
+ "cons_buid02",
+ "rail_platformw",
+ "railtrax_bent1",
+ "nrailstepswest",
+ "building_fucked",
+ "franksclb02",
+ "salvsdetail",
+ "crgoshp01",
+ "shp_wlkway",
+ "bar_barriergate1",
+ "plnt_pylon01",
+ "fishfctory",
+ "doc_crane_cab",
+ "nrailsteps",
+ "iten_club01",
+ "mak_Watertank",
+ "basketballcourt"
+ "carlift01",
+ "carlift02",
+ "iten_chinatown4",
+ "iten_details7",
+ "ind_customroad002"
+ "ind_brgrd1way",
+ "ind_customroad060",
+ "ind_customroad002",
+ "ind_land108",
+ "ind_customroad004",
+ "ind_customroad003",
+ "nbbridgcabls01",
+ "sbwy_tunl_bit",
+ "sbwy_tunl_bend",
+ "sbwy_tunl_cstm11",
+ "sbwy_tunl_cstm10",
+ "sbwy_tunl_cstm9",
+ "sbwy_tunl_cstm8",
+ "sbwy_tunl_cstm7",
+ "sbwy_tunl_cstm6",
+ "sbwy_tunl_cstm5",
+ "sbwy_tunl_cstm4",
+ "sbwy_tunl_cstm3",
+ "sbwy_tunl_cstm2",
+ "sbwy_tunl_cstm1",
""
+
};
char *TreeNames[] = {
"coast_treepatch",
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 99923ddf..32aa4041 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -241,7 +241,7 @@ CFileMgr::SetDirMyDocuments(void)
}
ssize_t
-CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
+CFileMgr::LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode)
{
int fd;
ssize_t n, len;
@@ -257,6 +257,7 @@ CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
return -1;
#endif
len += n;
+ assert(len < maxlen);
}while(n == 0x4000);
buf[len] = 0;
myfclose(fd);
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 98a78360..f70451b7 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -9,7 +9,7 @@ public:
static void ChangeDir(const char *dir);
static void SetDir(const char *dir);
static void SetDirMyDocuments(void);
- static ssize_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
+ static ssize_t LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index a8041902..7bf4be84 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1580,6 +1580,7 @@ CMenuManager::Draw()
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
if (option.m_Action == MENUACTION_CFO_SELECT) {
+ isOptionDisabled = option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded;
if (option.m_CFOSelect->onlyApplyOnEnter){
if (m_nCurrOption != i) {
if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue)
@@ -5097,6 +5098,9 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
+ if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
+ break;
+
if (!option.m_CFOSelect->onlyApplyOnEnter) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
@@ -5323,6 +5327,9 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
+ if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
+ break;
+
if (changeValueBy > 0) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts)
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 8cf3dd28..36647899 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -505,9 +505,10 @@ struct CCFOSelect : CCFO
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
ChangeFunc changeFunc;
+ bool disableIfGameLoaded;
CCFOSelect() {};
- CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
+ CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
this->value = value;
if (value)
this->lastSavedValue = this->displayedValue = *value;
@@ -517,6 +518,7 @@ struct CCFOSelect : CCFO
this->numRightTexts = numRightTexts;
this->onlyApplyOnEnter = onlyApplyOnEnter;
this->changeFunc = changeFunc;
+ this->disableIfGameLoaded = disableIfGameLoaded;
}
};
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index ff87b95a..7961b981 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -274,12 +274,26 @@ CGame::InitialiseRenderWare(void)
CPlayerSkin::Initialise();
#endif
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeInit(); // need Scene.world for this
+#endif
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::InitDraw();
+#endif
+
return (true);
}
// missing altogether on PS2
void CGame::ShutdownRenderWare(void)
{
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Shutdown();
+#endif
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeShutdown();
+#endif
+
CMBlur::MotionBlurClose();
DestroySplashScreen();
CHud::Shutdown();
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index 9a763f8c..4303e4b6 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -24,7 +24,7 @@
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef IMPROVED_VIDEOMODE
- #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) },
+ #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange, true) },
#else
#define VIDEOMODE_SELECTOR
#endif
@@ -36,19 +36,19 @@
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
- #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) },
+ #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false) },
#else
#define CUTSCENE_BORDERS_TOGGLE
#endif
#ifdef FREE_CAM
- #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) },
+ #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false) },
#else
#define FREE_CAM_TOGGLE
#endif
#ifdef PS2_ALPHA_TEST
- #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) },
+ #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false) },
#else
#define DUALPASS_SELECTOR
#endif
@@ -61,14 +61,14 @@
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
- MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \
- MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) },
+ MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, \
+ MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false) },
#else
#define POSTFX_SELECTORS
#endif
#ifdef INVERT_LOOK_FOR_PAD
- #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) },
+ #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false) },
#else
#define INVERT_PAD_SELECTOR
#endif
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 7dc9aba0..7187efac 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -872,6 +872,30 @@ void CPad::AddToCheatString(char c)
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
else if ( !_CHEATCMP("X1RT31DC1S") )
NastyLimbsCheat();
+
+#ifdef KANGAROO_CHEAT
+ // "X1DUC3RLS3" - R1 SQUARE LEFT RIGHT R1 CIRCLE UP DOWN L1 CROSS
+ else if (!_CHEATCMP("X1DUC3RLS3"))
+ KangarooCheat();
+#endif
+
+#ifndef MASTER
+ // "31UD13XUD" - DOWN UP CROSS R1 L1 DOWN UP L1 R1
+ else if (!_CHEATCMP("31UD13XUD"))
+ CPed::SwitchDebugDisplay();
+#endif
+
+#ifdef ALLCARSHELI_CHEAT
+ // "UCCL3R1TT" - TRIANGLE TRIANGLE L1 RIGHT R1 LEFT CIRCLE CIRCLE UP
+ else if (!_CHEATCMP("UCCL3R1TT"))
+ AllCarsHeliCheat();
+#endif
+
+#ifdef ALT_DODO_CHEAT
+ // "DUU31XX13" - R1 L1 CROSS CROSS L1 R1 UP UP DOWN
+ else if (!_CHEATCMP("DUU31XX13"))
+ AltDodoCheat();
+#endif
#undef _CHEATCMP
}
#endif
@@ -1109,14 +1133,11 @@ void CPad::UpdatePads(void)
bUpdate = false;
if ( bUpdate )
- {
GetPad(0)->Update(0);
-#ifndef SQUEEZE_PERFORMANCE
- GetPad(1)->Update(0);
-#endif
- }
-#if defined(MASTER) && !defined(XINPUT)
+#ifndef MASTER
+ GetPad(1)->Update(1);
+#else
GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear();
#endif
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 03b49fd6..dae7fadb 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -509,10 +509,18 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
mi = CModelInfo::GetModelInfo(streamId);
// Txd has to be loaded
+#ifdef FIX_BUGS
+ if(!HasTxdLoaded(mi->GetTxdSlot())){
+#else
+ // texDict will exist even if only first part has loaded
if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil){
+#endif
debug("failed to load %s because TXD %s is not in memory\n", mi->GetName(), CTxdStore::GetTxdName(mi->GetTxdSlot()));
RemoveModel(streamId);
+#ifndef FIX_BUGS
+ // if we're just waiting for it to load, don't remove this
RemoveTxd(mi->GetTxdSlot());
+#endif
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
return false;
diff --git a/src/core/World.cpp b/src/core/World.cpp
index dc99f015..67992035 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -144,13 +144,13 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
CObject::DeleteAllTempObjectsInArea(pos, radius);
gFireManager.ExtinguishPoint(pos, radius);
- CWorld::ExtinguishAllCarFiresInArea(pos, radius);
+ ExtinguishAllCarFiresInArea(pos, radius);
CExplosion::RemoveAllExplosionsInArea(pos, radius);
if(bRemoveProjectilesAndTidyUpShadows) {
CProjectileInfo::RemoveAllProjectiles();
@@ -781,54 +781,54 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float
int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings,
bool bVehicles, bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nEntitiesFound = 0;
const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
@@ -1052,54 +1052,54 @@ CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bC
int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles,
bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nCollidingEntities = 0;
const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position,
+ FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position,
radius, bCheck2DOnly, nCollidingEntities,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
@@ -1133,52 +1133,52 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v
int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles,
bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nIntersecting = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
@@ -1214,52 +1214,52 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co
CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds,
bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nEntitiesFound = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(fStartX), 0);
+ const int32 nStartY = Max(GetSectorIndexY(fStartY), 0);
+ const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_PEDS], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
@@ -1294,36 +1294,36 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CV
int16 maxEntitiesToFind, CEntity **aEntities, bool bVehicles, bool bPeds,
bool bObjects)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nIntersecting = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bVehicles) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, true, false);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities, true, false);
}
if(bPeds) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, true);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, true);
}
if(bObjects) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, false);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, false);
}
@@ -1383,7 +1383,7 @@ CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, floa
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
@@ -1409,24 +1409,24 @@ CWorld::ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, floa
void
CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
float fStartX = x1 - 10.0f;
float fStartY = y1 - 10.0f;
float fEndX = x2 + 10.0f;
float fEndY = y2 + 10.0f;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(fStartX), 0);
+ const int32 nStartY = Max(GetSectorIndexY(fStartY), 0);
+ const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
- CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2,
+ CSector *pSector = GetSector(x, y);
+ CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2,
y2, fStartX, fStartY, fEndX, fEndY);
- CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1,
+ CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1,
y1, x2, y2, fStartX, fStartY, fEndX, fEndY);
- CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2);
- CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2,
+ CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2);
+ CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2,
y2);
}
}
@@ -1629,27 +1629,27 @@ CWorld::ShutDown(void)
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
#ifndef FIX_BUGS
@@ -1722,19 +1722,19 @@ CWorld::ClearForRestart(void)
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) {
CVehicle *pVehicle = (CVehicle *)pNode->item;
if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
}
@@ -1765,7 +1765,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
modelId == MI_PARKTABLE) {
CVector &position = pEntity->GetMatrix().GetPosition();
float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
- position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
+ position.z = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
@@ -1774,7 +1774,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
float fWaterLevel = 0.0f;
bool bFound = true;
const CVector &position = pEntity->GetPosition();
- float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y,
+ float fGroundZ = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound);
if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z,
&fWaterLevel)) {
@@ -1822,17 +1822,17 @@ CWorld::RemoveStaticObjects()
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
@@ -1854,9 +1854,9 @@ CWorld::Process(void)
if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(),
- 0.02f * (csObj->IsObject()
- ? CTimer::GetTimeStepNonClipped()
- : CTimer::GetTimeStep()));
+ csObj->IsObject()
+ ? CTimer::GetTimeStepNonClippedInSeconds()
+ : CTimer::GetTimeStepInSeconds());
}
csObj->ProcessControl();
csObj->ProcessCollision();
@@ -1876,9 +1876,9 @@ CWorld::Process(void)
#endif
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
- 0.02f * (movingEnt->IsObject()
- ? CTimer::GetTimeStepNonClipped()
- : CTimer::GetTimeStep()));
+ movingEnt->IsObject()
+ ? CTimer::GetTimeStepNonClippedInSeconds()
+ : CTimer::GetTimeStepInSeconds());
}
}
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
@@ -2020,18 +2020,18 @@ CWorld::TriggerExplosion(const CVector &position, float fRadius, float fPower, C
{
CVector2D vecStartPos(position.x - fRadius, position.y - fRadius);
CVector2D vecEndPos(position.x + fRadius, position.y + fRadius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius,
+ CSector *pSector = GetSector(x, y);
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius,
fPower, pCreator, bProcessVehicleBombTimer);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower,
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower,
pCreator, bProcessVehicleBombTimer);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius,
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius,
fPower, pCreator, bProcessVehicleBombTimer);
}
}
@@ -2089,7 +2089,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
if(!pEntity->GetIsStatic()) {
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir =
- vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
+ vecDistance * (fPower * pEntity->m_fMass / 1400.0f * fDamageMultiplier /
Max(fMagnitude, 0.01f));
vecForceDir.z = Max(vecForceDir.z, 0.0f);
if(pEntity == FindPlayerPed()) vecForceDir.z = Min(vecForceDir.z, 1.0f);
diff --git a/src/core/config.h b/src/core/config.h
index 3d5ef281..a2b2b6fc 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -253,6 +253,7 @@ enum Config {
#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#define SCREEN_DROPLETS // neo water droplets
+#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
@@ -326,6 +327,11 @@ enum Config {
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
+#ifdef MASTER
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+#endif
+
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
@@ -353,11 +359,22 @@ enum Config {
// Audio
#define RADIO_SCROLL_TO_PREV_STATION
-#ifndef AUDIO_OAL // is not working yet for openal
-#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
+#define AUDIO_CACHE
+//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
+#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+
+#ifdef AUDIO_OPUS
+#define AUDIO_OAL_USE_OPUS // enable support of opus files
+#define OPUS_AUDIO_PATHS // changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+
+#ifndef AUDIO_OAL_USE_OPUS
+#undef OPUS_AUDIO_PATHS
+#undef OPUS_SFX
#endif
-//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
+#endif
// IMG
#define BIG_IMG // allows to read larger img files
@@ -367,6 +384,7 @@ enum Config {
#undef NO_ISLAND_LOADING
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
+ #define VC_RAIN_NERF // Reduces number of rain particles
#endif
#ifdef LIBRW
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 4b70a153..0887e129 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -121,6 +121,13 @@ bool gbPrintMemoryUsage;
#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
#endif
+#ifdef NEW_RENDERER
+bool gbNewRenderer;
+#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
+#else
+#define CLEARMODE (rwCAMERACLEARZ)
+#endif
+
void
ValidateVersion()
{
@@ -168,7 +175,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &TopColor.rwRGBA, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -190,7 +197,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -480,14 +487,7 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
- bool ret = CGame::InitialiseRenderWare();
-#ifdef EXTENDED_PIPELINES
- CustomPipes::CustomPipeInit(); // need Scene.world for this
-#endif
-#ifdef SCREEN_DROPLETS
- ScreenDroplets::InitDraw();
-#endif
- return ret;
+ return CGame::InitialiseRenderWare();
}
return (FALSE);
@@ -496,12 +496,6 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
-#ifdef SCREEN_DROPLETS
- ScreenDroplets::Shutdown();
-#endif
-#ifdef EXTENDED_PIPELINES
- CustomPipes::CustomPipeShutdown();
-#endif
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();
@@ -1173,9 +1167,126 @@ DisplayGameDebugText()
}
#endif
+#ifdef NEW_RENDERER
+bool gbRenderRoads = true;
+bool gbRenderEverythingBarRoads = true;
+//bool gbRenderFadingInUnderwaterEntities = true;
+bool gbRenderFadingInEntities = true;
+bool gbRenderWater = true;
+bool gbRenderBoats = true;
+bool gbRenderVehicles = true;
+bool gbRenderWorld0 = true;
+bool gbRenderWorld1 = true;
+bool gbRenderWorld2 = true;
+
+void
+MattRenderScene(void)
+{
+ // this calls CMattRenderer::Render
+ /// CWorld::AdvanceCurrentScanCode();
+ // CMattRenderer::ResetRenderStates
+ /// CRenderer::ClearForFrame(); // before ConstructRenderList
+ // CClock::CalcEnvMapTimeMultiplicator
+if(gbRenderWater)
+ CRenderer::RenderWater(); // actually CMattRenderer::RenderWater
+ // CClock::ms_EnvMapTimeMultiplicator = 1.0f;
+ // cWorldStream::ClearDynamics
+ /// CRenderer::ConstructRenderList(); // before PreRender
+if(gbRenderWorld0)
+ CRenderer::RenderWorld(0); // roads
+ // CMattRenderer::ResetRenderStates
+ /// CRenderer::PreRender(); // has to be called before BeginUpdate because of cutscene shadows
+ CCoronas::RenderReflections();
+if(gbRenderWorld1)
+ CRenderer::RenderWorld(1); // opaque
+if(gbRenderRoads)
+ CRenderer::RenderRoads();
+
+ CRenderer::RenderPeds();
+
+if(gbRenderBoats)
+ CRenderer::RenderBoats();
+//if(gbRenderFadingInUnderwaterEntities)
+// CRenderer::RenderFadingInUnderwaterEntities();
+
+if(gbRenderEverythingBarRoads)
+ CRenderer::RenderEverythingBarRoads();
+ // get env map here?
+ // moved this:
+ // CRenderer::RenderFadingInEntities();
+}
+
+void
+RenderScene_new(void)
+{
+ CClouds::Render();
+ DoRWRenderHorizon();
+
+ MattRenderScene();
+ DefinedState();
+ // CMattRenderer::ResetRenderStates
+ // moved CRenderer::RenderBoats to before transparent water
+}
+
+// TODO
+bool FredIsInFirstPersonCam(void) { return false; }
+void
+RenderEffects_new(void)
+{
+ CShadows::RenderStaticShadows();
+ // CRenderer::GenerateEnvironmentMap
+ CShadows::RenderStoredShadows();
+ CSkidmarks::Render();
+ CRubbish::Render();
+
+ // these aren't really effects
+ DefinedState();
+ if(FredIsInFirstPersonCam()){
+ DefinedState();
+ C3dMarkers::Render(); // normally rendered in CSpecialFX::Render()
+if(gbRenderWorld2)
+ CRenderer::RenderWorld(2); // transparent
+if(gbRenderVehicles)
+ CRenderer::RenderVehicles();
+ }else{
+ // flipped these two, seems to give the best result
+if(gbRenderWorld2)
+ CRenderer::RenderWorld(2); // transparent
+if(gbRenderVehicles)
+ CRenderer::RenderVehicles();
+ }
+ // better render these after transparent world
+if(gbRenderFadingInEntities)
+ CRenderer::RenderFadingInEntities();
+
+ // actual effects here
+ CGlass::Render();
+ // CMattRenderer::ResetRenderStates
+ DefinedState();
+ CWeather::RenderRainStreaks();
+ // CWeather::AddSnow
+ CWaterCannons::Render();
+ CAntennas::Render();
+ CSpecialFX::Render();
+ CCoronas::Render();
+ CParticle::Render();
+ CPacManPickups::Render();
+ CWeaponEffects::Render();
+ CPointLights::RenderFogEffect();
+ CMovingThings::Render();
+ CRenderer::RenderFirstPersonVehicle();
+}
+#endif
+
void
RenderScene(void)
{
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ RenderScene_new();
+ return;
+ }
+#endif
CClouds::Render();
DoRWRenderHorizon();
CRenderer::RenderRoads();
@@ -1208,6 +1319,12 @@ RenderDebugShit(void)
void
RenderEffects(void)
{
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ RenderEffects_new();
+ return;
+ }
+#endif
CGlass::Render();
CWaterCannons::Render();
CSpecialFX::Render();
@@ -1403,6 +1520,12 @@ Idle(void *arg)
PUSH_MEMID(MEMID_RENDERLIST);
tbStartTimer(0, "CnstrRenderList");
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary
+ CRenderer::ClearForFrame();
+ }
+#endif
CRenderer::ConstructRenderList();
tbEndTimer("CnstrRenderList");
@@ -1470,7 +1593,7 @@ Idle(void *arg)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
goto popret;
}
@@ -1536,7 +1659,7 @@ FrontendIdle(void)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return;
@@ -1793,7 +1916,7 @@ void TheGame(void)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
RsCameraBeginUpdate(Scene.camera);
}
diff --git a/src/core/main.h b/src/core/main.h
index 149c0878..37a82fb2 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -48,3 +48,8 @@ void TheModelViewer(void);
void LoadINISettings();
void SaveINISettings();
#endif
+
+#ifdef NEW_RENDERER
+extern bool gbNewRenderer;
+bool FredIsInFirstPersonCam(void);
+#endif
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 87244e2a..6f22e999 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -219,7 +219,6 @@ void LoadINISettings()
void SaveINISettings()
{
bool changed = false;
- char temp[4];
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
@@ -559,6 +558,30 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
+#ifdef NEW_RENDERER
+ DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil);
+extern bool gbRenderRoads;
+extern bool gbRenderEverythingBarRoads;
+//extern bool gbRenderFadingInUnderwaterEntities;
+extern bool gbRenderFadingInEntities;
+extern bool gbRenderWater;
+extern bool gbRenderBoats;
+extern bool gbRenderVehicles;
+extern bool gbRenderWorld0;
+extern bool gbRenderWorld1;
+extern bool gbRenderWorld2;
+ DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
+// DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil);
+#endif
+
#ifdef EXTENDED_COLOURFILTER
static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);